| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498 |
- #include "../stdafx.h"
- #include "AdventureMapButton.h"
- #include "CAdvmapInterface.h"
- #include "../CCallback.h"
- #include "CCastleInterface.h"
- #include "CGameInfo.h"
- #include "CHeroWindow.h"
- #include "CMessage.h"
- #include "SDL.h"
- #include "SDL_Extensions.h"
- #include "CBitmapHandler.h"
- #include "Graphics.h"
- #include "CSpellWindow.h"
- #include "CConfigHandler.h"
- #include "../global.h"
- #include "../hch/CArtHandler.h"
- #include "../hch/CDefHandler.h"
- #include "../hch/CGeneralTextHandler.h"
- #include "../hch/CHeroHandler.h"
- #include "../hch/CLodHandler.h"
- #include "../hch/CObjectHandler.h"
- #include <boost/algorithm/string/replace.hpp>
- #include <boost/assign/list_of.hpp>
- #include <boost/assign/std/vector.hpp>
- #include <cstdlib>
- #include <sstream>
- /*
- * CHeroWindow.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- extern SDL_Surface * screen;
- extern TTF_Font * GEOR16;
- using namespace boost::assign;
- CHeroWindow::CHeroWindow(int playerColor):
- player(playerColor)
- {
- background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
- graphics->blueToPlayersAdv(background, playerColor);
- pos.x = screen->w/2 - background->w/2 - 65;
- pos.y = screen->h/2 - background->h/2 - 8;
- pos.h = background->h;
- pos.w = background->w;
- curBack = NULL;
- curHero = NULL;
- artifs = new CArtifactsOfHero(pos);
- garr = NULL;
- ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
- quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN);
- dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d);
- questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q);
- formations = new CHighlightableButtonsGroup(0);
- formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t);
- formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l);
- gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b);
- gar4button = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::function<void()>(), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false);
- boost::algorithm::replace_first(gar4button->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
- //right list of heroes
- for(int g=0; g<8; ++g)
- {
- //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
- heroListMi.push_back(new LClickableAreaHero());
- heroListMi[g]->pos = genRect(32, 48, pos.x+677, pos.y + 95+g*54);
- heroListMi[g]->owner = this;
- heroListMi[g]->id = g;
- }
- flags = CDefHandler::giveDefEss("CREST58.DEF");
- //areas
- portraitArea = new LRClickableAreaWText();
- portraitArea->pos = genRect(64, 58, pos.x+83, pos.y + 26);
- for(int v=0; v<4; ++v)
- {
- primSkillAreas.push_back(new LRClickableAreaWTextComp());
- primSkillAreas[v]->pos = genRect(42, 42, pos.x+95 + 70*v, pos.y + 111);
- primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v];
- primSkillAreas[v]->type = v;
- primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
- primSkillAreas[v]->baseType = 0;
- }
- expArea = new LRClickableAreaWText();
- expArea->pos = genRect(42, 136, pos.x+83, pos.y + 236);
- expArea->hoverText = CGI->generaltexth->heroscrn[9];
- morale = new LRClickableAreaWTextComp();
- morale->pos = genRect(45,53,pos.x+240,pos.y+187);
- luck = new LRClickableAreaWTextComp();
- luck->pos = genRect(45,53,pos.x+298,pos.y+187);
- spellPointsArea = new LRClickableAreaWText();
- spellPointsArea->pos = genRect(42, 136, pos.x+227, pos.y + 236);
- spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
- for(int i=0; i<8; ++i)
- {
- secSkillAreas.push_back(new LRClickableAreaWTextComp());
- secSkillAreas[i]->pos = genRect(42, 136, pos.x + ((i%2==0) ? (83) : (227)), pos.y + (284 + 48 * (i/2)));
- secSkillAreas[i]->baseType = 1;
- }
- pos.x += 65;
- pos.y += 8;
- }
- CHeroWindow::~CHeroWindow()
- {
- SDL_FreeSurface(background);
- delete quitButton;
- delete dismissButton;
- delete questlogButton;
- delete formations;
- delete gar2button;
- delete gar4button;
- for(size_t g=0; g<heroListMi.size(); ++g)
- {
- delete heroListMi[g];
- }
- if(curBack)
- {
- SDL_FreeSurface(curBack);
- }
- delete flags;
- delete garr;
- delete ourBar;
- delete artifs;
- delete portraitArea;
- delete expArea;
- delete luck;
- delete morale;
- delete spellPointsArea;
- for(size_t v=0; v<primSkillAreas.size(); ++v)
- {
- delete primSkillAreas[v];
- }
- for(size_t v=0; v<secSkillAreas.size(); ++v)
- {
- delete secSkillAreas[v];
- }
- }
- void CHeroWindow::show(SDL_Surface *to)
