CHeroWindow.cpp 16 KB

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  1. #include "../stdafx.h"
  2. #include "AdventureMapButton.h"
  3. #include "CAdvmapInterface.h"
  4. #include "../CCallback.h"
  5. #include "CCastleInterface.h"
  6. #include "CGameInfo.h"
  7. #include "CHeroWindow.h"
  8. #include "CMessage.h"
  9. #include "SDL.h"
  10. #include "SDL_Extensions.h"
  11. #include "CBitmapHandler.h"
  12. #include "Graphics.h"
  13. #include "CSpellWindow.h"
  14. #include "CConfigHandler.h"
  15. #include "../global.h"
  16. #include "../hch/CArtHandler.h"
  17. #include "../hch/CDefHandler.h"
  18. #include "../hch/CGeneralTextHandler.h"
  19. #include "../hch/CHeroHandler.h"
  20. #include "../hch/CLodHandler.h"
  21. #include "../hch/CObjectHandler.h"
  22. #include <boost/algorithm/string/replace.hpp>
  23. #include <boost/assign/list_of.hpp>
  24. #include <boost/assign/std/vector.hpp>
  25. #include <cstdlib>
  26. #include <sstream>
  27. /*
  28. * CHeroWindow.cpp, part of VCMI engine
  29. *
  30. * Authors: listed in file AUTHORS in main folder
  31. *
  32. * License: GNU General Public License v2.0 or later
  33. * Full text of license available in license.txt file, in main folder
  34. *
  35. */
  36. extern SDL_Surface * screen;
  37. extern TTF_Font * GEOR16;
  38. using namespace boost::assign;
  39. CHeroWindow::CHeroWindow(int playerColor):
  40. player(playerColor)
  41. {
  42. background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
  43. graphics->blueToPlayersAdv(background, playerColor);
  44. pos.x = screen->w/2 - background->w/2 - 65;
  45. pos.y = screen->h/2 - background->h/2 - 8;
  46. pos.h = background->h;
  47. pos.w = background->w;
  48. curBack = NULL;
  49. curHero = NULL;
  50. artifs = new CArtifactsOfHero(pos);
  51. garr = NULL;
  52. ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  53. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN);
  54. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d);
  55. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q);
  56. formations = new CHighlightableButtonsGroup(0);
  57. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t);
  58. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l);
  59. gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b);
  60. gar4button = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::function<void()>(), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false);
  61. boost::algorithm::replace_first(gar4button->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  62. //right list of heroes
  63. for(int g=0; g<8; ++g)
  64. {
  65. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  66. heroListMi.push_back(new LClickableAreaHero());
  67. heroListMi[g]->pos = genRect(32, 48, pos.x+677, pos.y + 95+g*54);
  68. heroListMi[g]->owner = this;
  69. heroListMi[g]->id = g;
  70. }
  71. flags = CDefHandler::giveDefEss("CREST58.DEF");
  72. //areas
  73. portraitArea = new LRClickableAreaWText();
  74. portraitArea->pos = genRect(64, 58, pos.x+83, pos.y + 26);
  75. for(int v=0; v<4; ++v)
  76. {
  77. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  78. primSkillAreas[v]->pos = genRect(42, 42, pos.x+95 + 70*v, pos.y + 111);
  79. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v];
  80. primSkillAreas[v]->type = v;
  81. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  82. primSkillAreas[v]->baseType = 0;
  83. }
  84. expArea = new LRClickableAreaWText();
  85. expArea->pos = genRect(42, 136, pos.x+83, pos.y + 236);
  86. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  87. morale = new LRClickableAreaWTextComp();
  88. morale->pos = genRect(45,53,pos.x+240,pos.y+187);
  89. luck = new LRClickableAreaWTextComp();
  90. luck->pos = genRect(45,53,pos.x+298,pos.y+187);
  91. spellPointsArea = new LRClickableAreaWText();
  92. spellPointsArea->pos = genRect(42, 136, pos.x+227, pos.y + 236);
  93. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  94. for(int i=0; i<8; ++i)
  95. {
  96. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  97. secSkillAreas[i]->pos = genRect(42, 136, pos.x + ((i%2==0) ? (83) : (227)), pos.y + (284 + 48 * (i/2)));
  98. secSkillAreas[i]->baseType = 1;
  99. }
  100. pos.x += 65;
  101. pos.y += 8;
  102. }
  103. CHeroWindow::~CHeroWindow()
  104. {
  105. SDL_FreeSurface(background);
  106. delete quitButton;
  107. delete dismissButton;
  108. delete questlogButton;
  109. delete formations;
  110. delete gar2button;
  111. delete gar4button;
  112. for(size_t g=0; g<heroListMi.size(); ++g)
  113. {
  114. delete heroListMi[g];
  115. }
  116. if(curBack)
  117. {
  118. SDL_FreeSurface(curBack);
  119. }
  120. delete flags;
  121. delete garr;
  122. delete ourBar;
  123. delete artifs;
  124. delete portraitArea;
  125. delete expArea;
  126. delete luck;
  127. delete morale;
  128. delete spellPointsArea;
  129. for(size_t v=0; v<primSkillAreas.size(); ++v)
  130. {
  131. delete primSkillAreas[v];
  132. }
  133. for(size_t v=0; v<secSkillAreas.size(); ++v)
  134. {
  135. delete secSkillAreas[v];
  136. }
  137. }
  138. void CHeroWindow::show(SDL_Surface *to)
  139. {
  140. if(curBack)
  141. blitAt(curBack,pos.x,pos.y,to);
