| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635 | 
							- /*
 
-  * CCampaignHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CampaignHandler.h"
 
- #include "CampaignState.h"
 
- #include "../filesystem/Filesystem.h"
 
- #include "../filesystem/CCompressedStream.h"
 
- #include "../filesystem/CMemoryStream.h"
 
- #include "../filesystem/CBinaryReader.h"
 
- #include "../modding/IdentifierStorage.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../TextOperations.h"
 
- #include "../Languages.h"
 
- #include "../constants/StringConstants.h"
 
- #include "../mapping/CMapHeader.h"
 
- #include "../mapping/CMapService.h"
 
- #include "../modding/CModHandler.h"
 
- #include "../modding/ModScope.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- void CampaignHandler::readCampaign(Campaign * ret, const std::vector<ui8> & input, std::string filename, std::string modName, std::string encoding)
 
- {
 
- 	if (input.front() < uint8_t(' ')) // binary format
 
- 	{
 
- 		CMemoryStream stream(input.data(), input.size());
 
- 		CBinaryReader reader(&stream);
 
- 		readHeaderFromMemory(*ret, reader, filename, modName, encoding);
 
- 		for(int g = 0; g < ret->numberOfScenarios; ++g)
 
- 		{
 
- 			auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
 
- 			ret->scenarios[scenarioID] = readScenarioFromMemory(reader, *ret);
 
- 		}
 
- 	}
 
- 	else // text format (json)
 
- 	{
 
- 		JsonNode jsonCampaign(reinterpret_cast<const std::byte*>(input.data()), input.size());
 
- 		readHeaderFromJson(*ret, jsonCampaign, filename, modName, encoding);
 
- 		for(auto & scenario : jsonCampaign["scenarios"].Vector())
 
- 		{
 
- 			auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
 
- 			ret->scenarios[scenarioID] = readScenarioFromJson(scenario);
 
- 		}
 
- 	}
 
- }
 
- std::unique_ptr<Campaign> CampaignHandler::getHeader( const std::string & name)
 
- {
 
- 	ResourcePath resourceID(name, EResType::CAMPAIGN);
 
- 	std::string modName = VLC->modh->findResourceOrigin(resourceID);
 
- 	std::string language = VLC->modh->getModLanguage(modName);
 
- 	std::string encoding = Languages::getLanguageOptions(language).encoding;
 
- 	
 
- 	auto ret = std::make_unique<Campaign>();
 
- 	auto fileStream = CResourceHandler::get(modName)->load(resourceID);
 
- 	std::vector<ui8> cmpgn = getFile(std::move(fileStream), name, true)[0];
 
- 	readCampaign(ret.get(), cmpgn, resourceID.getName(), modName, encoding);
 
- 	return ret;
 
- }
 
- std::shared_ptr<CampaignState> CampaignHandler::getCampaign( const std::string & name )
 
- {
 
- 	ResourcePath resourceID(name, EResType::CAMPAIGN);
 
- 	std::string modName = VLC->modh->findResourceOrigin(resourceID);
 
- 	std::string language = VLC->modh->getModLanguage(modName);
 
- 	std::string encoding = Languages::getLanguageOptions(language).encoding;
 
- 	
 
- 	auto ret = std::make_unique<CampaignState>();
 
- 	
 
- 	auto fileStream = CResourceHandler::get(modName)->load(resourceID);
 
- 	std::vector<std::vector<ui8>> files = getFile(std::move(fileStream), name, false);
 
- 	readCampaign(ret.get(), files[0], resourceID.getName(), modName, encoding);
 
- 	//first entry is campaign header. start loop from 1
 
- 	for(int scenarioIndex = 0, fileIndex = 1; fileIndex < files.size() && scenarioIndex < ret->numberOfScenarios; scenarioIndex++)
 
- 	{
 
- 		auto scenarioID = static_cast<CampaignScenarioID>(scenarioIndex);
 
- 		if(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
 
- 			continue;
 
- 		std::string scenarioName = resourceID.getName();
 
- 		boost::to_lower(scenarioName);
 
- 		scenarioName += ':' + std::to_string(fileIndex - 1);
 
- 		//set map piece appropriately, convert vector to string
 
- 		ret->mapPieces[scenarioID] = files[fileIndex];
 
