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							- #include "stdafx.h"
 
- #include <queue>
 
- #include "CPlayerInterface.h"
 
- #include "CAdvmapInterface.h"
 
- #include "CMessage.h"
 
- #include "mapHandler.h"
 
- #include "SDL_Extensions.h"
 
- #include "SDL_framerate.h"
 
- #include "CScreenHandler.h"
 
- #include "CCursorHandler.h"
 
- #include "CCallback.h"
 
- #include "SDL_Extensions.h"
 
- #include "hch/CLodHandler.h"
 
- #include "CPathfinder.h"
 
- #include <sstream>
 
- #include "hch/CAbilityHandler.h"
 
- #include "hch/CHeroHandler.h"
 
- #include "hch/CTownHandler.h"
 
- #include "SDL_framerate.h"
 
- #include "hch/CGeneralTextHandler.h"
 
- #include "CCastleInterface.h"
 
- #include "CHeroWindow.h"
 
- #include "timeHandler.h"
 
- #include <boost/thread.hpp>
 
- #include <boost/algorithm/string.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include "hch/CPreGameTextHandler.h"
 
- #include "hch/CObjectHandler.h"
 
- #include "CBattleInterface.h"
 
- #include "CGameInfo.h"
 
- #include "CLua.h"
 
- #include <cmath>
 
- #include "client/CCreatureAnimation.h"
 
- #include "client/Graphics.h"
 
- #include "map.h"
 
- using namespace CSDL_Ext;
 
- extern TTF_Font * GEOR16;
 
- extern bool continueReadingConsole;
 
- CPlayerInterface * LOCPLINT;
 
- extern std::queue<SDL_Event> events;
 
- extern boost::mutex eventsM;
 
- class OCM_HLP_CGIN
 
- {
 
- public:
 
- 	bool operator ()(const std::pair<const CGObjectInstance*,SDL_Rect>  & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
 
- 	{
 
- 		return (*a.first)<(*b.first);
 
- 	}
 
- } ocmptwo_cgin ;
 
- void CGarrisonSlot::hover (bool on)
 
- {
 
- 	Hoverable::hover(on);
 
- 	if(on)
 
- 	{
 
- 		std::string temp;
 
- 		if(creature)
 
- 		{
 
- 			if(owner->highlighted)
 
- 			{
 
- 				if(owner->highlighted == this)
 
- 				{
 
- 					temp = CGI->townh->tcommands[4];
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->highlighted->creature == creature)
 
- 				{
 
- 					temp = CGI->townh->tcommands[2];
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->highlighted->creature)
 
- 				{
 
- 					temp = CGI->townh->tcommands[7];
 
- 					boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else
 
- 				{
 
- 					std::cout << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
 
- 					std::cout << "Highlighted set to NULL"<<std::endl;
 
- 					owner->highlighted = NULL;
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				if(upg)
 
- 				{
 
- 					temp = CGI->townh->tcommands[32];
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->townh->tcommands[12];
 
- 				}
 
- 				boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 			};
 
- 		}
 
- 		else
 
- 		{
 
- 			if(owner->highlighted)
 
- 			{
 
- 					temp = CGI->townh->tcommands[6];
 
- 					boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
 
- 			}
 
- 			else
 
- 			{
 
- 				temp = CGI->townh->tcommands[11];
 
- 			}
 
- 		}
 
- 		LOCPLINT->statusbar->print(temp);
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->statusbar->clear();
 
- 	}
 
- }
 
- const CArmedInstance * CGarrisonSlot::getObj()
 
- {
 
- 	return 	(!upg)?(owner->oup):(owner->odown);
 
- }
 
- void CGarrisonSlot::clickRight (tribool down)
 
- {
 
- 	StackState *pom = NULL;
 
- 	if(down && creature)
 
- 	{
 
- 		if(getObj()->ID == 34)
 
- 		{
 
- 			pom = new StackState();
 
- 			const CGHeroInstance *h = static_cast<const CGHeroInstance *>(getObj());
 
- 			pom->attackBonus = h->primSkills[0];
 
- 			pom->defenseBonus = h->primSkills[1];
 
- 			pom->luck = h->getCurrentLuck();
 
- 			pom->morale = h->getCurrentMorale();
 
- 		}
 
- 		(new CCreInfoWindow(creature->idNumber,0,pom,boost::function<void()>(),boost::function<void()>()))
 
- 				->activate();
 
- 	}
 
- 	delete pom;
 
- }
 
- void CGarrisonSlot::clickLeft(tribool down)
 
- {
 
- 	if(owner->ignoreEvent)
 
- 	{
 
- 		owner->ignoreEvent = false;
 
- 		return;
 
- 	}
 
- 	if(down)
 
- 	{
 
- 		bool refr = false;
 
- 		if(owner->highlighted)
 
- 		{
 
- 			if(owner->highlighted == this) //view info
 
- 			{
 
- 				UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(),ID);
 
- 				(new CCreInfoWindow
 
- 					(creature->idNumber,1,NULL,
 
- 					(pom.oldID>=0)?(boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,-1)):(boost::function<void()>()), //if upgrade is possible we'll bind proper function in callback
 
- 					 boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID)))
 
- 						->activate();
 
- 				owner->highlighted = NULL;
 
- 				show();
 
- 				refr = true;
 
- 			}
 
- 			else if( !creature && owner->splitting)//split
 
- 			{
 
- 				owner->p2 = ID;
 
- 				owner->pb = upg;
 
- 				owner->splitting = false;
 
- 				LOCPLINT->curint->deactivate();
 
- 				CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber,owner->highlighted->count, owner);
 
- 				spw->activate();
 
- 				refr = true;
 
- 			}
 
- 			else if(creature != owner->highlighted->creature) //swap
 
- 			{
 
- 				LOCPLINT->cb->swapCreatures(
 
- 					(!upg)?(owner->oup):(owner->odown),
 
- 					(!owner->highlighted->upg)?(owner->oup):(owner->odown),
 
- 					ID,owner->highlighted->ID);
 
- 			}
 
- 			else //merge
 
- 			{
 
- 				LOCPLINT->cb->mergeStacks(
 
- 					(!owner->highlighted->upg)?(owner->oup):(owner->odown),
 
- 					(!upg)?(owner->oup):(owner->odown),
 
- 					owner->highlighted->ID,ID);
 
- 			}
 
- 		}
 
- 		else //highlight
 
- 		{
 
- 			if(creature)
 
- 				owner->highlighted = this;
 
- 			show();
 
- 			refr = true;
 
- 		}
 
- 		if(refr) {hover(false);	hover(true); } //to refresh statusbar
 
- 	}
 
- }
 
- void CGarrisonSlot::activate()
 
- {
 
- 	if(!active) active=true;
 
- 	else return;
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- }
 
- void CGarrisonSlot::deactivate()
 
- {
 
- 	if(active) active=false;
 
- 	else return;
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- }
 
- CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
 
- {
 
- 	active = false;
 
- 	upg = Upg;
 
- 	count = Count;
 
- 	ID = IID;
 
- 	creature = Creature;
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	owner = Owner;
 
- }
 
- CGarrisonSlot::~CGarrisonSlot()
 
- {
 
- 	if(active)
 
- 		deactivate();
 
- }
 
- void CGarrisonSlot::show()
 
- {
 
- 	if(creature)
 
- 	{
 
- 		char* buf = new char[15];
 
- 		itoa(count,buf,10);
 
- 		blitAt(graphics->bigImgs[creature->idNumber],pos);
 
- 		printTo(buf,pos.x+56,pos.y+62,GEOR16,zwykly);
 
- 		if(owner->highlighted==this)
 
- 			blitAt(graphics->bigImgs[-1],pos);
 
- 		if(owner->update)
 
- 			updateRect(&pos,screen);
 
- 		delete [] buf;
 
- 	}
 
- 	else
 
- 	{
 
- 		SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)), jakis2 = pos;
 
- 		SDL_BlitSurface(owner->sur,&jakis1,screen,&jakis2);
 
- 		if(owner->splitting)
 
- 			blitAt(graphics->bigImgs[-1],pos);
 
- 		if(owner->update)
 
- 			SDL_UpdateRect(screen,pos.x,pos.y,pos.w,pos.h);
 
- 	}
 
- }
 
- CGarrisonInt::~CGarrisonInt()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(int i=0;i<sup->size();i++)
 
- 			delete (*sup)[i];
 
- 		delete sup;
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i=0;i<sdown->size();i++)
 
- 			delete (*sdown)[i];
 
- 		delete sdown;
 
- 	}
 
- }
 
- void CGarrisonInt::show()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(int i = 0; i<sup->size(); i++)
 
- 			if((*sup)[i])
 
- 				(*sup)[i]->show();
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i = 0; i<sdown->size(); i++)
 
- 			if((*sdown)[i])
 
- 				(*sdown)[i]->show();
 
- 	}
 
- }
 
- void CGarrisonInt::deactiveteSlots()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(int i = 0; i<sup->size(); i++)
 
- 		{
 
- 			if((*sup)[i])
 
- 			{
 
- 				(*sup)[i]->deactivate();
 
- 			}
 
- 		}
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i = 0; i<sdown->size(); i++)
 
- 		{
 
- 			if((*sdown)[i])
 
- 			{
 
- 				(*sdown)[i]->deactivate();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CGarrisonInt::activeteSlots()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(int i = 0; i<sup->size(); i++)
 
- 		{
 
- 			if((*sup)[i])
 
- 			{
 
- 				(*sup)[i]->activate();
 
- 			}
 
- 		}
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i = 0; i<sdown->size(); i++)
 
- 		{
 
- 			if((*sdown)[i])
 
- 			{
 
- 				(*sdown)[i]->activate();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CGarrisonInt::createSlots()
 
- {
 
- 	if(set1)
 
- 	{
 
- 		sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
 
- 		for
 
- 			(std::map<si32,std::pair<CCreature*,si32> >::const_iterator i=set1->slots.begin();
 
- 			i!=set1->slots.end(); i++)
 
- 		{
 
- 			(*sup)[i->first] = 
 
- 				new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0, i->second.first,i->second.second);
 
- 		}
 
- 		for(int i=0; i<sup->size(); i++)
 
- 			if((*sup)[i] == NULL)
 
- 				(*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0);
 
- 	}
 
- 	if(set2)
 
- 	{	
 
- 		sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
 
- 		for
 
- 			(std::map<si32,std::pair<CCreature*,si32> >::const_iterator i=set2->slots.begin();
 
- 			i!=set2->slots.end(); i++)
 
- 		{
 
- 			(*sdown)[i->first] = 
 
- 				new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1, i->second.first,i->second.second);
 
- 		}
 
- 		for(int i=0; i<sup->size(); i++)
 
- 			if((*sdown)[i] == NULL)
 
- 				(*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0);
 
- 	}
 
- }
 
- void CGarrisonInt::deleteSlots()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(int i = 0; i<sup->size(); i++)
 
- 		{
 
- 			if((*sup)[i])
 
- 			{
 
- 				delete (*sup)[i];
 
- 			}
 
- 		}
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i = 0; i<sdown->size(); i++)
 
- 		{
 
- 			if((*sdown)[i])
 