  142. quitButton->show(to);
  143. dismissButton->show(to);
  144. questlogButton->show(to);
  145. formations->show(to);
  146. gar2button->show(to);
  147. gar4button->show(to);
  148. garr->show(to);
  149. ourBar->show(to);
  150. artifs->show(to);
  151. }
  152. void CHeroWindow::setHero(const CGHeroInstance *hero)
  153. {
  154. char bufor[400];
  155. //CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
  156. if(!hero) //something strange... no hero? it shouldn't happen
  157. {
  158. return;
  159. }
  160. curHero = hero;
  161. //pos temporarily switched, restored later
  162. pos.x -= 65;
  163. pos.y -= 8;
  164. gar2button->callback.clear();
  165. gar2button->callback2.clear();
  166. sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  167. dismissButton->hoverTexts[0] = std::string(bufor);
  168. sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  169. portraitArea->hoverText = std::string(bufor);
  170. portraitArea->text = hero->getBiography();
  171. delete garr;
  172. /*gar4button->owner = */garr = new CGarrisonInt(pos.x+80, pos.y+493, 8, 0, curBack, 15, 485, curHero);
  173. garr->update = false;
  174. gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garr);//actualization of callback function
  175. //primary skills support
  176. for(size_t g=0; g<primSkillAreas.size(); ++g)
  177. {
  178. primSkillAreas[g]->bonus = hero->getPrimSkillLevel(g);
  179. }
  180. //secondary skills support
  181. for(size_t g=0; g<hero->secSkills.size(); ++g)
  182. {
  183. secSkillAreas[g]->type = hero->secSkills[g].first;
  184. secSkillAreas[g]->bonus = hero->secSkills[g].second;
  185. std::string hlp = CGI->generaltexth->skillInfoTexts[ hero->secSkills[g].first ][hero->secSkills[g].second-1];
  186. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  187. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[hero->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[hero->secSkills[g].first].c_str());
  188. secSkillAreas[g]->hoverText = std::string(bufor);
  189. }
  190. //printing experience
  191. sprintf(bufor, CGI->generaltexth->allTexts[2].c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
  192. expArea->text = std::string(bufor);
  193. //printing spell points
  194. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
  195. spellPointsArea->text = std::string(bufor);
  196. artifs->setHero(hero);
  197. dismissButton->block(!!hero->visitedTown);
  198. if(hero->getSecSkillLevel(19)==0)
  199. gar2button->block(true);
  200. else
  201. {
  202. gar2button->block(false);
  203. gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
  204. gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
  205. }
  206. //setting formations
  207. formations->onChange = 0;
  208. formations->select(hero->army.formation,true);
  209. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, hero, _1);
  210. //setting morale
  211. std::vector<std::pair<int,std::string> > mrl = hero->getCurrentMoraleModifiers();
  212. int mrlv = hero->getCurrentMorale();
  213. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
  214. morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  215. morale->baseType = SComponent::morale;
  216. morale->bonus = mrlv;
  217. morale->text = CGI->generaltexth->arraytxt[88];
  218. boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  219. for(int it=0; it < mrl.size(); it++)
  220. morale->text += mrl[it].second;
  221. //setting luck
  222. mrl = hero->getCurrentLuckModifiers();
  223. mrlv = hero->getCurrentLuck();
  224. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
  225. luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  226. luck->baseType = SComponent::luck;
  227. luck->bonus = mrlv;
  228. luck->text = CGI->generaltexth->arraytxt[62];
  229. boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  230. for(int it=0; it < mrl.size(); it++)
  231. luck->text += mrl[it].second;
  232. //restoring pos
  233. pos.x += 65;
  234. pos.y += 8;
  235. redrawCurBack();
  236. }
  237. void CHeroWindow::quit()
  238. {
  239. LOCPLINT->popInt(this);
  240. dispose();
  241. }
  242. void CHeroWindow::activate()
  243. {
  244. quitButton->activate();
  245. dismissButton->activate();
  246. questlogButton->activate();
  247. gar2button->activate();
  248. formations->activate();
  249. gar4button->activate();
  250. portraitArea->activate();
  251. expArea->activate();
  252. spellPointsArea->activate();
  253. morale->activate();
  254. luck->activate();
  255. garr->activate();
  256. LOCPLINT->statusbar = ourBar;
  257. for(size_t v=0; v<primSkillAreas.size(); ++v)
  258. {
  259. primSkillAreas[v]->activate();
  260. }
  261. for(size_t v=0; v<curHero->secSkills.size(); ++v)
  262. {
  263. secSkillAreas[v]->activate();
  264. }
  265. redrawCurBack();
  266. artifs->activate();
  267. for(size_t e=0; e<heroListMi.size(); ++e)
  268. {
  269. heroListMi[e]->activate();
  270. }
  271. }
  272. void CHeroWindow::deactivate()
  273. {
  274. quitButton->deactivate();
  275. dismissButton->deactivate();
  276. questlogButton->deactivate();
  277. gar2button->deactivate();
  278. formations->deactivate();
  279. gar4button->deactivate();
  280. portraitArea->deactivate();
