CVCMIServer.cpp 2.8 KB

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  1. #include <iostream>
  2. #include <string>
  3. #include <boost/asio.hpp>
  4. #include "../global.h"
  5. #include "../lib/Connection.h"
  6. #include "zlib.h"
  7. #include <tchar.h>
  8. #include "CVCMIServer.h"
  9. #include <boost/crc.hpp>
  10. #include <boost/serialization/split_member.hpp>
  11. #include "../StartInfo.h"
  12. #include "../map.h"
  13. #include "../hch/CLodHandler.h"
  14. #include "../lib/VCMI_Lib.h"
  15. #include "CGameHandler.h"
  16. std::string NAME = NAME_VER + std::string(" (server)");
  17. using boost::asio::ip::tcp;
  18. using namespace boost;
  19. using namespace boost::asio;
  20. using namespace boost::asio::ip;
  21. bool end = false;
  22. CVCMIServer::CVCMIServer()
  23. : io(new io_service()), acceptor(new tcp::acceptor(*io, tcp::endpoint(tcp::v4(), 3030)))
  24. {
  25. }
  26. CVCMIServer::~CVCMIServer()
  27. {
  28. //delete io;
  29. //delete acceptor;
  30. }
  31. void CVCMIServer::newGame(CConnection &c)
  32. {
  33. CGameHandler gh;
  34. boost::system::error_code error;
  35. StartInfo *si = new StartInfo;
  36. ui8 clients;
  37. c >> clients; //how many clients should be connected - TODO: support more than one
  38. c >> *si; //get start options
  39. int problem;
  40. #ifdef _MSC_VER
  41. FILE *f;
  42. problem = fopen_s(&f,si->mapname.c_str(),"r");
  43. #else
  44. FILE * f = fopen(si->mapname.c_str(),"r");
  45. problem = !f;
  46. #endif
  47. if(problem)
  48. {
  49. c << ui8(problem); //WRONG!
  50. return;
  51. }
  52. else
  53. {
  54. fclose(f);
  55. c << ui8(0); //OK!
  56. }
  57. gh.init(si,rand());
  58. CConnection* cc; //tcp::socket * ss;
  59. for(int i=0; i<clients; i++)
  60. {
  61. if(!i)
  62. {
  63. cc=&c;
  64. }
  65. else
  66. {
  67. tcp::socket * s = new tcp::socket(acceptor->io_service());
  68. acceptor->accept(*s,error);
  69. if(error) //retry
  70. {
  71. std::cout<<"Cannot establish connection - retrying..." << std::endl;
  72. i--;
  73. continue;
  74. }
  75. cc = new CConnection(s,NAME,std::cout);
  76. }
  77. gh.conns.insert(cc);
  78. }
  79. gh.run();
  80. }
  81. void CVCMIServer::start()
  82. {
  83. boost::system::error_code error;
  84. std::cout<<"Listening for connections at port " << acceptor->local_endpoint().port() << std::endl;
  85. tcp::socket * s = new tcp::socket(acceptor->io_service());
  86. acceptor->accept(*s,error);
  87. if (error)
  88. {
  89. std::cout<<"Got connection but there is an error " << std::endl;
  90. return;
  91. }
  92. CConnection connection(s,NAME,std::cout);
  93. std::cout<<"Got connection!" << std::endl;
  94. while(!end)
  95. {
  96. uint8_t mode;
  97. connection >> mode;
  98. switch (mode)
  99. {
  100. case 0:
  101. connection.socket->close();
  102. exit(0);
  103. break;
  104. case 1:
  105. connection.socket->close();
  106. return;
  107. break;
  108. case 2:
  109. newGame(connection);
  110. break;
  111. }
  112. }
  113. }
  114. int _tmain(int argc, _TCHAR* argv[])
  115. {
  116. CLodHandler h3bmp;
  117. h3bmp.init("Data\\H3bitmap.lod","Data");
  118. initDLL(&h3bmp);
  119. srand ( (unsigned int)time(NULL) );
  120. try
  121. {
  122. io_service io_service;
  123. CVCMIServer server;
  124. while(!end)
  125. server.start();
  126. io_service.run();
  127. } HANDLE_EXCEPTION
  128. return 0;
  129. }