- 			{
 
- 				delete (*sdown)[i];
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CGarrisonInt::recreateSlots()
 
- {
 
- 	splitting = false;
 
- 	highlighted = NULL;
 
- 	deactiveteSlots();
 
- 	deleteSlots();
 
- 	createSlots();
 
- 	ignoreEvent = true;
 
- 	activeteSlots();
 
- 	show();
 
- }
 
- void CGarrisonInt::splitClick()
 
- {
 
- 	if(!highlighted)
 
- 		return;
 
- 	splitting = !splitting;
 
- 	show();
 
- }
 
- void CGarrisonInt::splitStacks(int am2)
 
- {
 
- 	LOCPLINT->cb->splitStack(
 
- 		(highlighted->upg)?(odown):(oup),
 
- 		(pb)?(odown):(oup),
 
- 		highlighted->ID,
 
- 		p2,
 
- 		am2);
 
- }
 
- CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *pomsur, int OX, int OY, const CArmedInstance *s1, const CArmedInstance *s2)
 
- 	:interx(inx),intery(iny),sur(pomsur),highlighted(NULL),sup(NULL),sdown(NULL),oup(s1),odown(s2),
 
- 	offx(OX),offy(OY)
 
- {
 
- 	splitting = false;
 
- 	set1 = LOCPLINT->cb->getGarrison(s1);
 
- 	set2 = LOCPLINT->cb->getGarrison(s2);
 
- 	ignoreEvent = false;
 
- 	update = true;
 
- 	pos.x=(x);
 
- 	pos.y=(y);
 
- 	pos.w=(58);
 
- 	pos.h=(64);
 
- 	createSlots();
 
- }
 
- void CGarrisonInt::activate()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(int i = 0; i<sup->size(); i++)
 
- 			if((*sup)[i])
 
- 				(*sup)[i]->activate();
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i = 0; i<sdown->size(); i++)
 
- 			if((*sdown)[i])
 
- 				(*sdown)[i]->activate();
 
- 	}
 
- }
 
- void CGarrisonInt::deactivate()
 
- {
 
- 	deactiveteSlots();
 
- }
 
- CInfoWindow::CInfoWindow()
 
- :okb(NMessage::ok,NULL,&CInfoWindow::okClicked)
 
- {
 
- 	okb.ourObj = this;
 
- 	okb.delg = this;
 
- 	okb.notFreeButton=true;
 
- }
 
- void CInfoWindow::okClicked(tribool down)
 
- {
 
- 	if (!down)
 
- 		close();
 
- }
 
- void CInfoWindow::close()
 
- {
 
- 	for (int i=0;i<components.size();i++)
 
- 	{
 
- 		components[i]->deactivate();
 
- 		delete components[i];
 
- 	}
 
- 	components.clear();
 
- 	okb.deactivate();
 
- 	SDL_FreeSurface(bitmap);
 
- 	bitmap = NULL;
 
- 	LOCPLINT->removeObjToBlit(this);
 
- 	LOCPLINT->curint->activate();
 
- 	delete this;
 
- }
 
- CInfoWindow::~CInfoWindow()
 
- {
 
- }
 
- void CRClickPopup::clickRight (tribool down)
 
- {
 
- 	if(down)
 
- 		return;
 
- 	close();
 
- }
 
- void CRClickPopup::activate()
 
- {
 
- 	ClickableR::activate();
 
- 	LOCPLINT->objsToBlit.push_back(this);
 
- }
 
- void CRClickPopup::deactivate()
 
- {
 
- 	ClickableR::deactivate();
 
- 	LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
 
- :bitmap(Bitmap),free(Free)
 
- {
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.h = bitmap->h;
 
- 	pos.w = bitmap->w;
 
- }
 
- void CInfoPopup::close()
 
- {
 
- 	deactivate();
 
- 	if(free)
 
- 		SDL_FreeSurface(bitmap);
 
- 	delete this;
 
- 	if(LOCPLINT->curint == LOCPLINT->adventureInt)
 
- 		LOCPLINT->adventureInt->show();
 
- 	else if(LOCPLINT->curint == LOCPLINT->castleInt)
 
- 		LOCPLINT->castleInt->showAll();
 
- }
 
- void CInfoPopup::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,(to)?(to):(screen));
 
- }
 
- SComponent::SComponent(Etype Type, int Subtype, int Val)
 
- {
 
- 	std::ostringstream oss;
 
- 	switch (Type)
 
- 	{
 
- 	case primskill:
 
- 		description = CGI->generaltexth->arraytxt[2+Subtype];
 
- 		oss << ((Val>0)?("+"):("-")) << Val << " " << CGI->heroh->pskillsn[Subtype];
 
- 		subtitle = oss.str();
 
- 		break;
 
- 	case resource:
 
- 		description = CGI->generaltexth->allTexts[242];
 
- 		oss << Val;
 
- 		subtitle = oss.str();
 
- 		break;
 
- 	case experience:
 
- 		description = CGI->generaltexth->allTexts[241];
 
- 		oss << Val ;
 
- 		subtitle = oss.str();
 
- 		break;
 
- 	}
 
- 	type = Type;
 
- 	subtype = Subtype;
 
- 	val = Val;
 
- 	SDL_Surface * temp = getImg();
 
- 	pos.w = temp->w;
 
- 	pos.h = temp->h;
 
- }
 
- SDL_Surface * SComponent::getImg()
 
- {
 
- 	switch (type)
 
- 	{
 
- 	case primskill:
 
- 		return graphics->pskillsb->ourImages[subtype].bitmap;
 
- 		break;
 
- 	case secskill:
 
- 		return CGI->abilh->abils82->ourImages[subtype*3 + 3 + val].bitmap;
 
- 		break;
 
- 	case resource:
 
- 		return graphics->resources->ourImages[subtype].bitmap;
 
- 		break;
 
- 	case experience:
 
- 		return graphics->pskillsb->ourImages[4].bitmap;
 
- 		break;
 
- 	}
 
- 	return NULL;
 
- }
 
- void SComponent::clickRight (tribool down)
 
- {
 
- 	LOCPLINT->adventureInt->handleRightClick(description,down,this);
 
- }
 
- void SComponent::activate()
 
- {
 
- 	ClickableR::activate();
 
- }
 
- void SComponent::deactivate()
 
- {
 
- 	ClickableR::deactivate();
 
- }
 
- void CSelectableComponent::clickLeft(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		select(true);
 
- 		owner->selectionChange(this);
 
- 	}
 
- }
 
- CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, CSelWindow * Owner, SDL_Surface * Border)
 
- :SComponent(Type,Sub,Val),owner(Owner)
 
- {
 
- 	SDL_Surface * symb = SComponent::getImg();
 
- 	myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
 
- 	SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));	
 
- 	blitAt(symb,1,1,myBitmap);
 
- 	if (Border) //use custom border
 
- 	{
 
- 		border = Border;
 
- 		customB = true;
 
- 	}
 
- 	else //we need to draw border
 
- 	{
 
- 		customB = false;
 
- 		border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
 
- 		SDL_FillRect(border,NULL,0x00FFFF);
 
- 		for (int i=0;i<border->w;i++)
 
- 		{
 
- 			SDL_PutPixel(border,i,0,239,215,123);
 
- 			SDL_PutPixel(border,i,(border->h)-1,239,215,123);
 
- 		}
 
- 		for (int i=0;i<border->h;i++)
 
- 		{
 
- 			SDL_PutPixel(border,0,i,239,215,123);
 
- 			SDL_PutPixel(border,(border->w)-1,i,239,215,123);
 
- 		}
 
- 		SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));	
 
- 	}
 
- 	selected = false;
 
- }
 
- CSelectableComponent::~CSelectableComponent()
 
- {
 
- 	SDL_FreeSurface(myBitmap);
 
- 	if (!customB)
 
- 		SDL_FreeSurface(border);
 
- }
 
- void CSelectableComponent::activate()
 
- {
 
- 	SComponent::activate();
 
- 	ClickableL::activate();
 
- }
 
- void CSelectableComponent::deactivate()
 
- {
 
- 	SComponent::deactivate();
 
- 	ClickableL::deactivate();
 
- }
 
- SDL_Surface * CSelectableComponent::getImg()
 
- {
 
- 	return myBitmap;
 
- }
 
- void CSelectableComponent::select(bool on)
 
- {
 
- 	if(on != selected)
 
- 	{
 
- 		SDL_FillRect(myBitmap,NULL,0x000000);
 
- 		blitAt(SComponent::getImg(),1,1,myBitmap);
 
- 		if (on)
 
- 		{
 
- 			blitAt(border,0,0,myBitmap);
 
- 		}
 
- 		selected = on;
 
- 		return;
 
- 	}
 
- 	else 
 
- 	{
 
- 		return;
 
- 	}
 
- }
 
- void CSimpleWindow::show(SDL_Surface * to)
 
- {
 
- 	if(!to)
 
- 		to=screen;
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- }
 
- CSimpleWindow::~CSimpleWindow()
 
- {
 
- 	if (bitmap)
 
- 	{
 
- 		SDL_FreeSurface(bitmap);
 
- 		bitmap=NULL;
 
- 	}
 
- }
 
- void CSelWindow::selectionChange(CSelectableComponent * to)
 
- {
 
- 	blitAt(to->getImg(),to->pos.x-pos.x,to->pos.y-pos.y,bitmap);
 
- 	for (int i=0;i<components.size();i++)
 
- 	{
 
- 		if(components[i]==to)
 
- 		{
 
- 			if (to->selected)
 
- 				continue;
 
- 			else
 
- 				to->select(true);
 
- 		}
 
- 		CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
 
- 		if (!pom)
 
- 			continue;
 
- 		pom->select(false);
 
- 		blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
 
- 	}
 
- }
 
- void CSelWindow::okClicked(tribool down)
 
- {
 
- 	if(!down)
 
- 		close();
 
- }
 
- void CSelWindow::close()
 
- {
 
- 	int ret = -1;
 
- 	for (int i=0;i<components.size();i++)
 
- 	{
 
- 		if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
 
- 		{
 
- 			ret = i;
 
- 		}
 
- 		components[i]->deactivate();
 
- 	}	
 
- 	components.clear();
 
- 	okb.deactivate();
 
- 	SDL_FreeSurface(bitmap);
 
- 	bitmap = NULL;
 
- 	LOCPLINT->removeObjToBlit(this);
 
- 	LOCPLINT->curint->activate();
 
- 	LOCPLINT->cb->selectionMade(ret,ID);
 
- 	delete this;
 
- 	//call owner with selection result
 
- }
 
- template <typename T>CSCButton<T>::CSCButton(CDefHandler * img, CIntObject * obj, void(T::*poin)(tribool), T* Delg)
 
- {
 
- 	ourObj = obj;
 
- 	delg = Delg;
 
- 	func = poin;
 
- 	imgs.resize(1);
 
- 	for (int i =0; i<img->ourImages.size();i++)
 
- 	{
 
- 		imgs[0].push_back(img->ourImages[i].bitmap);
 
- 	}
 
- 	pos.w = imgs[0][0]->w;
 
- 	pos.h = imgs[0][0]->h;
 
- 	state = 0;
 