- 		auto hdr = ret->getMapHeader(scenarioID);
 
- 		ret->scenarios[scenarioID].scenarioName = hdr->name;
 
- 		fileIndex++;
 
- 	}
 
- 	return ret;
 
- }
 
- static std::string convertMapName(std::string input)
 
- {
 
- 	boost::algorithm::to_lower(input);
 
- 	boost::algorithm::trim(input);
 
- 	size_t slashPos = input.find_last_of("/");
 
- 	if (slashPos != std::string::npos)
 
- 		return input.substr(slashPos + 1);
 
- 	return input;
 
- }
 
- std::string CampaignHandler::readLocalizedString(CampaignHeader & target, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
 
- {
 
- 	TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
 
- 	std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
 
- 	if (input.empty())
 
- 		return "";
 
- 	target.getTexts().registerString(modName, stringID, input);
 
- 	return stringID.get();
 
- }
 
- void CampaignHandler::readHeaderFromJson(CampaignHeader & ret, JsonNode & reader, std::string filename, std::string modName, std::string encoding)
 
- {
 
- 	ret.version = static_cast<CampaignVersion>(reader["version"].Integer());
 
- 	if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
 
- 	{
 
- 		logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, static_cast<int>(ret.version));
 
- 		return;
 
- 	}
 
- 	
 
- 	ret.version = CampaignVersion::VCMI;
 
- 	ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
 
- 	ret.numberOfScenarios = reader["scenarios"].Vector().size();
 
- 	ret.name.appendTextID(reader["name"].String());
 
- 	ret.description.appendTextID(reader["description"].String());
 
- 	ret.difficultyChoosenByPlayer = reader["allowDifficultySelection"].Bool();
 
- 	ret.music = AudioPath::fromJson(reader["music"]);
 
- 	ret.filename = filename;
 
- 	ret.modName = modName;
 
- 	ret.encoding = encoding;
 
- }
 
- CampaignScenario CampaignHandler::readScenarioFromJson(JsonNode & reader)
 
- {
 
- 	auto prologEpilogReader = [](JsonNode & identifier) -> CampaignScenarioPrologEpilog
 
- 	{
 
- 		CampaignScenarioPrologEpilog ret;
 
- 		ret.hasPrologEpilog = !identifier.isNull();
 
- 		if(ret.hasPrologEpilog)
 
- 		{
 
- 			ret.prologVideo = VideoPath::fromJson(identifier["video"]);
 
- 			ret.prologMusic = AudioPath::fromJson(identifier["music"]);
 
- 			ret.prologVoice = AudioPath::fromJson(identifier["voice"]);
 
- 			ret.prologText.jsonDeserialize(identifier["text"]);
 
- 		}
 
- 		return ret;
 
- 	};
 
- 	CampaignScenario ret;
 
- 	ret.mapName = reader["map"].String();
 
- 	for(auto & g : reader["preconditions"].Vector())
 
- 		ret.preconditionRegions.insert(static_cast<CampaignScenarioID>(g.Integer()));
 
- 	ret.regionColor = reader["color"].Integer();
 
- 	ret.difficulty = reader["difficulty"].Integer();
 
- 	ret.regionText.jsonDeserialize(reader["regionText"]);
 
- 	ret.prolog = prologEpilogReader(reader["prolog"]);
 
- 	ret.epilog = prologEpilogReader(reader["epilog"]);
 
- 	ret.travelOptions = readScenarioTravelFromJson(reader);
 
- 	return ret;
 
- }
 
- CampaignTravel CampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
 
- {
 
- 	CampaignTravel ret;
 
- 	std::map<std::string, CampaignStartOptions> startOptionsMap = {
 
- 		{"none", CampaignStartOptions::NONE},
 
- 		{"bonus", CampaignStartOptions::START_BONUS},
 
- 		{"crossover", CampaignStartOptions::HERO_CROSSOVER},
 
- 		{"hero", CampaignStartOptions::HERO_OPTIONS}
 
- 	};
 
