AlexVinS 08d4f7991e Extract adventure spell mechanics 11 lat temu
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filesystem 1396476869 Merge pull request #79 from ArseniyShestakov/fixIssue1557 10 lat temu
logging 66b022f93e initializer lists part1 11 lat temu
mapObjects ef4e199f15 Implemented "Quantity does not grow" for monsters (#2094) 10 lat temu
mapping 937ef0227b Use ArtifactID instead of int when possible 11 lat temu
minizip 0541b544c4 fix minizip build error for MSVC 11 lat temu
registerTypes 0d2879158b Merge pull request #67 from ArseniyShestakov/fixIssue1912 11 lat temu
rmg c5e772eb78 Fixed issue which created large empty areas on two-level maps. 10 lat temu
AI_Base.h cce814c41b * Final commit 14 lat temu
BattleAction.cpp 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 12 lat temu
BattleAction.h 1657f124e1 - Compile fixes for MVS 12 lat temu
BattleHex.cpp 3f720901ec Minor fixes. 11 lat temu
BattleHex.h 3f720901ec Minor fixes. 11 lat temu
BattleState.cpp 2a75c432e0 Remove 2 unused methods 11 lat temu
BattleState.h 2a75c432e0 Remove 2 unused methods 11 lat temu
CArtHandler.cpp 04d15174e7 Use switch for CArtHandler::isTradableArtifact 11 lat temu
CArtHandler.h de6752c048 Implement CArtHandler::isBigArtifact and CArtifact::isTradable 11 lat temu
CBattleCallback.cpp 64dccfec80 Rewrite Beneficial spell selection 11 lat temu
CBattleCallback.h b0df8172f9 Move battleIsImmune to CSpell 11 lat temu
CBonusTypeHandler.cpp 08d4f7991e Extract adventure spell mechanics 10 lat temu
CBonusTypeHandler.h 4203d69525 Part 2 of new spell configuration 11 lat temu
CBuildingHandler.cpp 54453aee73 get rid of boost::assign 11 lat temu
CBuildingHandler.h 8a8eecd063 * refactoring 12 lat temu
CConfigHandler.cpp aaec94ea87 Changed fading to be enabled by default (when entries are not present in config); 10 lat temu
CConfigHandler.h 3c3fb0e21d Added advmap config options to enable/disable fading; 10 lat temu
CConsoleHandler.cpp 37bd4790f7 VCMIDirs update #6 fix 11 lat temu
CConsoleHandler.h 1b6f2ea3b7 VCMIDirs update #5 fix 11 lat temu
CCreatureHandler.cpp 54453aee73 get rid of boost::assign 11 lat temu
CCreatureHandler.h fe1b16a7ec Some preparation towards mantis #1743: 11 lat temu
CCreatureSet.cpp cfa6f46d62 VERY buggy, unusable, but progress is being made... 11 lat temu
CCreatureSet.h 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 11 lat temu
CGameInfoCallback.cpp eebf65e88f Merge branch 'develop' into SpellsRefactoring4 11 lat temu
CGameInfoCallback.h 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 lat temu
CGameInterface.cpp 3bca68fd2d Initial refactoring 11 lat temu
CGameInterface.h 3bca68fd2d Initial refactoring 11 lat temu
CGameState.cpp 5b8180e327 Cleaning logs. 11 lat temu
CGameState.h 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 lat temu
CGameStateFwd.h 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 lat temu
CGeneralTextHandler.cpp 92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses 11 lat temu
CGeneralTextHandler.h 9797372dbe Implement Unicode support for ingame console 11 lat temu
CHeroHandler.cpp db221829aa Modding-related bugfixes: 11 lat temu
CHeroHandler.h 1d57b75bc5 - random number generation refactoring 11 lat temu
CMakeLists.txt 5ba53da9bf Extract SpellMechanics to separate file 11 lat temu
CModHandler.cpp a49da360d2 Use ESpellCastProblem inside SpellHandler 11 lat temu
CModHandler.h a49da360d2 Use ESpellCastProblem inside SpellHandler 11 lat temu
CObstacleInstance.cpp 55577d0ac4 - fixed missing DLL_LINKAGE 12 lat temu
CObstacleInstance.h 2b45e13c5c c++03 -> c++11 switch: 12 lat temu
CRandomGenerator.cpp 5139378319 - migrated boost::function/ref/bind to std:: variants 11 lat temu
CRandomGenerator.h 492b866806 - Fixed crash caused by randomShuffle 11 lat temu
CScriptingModule.h ad84ae64b0 Clean up. 11 lat temu
CSoundBase.h a491c11305 Fixed sound effect when hero disappears 11 lat temu