- }
 
- template <typename T> void CSCButton<T>::clickLeft (tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		state=1;
 
- 	}
 
- 	else 
 
- 	{
 
- 		state=0;
 
- 	}
 
- 	pressedL=state;
 
- 	show();
 
- 	if (delg)
 
- 		(delg->*func)(down);
 
- }
 
- template <typename T> void CSCButton<typename T>::activate()
 
- {
 
- 	ClickableL::activate();
 
- }
 
- template <typename T> void CSCButton<typename T>::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- }
 
- template <typename T> void CSCButton<typename T>::show(SDL_Surface * to)
 
- {
 
- 	if (delg) //we blit on our owner's bitmap
 
- 	{
 
- 		blitAt(imgs[curimg][state],posr.x,posr.y,delg->bitmap);
 
- 		//updateRect(&genRect(pos.h,pos.w,posr.x,posr.y),delg->bitmap);
 
- 	}
 
- 	else
 
- 	{
 
- 		CButtonBase::show(to);
 
- 	}
 
- }
 
- CButtonBase::CButtonBase()
 
- {
 
- 	bitmapOffset = 0;
 
- 	curimg=0;
 
- 	type=-1;
 
- 	abs=false;
 
- 	active=false;
 
- 	notFreeButton = false;
 
- 	ourObj=NULL;
 
- 	state=0;
 
- }
 
- CButtonBase::~CButtonBase()
 
- {
 
- 	if(notFreeButton)
 
- 		return;
 
- 	for(int i =0; i<imgs.size();i++)
 
- 		for(int j=0;j<imgs[i].size();j++)
 
- 			SDL_FreeSurface(imgs[i][j]);
 
- }
 
- void CButtonBase::show(SDL_Surface * to)
 
- {
 
- 	if(!to)
 
- 		to=screen;
 
- 	if (abs)
 
- 	{
 
- 		blitAt(imgs[curimg]
 
- 			[( (state+bitmapOffset) < (imgs[curimg].size()) )	?	
 
- 				(state+bitmapOffset)	:
 
- 				(imgs[curimg].size()-1)			]
 
- 													,pos.x,pos.y,to);
 
- 		//updateRect(&pos,to);
 
- 	}
 
- 	else
 
- 	{
 
- 		blitAt(imgs[curimg]
 
- 			[( (state+bitmapOffset) < (imgs[curimg].size()) )	?	
 
- 				(state+bitmapOffset)	:
 
- 				(imgs[curimg].size()-1)			],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
 
- 		//updateRect(&genRect(pos.h,pos.w,pos.x+ourObj->pos.x,pos.y+ourObj->pos.y),to);
 
- 		
 
- 	}
 
- }
 
- ClickableL::ClickableL()
 
- {
 
- 	pressedL=false;
 
- }
 
- void ClickableL::clickLeft(tribool down)
 
- {
 
- 	if (down)
 
- 		pressedL=true;
 
- 	else
 
- 		pressedL=false;
 
- }
 
- void ClickableL::activate()
 
- {
 
- 	LOCPLINT->lclickable.push_back(this);
 
- }
 
- void ClickableL::deactivate()
 
- {
 
- 	LOCPLINT->lclickable.erase
 
- 		(std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));
 
- }
 
- ClickableR::ClickableR()
 
- {
 
- 	pressedR=false;
 
- }
 
- void ClickableR::clickRight(tribool down)
 
- {
 
- 	if (down)
 
- 		pressedR=true;
 
- 	else
 
- 		pressedR=false;
 
- }
 
- void ClickableR::activate()
 
- {
 
- 	LOCPLINT->rclickable.push_back(this);
 
- }
 
- void ClickableR::deactivate()
 
- {
 
- 	LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this));
 
- }
 
- void Hoverable::activate()
 
- {
 
- 	LOCPLINT->hoverable.push_back(this);
 
- }
 
- void Hoverable::deactivate()
 
- {
 
- 	LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this));
 
- }
 
- void Hoverable::hover(bool on)
 
- {
 
- 	hovered=on;
 
- }
 
- void KeyInterested::activate()
 
- {
 
- 	LOCPLINT->keyinterested.push_back(this);
 
- }
 
- void KeyInterested::deactivate()
 
- {
 
- 	LOCPLINT->
 
- 		keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this));
 
- }
 
- void MotionInterested::activate()
 
- {
 
- 	LOCPLINT->motioninterested.push_back(this);
 
- }
 
- void MotionInterested::deactivate()
 
- {
 
- 	LOCPLINT->
 
- 		motioninterested.erase(std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this));
 
- }
 
- void TimeInterested::activate()
 
- {
 
- 	LOCPLINT->timeinterested.push_back(this);
 
- }
 
- void TimeInterested::deactivate()
 
- {
 
- 	LOCPLINT->
 
- 		timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),this));
 
- }
 
- CPlayerInterface::CPlayerInterface(int Player, int serial)
 
- {
 
- 	LOCPLINT = this;
 
- 	playerID=Player;
 
- 	serialID=serial;
 
- 	human=true;
 
- }
 
- void CPlayerInterface::init(ICallback * CB)
 
- {
 
- 	cb = dynamic_cast<CCallback*>(CB);
 
- 	adventureInt = new CAdvMapInt(playerID);
 
- 	castleInt = NULL;
 
- 	std::vector <const CGHeroInstance *> hh = cb->getHeroesInfo(false);
 
- 	for(int i=0;i<hh.size();i++)
 
- 	{
 
- 		SDL_Surface * pom = infoWin(hh[i]);
 
- 		graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));
 
- 	}
 
- 	std::vector<const CGTownInstance*> tt = cb->getTownsInfo(false);
 
- 	for(int i=0;i<tt.size();i++)
 
- 	{
 
- 		SDL_Surface * pom = infoWin(tt[i]);
 
- 		graphics->townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->identifier,pom));
 
- 	}
 
- }
 
- void CPlayerInterface::yourTurn()
 
- {
 
- 	LOCPLINT = this;
 
- 	makingTurn = true;
 
- 	unsigned char & animVal = LOCPLINT->adventureInt->anim; //for animations handling
 
- 	unsigned char & heroAnimVal = LOCPLINT->adventureInt->heroAnim;
 
- 	adventureInt->infoBar.newDay(cb->getDate(1));
 
- 	adventureInt->activate();
 
- 	//show rest of things
 
- 	//initializing framerate keeper
 
- 	mainFPSmng = new FPSmanager;
 
- 	SDL_initFramerate(mainFPSmng);
 
- 	SDL_setFramerate(mainFPSmng, 24);
 
- 	SDL_Event sEvent;
 
- 	//framerate keeper initialized
 
- 	timeHandler th;
 
- 	th.getDif();
 
- 	for(;makingTurn;) // main loop
 
- 	{
 
- 		//updating water tiles
 
- 		//int wnumber = -1;
 
- 		//for(int s=0; s<CGI->mh->reader->defs.size(); ++s)
 
- 		//{
 
- 		//	if(CGI->mh->reader->defs[s]->defName==std::string("WATRTL.DEF"))
 
- 		//	{
 
- 		//		wnumber = s;
 
- 		//		break;
 
- 		//	}
 
- 		//}
 
- 		//if(wnumber>=0)
 
- 		//{
 
- 		//	for(int g=0; g<CGI->mh->reader->defs[wnumber]->ourImages.size(); ++g)
 
- 		//	{
 
- 		//		SDL_Color tab[32];
 
- 		//		for(int i=0; i<32; ++i)
 
- 		//		{
 
- 		//			tab[i] = CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap->format->palette->colors[160 + (i+1)%32];
 
- 		//		}
 
- 		//		//SDL_SaveBMP(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap,"t1.bmp");
 
- 		//		for(int i=0; i<32; ++i)
 
- 		//		{
 
- 		//			CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap->format->palette->colors[160 + i] = tab[i];
 
- 		//		}
 
- 		//		//SDL_SaveBMP(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap,"t2.bmp");
 
- 		//		CSDL_Ext::update(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap); 
 
- 		//	}
 
- 		//}
 
- 		//water tiles updated
 
- 		CGI->screenh->updateScreen();
 
- 		int tv = th.getDif();
 
- 		for (int i=0;i<timeinterested.size();i++)
 
- 		{
 
- 			if (timeinterested[i]->toNextTick>=0)
 
- 				timeinterested[i]->toNextTick-=tv;
 
- 			if (timeinterested[i]->toNextTick<0)
 
- 				timeinterested[i]->tick();
 
- 		}
 
- 		LOCPLINT->adventureInt->updateScreen = false;
 
- 		eventsM.lock();
 
- 		while(!events.empty())
 
- 		{
 
- 			handleEvent(&events.front());
 
- 			events.pop();
 
- 		}
 
- 		eventsM.unlock();
 
- 		if (!castleInt) //stuff for advMapInt
 
- 		{
 
- 			++LOCPLINT->adventureInt->animValHitCount; //for animations
 
- 			if(LOCPLINT->adventureInt->animValHitCount == 4)
 
- 			{
 
- 				LOCPLINT->adventureInt->animValHitCount = 0;
 
- 				++animVal;
 
- 				LOCPLINT->adventureInt->updateScreen = true;
 
- 			}
 
- 			++heroAnimVal;
 
- 			if(LOCPLINT->adventureInt->scrollingLeft)
 
- 			{
 
- 				if(LOCPLINT->adventureInt->position.x>-Woff)
 
- 				{
 
- 					LOCPLINT->adventureInt->position.x--;
 
- 					LOCPLINT->adventureInt->updateScreen = true;
 
- 					adventureInt->updateMinimap=true;
 
- 				}
 
- 			}
 
- 			if(LOCPLINT->adventureInt->scrollingRight)
 
- 			{
 
- 				if(LOCPLINT->adventureInt->position.x<CGI->mh->map->width-19+4)
 
- 				{
 
- 					LOCPLINT->adventureInt->position.x++;
 
- 					LOCPLINT->adventureInt->updateScreen = true;
 
- 					adventureInt->updateMinimap=true;
 
- 				}
 
- 			}
 
- 			if(LOCPLINT->adventureInt->scrollingUp)
 
- 			{
 
- 				if(LOCPLINT->adventureInt->position.y>-Hoff)
 
- 				{
 
- 					LOCPLINT->adventureInt->position.y--;
 
- 					LOCPLINT->adventureInt->updateScreen = true;
 
- 					adventureInt->updateMinimap=true;
 
- 				}
 
- 			}
 
- 			if(LOCPLINT->adventureInt->scrollingDown)
 
- 			{
 
- 				if(LOCPLINT->adventureInt->position.y<CGI->mh->map->height-18+4)
 
- 				{
 
- 					LOCPLINT->adventureInt->position.y++;
 
- 					LOCPLINT->adventureInt->updateScreen = true;
 
- 					adventureInt->updateMinimap=true;
 
- 				}
 
- 			}
 
- 			if(LOCPLINT->adventureInt->updateScreen)
 
- 			{
 
- 				adventureInt->update();
 
- 				adventureInt->updateScreen=false;
 
- 			}
 
- 			if (LOCPLINT->adventureInt->updateMinimap)
 
- 			{
 
- 				adventureInt->minimap.draw();
 