- 	
 
- 	std::map<std::string, CampaignBonusType> bonusTypeMap = {
 
- 		{"spell", CampaignBonusType::SPELL},
 
- 		{"creature", CampaignBonusType::MONSTER},
 
- 		{"building", CampaignBonusType::BUILDING},
 
- 		{"artifact", CampaignBonusType::ARTIFACT},
 
- 		{"scroll", CampaignBonusType::SPELL_SCROLL},
 
- 		{"primarySkill", CampaignBonusType::PRIMARY_SKILL},
 
- 		{"secondarySkill", CampaignBonusType::SECONDARY_SKILL},
 
- 		{"resource", CampaignBonusType::RESOURCE},
 
- 		//{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
 
- 		//{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
 
- 	};
 
- 	
 
- 	std::map<std::string, ui32> primarySkillsMap = {
 
- 		{"attack", 0},
 
- 		{"defence", 8},
 
- 		{"spellpower", 16},
 
- 		{"knowledge", 24},
 
- 	};
 
- 	
 
- 	std::map<std::string, ui16> heroSpecialMap = {
 
- 		{"strongest", 0xFFFD},
 
- 		{"generated", 0xFFFE},
 
- 		{"random", 0xFFFF}
 
- 	};
 
- 	
 
- 	std::map<std::string, ui8> resourceTypeMap = {
 
- 		//FD - wood+ore
 
- 		//FE - mercury+sulfur+crystal+gem
 
- 		{"wood", 0},
 
- 		{"mercury", 1},
 
- 		{"ore", 2},
 
- 		{"sulfur", 3},
 
- 		{"crystal", 4},
 
- 		{"gems", 5},
 
- 		{"gold", 6},
 
- 		{"common", 0xFD},
 
- 		{"rare", 0xFE}
 
- 	};
 
- 	
 
- 	for(auto & k : reader["heroKeeps"].Vector())
 
- 	{
 
- 		if(k.String() == "experience") ret.whatHeroKeeps.experience = true;
 
- 		if(k.String() == "primarySkills") ret.whatHeroKeeps.primarySkills = true;
 
- 		if(k.String() == "secondarySkills") ret.whatHeroKeeps.secondarySkills = true;
 
- 		if(k.String() == "spells") ret.whatHeroKeeps.spells = true;
 
- 		if(k.String() == "artifacts") ret.whatHeroKeeps.artifacts = true;
 
- 	}
 
- 	
 
- 	for(auto & k : reader["keepCreatures"].Vector())
 
- 	{
 
- 		if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "creature", k.String()))
 
- 			ret.monstersKeptByHero.insert(CreatureID(identifier.value()));
 
- 		else
 
- 			logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
 
- 	}
 
- 	for(auto & k : reader["keepArtifacts"].Vector())
 
- 	{
 
- 		if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "artifact", k.String()))
 
- 			ret.artifactsKeptByHero.insert(ArtifactID(identifier.value()));
 
- 		else
 
- 			logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
 
- 	}
 
- 	ret.startOptions = startOptionsMap[reader["startOptions"].String()];
 
- 	switch(ret.startOptions)
 
- 	{
 
- 	case CampaignStartOptions::NONE:
 
- 		//no bonuses. Seems to be OK
 
- 		break;
 
- 	case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
 
- 		{
 
- 			ret.playerColor = PlayerColor(PlayerColor::decode(reader["playerColor"].String()));
 
- 			for(auto & bjson : reader["bonuses"].Vector())
 
- 			{
 
- 				CampaignBonus bonus;
 
- 				bonus.type = bonusTypeMap[bjson["what"].String()];
 
- 				switch (bonus.type)
 
- 				{
 
- 					case CampaignBonusType::RESOURCE:
 
- 						bonus.info1 = resourceTypeMap[bjson["type"].String()];
 
- 						bonus.info2 = bjson["amount"].Integer();
 
- 						break;
 
- 						
 
- 					case CampaignBonusType::BUILDING:
 
- 						bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
 
- 						if(bonus.info1 == -1)
 
- 							logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
 
- 						break;
 
- 						
 
- 					default:
 
- 						if(int heroId = heroSpecialMap[bjson["hero"].String()])
 
- 							bonus.info1 = heroId;
 
- 						else
 
- 							if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", bjson["hero"].String()))
 
- 								bonus.info1 = identifier.value();
 
- 							else
 
- 								logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
 
- 	
 
- 						bonus.info3 = bjson["amount"].Integer();
 
- 						
 
- 						switch(bonus.type)
 
- 						{
 
- 							case CampaignBonusType::SPELL:
 