CSpellHandler.cpp 08d4f7991e Extract adventure spell mechanics 10 lat temu
CSpellHandler.h 08d4f7991e Extract adventure spell mechanics 10 lat temu
CStopWatch.h 8040a81eec - fixed save games issues (#1044) 13 lat temu
CThreadHelper.cpp 5c356f4415 add support for the HURD 11 lat temu
CThreadHelper.h 5139378319 - migrated boost::function/ref/bind to std:: variants 11 lat temu
CTownHandler.cpp ce83db0f43 - Option to configure monster types spawning in a zone 11 lat temu
CTownHandler.h ce83db0f43 - Option to configure monster types spawning in a zone 11 lat temu
CondSh.h 3f720901ec Minor fixes. 11 lat temu
Connection.cpp 74161198c4 More refactoring 11 lat temu
Connection.h 850350e402 Savegame bump. To be released as 0.97b. 11 lat temu
ConstTransitivePtr.h b62bb096a7 Fixed #1430, work-around to make #1435 non-crashing. 12 lat temu
FunctionList.h dce9880d16 Minor refactoring of FunctionList using variadic templates. 11 lat temu
GameConstants.cpp d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK 11 lat temu
GameConstants.h 8e99e803c1 Post-release version bump. 11 lat temu
HeroBonus.cpp 66b022f93e initializer lists part1 11 lat temu
HeroBonus.h 8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232) 11 lat temu
IBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 lat temu
IGameCallback.cpp 3bca68fd2d Initial refactoring 11 lat temu
IGameCallback.h a0689fa377 Refactoring of hoverText from objects: 11 lat temu
IGameEventsReceiver.h 4b248c2762 World view impl -- initial; 10 lat temu
IHandlerBase.cpp 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 lat temu
IHandlerBase.h 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 lat temu
Interprocess.h 1415f8dbf5 - fix for boost 1.49 13 lat temu
JsonDetail.cpp ac3e48f4b9 Move JsonNode operator<< to right plase 10 lat temu
JsonDetail.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 lat temu
JsonNode.cpp ac3e48f4b9 Move JsonNode operator<< to right plase 10 lat temu
JsonNode.h 44742814cd More cleanup: 11 lat temu
LogicalExpression.cpp ee1b0459e6 Extended building dependencies: 12 lat temu
LogicalExpression.h d1dd7eef48 Proper fix for #1712 - Building requirement tests are now fixed 11 lat temu
NetPacks.h d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK 11 lat temu
NetPacksBase.h c7dc4c05b8 fix mingw build 11 lat temu
NetPacksLib.cpp 84b2510aa4 Merge pull request #62 from vcmi/SpellsRefactoring4 11 lat temu
ResourceSet.cpp 66d6aebe32 Fixed all the issues with Quests, #828 and #1223. 12 lat temu
ResourceSet.h 43ef565e7e Added serializer-based class able to make deep copies of objects — CMemorySerializer. 11 lat temu
ScopeGuard.h c927913f5f - Improved json validation. Now it support most of features from latest json schema draft 12 lat temu
SpellMechanics.cpp 08d4f7991e Extract adventure spell mechanics 10 lat temu
SpellMechanics.h 08d4f7991e Extract adventure spell mechanics 10 lat temu
StartInfo.h 3560bbb7f3 two patches/pull requests from janisozaur 12 lat temu
StdInc.cpp cce814c41b * Final commit 14 lat temu
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 lat temu
StringConstants.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 lat temu
UnlockGuard.h 2b45e13c5c c++03 -> c++11 switch: 12 lat temu
VCMIDirs.cpp c36042f8c7 rename preprocessor variable VCMI_LINUX to VCMI_XDG 11 lat temu
VCMIDirs.h 958839668c VCMIDirs update #5 11 lat temu
VCMI_Lib.cpp aa5e9fc959 get rid of global debug macros. 10 lat temu
VCMI_Lib.h 6bd6be0835 Object class handler is now a proper "handler" 11 lat temu
VCMI_lib.cbp 5ba53da9bf Extract SpellMechanics to separate file 11 lat temu
VCMI_lib.vcxproj 4a41d138cc Update Visual projects. 11 lat temu
VCMI_lib.vcxproj.filters 4a41d138cc Update Visual projects. 11 lat temu
int3.h 80998b9dc3 Minor fixes. fix 11 lat temu
vcmi_endian.h 3c35b3eefe Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 11 lat temu