- 				adventureInt->updateMinimap=false;
 
- 			}
 
- 		}
 
- 		for(int i=0;i<objsToBlit.size();i++)
 
- 			objsToBlit[i]->show();
 
- 		//SDL_Flip(screen);
 
- 		CSDL_Ext::update(screen);
 
- 		SDL_Delay(5); //give time for other apps
 
- 		SDL_framerateDelay(mainFPSmng);
 
- 	}
 
- 	adventureInt->hide();
 
- 	cb->endTurn();
 
- }
 
- inline void subRect(const int & x, const int & y, const int & z, SDL_Rect & r, const int & hid)
 
- {
 
- 	TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
 
- 	for(int h=0; h<hlp.objects.size(); ++h)
 
- 		if(hlp.objects[h].first->id==hid)
 
- 		{
 
- 			hlp.objects[h].second = r;
 
- 			return;
 
- 		}
 
- }
 
- inline void delObjRect(const int & x, const int & y, const int & z, const int & hid)
 
- {
 
- 	TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
 
- 	for(int h=0; h<hlp.objects.size(); ++h)
 
- 		if(hlp.objects[h].first->id==hid)
 
- 		{
 
- 			hlp.objects.erase(hlp.objects.begin()+h);
 
- 			return;
 
- 		}
 
- }
 
- int getDir(int3 src, int3 dst)
 
- {	
 
- 	int ret = -1;
 
- 	if(dst.x+1 == src.x && dst.y+1 == src.y) //tl
 
- 	{
 
- 		ret = 1;
 
- 	}
 
- 	else if(dst.x == src.x && dst.y+1 == src.y) //t
 
- 	{
 
- 		ret = 2;
 
- 	}
 
- 	else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr
 
- 	{
 
- 		ret = 3;
 
- 	}
 
- 	else if(dst.x-1 == src.x && dst.y == src.y) //r
 
- 	{
 
- 		ret = 4;
 
- 	}
 
- 	else if(dst.x-1 == src.x && dst.y-1 == src.y) //br
 
- 	{
 
- 		ret = 5;
 
- 	}
 
- 	else if(dst.x == src.x && dst.y-1 == src.y) //b
 
- 	{
 
- 		ret = 6;
 
- 	}
 
- 	else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl
 
- 	{
 
- 		ret = 7;
 
- 	}
 
- 	else if(dst.x+1 == src.x && dst.y == src.y) //l
 
- 	{
 
- 		ret = 8;
 
- 	}
 
- 	return ret;
 
- }
 
- void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
 
- {
 
- 	//initializing objects and performing first step of move
 
- 	CGHeroInstance * ho = details.ho; //object representing this hero
 
- 	int3 hp = details.src;
 
- 	if (!details.successful)
 
- 	{
 
- 		ho->moveDir = getDir(details.src,details.dst);
 
- 		ho->isStanding = true;
 
- 		adventureInt->heroList.draw();
 
- 		if (adventureInt->terrain.currentPath)
 
- 		{
 
- 			delete adventureInt->terrain.currentPath;
 
- 			adventureInt->terrain.currentPath = NULL;
 
- 		}
 
- 		return;
 
- 	}
 
- 	if (adventureInt->terrain.currentPath) //&& hero is moving
 
- 	{
 
- 		adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
 
- 	}
 
- 	int3 buff = details.ho->pos;
 
- 	buff.x-=11;
 
- 	buff.y-=9;
 
- 	buff = repairScreenPos(buff);
 
- 	LOCPLINT->adventureInt->position = buff; //actualizing screen pos
 
- 	if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
 
- 	{
 
- 		ho->moveDir = 1;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
 
- 		CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
 
- 		CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
 
- 		CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
 
- 		CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
 
- 	{
 
- 		ho->moveDir = 2;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
 
- 		CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
 
- 	{
 
- 		ho->moveDir = 3;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
 
- 		CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
 
- 		CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
 
- 	{
 
- 		ho->moveDir = 4;
 
- 		ho->isStanding = false;
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
 
- 	{
 
- 		ho->moveDir = 5;
 
- 		ho->isStanding = false;
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
 
- 		CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
 
- 		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
 
- 		CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
 
- 	{
 
- 		ho->moveDir = 6;
 
- 		ho->isStanding = false;
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
 
- 		CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
 
- 		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
 
- 	{
 
- 		ho->moveDir = 7;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
 
- 		CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
 
- 		CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
 
- 		CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
 
- 		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
 
- 	{
 
- 		ho->moveDir = 8;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
 
- 		CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	//first initializing done
 
- 	SDL_framerateDelay(mainFPSmng); // after first move
 
- 	//main moving
 
- 	for(int i=1; i<32; i+=4)
 
- 	{
 
- 		if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
 
- 		{
 
- 			subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
 
- 			subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
 
- 			subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
 
- 			subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
 
- 			subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
 
- 		}
 
- 		else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
 
- 		{
 
- 			subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
 
- 			subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
 
- 		}
 
- 		else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
 
- 		{
 
- 			subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
 
- 			subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
 
- 			subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
 
- 			subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
 
- 			subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
 
- 		}
 
- 		else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
 
- 		{
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
 
- 			subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
 
- 			subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
 
- 		}
 
- 		else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
 
- 		{
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
 
- 			subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
 
- 			subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
 
- 			subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
 
- 			subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
 
- 			subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
 
- 			subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
 
- 		}
 
- 		else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
 
- 		{
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
 
- 			subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
 
- 			subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
 
- 			subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
 
- 		}
 
- 		else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
 
- 		{
 
- 			subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
 
- 			subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
 
- 			subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
 
- 			subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
 
- 			subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
 
- 			subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
 
- 		}
 
- 		else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
 
- 		{
 
- 			subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
 
- 			subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
 
- 		}
 
- 		LOCPLINT->adventureInt->update(); //updating screen
 
- 		CSDL_Ext::update(screen);
 
- 		CGI->screenh->updateScreen();
 
- 		++LOCPLINT->adventureInt->animValHitCount; //for animations
 
- 		if(LOCPLINT->adventureInt->animValHitCount == 4)
 
- 		{
 
- 			LOCPLINT->adventureInt->animValHitCount = 0;
 
- 			++LOCPLINT->adventureInt->anim;
 
- 			LOCPLINT->adventureInt->updateScreen = true;
 
- 		}
 
- 		++LOCPLINT->adventureInt->heroAnim;
 
- 		SDL_Delay(5);
 
- 		SDL_framerateDelay(mainFPSmng); //for animation purposes
 
- 	} //for(int i=1; i<32; i+=4)
 
- 	//main moving done
 
- 	//finishing move
 
- 	if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
 
- 	{
 
- 		delObjRect(hp.x, hp.y-2, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-3, hp.y, hp.z, ho->id);
 
- 	}
 
- 	else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
 
- 	{
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 	}
 
- 	else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
 
- 	{
 
- 		delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x+1, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 	}
 
- 	else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
 
- 	{
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 	}
 
- 	else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
 
- 	{
 
- 		delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 	}
 
- 	else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
 
- 	{
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 	}
 
- 	else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
 
- 	{
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y+1, hp.z, ho->id);
 
- 	}
 
- 	else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
 
- 	{
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 	}
 
- 	ho->pos = details.dst; //copy of hero's position
 
- 	//ho->moveDir = 0; //move ended
 
- 	ho->isStanding = true;
 
- 	//move finished
 
- 	CGI->mh->recalculateHideVisPosUnderObj(details.ho, true);
 
- 	adventureInt->minimap.draw();
 
- 	adventureInt->heroList.updateMove(ho);
 
- }
 
- void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
 
- {
 
- 	graphics->heroWins.erase(hero->ID);
 
- }
 
- void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
 
- {
 
- 	if(graphics->heroWins.find(hero->subID)==graphics->heroWins.end())
 
- 		graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));
 
- }
 
- void CPlayerInterface::openTownWindow(const CGTownInstance * town)
 
- {
 
- 	adventureInt->hide();
 
- 	//timeHandler t;
 
- 	//t.getDif();
 
- 	castleInt = new CCastleInterface(town,true);
 
- 	//std::cout << "Loading town screen: " << t.getDif() <<std::endl;
 
- }
 
- SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
 
- {
 
- 	if (specific)
 
- 	{
 
- 		switch (specific->ID)
 
- 		{
 
- 		case 34:
 
- 			return graphics->drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));
 
- 			break;
 
- 		case 98:
 
- 			return graphics->drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));
 
- 			break;
 
- 		default:
 
- 			return NULL;
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch (adventureInt->selection.type)
 
- 		{
 
- 		case HEROI_TYPE:
 
- 			{
 
- 				const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection.selected;
 
- 				return graphics->drawHeroInfoWin(curh);
 
- 			}
 
- 		case TOWNI_TYPE:
 
- 			{
 
- 				return graphics->drawTownInfoWin((const CGTownInstance *)adventureInt->selection.selected);
 
- 			}
 
- 		default:
 
- 			return NULL;
 
- 		}
 
- 	}
 
- 	return NULL;
 
- }
 
- void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent)
 
- {
 
- 	for (int i=0; i<hoverable.size();i++)
 
- 	{
 
- 		if (isItIn(&hoverable[i]->pos,sEvent->motion.x,sEvent->motion.y))
 
- 		{
 
- 			if (!hoverable[i]->hovered)
 
- 				hoverable[i]->hover(true);
 
- 		}
 
- 		else if (hoverable[i]->hovered)
 
- 		{
 
- 			hoverable[i]->hover(false);
 
- 		}
 
- 	}
 
- 	for(int i=0; i<motioninterested.size();i++)
 
- 	{
 
- 		if (motioninterested[i]->strongInterest || isItIn(&motioninterested[i]->pos,sEvent->motion.x,sEvent->motion.y))
 
- 		{
 
- 			motioninterested[i]->mouseMoved(sEvent->motion);
 
- 		}
 
- 	}
 
- 	if(sEvent->motion.x<15)
 
- 	{
 
- 		LOCPLINT->adventureInt->scrollingLeft = true;
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->adventureInt->scrollingLeft = false;
 
- 	}
 
- 	if(sEvent->motion.x>screen->w-15)
 
- 	{
 
- 		LOCPLINT->adventureInt->scrollingRight = true;
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->adventureInt->scrollingRight = false;
 
- 	}
 
- 	if(sEvent->motion.y<15)
 
- 	{
 
- 		LOCPLINT->adventureInt->scrollingUp = true;
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->adventureInt->scrollingUp = false;
 
- 	}
 
- 	if(sEvent->motion.y>screen->h-15)
 
- 	{
 
- 		LOCPLINT->adventureInt->scrollingDown = true;
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->adventureInt->scrollingDown = false;
 
- 	}
 
- }
 
- void CPlayerInterface::handleKeyUp(SDL_Event *sEvent)
 
- {
 
- 	switch (sEvent->key.keysym.sym)
 
- 	{
 
- 	case SDLK_LEFT:
 
- 		{
 
- 			LOCPLINT->adventureInt->scrollingLeft = false;
 
- 			break;
 
