CSkillHandler.cpp 7.4 KB

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  1. /*
  2. * CSkillHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <cctype>
  12. #include "CSkillHandler.h"
  13. #include "constants/StringConstants.h"
  14. #include "filesystem/Filesystem.h"
  15. #include "json/JsonBonus.h"
  16. #include "json/JsonUtils.h"
  17. #include "modding/IdentifierStorage.h"
  18. #include "modding/ModUtility.h"
  19. #include "modding/ModScope.h"
  20. #include "texts/CGeneralTextHandler.h"
  21. #include "texts/CLegacyConfigParser.h"
  22. #include "texts/TextOperations.h"
  23. #include "VCMI_Lib.h"
  24. VCMI_LIB_NAMESPACE_BEGIN
  25. CSkill::CSkill(const SecondarySkill & id, std::string identifier, bool obligatoryMajor, bool obligatoryMinor):
  26. id(id),
  27. identifier(std::move(identifier)),
  28. obligatoryMajor(obligatoryMajor),
  29. obligatoryMinor(obligatoryMinor)
  30. {
  31. gainChance[0] = gainChance[1] = 0; //affects CHeroClassHandler::afterLoadFinalization()
  32. levels.resize(NSecondarySkill::levels.size() - 1);
  33. }
  34. int32_t CSkill::getIndex() const
  35. {
  36. return id.num;
  37. }
  38. int32_t CSkill::getIconIndex() const
  39. {
  40. return getIndex() * 3 + 3; // Base master level
  41. }
  42. int32_t CSkill::getIconIndex(uint8_t skillMasterLevel) const
  43. {
  44. return getIconIndex() + skillMasterLevel;
  45. }
  46. std::string CSkill::getNameTextID() const
  47. {
  48. TextIdentifier id("skill", modScope, identifier, "name");
  49. return id.get();
  50. }
  51. std::string CSkill::getNameTranslated() const
  52. {
  53. return VLC->generaltexth->translate(getNameTextID());
  54. }
  55. std::string CSkill::getJsonKey() const
  56. {
  57. return modScope + ':' + identifier;
  58. }
  59. std::string CSkill::getModScope() const
  60. {
  61. return modScope;
  62. }
  63. std::string CSkill::getDescriptionTextID(int level) const
  64. {
  65. TextIdentifier id("skill", modScope, identifier, "description", NSecondarySkill::levels[level]);
  66. return id.get();
  67. }
  68. std::string CSkill::getDescriptionTranslated(int level) const
  69. {
  70. return VLC->generaltexth->translate(getDescriptionTextID(level));
  71. }
  72. void CSkill::registerIcons(const IconRegistar & cb) const
  73. {
  74. for(int level = 1; level <= 3; level++)
  75. {
  76. int frame = 2 + level + 3 * id.getNum();
  77. const LevelInfo & skillAtLevel = at(level);
  78. cb(frame, 0, "SECSK32", skillAtLevel.iconSmall);
  79. cb(frame, 0, "SECSKILL", skillAtLevel.iconMedium);
  80. cb(frame, 0, "SECSK82", skillAtLevel.iconLarge);
  81. }
  82. }
  83. SecondarySkill CSkill::getId() const
  84. {
  85. return id;
  86. }
  87. void CSkill::addNewBonus(const std::shared_ptr<Bonus> & b, int level)
  88. {
  89. b->source = BonusSource::SECONDARY_SKILL;
  90. b->sid = BonusSourceID(id);
  91. b->duration = BonusDuration::PERMANENT;
  92. b->description.appendTextID(getNameTextID());
  93. b->description.appendRawString(" %+d");
  94. levels[level-1].effects.push_back(b);
  95. }
  96. const CSkill::LevelInfo & CSkill::at(int level) const
  97. {
  98. assert(1 <= level && level < NSecondarySkill::levels.size());
  99. return levels[level - 1];
  100. }
  101. CSkill::LevelInfo & CSkill::at(int level)
  102. {
  103. assert(1 <= level && level < NSecondarySkill::levels.size());
  104. return levels[level - 1];
  105. }
  106. DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info)
  107. {
  108. for(int i=0; i < info.effects.size(); i++)
  109. out << (i ? "," : "") << info.effects[i]->Description(nullptr);
  110. return out << "])";
  111. }
  112. DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill)
  113. {
  114. out << "Skill(" << skill.id.getNum() << "," << skill.identifier << "): [";
  115. for(int i=0; i < skill.levels.size(); i++)
  116. out << (i ? "," : "") << skill.levels[i];
  117. return out << "]";
  118. }
  119. std::string CSkill::toString() const
  120. {
  121. std::ostringstream ss;
  122. ss << *this;
  123. return ss.str();
  124. }
  125. void CSkill::updateFrom(const JsonNode & data)
  126. {
  127. }
  128. void CSkill::serializeJson(JsonSerializeFormat & handler)
  129. {
  130. }
  131. ///CSkillHandler
