Updaters.cpp 5.6 KB

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  1. /*
  2. * Updaters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Updaters.h"
  12. #include "Limiters.h"
  13. #include "../json/JsonNode.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. #include "../CStack.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. const std::map<std::string, TUpdaterPtr> bonusUpdaterMap =
  18. {
  19. {"TIMES_HERO_LEVEL", std::make_shared<TimesHeroLevelUpdater>()},
  20. {"TIMES_STACK_LEVEL", std::make_shared<TimesStackLevelUpdater>()},
  21. {"ARMY_MOVEMENT", std::make_shared<ArmyMovementUpdater>()},
  22. {"BONUS_OWNER_UPDATER", std::make_shared<OwnerUpdater>()}
  23. };
  24. std::shared_ptr<Bonus> IUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  25. {
  26. return b;
  27. }
  28. std::string IUpdater::toString() const
  29. {
  30. return typeid(*this).name();
  31. }
  32. JsonNode IUpdater::toJsonNode() const
  33. {
  34. return JsonNode();
  35. }
  36. GrowsWithLevelUpdater::GrowsWithLevelUpdater(int valPer20, int stepSize) : valPer20(valPer20), stepSize(stepSize)
  37. {
  38. }
  39. std::shared_ptr<Bonus> GrowsWithLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  40. {
  41. if(context.getNodeType() == CBonusSystemNode::HERO)
  42. {
  43. int level = dynamic_cast<const CGHeroInstance &>(context).level;
  44. int steps = stepSize ? level / stepSize : level;
  45. //rounding follows format for HMM3 creature specialty bonus
  46. int newVal = (valPer20 * steps + 19) / 20;
  47. //return copy of bonus with updated val
  48. auto newBonus = std::make_shared<Bonus>(*b);
  49. newBonus->val = newVal;
  50. return newBonus;
  51. }
  52. return b;
  53. }
  54. std::string GrowsWithLevelUpdater::toString() const
  55. {
  56. return boost::str(boost::format("GrowsWithLevelUpdater(valPer20=%d, stepSize=%d)") % valPer20 % stepSize);
  57. }
  58. JsonNode GrowsWithLevelUpdater::toJsonNode() const
  59. {
  60. JsonNode root;
  61. root["type"].String() = "GROWS_WITH_LEVEL";
  62. root["parameters"].Vector().emplace_back(valPer20);
  63. if(stepSize > 1)
  64. root["parameters"].Vector().emplace_back(stepSize);
  65. return root;
  66. }
  67. std::shared_ptr<Bonus> TimesHeroLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  68. {
  69. if(context.getNodeType() == CBonusSystemNode::HERO)
  70. {
  71. int level = dynamic_cast<const CGHeroInstance &>(context).level;
  72. auto newBonus = std::make_shared<Bonus>(*b);
  73. newBonus->val *= level;
  74. return newBonus;
  75. }
  76. return b;
  77. }
  78. std::string TimesHeroLevelUpdater::toString() const
  79. {
  80. return "TimesHeroLevelUpdater";
  81. }
  82. JsonNode TimesHeroLevelUpdater::toJsonNode() const
  83. {
  84. return JsonNode("TIMES_HERO_LEVEL");
  85. }
  86. ArmyMovementUpdater::ArmyMovementUpdater():
  87. base(20),
  88. divider(3),
  89. multiplier(10),
  90. max(700)
  91. {
  92. }
  93. ArmyMovementUpdater::ArmyMovementUpdater(int base, int divider, int multiplier, int max):
  94. base(base),
  95. divider(divider),
  96. multiplier(multiplier),
  97. max(max)
  98. {
  99. }
  100. std::shared_ptr<Bonus> ArmyMovementUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  101. {
  102. if(b->type == BonusType::MOVEMENT && context.getNodeType() == CBonusSystemNode::HERO)
  103. {
  104. auto speed = static_cast<const CGHeroInstance &>(context).getLowestCreatureSpeed();
  105. si32 armySpeed = speed * base / divider;
  106. auto counted = armySpeed * multiplier;
  107. auto newBonus = std::make_shared<Bonus>(*b);
  108. newBonus->source = BonusSource::ARMY;
  109. newBonus->val += vstd::amin(counted, max);
  110. return newBonus;
  111. }
  112. if(b->type != BonusType::MOVEMENT)
  113. logGlobal->error("ArmyMovementUpdater should only be used for MOVEMENT bonus!");
  114. return b;
  115. }
  116. std::string ArmyMovementUpdater::toString() const
  117. {
  118. return "ArmyMovementUpdater";
  119. }
  120. JsonNode ArmyMovementUpdater::toJsonNode() const
  121. {
  122. JsonNode root;
  123. root["type"].String() = "ARMY_MOVEMENT";
  124. root["parameters"].Vector().emplace_back(base);
  125. root["parameters"].Vector().emplace_back(divider);
  126. root["parameters"].Vector().emplace_back(multiplier);
  127. root["parameters"].Vector().emplace_back(max);
  128. return root;
  129. }
  130. std::shared_ptr<Bonus> TimesStackLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  131. {
  132. if(context.getNodeType() == CBonusSystemNode::STACK_INSTANCE)
  133. {
  134. int level = dynamic_cast<const CStackInstance &>(context).getLevel();
  135. auto newBonus = std::make_shared<Bonus>(*b);
  136. newBonus->val *= level;
  137. return newBonus;
  138. }
  139. else if(context.getNodeType() == CBonusSystemNode::STACK_BATTLE)
  140. {
  141. const auto & stack = dynamic_cast<const CStack &>(context);
  142. //only update if stack doesn't have an instance (summons, war machines)
  143. //otherwise we'd end up multiplying twice
  144. if(stack.base == nullptr)
  145. {
  146. int level = stack.unitType()->getLevel();
  147. auto newBonus = std::make_shared<Bonus>(*b);
  148. newBonus->val *= level;
  149. return newBonus;
  150. }
  151. }
  152. return b;
  153. }
  154. std::string TimesStackLevelUpdater::toString() const
  155. {
  156. return "TimesStackLevelUpdater";
  157. }
  158. JsonNode TimesStackLevelUpdater::toJsonNode() const
  159. {
  160. return JsonNode("TIMES_STACK_LEVEL");
  161. }
  162. std::string OwnerUpdater::toString() const
  163. {
  164. return "OwnerUpdater";
  165. }
  166. JsonNode OwnerUpdater::toJsonNode() const
  167. {
  168. return JsonNode("BONUS_OWNER_UPDATER");
  169. }
  170. std::shared_ptr<Bonus> OwnerUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  171. {
  172. auto owner = context.getOwner();
  173. if(owner == PlayerColor::UNFLAGGABLE)
  174. owner = PlayerColor::NEUTRAL;
  175. std::shared_ptr<Bonus> updated =
  176. std::make_shared<Bonus>(b->duration, b->type, b->source, b->val, b->sid, b->subtype, b->valType);
  177. updated->limiter = std::make_shared<OppositeSideLimiter>(owner);
  178. return updated;
  179. }
  180. VCMI_LIB_NAMESPACE_END