  281. expArea->deactivate();
  282. spellPointsArea->deactivate();
  283. morale->deactivate();
  284. luck->deactivate();
  285. garr->deactivate();
  286. for(size_t v=0; v<primSkillAreas.size(); ++v)
  287. {
  288. primSkillAreas[v]->deactivate();
  289. }
  290. for(size_t v=0; v<curHero->secSkills.size(); ++v)
  291. {
  292. secSkillAreas[v]->deactivate();
  293. }
  294. artifs->deactivate();
  295. for(size_t e=0; e<heroListMi.size(); ++e)
  296. {
  297. heroListMi[e]->deactivate();
  298. }
  299. }
  300. void CHeroWindow::dismissCurrent()
  301. {
  302. CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
  303. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  304. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, 0, false);
  305. }
  306. void CHeroWindow::questlog()
  307. {
  308. }
  309. void CHeroWindow::redrawCurBack()
  310. {
  311. if(curBack)
  312. SDL_FreeSurface(curBack);
  313. curBack = SDL_DisplayFormat(background);
  314. //primary skills & exp and mana
  315. blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
  316. blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
  317. blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
  318. blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
  319. blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
  320. blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
  321. //blitting portrait
  322. blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
  323. //printing hero's name
  324. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  325. //printing hero's level
  326. std::ostringstream secondLine;
  327. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  328. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  329. //primary skills names
  330. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  331. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  332. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  333. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  334. //dismiss / quest log
  335. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  336. if(toPrin->size()==1)
  337. {
  338. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  339. }
  340. else
  341. {
  342. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  343. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  344. }
  345. delete toPrin;
  346. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  347. if(toPrin->size()==1)
  348. {
  349. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  350. }
  351. else
  352. {
  353. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  354. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  355. }
  356. delete toPrin;
  357. //printing primary skills' amounts
  358. for(int m=0; m<4; ++m)
  359. {
  360. std::ostringstream primarySkill;
  361. primarySkill<<curHero->getPrimSkillLevel(m);
  362. CSDL_Ext::printAtMiddle(primarySkill.str(), 53 + 70 * m, 165, TNRB16, zwykly, curBack);
  363. }
  364. //morale and luck printing
  365. blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  366. blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  367. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  368. //hero list blitting
  369. for(int pos=0, g=0; g<LOCPLINT->wanderingHeroes.size(); ++g)
  370. {
  371. const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
  372. if (cur->inTownGarrison)
  373. // Only display heroes that are not in garrison
  374. continue;
  375. blitAt(graphics->portraitSmall[cur->portrait], 611, 87+pos*54, curBack);
  376. //printing yellow border
  377. if(cur->name == curHero->name)
  378. {
  379. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  380. {
  381. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  382. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  383. {
  384. CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+pos*54+h, 240, 220, 120);
  385. }
  386. }
  387. }
  388. pos ++;
  389. }
  390. //secondary skills
  391. for(int g=1; g<=8; ++g)
  392. {
  393. if(curHero->secSkills.size()>=g)
  394. {
  395. blitAt(graphics->abils44->ourImages[curHero->secSkills[g-1].first*3+3+curHero->secSkills[g-1].second-1].bitmap, g%2 ? 18 : 161, 276 + 48 * ((g-1)/2), curBack);
  396. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[g-1].second-1], g%2 ? 69 : 213, 279 + 48 * ((g-1)/2), GEOR13, zwykly, curBack);
  397. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[g-1].first], g%2 ? 69 : 213, 299 + 48 * ((g-1)/2), GEOR13, zwykly, curBack);
  398. }
  399. }
  400. //printing special ability
  401. blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  402. //printing necessery texts
  403. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  404. std::ostringstream expstr;
  405. expstr<<curHero->exp;
  406. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  407. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  408. std::ostringstream manastr;
  409. manastr << curHero->mana << '/' << curHero->manaLimit();
  410. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  411. }
  412. void CHeroWindow::dispose()
  413. {
  414. SDL_FreeSurface(curBack);
  415. curBack = NULL;
  416. curHero = NULL;
  417. artifs->dispose();
  418. }