MapQueries.cpp 9.1 KB

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  1. /*
  2. * MapQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapQueries.h"
  12. #include "QueriesProcessor.h"
  13. #include "../CGameHandler.h"
  14. #include "../../lib/mapObjects/MiscObjects.h"
  15. #include "../../lib/mapObjects/CGHeroInstance.h"
  16. #include "../../lib/networkPacks/PacksForServer.h"
  17. #include "../../lib/serializer/Cast.h"
  18. TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
  19. CQuery(owner)
  20. {
  21. addPlayer(player);
  22. }
  23. bool TimerPauseQuery::blocksPack(const CPack *pack) const
  24. {
  25. return blockAllButReply(pack);
  26. }
  27. void TimerPauseQuery::onAdding(PlayerColor color)
  28. {
  29. gh->turnTimerHandler->setTimerEnabled(color, false);
  30. }
  31. void TimerPauseQuery::onRemoval(PlayerColor color)
  32. {
  33. gh->turnTimerHandler->setTimerEnabled(color, true);
  34. }
  35. bool TimerPauseQuery::endsByPlayerAnswer() const
  36. {
  37. return true;
  38. }
  39. CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
  40. CQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
  41. {
  42. addPlayer(Hero->tempOwner);
  43. }
  44. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  45. {
  46. //During the visit itself ALL actions are blocked.
  47. //(However, the visit may trigger a query above that'll pass some.)
  48. return true;
  49. }
  50. void CObjectVisitQuery::onRemoval(PlayerColor color)
  51. {
  52. gh->objectVisitEnded(*this);
  53. //TODO or should it be destructor?
  54. //Can object visit affect 2 players and what would be desired behavior?
  55. if(removeObjectAfterVisit)
  56. gh->removeObject(visitedObject, color);
  57. }
  58. void CObjectVisitQuery::onExposure(QueryPtr topQuery)
  59. {
  60. //Object may have been removed and deleted.
  61. if(gh->isValidObject(visitedObject))
  62. topQuery->notifyObjectAboutRemoval(*this);
  63. owner->popIfTop(*this);
  64. }
  65. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  66. {
  67. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  68. }
  69. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  70. CDialogQuery(owner)
  71. {
  72. exchangingArmies[0] = up;
  73. exchangingArmies[1] = down;
  74. addPlayer(up->tempOwner);
  75. addPlayer(down->tempOwner);
  76. }
  77. bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
  78. {
  79. std::set<ObjectInstanceID> ourIds;
  80. ourIds.insert(this->exchangingArmies[0]->id);
  81. ourIds.insert(this->exchangingArmies[1]->id);
  82. if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
  83. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  84. if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
  85. return !vstd::contains(ourIds, stacks->srcOwner);
  86. if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
  87. return !vstd::contains(ourIds, stacks->srcOwner);
  88. if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
  89. return !vstd::contains(ourIds, stacks->srcOwner);
  90. if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
  91. return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
  92. if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
  93. {
  94. if(auto id1 = arts->src.artHolder)
  95. if(!vstd::contains(ourIds, id1))
  96. return true;
  97. if(auto id2 = arts->dst.artHolder)
  98. if(!vstd::contains(ourIds, id2))
  99. return true;
  100. return false;
  101. }
  102. if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
  103. return !vstd::contains(ourIds, dismiss->id);
  104. if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
  105. return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
  106. if(auto arts = dynamic_ptr_cast<ManageBackpackArtifacts>(pack))
  107. return !vstd::contains(ourIds, arts->artHolder);
  108. if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
  109. {
  110. if(auto id = art->al.artHolder)
  111. return !vstd::contains(ourIds, id);
  112. }
  113. if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
  114. return !vstd::contains(ourIds, dismiss->heroID);
  115. if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
  116. return !vstd::contains(ourIds, upgrade->id);
  117. if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
  118. return !vstd::contains(ourIds, formation->hid);
  119. return CDialogQuery::blocksPack(pack);
  120. }
  121. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  122. {
  123. assert(answer);
  124. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  125. }