- 		}
 
- 	case (SDLK_RIGHT):
 
- 		{
 
- 			LOCPLINT->adventureInt->scrollingRight = false;
 
- 			break;
 
- 		}
 
- 	case (SDLK_UP):
 
- 		{
 
- 			LOCPLINT->adventureInt->scrollingUp = false;
 
- 			break;
 
- 		}
 
- 	case (SDLK_DOWN):
 
- 		{
 
- 			LOCPLINT->adventureInt->scrollingDown = false;
 
- 			break;
 
- 		}
 
- 	case (SDLK_u):
 
- 		{
 
- 			adventureInt->underground.clickLeft(false);
 
- 			break;
 
- 		}
 
- 	case (SDLK_m):
 
- 		{
 
- 			adventureInt->moveHero.clickLeft(false);
 
- 			break;
 
- 		}
 
- 	case (SDLK_e):
 
- 		{
 
- 			adventureInt->endTurn.clickLeft(false);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CPlayerInterface::handleKeyDown(SDL_Event *sEvent)
 
- {
 
- 	switch (sEvent->key.keysym.sym)
 
- 	{
 
- 	case SDLK_LEFT:
 
- 		{
 
- 			LOCPLINT->adventureInt->scrollingLeft = true;
 
- 			break;
 
- 		}
 
- 	case (SDLK_RIGHT):
 
- 		{
 
- 			LOCPLINT->adventureInt->scrollingRight = true;
 
- 			break;
 
- 		}
 
- 	case (SDLK_UP):
 
- 		{
 
- 			LOCPLINT->adventureInt->scrollingUp = true;
 
- 			break;
 
- 		}
 
- 	case (SDLK_DOWN):
 
- 		{
 
- 			LOCPLINT->adventureInt->scrollingDown = true;
 
- 			break;
 
- 		}
 
- 	case (SDLK_q):
 
- 		{
 
- 			continueReadingConsole = false;
 
- 			exit(0);
 
- 			break;
 
- 		}
 
- 	case (SDLK_u):
 
- 		{
 
- 			adventureInt->underground.clickLeft(true);
 
- 			break;
 
- 		}
 
- 	case (SDLK_m):
 
- 		{
 
- 			adventureInt->moveHero.clickLeft(true);
 
- 			break;
 
- 		}
 
- 	case (SDLK_e):
 
- 		{
 
- 			adventureInt->endTurn.clickLeft(true);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CPlayerInterface::handleEvent(SDL_Event *sEvent)
 
- {
 
- 	current = sEvent;
 
- 	if(sEvent->type == SDL_MOUSEMOTION)
 
- 	{
 
- 		CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
 
- 	}
 
- 	if(sEvent->type==SDL_QUIT) 
 
- 		exit(0);
 
- 	else if (sEvent->type==SDL_KEYDOWN)
 
- 	{
 
- 		handleKeyDown(sEvent);
 
- 	} //keydown end
 
- 	else if(sEvent->type==SDL_KEYUP) 
 
- 	{
 
- 		handleKeyUp(sEvent);
 
- 	}//keyup end
 
- 	else if(sEvent->type==SDL_MOUSEMOTION)
 
- 	{
 
- 		handleMouseMotion(sEvent);
 
- 	} //mousemotion end
 
- 	else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
 
- 	{
 
- 		for(int i=0; i<lclickable.size();i++)
 
- 		{
 
- 			if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
 
- 			{
 
- 				lclickable[i]->clickLeft(true);
 
- 			}
 
- 		}
 
- 	}
 
- 	else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
 
- 	{
 
- 		for(int i=0; i<lclickable.size();i++)
 
- 		{
 
- 			if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
 
- 			{
 
- 				lclickable[i]->clickLeft(false);
 
- 			}
 
- 			else
 
- 				lclickable[i]->clickLeft(boost::logic::indeterminate);
 
- 		}
 
- 	}
 
- 	else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))
 
- 	{
 
- 		for(int i=0; i<rclickable.size();i++)
 
- 		{
 
- 			if (isItIn(&rclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
 
- 			{
 
- 				rclickable[i]->clickRight(true);
 
- 			}
 
- 		}
 
- 	}
 
- 	else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
 
- 	{
 
- 		for(int i=0; i<rclickable.size();i++)
 
- 		{
 
- 			if (isItIn(&rclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
 
- 			{
 
- 				rclickable[i]->clickRight(false);
 
- 			}
 
- 			else
 
- 				rclickable[i]->clickRight(boost::logic::indeterminate);
 
- 		}
 
- 	}
 
- 	current = NULL;
 
- } //event end
 
- int3 CPlayerInterface::repairScreenPos(int3 pos)
 
- {
 
- 	if(pos.x<=-Woff)
 
- 		pos.x = -Woff+1;
 
- 	if(pos.y<=-Hoff)
 
- 		pos.y = -Hoff+1;
 
- 	if(pos.x>CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff)
 
- 		pos.x = CGI->mh->map->width - this->adventureInt->terrain.tilesw + Woff;
 
- 	if(pos.y>CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff)
 
- 		pos.y = CGI->mh->map->height - this->adventureInt->terrain.tilesh + Hoff;
 
- 	return pos;
 
- }
 
- void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)
 
- {
 
- 	SDL_FreeSurface(graphics->heroWins[hero->subID]);//TODO: moznaby zmieniac jedynie fragment bitmapy zwiazany z dana umiejetnoscia
 
- 	graphics->heroWins[hero->subID] = infoWin(hero); //a nie przerysowywac calosc. Troche roboty, obecnie chyba nie wartej swieczki.
 
- 	if (adventureInt->selection.selected == hero)
 
- 		adventureInt->infoBar.draw();
 
- 	return;
 
- }
 
- void CPlayerInterface::receivedResource(int type, int val)
 
- {
 
- 	adventureInt->resdatabar.draw();
 
- }
 
- void CPlayerInterface::showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID)
 
- {
 
- 	adventureInt->hide(); //dezaktywacja starego interfejsu
 
- 	CSelWindow * temp = CMessage::genSelWindow(text,LOCPLINT->playerID,35,components,playerID);
 
- 	LOCPLINT->objsToBlit.push_back(temp);
 
- 	temp->pos.x=300-(temp->pos.w/2);
 
- 	temp->pos.y=300-(temp->pos.h/2);
 
- 	temp->okb.pos.x = temp->okb.posr.x + temp->pos.x;
 
- 	temp->okb.pos.y = temp->okb.posr.y + temp->pos.y;
 
- 	temp->okb.activate();
 
- 	for (int i=0;i<temp->components.size();i++)
 
- 	{
 
- 		temp->components[i]->activate();
 
- 		temp->components[i]->pos.x += temp->pos.x;
 
- 		temp->components[i]->pos.y += temp->pos.y;
 
- 	}
 
- 	temp->ID = askID;
 
- 	components[0]->clickLeft(true);
 
- }
 
- void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
 
- {
 
- 	openTownWindow(town);
 
- }
 
- void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
 
- {
 
- 	if(obj->ID == 34) //hero
 
- 	{
 
- 		const CGHeroInstance * hh;
 
- 		if(hh = dynamic_cast<const CGHeroInstance*>(obj))
 
- 		{
 
- 			SDL_FreeSurface(graphics->heroWins[hh->subID]);
 
- 			graphics->heroWins[hh->subID] = infoWin(hh);
 
- 		}
 
- 		CHeroWindow * hw = dynamic_cast<CHeroWindow *>(curint);
 
- 		if(hw)
 
- 		{
 
- 			hw->garInt->recreateSlots();
 
- 			hw->garInt->show();
 
- 		}
 
- 		else if(castleInt == curint) //opened town window - redraw town garrsion slots (change is within hero garr) 
 
- 		{
 
- 			castleInt->garr->highlighted = NULL;
 
- 			castleInt->garr->recreateSlots();
 
- 		}
 
- 		
 
- 	}
 
- 	else if (obj->ID == 98) //town
 
- 	{
 
- 		const CGTownInstance * tt;
 
- 		if(tt = dynamic_cast<const CGTownInstance*>(obj))
 
- 		{
 
- 			SDL_FreeSurface(graphics->townWins[tt->identifier]);
 
- 			graphics->townWins[tt->identifier] = infoWin(tt);
 
- 		}
 
- 		
 
- 		const CCastleInterface *ci = dynamic_cast<CCastleInterface*>(curint);
 
- 		if(ci)
 
- 		{
 
- 			ci->garr->highlighted = NULL;
 
- 			ci->garr->recreateSlots();
 
- 		}
 
- 	}
 
- }
 
- void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
 
- {
 
- 	if(curint!=castleInt)
 
- 		return;
 
- 	if(castleInt->town!=town)
 
- 		return;
 
- 	switch(what)
 
- 	{
 
- 	case 1:
 
- 		castleInt->addBuilding(buildingID);
 
- 		break;
 
- 	case 2:
 
- 		castleInt->removeBuilding(buildingID);
 
- 		break;
 
- 	}
 
- }
 
- void CPlayerInterface::battleStart(CCreatureSet * army1, CCreatureSet * army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, tribool side) //called by engine when battle starts; side=0 - left, side=1 - right
 
- {
 
- 	curint->deactivate();
 
- 	curint = new CBattleInterface(army1,army2,hero1,hero2);
 
- 	curint->activate();
 
- 	LOCPLINT->objsToBlit.push_back(dynamic_cast<IShowable*>(curint));
 
- }
 
- void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles) //called when battlefield is prepared, prior the battle beginning
 
- {
 
- }
 
- void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
 
- {
 
- 	dynamic_cast<CBattleInterface*>(curint)->newRound(round);
 
- }
 
- void CPlayerInterface::actionStarted(BattleAction action)//occurs BEFORE every action taken by any stack or by the hero
 
- {
 
- }
 
- void CPlayerInterface::actionFinished(BattleAction action)//occurs AFTER every action taken by any stack or by the hero
 
- {
 
- 	//dynamic_cast<CBattleInterface*>(curint)->givenCommand = -1;
 
- }
 
- BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
 
- {
 
- 	unsigned char showCount = 0;
 
- 	dynamic_cast<CBattleInterface*>(curint)->stackActivated(stackID);
 
- 	while(!dynamic_cast<CBattleInterface*>(curint)->givenCommand) //while current unit can perform an action
 
- 	{
 
- 		++showCount;
 
- 		SDL_Event sEvent;
 
- 		while (SDL_PollEvent(&sEvent))  //wait for event...
 