- {
- if(curBack)
- blitAt(curBack,pos.x,pos.y,to);
- quitButton->show(to);
- dismissButton->show(to);
- questlogButton->show(to);
- formations->show(to);
- gar2button->show(to);
- gar4button->show(to);
- garr->show(to);
- ourBar->show(to);
- artifs->show(to);
- }
- void CHeroWindow::setHero(const CGHeroInstance *hero)
- {
- char bufor[400];
- //CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
- if(!hero) //something strange... no hero? it shouldn't happen
- {
- return;
- }
- curHero = hero;
- //pos temporarily switched, restored later
- pos.x -= 65;
- pos.y -= 8;
- gar2button->callback.clear();
- gar2button->callback2.clear();
- sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
- dismissButton->hoverTexts[0] = std::string(bufor);
- sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
- portraitArea->hoverText = std::string(bufor);
- portraitArea->text = hero->getBiography();
- delete garr;
- /*gar4button->owner = */garr = new CGarrisonInt(pos.x+80, pos.y+493, 8, 0, curBack, 15, 485, curHero);
- garr->update = false;
- gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garr);//actualization of callback function
- //primary skills support
- for(size_t g=0; g<primSkillAreas.size(); ++g)
- {
- primSkillAreas[g]->bonus = hero->getPrimSkillLevel(g);
- }
- //secondary skills support
- for(size_t g=0; g<hero->secSkills.size(); ++g)
- {
- secSkillAreas[g]->type = hero->secSkills[g].first;
- secSkillAreas[g]->bonus = hero->secSkills[g].second;
- std::string hlp = CGI->generaltexth->skillInfoTexts[ hero->secSkills[g].first ][hero->secSkills[g].second-1];
- secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
- sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[hero->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[hero->secSkills[g].first].c_str());
- secSkillAreas[g]->hoverText = std::string(bufor);
- }
- //printing experience
- sprintf(bufor, CGI->generaltexth->allTexts[2].c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
- expArea->text = std::string(bufor);
- //printing spell points
- sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
- spellPointsArea->text = std::string(bufor);
- artifs->setHero(hero);
- dismissButton->block(!!hero->visitedTown);
- if(hero->getSecSkillLevel(19)==0)
- gar2button->block(true);
- else
- {
- gar2button->block(false);
- gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
- gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
- }
- //setting formations
- formations->onChange = 0;
- formations->select(hero->army.formation,true);
- formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, hero, _1);
- //setting morale
- std::vector<std::pair<int,std::string> > mrl = hero->getCurrentMoraleModifiers();
- int mrlv = hero->getCurrentMorale();
- int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
- morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
- morale->baseType = SComponent::morale;
- morale->bonus = mrlv;
- morale->text = CGI->generaltexth->arraytxt[88];
- boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
- for(int it=0; it < mrl.size(); it++)
- morale->text += mrl[it].second;
- //setting luck
- mrl = hero->getCurrentLuckModifiers();
- mrlv = hero->getCurrentLuck();
- mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
- luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
- luck->baseType = SComponent::luck;
- luck->bonus = mrlv;
- luck->text = CGI->generaltexth->arraytxt[62];
- boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
- for(int it=0; it < mrl.size(); it++)
- luck->text += mrl[it].second;
- //restoring pos
- pos.x += 65;
- pos.y += 8;
- redrawCurBack();
- }
- void CHeroWindow::quit()
- {
- LOCPLINT->popInt(this);
- dispose();
- }
- void CHeroWindow::activate()
- {
- quitButton->activate();
- dismissButton->activate();
- questlogButton->activate();
- gar2button->activate();
- formations->activate();
- gar4button->activate();
- portraitArea->activate();
- expArea->activate();
- spellPointsArea->activate();
- morale->activate();
- luck->activate();
- garr->activate();
- LOCPLINT->statusbar = ourBar;
- for(size_t v=0; v<primSkillAreas.size(); ++v)
- {
- primSkillAreas[v]->activate();
- }
- for(size_t v=0; v<curHero->secSkills.size(); ++v)
- {
- secSkillAreas[v]->activate();
- }
- redrawCurBack();
- artifs->activate();
-
- for(size_t e=0; e<heroListMi.size(); ++e)
- {
- heroListMi[e]->activate();
- }
- }
- void CHeroWindow::deactivate()
- {