  126. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
  127. CDialogQuery(owner)
  128. {
  129. this->bd = bd;
  130. addPlayer(bd.player);
  131. }
  132. OpenWindowQuery::OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode):
  133. CDialogQuery(owner),
  134. mode(mode)
  135. {
  136. addPlayer(hero->getOwner());
  137. }
  138. void OpenWindowQuery::onExposure(QueryPtr topQuery)
  139. {
  140. //do nothing - wait for reply
  141. }
  142. bool OpenWindowQuery::blocksPack(const CPack *pack) const
  143. {
  144. if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
  145. {
  146. if(dynamic_ptr_cast<RecruitCreatures>(pack) != nullptr)
  147. return false;
  148. // If hero has no free slots, he might get some stacks merged automatically
  149. if(dynamic_ptr_cast<ArrangeStacks>(pack) != nullptr)
  150. return false;
  151. }
  152. if (mode == EOpenWindowMode::TAVERN_WINDOW)
  153. {
  154. if(dynamic_ptr_cast<HireHero>(pack) != nullptr)
  155. return false;
  156. }
  157. if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
  158. {
  159. if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
  160. return false;
  161. }
  162. if (mode == EOpenWindowMode::MARKET_WINDOW)
  163. {
  164. if(dynamic_ptr_cast<ExchangeArtifacts>(pack) != nullptr)
  165. return false;
  166. if(dynamic_ptr_cast<BulkExchangeArtifacts>(pack) != nullptr)
  167. return false;
  168. if(dynamic_ptr_cast<ManageBackpackArtifacts>(pack) != nullptr)
  169. return false;
  170. if(dynamic_ptr_cast<AssembleArtifacts>(pack))
  171. return false;
  172. if(dynamic_ptr_cast<EraseArtifactByClient>(pack))
  173. return false;
  174. if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
  175. return false;
  176. }
  177. return CDialogQuery::blocksPack(pack);
  178. }
  179. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  180. {
  181. // do not change to dynamic_ptr_cast - SIGSEGV!
  182. auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
  183. if(obj)
  184. obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
  185. else
  186. logGlobal->error("Invalid instance in teleport query");
  187. }
  188. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  189. CDialogQuery(owner)
  190. {
  191. this->td = td;
  192. addPlayer(gh->getHero(td.hero)->getOwner());
  193. }
  194. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
  195. CDialogQuery(owner), hero(Hero)
  196. {
  197. hlu = Hlu;
  198. addPlayer(hero->tempOwner);
  199. }
  200. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  201. {
  202. assert(answer);
  203. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
  204. gh->levelUpHero(hero, hlu.skills[*answer]);
  205. }
  206. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  207. {
  208. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  209. }
  210. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
  211. CDialogQuery(owner), hero(Hero)
  212. {
  213. clu = Clu;
  214. addPlayer(hero->tempOwner);
  215. }
  216. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  217. {
  218. assert(answer);
  219. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
  220. gh->levelUpCommander(hero->commander, clu.skills[*answer]);
  221. }
  222. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  223. {
  224. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  225. }
  226. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  227. CQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  228. {
  229. players.push_back(hero->tempOwner);
  230. }
  231. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  232. {
  233. assert(players.size() == 1);
  234. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  235. //TODO what if there were H4-like escape? we should also check pos
  236. {
  237. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
  238. //finish movement
  239. visitDestAfterVictory = false;
  240. gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
  241. }
  242. owner->popIfTop(*this);
  243. }
  244. void CHeroMovementQuery::onRemoval(PlayerColor color)
  245. {
  246. PlayerBlocked pb;
  247. pb.player = color;
  248. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  249. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  250. gh->sendAndApply(&pb);
  251. }
  252. void CHeroMovementQuery::onAdding(PlayerColor color)
  253. {
  254. PlayerBlocked pb;
  255. pb.player = color;
  256. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  257. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  258. gh->sendAndApply(&pb);
  259. }