- 							case CampaignBonusType::MONSTER:
 
- 							case CampaignBonusType::SECONDARY_SKILL:
 
- 							case CampaignBonusType::ARTIFACT:
 
- 								if(auto identifier  = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), bjson["what"].String(), bjson["type"].String()))
 
- 									bonus.info2 = identifier.value();
 
- 								else
 
- 									logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
 
- 								break;
 
- 								
 
- 							case CampaignBonusType::SPELL_SCROLL:
 
- 								if(auto Identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "spell", bjson["type"].String()))
 
- 									bonus.info2 = Identifier.value();
 
- 								else
 
- 									logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
 
- 								break;
 
- 								
 
- 							case CampaignBonusType::PRIMARY_SKILL:
 
- 								for(auto & ps : primarySkillsMap)
 
- 									bonus.info2 |= bjson[ps.first].Integer() << ps.second;
 
- 								break;
 
- 								
 
- 							default:
 
- 								bonus.info2 = bjson["type"].Integer();
 
- 						}
 
- 						break;
 
- 				}
 
- 				ret.bonusesToChoose.push_back(bonus);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
 
- 		{
 
- 			for(auto & bjson : reader["bonuses"].Vector())
 
- 			{
 
- 				CampaignBonus bonus;
 
- 				bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
 
- 				bonus.info1 = bjson["playerColor"].Integer(); //player color
 
- 				bonus.info2 = bjson["scenario"].Integer(); //from what scenario
 
- 				ret.bonusesToChoose.push_back(bonus);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
 
- 		{
 
- 			for(auto & bjson : reader["bonuses"].Vector())
 
- 			{
 
- 				CampaignBonus bonus;
 
- 				bonus.type = CampaignBonusType::HERO;
 
- 				bonus.info1 = bjson["playerColor"].Integer(); //player color
 
- 				
 
- 				if(int heroId = heroSpecialMap[bjson["hero"].String()])
 
- 					bonus.info2 = heroId;
 
- 				else
 
- 					if (auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", bjson["hero"].String()))
 
- 						bonus.info2 = identifier.value();
 
- 					else
 
- 						logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
 
- 			
 
- 				ret.bonusesToChoose.push_back(bonus);
 
- 			}
 
- 			break;
 
- 		}
 
- 	default:
 
- 		{
 
- 			logGlobal->warn("VCMP Loading: Unsupported start options value");
 
- 			break;
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- void CampaignHandler::readHeaderFromMemory( CampaignHeader & ret, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
 
- {
 
- 	ret.version = static_cast<CampaignVersion>(reader.readUInt32());
 
- 	ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
 
- 	ret.loadLegacyData(campId);
 
- 	ret.name.appendTextID(readLocalizedString(ret, reader, filename, modName, encoding, "name"));
 
- 	ret.description.appendTextID(readLocalizedString(ret, reader, filename, modName, encoding, "description"));
 
- 	if (ret.version > CampaignVersion::RoE)
 
- 		ret.difficultyChoosenByPlayer = reader.readInt8();
 
- 	else
 
- 		ret.difficultyChoosenByPlayer = false;
 
- 	ret.music = prologMusicName(reader.readInt8());
 
- 	ret.filename = filename;
 
- 	ret.modName = modName;
 
- 	ret.encoding = encoding;
 
- }
 
- CampaignScenario CampaignHandler::readScenarioFromMemory( CBinaryReader & reader, CampaignHeader & header)
 
- {
 
- 	auto prologEpilogReader = [&](const std::string & identifier) -> CampaignScenarioPrologEpilog
 
- 	{
 
- 		CampaignScenarioPrologEpilog ret;
 
- 		ret.hasPrologEpilog = reader.readUInt8();
 
- 		if(ret.hasPrologEpilog)
 
- 		{
 
- 			bool isOriginalCampaign = boost::starts_with(header.getFilename(), "DATA/");
 
- 			ui8 index = reader.readUInt8();
 
- 			ret.prologVideo = CampaignHandler::prologVideoName(index);
 
- 			ret.prologMusic = CampaignHandler::prologMusicName(reader.readUInt8());
 
- 			ret.prologVoice = isOriginalCampaign ? CampaignHandler::prologVoiceName(index) : AudioPath();
 
- 			ret.prologText.appendTextID(readLocalizedString(header, reader, header.filename, header.modName, header.encoding, identifier));
 