- 		{
 
- 			LOCPLINT->handleEvent(&sEvent);
 
- 		}
 
- 		if(showCount%2==0)
 
- 			for(int i=0;i<objsToBlit.size();i++)
 
- 				objsToBlit[i]->show();
 
- 		//SDL_Flip(screen);
 
- 		CSDL_Ext::update(screen);
 
- 		
 
- 		/*timeHandler th;
 
- 		th.getDif();
 
- 		int tv = th.getDif();
 
- 		for (int i=0;i<((CBattleInterface*)this->curint)->timeinterested.size();i++)
 
- 		{
 
- 			if (timeinterested[i]->toNextTick>=0)
 
- 				timeinterested[i]->toNextTick-=tv;
 
- 			if (timeinterested[i]->toNextTick<0)
 
- 				timeinterested[i]->tick();
 
- 		}*/
 
- 		SDL_Delay(1); //give time for other apps
 
- 		SDL_framerateDelay(mainFPSmng);
 
- 	}
 
- 	BattleAction ret = *(dynamic_cast<CBattleInterface*>(curint)->givenCommand);
 
- 	delete dynamic_cast<CBattleInterface*>(curint)->givenCommand;
 
- 	dynamic_cast<CBattleInterface*>(curint)->givenCommand = NULL;
 
- 	return ret;
 
- }
 
- void CPlayerInterface::battleEnd(CCreatureSet * army1, CCreatureSet * army2, CArmedInstance *hero1, CArmedInstance *hero2, std::vector<int> capturedArtifacts, int expForWinner, bool winner)
 
- {
 
- 	dynamic_cast<CBattleInterface*>(curint)->deactivate();
 
- 	LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),dynamic_cast<IShowable*>(curint)));
 
- 	delete dynamic_cast<CBattleInterface*>(curint);
 
- 	curint = adventureInt;
 
- 	adventureInt->activate();
 
- }
 
- void CPlayerInterface::battleStackMoved(int ID, int dest, bool startMoving, bool endMoving)
 
- {
 
- 	dynamic_cast<CBattleInterface*>(curint)->stackMoved(ID, dest, startMoving, endMoving);
 
- }
 
- void CPlayerInterface::battleStackAttacking(int ID, int dest)
 
- {
 
- 	dynamic_cast<CBattleInterface*>(curint)->stackAttacking(ID, dest);
 
- }
 
- void CPlayerInterface::battleStackIsAttacked(int ID, int dmg, int killed, int IDby)
 
- {
 
- 	dynamic_cast<CBattleInterface*>(curint)->stackIsAttacked(ID, dmg, killed, IDby);
 
- }
 
- void CPlayerInterface::battleStackKilled(int ID, int dmg, int killed, int IDby)
 
- {
 
- 	dynamic_cast<CBattleInterface*>(curint)->stackKilled(ID, dmg, killed, IDby);
 
- }
 
- void CPlayerInterface::showComp(SComponent comp)
 
- {
 
- 	adventureInt->infoBar.showComp(&comp,4000);
 
- }
 
- void CPlayerInterface::showInfoDialog(std::string text, std::vector<SComponent*> & components)
 
- {
 
- 	curint->deactivate(); //dezaktywacja starego interfejsu
 
- 	CInfoWindow * temp = CMessage::genIWindow(text,LOCPLINT->playerID,32,components);
 
- 	LOCPLINT->objsToBlit.push_back(temp);
 
- 	temp->pos.x=300-(temp->pos.w/2);
 
- 	temp->pos.y=300-(temp->pos.h/2);
 
- 	temp->okb.pos.x = temp->okb.posr.x + temp->pos.x;
 
- 	temp->okb.pos.y = temp->okb.posr.y + temp->pos.y;
 
- 	temp->okb.activate();
 
- 	for (int i=0;i<temp->components.size();i++)
 
- 	{
 
- 		temp->components[i]->activate();
 
- 		temp->components[i]->pos.x += temp->pos.x;
 
- 		temp->components[i]->pos.y += temp->pos.y;
 
- 	}
 
- }
 
- void CPlayerInterface::removeObjToBlit(IShowable* obj)
 
- {
 
- 	objsToBlit.erase
 
- 		(std::find(objsToBlit.begin(),objsToBlit.end(),obj));
 
- 	//delete obj;
 
- }
 
- void CPlayerInterface::tileRevealed(int3 pos)
 
- {
 
- 	adventureInt->minimap.showTile(pos);
 
- }
 
- void CPlayerInterface::tileHidden(int3 pos)
 
- {
 
- 	adventureInt->minimap.hideTile(pos);
 
- }
 
- void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
 
- {
 
- 	adventureInt->heroWindow->setHero(hero);
 
- 	this->objsToBlit.push_back(adventureInt->heroWindow);
 
- 	adventureInt->hide();
 
- 	adventureInt->heroWindow->activate();
 
- }
 
- CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
 
- {
 
- 	bg=BitmapHandler::loadBitmap(name);
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	pos.x=x;
 
- 	pos.y=y;
 
- 	if(maxw >= 0)
 
- 		pos.w = min(bg->w,maxw);
 
- 	else
 
- 		pos.w=bg->w;
 
- 	pos.h=bg->h;
 
- 	middlex=(pos.w/2)+x;
 
- 	middley=(bg->h/2)+y;
 
- }
 
- CStatusBar::~CStatusBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- void CStatusBar::clear()
 
- {
 
- 	current="";
 
- 	SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
 
- 	SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom);
 
- }
 
- void CStatusBar::print(std::string text)
 
- {
 
- 	current=text;
 
- 	SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
 
- 	SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom);
 
- 	printAtMiddle(current,middlex,middley,GEOR13,zwykly);
 
- }
 
- void CStatusBar::show()
 
- {
 
- 	SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
 
- 	SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),screen,&pom);
 
- 	printAtMiddle(current,middlex,middley,GEOR13,zwykly);
 
- }
 
- std::string CStatusBar::getCurrent()
 
- {
 
- 	return current;
 
- }
 
- void CList::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- 	KeyInterested::activate();
 
- 	MotionInterested::activate();
 
- }; 
 
- void CList::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- 	KeyInterested::deactivate();
 
- 	MotionInterested::deactivate();
 
- }; 
 
- void CList::clickLeft(tribool down)
 
- {
 
- };
 
- CList::CList(int Size)
 
- :SIZE(Size)
 
- {
 
- }
 
- CHeroList::CHeroList(int Size)
 
- :CList(Size)
 
- {
 
- 	pos = genRect(192,64,609,196);
 
- 	
 
- 	arrupp = genRect(16,64,609,196);
 
- 	arrdop = genRect(16,64,609,372);
 
-  //32px per hero
 
- 	posmobx = 610;
 
- 	posmoby = 213;
 
- 	posporx = 617;
 
- 	pospory = 212;
 
- 	posmanx = 666;
 
- 	posmany = 213;
 
- 	
 
- 	arrup = CDefHandler::giveDef("IAM012.DEF");
 
- 	arrdo = CDefHandler::giveDef("IAM013.DEF");
 
- 	mobile = CDefHandler::giveDef("IMOBIL.DEF");
 
- 	mana = CDefHandler::giveDef("IMANA.DEF");
 
- 	empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
 
- 	selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
 
- 	SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
 
- 	from = 0;
 
- 	pressed = indeterminate;
 
- }
 
- void CHeroList::init()
 
- {
 
- 	bg = CSDL_Ext::newSurface(68,193,screen);
 
- 	SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(193,68,607,196),bg,&genRect(193,68,0,0));
 
- }
 
- void CHeroList::genList()
 
- {
 
- 	int howMany = LOCPLINT->cb->howManyHeroes();
 
- 	for (int i=0;i<howMany;i++)
 
- 	{
 
- 		items.push_back(std::pair<const CGHeroInstance *,CPath *>(LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,i,0),NULL));
 
- 	}
 
- }
 
- void CHeroList::select(int which)
 
- {
 
- 	if (which<0)
 
- 	{
 
- 		selected = which;
 
- 		LOCPLINT->adventureInt->selection.selected = LOCPLINT->adventureInt->terrain.currentPath = NULL;
 
- 		draw();
 
- 		LOCPLINT->adventureInt->infoBar.draw(NULL);
 
- 	}
 
- 	if (which>=items.size()) 
 
- 		return;
 
- 	selected = which;
 
- 	LOCPLINT->adventureInt->centerOn(items[which].first->pos);
 
- 	LOCPLINT->adventureInt->selection.type = HEROI_TYPE;
 
- 	LOCPLINT->adventureInt->selection.selected = items[which].first;
 
- 	LOCPLINT->adventureInt->terrain.currentPath = items[which].second;
 
- 	draw();
 
- 	LOCPLINT->adventureInt->townList.draw();
 
- 	
 
- 	LOCPLINT->adventureInt->infoBar.draw(NULL);
 
- }
 
- void CHeroList::clickLeft(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 
- 		{
 
- 			blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = true;
 
- 			return;
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
 
- 		{
 
- 			blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = false;
 
- 			return;
 
- 		}
 
- 		/***************************HEROES*****************************************/
 
- 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if (ny>=5 || ny<0)
 
- 			return;
 
- 		if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE))
 
- 			LOCPLINT->openHeroWindow(items[selected].first);//print hero screen
 
- 		select(ny+from);
 
- 	}
 
- 	else
 
- 	{
 
- 		if (indeterminate(pressed))
 
- 			return;
 
- 		if (pressed) //up
 
- 		{
 
- 			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from--;
 
- 				if (from<0)
 
- 					from=0;
 
- 				draw();
 
- 			}
 
- 		}
 
- 		else if (!pressed) //down
 
- 		{
 
- 			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from++;
 
- 				//if (from<items.size()-5)
 
- 				//	from=items.size()-5;
 
- 				draw();
 
- 			}
 
- 		}
 
- 		else
 
- 			throw 0;
 
- 	}
 
- }
 
- void CHeroList::mouseMoved (SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if (from>0)
 
- 			LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[303].first);
 
- 		else
 
- 			LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if ((items.size()-from)  >  5)
 
- 			LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[304].first);
 
- 		else
 
- 			LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	//if not buttons then heroes
 
- 	int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 	hx-=pos.x;
 
- 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 	int ny = hy/32;
 
- 	if ((ny>5 || ny<0) || (from+ny>=items.size()))
 
- 	{
 
- 		LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	temp.push_back(items[from+ny].first->name);
 
- 	temp.push_back(items[from+ny].first->type->heroClass->name);
 
- 	LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
 
- 	//select(ny+from);
 
- }
 
- void CHeroList::clickRight(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[303].second,down,this);
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[304].second,down,this);
 
- 		}
 
- 		//if not buttons then heroes
 
- 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if ((ny>5 || ny<0) || (from+ny>=items.size()))
 
- 		{
 
- 			return;
 
- 		}
 
- 		//show popup
 
- 		CInfoPopup * ip = new CInfoPopup(graphics->heroWins[items[from+ny].first->subID],LOCPLINT->current->motion.x-graphics->heroWins[items[from+ny].first->subID]->w,LOCPLINT->current->motion.y-graphics->heroWins[items[from+ny].first->subID]->h,false);
 
- 		ip->activate();
 
- 	}
 
- 	else
 
- 	{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[303].second,down,this);
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[304].second,down,this);
 
- 	}
 
- }
 
- void CHeroList::hover (bool on)
 
- {
 
- }
 
- void CHeroList::keyPressed (SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CHeroList::updateHList()
 
- {
 
- 	items.clear();
 
- 	genList();
 
- 	if(selected>=items.size())
 
- 		select(items.size()-1);
 
- 	if(items.size()==0)
 
- 		LOCPLINT->adventureInt->townList.select(0);
 
- 	else
 
- 		select(selected);
 
- }
 
- void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
 
- {
 
- 	int ser = LOCPLINT->cb->getHeroSerial(which);
 
- 	ser -= from;
 