- quitButton->deactivate();
- dismissButton->deactivate();
- questlogButton->deactivate();
- gar2button->deactivate();
- formations->deactivate();
- gar4button->deactivate();
- portraitArea->deactivate();
- expArea->deactivate();
- spellPointsArea->deactivate();
- morale->deactivate();
- luck->deactivate();
- garr->deactivate();
- for(size_t v=0; v<primSkillAreas.size(); ++v)
- {
- primSkillAreas[v]->deactivate();
- }
- for(size_t v=0; v<curHero->secSkills.size(); ++v)
- {
- secSkillAreas[v]->deactivate();
- }
- artifs->deactivate();
-
- for(size_t e=0; e<heroListMi.size(); ++e)
- {
- heroListMi[e]->deactivate();
- }
- }
- void CHeroWindow::dismissCurrent()
- {
- CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
- ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, 0, false);
- }
- void CHeroWindow::questlog()
- {
- }
- void CHeroWindow::redrawCurBack()
- {
- if(curBack)
- SDL_FreeSurface(curBack);
- curBack = SDL_DisplayFormat(background);
- //primary skills & exp and mana
- blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
- blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
- blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
- blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
- blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
- blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
- //blitting portrait
- blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
- //printing hero's name
- CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
- //printing hero's level
- std::ostringstream secondLine;
- secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
- CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
- //primary skills names
- CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
- //dismiss / quest log
- std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
- if(toPrin->size()==1)
- {
- CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
- }
- else
- {
- CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
- }
- delete toPrin;
- toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
- if(toPrin->size()==1)
- {
- CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
- }
- else
- {
- CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
- }
- delete toPrin;
- //printing primary skills' amounts
- for(int m=0; m<4; ++m)
- {
- std::ostringstream primarySkill;
- primarySkill<<curHero->getPrimSkillLevel(m);
- CSDL_Ext::printAtMiddle(primarySkill.str(), 53 + 70 * m, 165, TNRB16, zwykly, curBack);
- }
- //morale and luck printing
- blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
- blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
- blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
- //hero list blitting
- for(int pos=0, g=0; g<LOCPLINT->wanderingHeroes.size(); ++g)
- {
- const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
- if (cur->inTownGarrison)
- // Only display heroes that are not in garrison
- continue;
- blitAt(graphics->portraitSmall[cur->portrait], 611, 87+pos*54, curBack);
- //printing yellow border
- if(cur->name == curHero->name)
- {
- for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
- {
- for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
- if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
- {
- CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+pos*54+h, 240, 220, 120);
- }
- }
- }
- pos ++;
- }
- //secondary skills
- for(int g=1; g<=8; ++g)
- {
-
- if(curHero->secSkills.size()>=g)
- {
- blitAt(graphics->abils44->ourImages[curHero->secSkills[g-1].first*3+3+curHero->secSkills[g-1].second-1].bitmap, g%2 ? 18 : 161, 276 + 48 * ((g-1)/2), curBack);
- CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[g-1].second-1], g%2 ? 69 : 213, 279 + 48 * ((g-1)/2), GEOR13, zwykly, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[g-1].first], g%2 ? 69 : 213, 299 + 48 * ((g-1)/2), GEOR13, zwykly, curBack);
- }
- }
- //printing special ability
- blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
- //printing necessery texts
- CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
- std::ostringstream expstr;
- expstr<<curHero->exp;
- CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
- std::ostringstream manastr;
- manastr << curHero->mana << '/' << curHero->manaLimit();
- CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
- }
- void CHeroWindow::dispose()
- {
- SDL_FreeSurface(curBack);
- curBack = NULL;
- curHero = NULL;
- artifs->dispose();
- }
|