- 		}
 
- 		return ret;
 
- 	};
 
- 	CampaignScenario ret;
 
- 	ret.mapName = reader.readBaseString();
 
- 	reader.readUInt32(); //packedMapSize - not used
 
- 	if(header.numberOfScenarios > 8) //unholy alliance
 
- 	{
 
- 		ret.loadPreconditionRegions(reader.readUInt16());
 
- 	}
 
- 	else
 
- 	{
 
- 		ret.loadPreconditionRegions(reader.readUInt8());
 
- 	}
 
- 	ret.regionColor = reader.readUInt8();
 
- 	ret.difficulty = reader.readUInt8();
 
- 	ret.regionText.appendTextID(readLocalizedString(header, reader, header.filename, header.modName, header.encoding, ret.mapName + ".region"));
 
- 	ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
 
- 	ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
 
- 	ret.travelOptions = readScenarioTravelFromMemory(reader, header.version);
 
- 	return ret;
 
- }
 
- template<typename Identifier>
 
- static void readContainer(std::set<Identifier> & container, CBinaryReader & reader, int sizeBytes)
 
- {
 
- 	for(int iId = 0, byte = 0; iId < sizeBytes * 8; ++iId)
 
- 	{
 
- 		if(iId % 8 == 0)
 
- 			byte = reader.readUInt8();
 
- 		if(byte & (1 << iId % 8))
 
- 			container.insert(Identifier(iId));
 
- 	}
 
- }
 
- CampaignTravel CampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, CampaignVersion version )
 
- {
 
- 	CampaignTravel ret;
 
- 	ui8 whatHeroKeeps = reader.readUInt8();
 
- 	ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
 
- 	ret.whatHeroKeeps.primarySkills = whatHeroKeeps & 2;
 
- 	ret.whatHeroKeeps.secondarySkills = whatHeroKeeps & 4;
 
- 	ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
 
- 	ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
 
- 	
 
- 	readContainer(ret.monstersKeptByHero, reader, 19);
 
- 	readContainer(ret.artifactsKeptByHero, reader, version < CampaignVersion::SoD ? 17 : 18);
 
- 	ret.startOptions = static_cast<CampaignStartOptions>(reader.readUInt8());
 
- 	switch(ret.startOptions)
 
- 	{
 
- 	case CampaignStartOptions::NONE:
 
- 		//no bonuses. Seems to be OK
 
- 		break;
 
- 	case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
 
- 		{
 
- 			ret.playerColor.setNum(reader.readUInt8());
 
- 			ui8 numOfBonuses = reader.readUInt8();
 
- 			for (int g=0; g<numOfBonuses; ++g)
 
- 			{
 
- 				CampaignBonus bonus;
 
- 				bonus.type = static_cast<CampaignBonusType>(reader.readUInt8());
 
- 				//hero: FFFD means 'most powerful' and FFFE means 'generated'
 
- 				switch(bonus.type)
 
- 				{
 
- 				case CampaignBonusType::SPELL:
 
- 					{
 
- 						bonus.info1 = reader.readUInt16(); //hero
 
- 						bonus.info2 = reader.readUInt8(); //spell ID
 
- 						break;
 
- 					}
 
- 				case CampaignBonusType::MONSTER:
 
- 					{
 
- 						bonus.info1 = reader.readUInt16(); //hero
 
- 						bonus.info2 = reader.readUInt16(); //monster type
 
- 						bonus.info3 = reader.readUInt16(); //monster count
 
- 						break;
 
- 					}
 
- 				case CampaignBonusType::BUILDING:
 
- 					{
 
- 						bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
 
- 						break;
 
- 					}
 
- 				case CampaignBonusType::ARTIFACT:
 
- 					{
 
- 						bonus.info1 = reader.readUInt16(); //hero
 
- 						bonus.info2 = reader.readUInt16(); //artifact ID
 
- 						break;
 
- 					}
 
- 				case CampaignBonusType::SPELL_SCROLL:
 
- 					{
 
- 						bonus.info1 = reader.readUInt16(); //hero
 
- 						bonus.info2 = reader.readUInt8(); //spell ID
 
- 						break;
 
- 					}
 
- 				case CampaignBonusType::PRIMARY_SKILL:
 
