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- #ifndef __SDL_EXTENSIONS_H__
- #define __SDL_EXTENSIONS_H__
- #include "SDL.h"
- #include "SDL_ttf.h"
- #include <string>
- #include "../int3.h"
- #include <vector>
- #include <sstream>
- #include <boost/type_traits/is_integral.hpp>
- /*
- * SDL_Extensions.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- extern SDL_Surface * screen, *screen2, *screenBuf;
- extern SDL_Color tytulowy, tlo, zwykly ;
- extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM;
- void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
- void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
- void blitAtWR(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst=screen);
- void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst=screen);
- void updateRect (SDL_Rect * rect, SDL_Surface * scr = screen);
- bool isItIn(const SDL_Rect * rect, int x, int y);
- template<typename IntType>
- std::string makeNumberShort(IntType number) //the output is a string containing at most 5 characters [4 if positive] (eg. intead 10000 it gives 10k)
- {
- BOOST_MPL_ASSERT_MSG( boost::is_integral<IntType>::value, NON_INTEGRAL_TYPES_ARE_NOT_ALLOWED, (IntType) ); //it should make noise if IntType is not integral type
- int initialLength;
- bool negative = (number < 0);
- std::ostringstream ost, rets;
- ost<<number;
- initialLength = ost.str().size();
- if(negative)
- {
- if(initialLength <= 4)
- return ost.str();
- }
- else
- {
- if(initialLength <= 5)
- return ost.str();
- }
- //make the number short
- char symbol[] = {'G', 'M', 'k'};
- if(negative) number = (-number); //absolute value
- for(int divisor = 1000000000, it = 0; divisor > 1; divisor /= 1000, ++it)
- {
- if(number >= divisor)
- {
- if(negative) rets <<'-';
- rets << (number / divisor) << symbol[it];
- return rets.str();
- }
- }
- throw std::string("We shouldn't be here - makeNumberShort");
- }
- inline SDL_Rect genRect(const int & hh, const int & ww, const int & xx, const int & yy)
- {
- SDL_Rect ret;
- ret.h=hh;
- ret.w=ww;
- ret.x=xx;
- ret.y=yy;
- return ret;
- }
- namespace CSDL_Ext
- {
- extern SDL_Surface * std32bppSurface;
- void SDL_PutPixel(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255); //myC influences the start of reading pixels
- //inline void SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255); //myC influences the start of reading pixels ; without refreshing
- inline void SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255)
- {
- Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel;
- p[0] = B;
- p[1] = G;
- p[2] = R;
- if(ekran->format->BytesPerPixel==4)
- p[3] = A;
- }
- SDL_Surface * rotate01(SDL_Surface * toRot); //vertical flip
- SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip
- SDL_Surface * rotate02(SDL_Surface * toRot); //rotate 90 degrees left
- SDL_Surface * rotate03(SDL_Surface * toRot); //rotate 180 degrees
- SDL_Cursor * SurfaceToCursor(SDL_Surface *image, int hx, int hy); //creates cursor from bitmap
- Uint32 SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
- SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y); //returns color of pixel at given position
- void alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
- void blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
- void blitWithRotate2(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
- void blitWithRotate3(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
- void blitWithRotate1clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
- void blitWithRotate2clip(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
- void blitWithRotate3clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
- int blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect); //blits 8 bpp surface with alpha channel to 24 bpp surface
- Uint32 colorToUint32(const SDL_Color * color); //little endian only
- void printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y)
- void printToWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y)
- void printAtMiddle(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2, bool refresh = false); // quality: 0 - lowest, 1 - medium, 2 - highest
- void printAtMiddleWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen);
- void printAtWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen);
- void printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2, bool refresh = false); // quality: 0 - lowest, 1 - medium, 2 - highest
- void printAtWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest
- void update(SDL_Surface * what = screen); //updates whole surface (default - main screen)
- void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, int3 color);
- void setPlayerColor(SDL_Surface * sur, unsigned char player); //sets correct color of flags; -1 for neutral
- std::string processStr(std::string str, std::vector<std::string> & tor); //replaces %s in string
- SDL_Surface * newSurface(int w, int h, SDL_Surface * mod=screen); //creates new surface, with flags/format same as in surface given
- SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
- };
- #endif // __SDL_EXTENSIONS_H__
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