- 	int pom = (which->movement)/100;
 
- 	blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
 
- }
 
- void CHeroList::draw()
 
- {	
 
- 	for (int iT=0+from;iT<5+from;iT++)
 
- 	{
 
- 		int i = iT-from;
 
- 		if (iT>=items.size())
 
- 		{
 
- 			blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32);
 
- 			blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32);
 
- 			blitAt(empty,posporx,pospory+i*32);
 
- 			continue;
 
- 		}
 
- 		int pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->movement)/100;
 
- 		if (pom>25) pom=25;
 
- 		if (pom<0) pom=0;
 
- 		blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32); //move point
 
- 		pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->mana)/5; //bylo: .../10;
 
- 		if (pom>25) pom=25;
 
- 		if (pom<0) pom=0;
 
- 		blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32); //mana
 
- 		SDL_Surface * temp = graphics->portraitSmall[LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->subID];
 
- 		blitAt(temp,posporx,pospory+i*32);
 
- 		if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE))
 
- 		{
 
- 			blitAt(selection,posporx,pospory+i*32);
 
- 		}
 
- 		//TODO: support for custom portraits
 
- 	}
 
- 	if (from>0)
 
- 		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 	else
 
- 		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
 
- 	if (items.size()-from>5)
 
- 		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 	else
 
- 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
 
- }
 
- CTownList::~CTownList()
 
- {
 
- 	delete arrup;
 
- 	delete arrdo;
 
- }
 
- CTownList::CTownList(int Size, SDL_Rect * Pos, int arupx, int arupy, int ardox, int ardoy)
 
- :CList(Size)
 
- {
 
- 	pos = *Pos;
 
- 	arrup = CDefHandler::giveDef("IAM014.DEF");
 
- 	arrdo = CDefHandler::giveDef("IAM015.DEF");
 
- 	arrupp.x=arupx;
 
- 	arrupp.y=arupy;
 
- 	arrupp.w=arrup->ourImages[0].bitmap->w;
 
- 	arrupp.h=arrup->ourImages[0].bitmap->h;
 
- 	arrdop.x=ardox;
 
- 	arrdop.y=ardoy;
 
- 	arrdop.w=arrdo->ourImages[0].bitmap->w;
 
- 	arrdop.h=arrdo->ourImages[0].bitmap->h;
 
- 	posporx = arrdop.x;
 
- 	pospory = arrupp.y + arrupp.h;
 
- 	pressed = indeterminate;
 
- 	from = 0;
 
- 	
 
- }
 
- void CTownList::genList()
 
- {
 
- 	int howMany = LOCPLINT->cb->howManyTowns();
 
- 	for (int i=0;i<howMany;i++)
 
- 	{
 
- 		items.push_back(LOCPLINT->cb->getTownInfo(i,0));
 
- 	}
 
- }
 
- void CTownList::select(int which)
 
- {
 
- 	if (which>=items.size()) 
 
- 		return;
 
- 	selected = which;
 
- 	if(!fun.empty())
 
- 		fun();
 
- }
 
- void CTownList::mouseMoved (SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if (from>0)
 
- 			LOCPLINT->statusbar->print(CGI->preth->zelp[306].first);
 
- 		else
 
- 			LOCPLINT->statusbar->clear();
 
- 		return;
 
- 	}
 
- 	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if ((items.size()-from)  >  SIZE)
 
- 			LOCPLINT->statusbar->print(CGI->preth->zelp[307].first);
 
- 		else
 
- 			LOCPLINT->statusbar->clear();
 
- 		return;
 
- 	}
 
- 	//if not buttons then towns
 
- 	int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 	hx-=pos.x;
 
- 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 	int ny = hy/32;
 
- 	if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
 
- 	{
 
- 		LOCPLINT->statusbar->clear();
 
- 		return;
 
- 	};
 
- 	LOCPLINT->statusbar->print(items[from+ny]->name);
 
- }
 
- void CTownList::clickLeft(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 
- 		{
 
- 			blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = true;
 
- 			return;
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>SIZE))
 
- 		{
 
- 			blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = false;
 
- 			return;
 
- 		}
 
- 		/***************************TOWNS*****************************************/
 
- 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if (ny>SIZE || ny<0)
 
- 			return;
 
- 		if (SIZE==5 && (ny+from)==selected && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
 
- 			LOCPLINT->openTownWindow(items[selected]);//print town screen
 
- 		else
 
- 			select(ny+from);
 
- 	}
 
- 	else
 
- 	{
 
- 		if (indeterminate(pressed))
 
- 			return;
 
- 		if (pressed) //up
 
- 		{
 
- 			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from--;
 
- 				if (from<0)
 
- 					from=0;
 
- 				draw();
 
- 			}
 
- 		}
 
- 		else if (!pressed) //down
 
- 		{
 
- 			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from++;
 
- 				//if (from<items.size()-5)
 
- 				//	from=items.size()-5;
 
- 				draw();
 
- 			}
 
- 		}
 
- 		else
 
- 			throw 0;
 
- 	}
 
- }
 
- void CTownList::clickRight(tribool down)
 
- {	
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
 
- 		}
 
- 		//if not buttons then towns
 
- 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if ((ny>5 || ny<0) || (from+ny>=items.size()))
 
- 		{
 
- 			return;
 
- 		}
 
- 		//show popup
 
- 		CInfoPopup * ip = new CInfoPopup(graphics->townWins[items[from+ny]->identifier],LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->identifier]->w,LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->identifier]->h,false);
 
- 		ip->activate();
 
- 	}
 
- 	else
 
- 	{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[306].second,down,this);
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[307].second,down,this);
 
- 	}
 
- }
 
- void CTownList::hover (bool on)
 
- {
 
- }
 
- void CTownList::keyPressed (SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CTownList::draw()
 
- {	
 
- 	for (int iT=0+from;iT<SIZE+from;iT++)
 
- 	{
 
- 		int i = iT-from;
 
- 		if (iT>=items.size())
 
- 		{
 
- 			blitAt(graphics->getPic(-1),posporx,pospory+i*32);
 
- 			continue;
 
- 		}
 
- 		blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32);
 
- 		if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == TOWNI_TYPE))
 
- 		{
 
- 			blitAt(graphics->getPic(-2),posporx,pospory+i*32);
 
- 		}
 
- 	}
 
- 	if (from>0)
 
- 		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 	else
 
- 		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
 
- 	if (items.size()-from>SIZE)
 
- 		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 	else
 
- 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
 
- }
 
- CCreaturePic::CCreaturePic(CCreature *cre)
 
- :c(cre)
 
- {
 
- 	anim = new CCreatureAnimation(cre->animDefName);
 
- }
 
- CCreaturePic::~CCreaturePic()
 
- {
 
- 	delete anim;
 
- }
 
- int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
 
- {
 
- 	blitAt(graphics->backgrounds[c->faction],x,y);//curx-50,pos.y+130-65);
 
- 	SDL_Rect dst = genRect(130,100,x,y);
 
- 	if(c->isDoubleWide())
 
- 		x-=15;
 
- 	return anim->nextFrameMiddle(to,x+70,y+45,true,nextFrame,false,&dst);
 
- }
 
- SDL_Surface * CCreaturePic::getPic(bool nextFrame)
 
- {
 
- 	//TODO: write
 
- 	return NULL;
 
- }
 
- void CRecrutationWindow::close()
 
- {
 
- 	deactivate();
 
- 	delete this;
 
- 	LOCPLINT->curint->activate();
 
- 	CCastleInterface *pom;
 
- 	if(pom=dynamic_cast<CCastleInterface*>(LOCPLINT->curint))
 
- 		pom->showAll();
 
- }
 
- void CRecrutationWindow::Max()
 
- {
 
- 	slider->moveTo(slider->amount);
 
- }
 
- void CRecrutationWindow::Buy()
 
- {
 
- 	recruit(creatures[which].ID,slider->value);
 
- 	close();
 
- }
 
- void CRecrutationWindow::Cancel()
 
- {
 
- 	close();
 
- }
 
- void CRecrutationWindow::sliderMoved(int to)
 
- {
 
- }
 
- void CRecrutationWindow::clickLeft(tribool down)
 
- {
 
- 	int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 		{
 
- 			which = i;	
 
- 			int newAmount = min(amounts[i],creatures[i].amount);
 
- 			slider->amount = newAmount;
 
- 			if(slider->value > newAmount)
 
- 				slider->moveTo(newAmount);
 
- 			else
 
- 				slider->moveTo(slider->value);
 
- 			curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
 
- 			for(int j=0;j<creatures.size();j++)
 
- 			{
 
- 				if(which==j)
 
- 					drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
 
- 				else
 
- 					drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
 
- 				curx += 120;
 
- 			}
 
- 			break;
 
- 		}
 
- 		curx += 120;
 
- 	}
 
- }
 
- void CRecrutationWindow::activate()
 
- {
 
- 	LOCPLINT->objsToBlit.push_back(this);
 
- 	ClickableL::activate();
 
- 	buy->activate();
 
- 	max->activate();
 
- 	cancel->activate();
 
- 	slider->activate();
 
- }
 
- void CRecrutationWindow::deactivate()
 
- {
 
- 	LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
 
- 	ClickableL::deactivate();
 
- 	buy->deactivate();
 
- 	max->deactivate();
 
- 	cancel->deactivate();
 
- 	slider->deactivate();
 
- }
 
- void CRecrutationWindow::show(SDL_Surface * to)
 
- {
 
- 	static char c=0;
 
- 	blitAt(bitmap,pos.x,pos.y,to?to:screen);
 
- 	buy->show();
 
- 	max->show();
 
- 	cancel->show();
 
- 	slider->show();
 
- 	char pom[15];
 
- 	itoa(creatures[which].amount,pom,10); //available
 
- 	printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,screen);
 
- 	itoa(slider->value,pom,10); //recruit
 
- 	printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,screen);
 
- 	printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,screen); //eg "Recruit Dragon flies"
 
- 	int curx = pos.x+115-creatures[which].res.size()*16;
 
- 	for(int i=0;i<creatures[which].res.size();i++)
 
- 	{
 
- 		blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,screen);
 
- 		blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,screen);
 
- 		itoa(creatures[which].res[i].second,pom,10);
 
- 		printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,screen);
 
- 		itoa(creatures[which].res[i].second * slider->value,pom,10);
 
- 		printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,screen);
 
- 		curx+=32;
 
- 	}
 
- 	curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		creatures[i].pic->blitPic(screen,curx-50,pos.y+130-65,!(c%2));
 
- 		curx += 120;
 
- 	}
 
- 	c++;
 
- }
 
- CRecrutationWindow::CRecrutationWindow(const std::vector<std::pair<int,int> > &Creatures, const boost::function<void(int,int)> &Recruit) //creatures - pairs<creature_ID,amount>
 
- :recruit(Recruit)
 
- {
 
- 	which = 0;
 
- 	creatures.resize(Creatures.size());
 
- 	amounts.resize(Creatures.size());
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		creatures[i].amount = Creatures[i].second;
 
- 		creatures[i].ID = Creatures[i].first;
 
- 		for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
 
- 			if(CGI->creh->creatures[Creatures[i].first].cost[j])
 