- 					{
 
- 						bonus.info1 = reader.readUInt16(); //hero
 
- 						bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
 
- 						break;
 
- 					}
 
- 				case CampaignBonusType::SECONDARY_SKILL:
 
- 					{
 
- 						bonus.info1 = reader.readUInt16(); //hero
 
- 						bonus.info2 = reader.readUInt8(); //skill ID
 
- 						bonus.info3 = reader.readUInt8(); //skill level
 
- 						break;
 
- 					}
 
- 				case CampaignBonusType::RESOURCE:
 
- 					{
 
- 						bonus.info1 = reader.readUInt8(); //type
 
- 						//FD - wood+ore
 
- 						//FE - mercury+sulfur+crystal+gem
 
- 						bonus.info2 = reader.readUInt32(); //count
 
- 						break;
 
- 					}
 
- 				default:
 
- 					logGlobal->warn("Corrupted h3c file");
 
- 					break;
 
- 				}
 
- 				ret.bonusesToChoose.push_back(bonus);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
 
- 		{
 
- 			ui8 numOfBonuses = reader.readUInt8();
 
- 			for (int g=0; g<numOfBonuses; ++g)
 
- 			{
 
- 				CampaignBonus bonus;
 
- 				bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
 
- 				bonus.info1 = reader.readUInt8(); //player color
 
- 				bonus.info2 = reader.readUInt8(); //from what scenario
 
- 				ret.bonusesToChoose.push_back(bonus);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
 
- 		{
 
- 			ui8 numOfBonuses = reader.readUInt8();
 
- 			for (int g=0; g<numOfBonuses; ++g)
 
- 			{
 
- 				CampaignBonus bonus;
 
- 				bonus.type = CampaignBonusType::HERO;
 
- 				bonus.info1 = reader.readUInt8(); //player color
 
- 				bonus.info2 = reader.readUInt16(); //hero, FF FF - random
 
- 				ret.bonusesToChoose.push_back(bonus);
 
- 			}
 
- 			break;
 
- 		}
 
- 	default:
 
- 		{
 
- 			logGlobal->warn("Corrupted h3c file");
 
- 			break;
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputStream> file, const std::string & filename, bool headerOnly)
 
- {
 
- 	CCompressedStream stream(std::move(file), true);
 
- 	std::vector< std::vector<ui8> > ret;
 
- 	try
 
- 	{
 
- 		do
 
- 		{
 
- 			std::vector<ui8> block(stream.getSize());
 
- 			stream.read(block.data(), block.size());
 
- 			ret.push_back(block);
 
- 			ret.back().shrink_to_fit();
 
- 		}
 
- 		while (!headerOnly && stream.getNextBlock());
 
- 	}
 
- 	catch (const DecompressionException & e)
 
- 	{
 
- 		// Some campaigns in French version from gog.com have trailing garbage bytes
 
- 		// For example, slayer.h3c consist from 5 parts: header + 4 maps
 
- 		// However file also contains ~100 "extra" bytes after those 5 parts are decompressed that do not represent gzip stream
 
- 		// leading to exception "Incorrect header check"
 
- 		// Since H3 handles these files correctly, simply log this as warning and proceed
 
- 		logGlobal->warn("Failed to read file %s. Encountered error during decompression: %s", filename, e.what());
 
- 	}
 
- 	return ret;
 
- }
 
- VideoPath CampaignHandler::prologVideoName(ui8 index)
 
- {
 
- 	JsonNode config(JsonPath::builtin("CONFIG/campaignMedia"));
 
- 	auto vids = config["videos"].Vector();
 
- 	if(index < vids.size())
 
- 		return VideoPath::fromJson(vids[index]);
 
- 	return VideoPath();
 
- }
 
- AudioPath CampaignHandler::prologMusicName(ui8 index)
 
- {
 
- 	std::vector<std::string> music;
 
- 	return AudioPath::builtinTODO(VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index))));
 
- }
 
- AudioPath CampaignHandler::prologVoiceName(ui8 index)
 
- {
 
- 	JsonNode config(JsonPath::builtin("CONFIG/campaignMedia"));
 
- 	auto audio = config["voice"].Vector();
 
- 	if(index < audio.size())
 
- 		return AudioPath::fromJson(audio[index]);
 
- 	return AudioPath();
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
  |