  132. std::vector<JsonNode> CSkillHandler::loadLegacyData()
  133. {
  134. CLegacyConfigParser parser(TextPath::builtin("DATA/SSTRAITS.TXT"));
  135. //skip header
  136. parser.endLine();
  137. parser.endLine();
  138. std::vector<std::string> skillNames;
  139. std::vector<std::vector<std::string>> skillInfoTexts;
  140. do
  141. {
  142. skillNames.push_back(parser.readString());
  143. skillInfoTexts.emplace_back();
  144. for(int i = 0; i < 3; i++)
  145. skillInfoTexts.back().push_back(parser.readString());
  146. }
  147. while (parser.endLine());
  148. assert(skillNames.size() == GameConstants::SKILL_QUANTITY);
  149. //store & construct JSON
  150. std::vector<JsonNode> legacyData;
  151. for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
  152. {
  153. JsonNode skillNode;
  154. skillNode["name"].String() = skillNames[id];
  155. for(int level = 1; level < NSecondarySkill::levels.size(); level++)
  156. {
  157. std::string & desc = skillInfoTexts[id][level-1];
  158. auto & levelNode = skillNode[NSecondarySkill::levels[level]].Struct();
  159. levelNode["description"].String() = desc;
  160. levelNode["effects"].Struct(); // create empty effects objects
  161. }
  162. legacyData.push_back(skillNode);
  163. }
  164. objects.resize(legacyData.size());
  165. return legacyData;
  166. }
  167. const std::vector<std::string> & CSkillHandler::getTypeNames() const
  168. {
  169. static const std::vector<std::string> typeNames = { "skill", "secondarySkill" };
  170. return typeNames;
  171. }
  172. std::shared_ptr<CSkill> CSkillHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
  173. {
  174. assert(identifier.find(':') == std::string::npos);
  175. assert(!scope.empty());
  176. bool major;
  177. bool minor;
  178. major = json["obligatoryMajor"].Bool();
  179. minor = json["obligatoryMinor"].Bool();
  180. auto skill = std::make_shared<CSkill>(SecondarySkill(index), identifier, major, minor);
  181. skill->modScope = scope;
  182. skill->onlyOnWaterMap = json["onlyOnWaterMap"].Bool();
  183. VLC->generaltexth->registerString(scope, skill->getNameTextID(), json["name"]);
  184. switch(json["gainChance"].getType())
  185. {
  186. case JsonNode::JsonType::DATA_INTEGER:
  187. skill->gainChance[0] = static_cast<si32>(json["gainChance"].Integer());
  188. skill->gainChance[1] = static_cast<si32>(json["gainChance"].Integer());
  189. break;
  190. case JsonNode::JsonType::DATA_STRUCT:
  191. skill->gainChance[0] = static_cast<si32>(json["gainChance"]["might"].Integer());
  192. skill->gainChance[1] = static_cast<si32>(json["gainChance"]["magic"].Integer());
  193. break;
  194. default:
  195. break;
  196. }
  197. for(int level = 1; level < NSecondarySkill::levels.size(); level++)
  198. {
  199. const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert
  200. const JsonNode & levelNode = json[levelName];
  201. // parse bonus effects
  202. for(const auto & b : levelNode["effects"].Struct())
  203. {
  204. auto bonus = JsonUtils::parseBonus(b.second);
  205. skill->addNewBonus(bonus, level);
  206. }
  207. CSkill::LevelInfo & skillAtLevel = skill->at(level);
  208. VLC->generaltexth->registerString(scope, skill->getDescriptionTextID(level), levelNode["description"]);
  209. skillAtLevel.iconSmall = levelNode["images"]["small"].String();
  210. skillAtLevel.iconMedium = levelNode["images"]["medium"].String();
  211. skillAtLevel.iconLarge = levelNode["images"]["large"].String();
  212. }
  213. logMod->debug("loaded secondary skill %s(%d)", identifier, skill->id.getNum());
  214. return skill;
  215. }
  216. void CSkillHandler::afterLoadFinalization()
  217. {
  218. }
  219. void CSkillHandler::beforeValidate(JsonNode & object)
  220. {
  221. //handle "base" level info
  222. JsonNode & base = object["base"];
  223. auto inheritNode = [&](const std::string & name){
  224. JsonUtils::inherit(object[name], base);
  225. };
  226. inheritNode("basic");
  227. inheritNode("advanced");
  228. inheritNode("expert");
  229. }
  230. std::set<SecondarySkill> CSkillHandler::getDefaultAllowed() const
  231. {
  232. std::set<SecondarySkill> result;
  233. for (auto const & skill : objects)
  234. result.insert(skill->getId());
  235. return result;
  236. }
  237. VCMI_LIB_NAMESPACE_END