- 				creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
 
- 		creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]);
 
- 		amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount());
 
- 	}
 
- 	SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
 
- 	graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
 
- 	bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	SDL_FreeSurface(hhlp);
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecrutationWindow::sliderMoved,this, _1),1,min(amounts[0],creatures[0].amount),0,true);
 
- 	std::string pom;
 
- 	printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
 
- 	drawBorder(bitmap,172,222,67,42,int3(239,215,123));
 
- 	drawBorder(bitmap,246,222,67,42,int3(239,215,123));
 
- 	drawBorder(bitmap,64,222,99,76,int3(239,215,123));
 
- 	drawBorder(bitmap,322,222,99,76,int3(239,215,123));
 
- 	drawBorder(bitmap,133,312,66,34,int3(173,142,66));
 
- 	drawBorder(bitmap,211,312,66,34,int3(173,142,66));
 
- 	drawBorder(bitmap,289,312,66,34,int3(173,142,66));
 
- 	//border for creatures
 
- 	int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		creatures[i].pos.x = curx+1;
 
- 		creatures[i].pos.y = 65;
 
- 		creatures[i].pos.w = 100;
 
- 		creatures[i].pos.h = 130;
 
- 		if(which==i)
 
- 			drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
 
- 		else
 
- 			drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
 
- 		curx += 120;
 
- 	}
 
- 	max = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF");
 
- 	buy = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF");
 
- 	cancel = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF");
 
- 	LOCPLINT->curint->deactivate();
 
- 	//AdventureMapButton( std::string Name, std::string HelpBox, void(T::*Function)(), 
 
- 	//int x, int y, std::string defName, T* Owner, bool activ=false,  std::vector<std::string> * add = NULL, bool playerColoredButton = true );//c-tor
 
- }//(int x, int y, int totalw, T*Owner,void(T::*Moved)(int to), int Capacity, int Amount, int Value, bool Horizontal)
 
- CRecrutationWindow::~CRecrutationWindow()
 
- {
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		delete creatures[i].pic;
 
- 	}
 
- 	delete max;
 
- 	delete buy;
 
- 	delete cancel;
 
- 	SDL_FreeSurface(bitmap);
 
- 	delete slider;
 
- }
 
- CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner)
 
- {
 
- 	c=cid;
 
- 	slider = NULL;
 
- 	gar = Owner;
 
- 	bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF");
 
- 	cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF");
 
- 	slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,max,0,true);
 
- 	a1 = max;
 
- 	a2 = 0;
 
- 	anim = new CCreaturePic(&CGI->creh->creatures[cid]);
 
- 	anim->anim->setType(1);
 
- 	std::string title = CGI->generaltexth->allTexts[256];
 
- 	boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
 
- 	printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
 
- }
 
- CSplitWindow::~CSplitWindow()
 
- {
 
- 	SDL_FreeSurface(bitmap);
 
- 	delete ok;
 
- 	delete cancel;
 
- 	delete slider;
 
- 	delete anim;
 
- }
 
- void CSplitWindow::activate()
 
- {
 
- 	LOCPLINT->objsToBlit.push_back(this);
 
- 	KeyInterested::activate();
 
- 	ok->activate();
 
- 	cancel->activate();
 
- 	slider->activate();
 
- }
 
- void CSplitWindow::deactivate()
 
- {
 
- 	LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
 
- 	KeyInterested::deactivate();
 
- 	ok->deactivate();
 
- 	cancel->deactivate();
 
- 	slider->deactivate();
 
- }
 
- void CSplitWindow::split()
 
- {
 
- 	gar->splitStacks(a2);
 
- 	close();
 
- }
 
- void CSplitWindow::close()
 
- {
 
- 	deactivate();
 
- 	delete this;
 
- 	LOCPLINT->curint->activate();
 
- 	
 
- 	CCastleInterface *c = dynamic_cast<CCastleInterface*>(LOCPLINT->curint);
 
- 	if(c) c->showAll();
 
- }
 
- void CSplitWindow::sliderMoved(int to)
 
- {
 
- 	a2 = to;
 
- 	if(slider)
 
- 		a1 = slider->amount - to;
 
- }
 
- void CSplitWindow::show(SDL_Surface * to)
 
- {
 
- 	char pom[15];
 
- 	blitAt(bitmap,pos.x,pos.y,screen);
 
- 	ok->show();
 
- 	cancel->show();
 
- 	slider->show();
 
- 	itoa(a1,pom,10);
 
- 	printAtMiddle(pom,pos.x+70,pos.y+237,GEOR16,zwykly,screen);
 
- 	itoa(a2,pom,10);
 
- 	printAtMiddle(pom,pos.x+233,pos.y+237,GEOR16,zwykly,screen);
 
- 	anim->blitPic(screen,pos.x+20,pos.y+54,false);
 
- 	anim->blitPic(screen,pos.x+177,pos.y+54,false);
 
- }
 
- void CSplitWindow::keyPressed (SDL_KeyboardEvent & key)
 
- {
 
- 	//TODO: make manual typing possible 
 
- }
 
- void CCreInfoWindow::show(SDL_Surface * to)
 
- {
 
- 	char pom[15];
 
- 	blitAt(bitmap,pos.x,pos.y,screen);
 
- 	anim->blitPic(screen,pos.x+21,pos.y+48,(type) && anf);
 
- 	anf=!anf;
 
- 	if(upgrade)
 
- 		upgrade->show();
 
- 	if(dismiss)
 
- 		dismiss->show();
 
- 	if(ok)
 
- 		ok->show();
 
- }
 
- CCreInfoWindow::CCreInfoWindow
 
- 		(int Cid, int Type, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm)
 
- :ok(0),dismiss(0),upgrade(0),type(Type),dsm(Dsm)
 
- {
 
- 	c = &CGI->creh->creatures[Cid];
 
- 	bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	anim = new CCreaturePic(c);
 
- 	if(!type) anim->anim->setType(1);
 
- 	char pom[25];int hlp=0;
 
- 	printAtMiddle(c->namePl,149,30,GEOR13,zwykly,bitmap); //creature name
 
- 	//atttack
 
- 	printAt(CGI->preth->zelp[435].first,155,48,GEOR13,zwykly,bitmap);
 
- 	itoa(c->attack,pom,10);
 
- 	if(State && State->attackBonus)
 
- 	{
 
- 		int hlp = log10f(c->attack)+2;
 
- 		pom[hlp-1] = ' '; pom[hlp] = '(';
 
- 		itoa(c->attack+State->attackBonus,pom+hlp+1,10);
 
- 		hlp += 2+(int)log10f(State->attackBonus+c->attack);
 
- 		pom[hlp] = ')'; pom[hlp+1] = '\0';
 
- 	}
 
- 	printToWR(pom,276,61,GEOR13,zwykly,bitmap);
 
- 	//defense
 
- 	printAt(CGI->preth->zelp[436].first,155,67,GEOR13,zwykly,bitmap);
 
- 	itoa(c->defence,pom,10);
 
- 	if(State && State->defenseBonus)
 
- 	{
 
- 		int hlp = log10f(c->defence)+2;
 
- 		pom[hlp-1] = ' '; pom[hlp] = '(';
 
- 		itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
 
- 		pom[hlp+2+(int)log10f(State->defenseBonus+c->defence)] = ')';
 
- 	}
 
- 	printToWR(pom,276,80,GEOR13,zwykly,bitmap);
 
- 	//shots
 
- 	if(c->shots)
 
- 	{
 
- 		printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
 
- 		itoa(c->shots,pom,10);
 
- 		printToWR(pom,276,99,GEOR13,zwykly,bitmap);
 
- 	}
 
- 	//damage
 
- 	printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
 
- 	itoa(c->damageMin,pom,10);
 
- 	hlp=log10f(c->damageMin)+2;
 
- 	pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
 
- 	itoa(c->damageMax,pom+hlp+2,10);
 
- 	printToWR(pom,276,118,GEOR13,zwykly,bitmap);
 
- 	//health
 
- 	printAt(CGI->preth->zelp[439].first,155,124,GEOR13,zwykly,bitmap);
 
- 	itoa(c->hitPoints,pom,10);
 
- 	printToWR(pom,276,137,GEOR13,zwykly,bitmap);
 
- 	//remaining health - TODO: show during the battles
 
- 	//printAt(CGI->preth->zelp[440].first,155,143,GEOR13,zwykly,bitmap);
 
- 	//speed
 
- 	printAt(CGI->preth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
 
- 	itoa(c->speed,pom,10);
 
- 	printToWR(pom,276,175,GEOR13,zwykly,bitmap);
 
- 	//luck and morale
 
- 	blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
 
- 	blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
 
- 	//print abilities text - if r-click popup
 
- 	if(type)
 
- 	{
 
- 		if(Upg)
 
- 			upgrade = new AdventureMapButton("",CGI->preth->zelp[446].second,Upg,pos.x+76,pos.y+237,"IVIEWCR.DEF");
 
- 		if(Dsm)
 
- 			dismiss = new AdventureMapButton("",CGI->preth->zelp[445].second,boost::bind(&CCreInfoWindow::dismissF,this),pos.x+21,pos.y+237,"IVIEWCR2.DEF");
 
- 		ok = new AdventureMapButton("",CGI->preth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF");
 
- 	}
 
- 	else
 
- 	{
 
- 		printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
 
- 	}
 
- }
 
- CCreInfoWindow::~CCreInfoWindow()
 
- {
 
- 	SDL_FreeSurface(bitmap);
 
- 	delete anim;
 
- 	delete upgrade;
 
- 	delete ok;
 
- 	delete dismiss;
 
- }
 
- void CCreInfoWindow::activate()
 
- {
 
- 	if(!type)
 
- 		ClickableR::activate();
 
- 	LOCPLINT->objsToBlit.push_back(this);
 
- 	if(ok)
 
- 		ok->activate();
 
- 	if(dismiss)
 
- 		dismiss->activate();
 
- 	if(upgrade)
 
- 		upgrade->activate();
 
- 	if(type)
 
- 		LOCPLINT->curint->deactivate();
 
- }
 
- void CCreInfoWindow::close()
 
- {
 
- 	deactivate();
 
- 	CCastleInterface *c = dynamic_cast<CCastleInterface*>(LOCPLINT->curint);
 
- 	if(c) c->showAll();
 
- 	if(type)
 
- 		LOCPLINT->curint->activate();
 
- 	delete this;
 
- }
 
- void CCreInfoWindow::clickRight(boost::logic::tribool down)
 
- {
 
- 	if(down)
 
- 		return;
 
- 	close();
 
- }
 
- void CCreInfoWindow::dismissF()
 
- {
 
- 	dsm();
 
- 	close();
 
- }
 
- void CCreInfoWindow::keyPressed (SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CCreInfoWindow::deactivate()
 
- {
 
- 	if(!type)
 
- 		ClickableR::deactivate(); 
 
- 	LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
 
- 	if(ok)
 
- 		ok->deactivate();
 
- 	if(dismiss)
 
- 		dismiss->deactivate();
 
- 	if(upgrade)
 
- 		upgrade->deactivate();
 
- }
 
 
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