mainwindow.cpp 34 KB

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  1. #include "StdInc.h"
  2. #include "mainwindow.h"
  3. #include "ui_mainwindow.h"
  4. #include <QFileDialog>
  5. #include <QFile>
  6. #include <QMessageBox>
  7. #include <QFileInfo>
  8. #include "../lib/VCMIDirs.h"
  9. #include "../lib/VCMI_Lib.h"
  10. #include "../lib/logging/CBasicLogConfigurator.h"
  11. #include "../lib/CConfigHandler.h"
  12. #include "../lib/filesystem/Filesystem.h"
  13. #include "../lib/GameConstants.h"
  14. #include "../lib/mapping/CMapService.h"
  15. #include "../lib/mapping/CMap.h"
  16. #include "../lib/mapping/CMapEditManager.h"
  17. #include "../lib/Terrain.h"
  18. #include "../lib/mapObjects/CObjectClassesHandler.h"
  19. #include "../lib/filesystem/CFilesystemLoader.h"
  20. #include "CGameInfo.h"
  21. #include "maphandler.h"
  22. #include "graphics.h"
  23. #include "windownewmap.h"
  24. #include "objectbrowser.h"
  25. #include "inspector/inspector.h"
  26. #include "mapsettings.h"
  27. #include "playersettings.h"
  28. #include "validator.h"
  29. static CBasicLogConfigurator * logConfig;
  30. QJsonValue jsonFromPixmap(const QPixmap &p)
  31. {
  32. QBuffer buffer;
  33. buffer.open(QIODevice::WriteOnly);
  34. p.save(&buffer, "PNG");
  35. auto const encoded = buffer.data().toBase64();
  36. return {QLatin1String(encoded)};
  37. }
  38. QPixmap pixmapFromJson(const QJsonValue &val)
  39. {
  40. auto const encoded = val.toString().toLatin1();
  41. QPixmap p;
  42. p.loadFromData(QByteArray::fromBase64(encoded), "PNG");
  43. return p;
  44. }
  45. void init()
  46. {
  47. loadDLLClasses();
  48. const_cast<CGameInfo*>(CGI)->setFromLib();
  49. logGlobal->info("Initializing VCMI_Lib");
  50. }
  51. void MainWindow::loadUserSettings()
  52. {
  53. //load window settings
  54. QSettings s(Ui::teamName, Ui::appName);
  55. auto size = s.value(mainWindowSizeSetting).toSize();
  56. if (size.isValid())
  57. {
  58. resize(size);
  59. }
  60. auto position = s.value(mainWindowPositionSetting).toPoint();
  61. if (!position.isNull())
  62. {
  63. move(position);
  64. }
  65. }
  66. void MainWindow::saveUserSettings()
  67. {
  68. QSettings s(Ui::teamName, Ui::appName);
  69. s.setValue(mainWindowSizeSetting, size());
  70. s.setValue(mainWindowPositionSetting, pos());
  71. }
  72. MainWindow::MainWindow(QWidget *parent) :
  73. QMainWindow(parent),
  74. ui(new Ui::MainWindow),
  75. controller(this)
  76. {
  77. ui->setupUi(this);
  78. loadUserSettings(); //For example window size
  79. setTitle();
  80. // Set current working dir to executable folder.
  81. // This is important on Mac for relative paths to work inside DMG.
  82. QDir::setCurrent(QApplication::applicationDirPath());
  83. //configure logging
  84. const boost::filesystem::path logPath = VCMIDirs::get().userCachePath() / "VCMI_Editor_log.txt";
  85. console = new CConsoleHandler();
  86. logConfig = new CBasicLogConfigurator(logPath, console);
  87. logConfig->configureDefault();
  88. logGlobal->info("The log file will be saved to %s", logPath);
  89. //init
  90. preinitDLL(::console);
  91. settings.init();
  92. // Initialize logging based on settings
  93. logConfig->configure();
  94. logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
  95. // Some basic data validation to produce better error messages in cases of incorrect install
  96. auto testFile = [](std::string filename, std::string message) -> bool
  97. {
  98. if (CResourceHandler::get()->existsResource(ResourceID(filename)))
  99. return true;
  100. logGlobal->error("Error: %s was not found!", message);
  101. return false;
  102. };
  103. if(!testFile("DATA/HELP.TXT", "Heroes III data") ||
  104. !testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
  105. {
  106. QApplication::quit();
  107. }
  108. conf.init();
  109. logGlobal->info("Loading settings");
  110. CGI = new CGameInfo(); //contains all global informations about game (texts, lodHandlers, map handler etc.)
  111. init();
  112. graphics = new Graphics(); // should be before curh->init()
  113. graphics->load();//must be after Content loading but should be in main thread
  114. if(!testFile("DATA/new-menu/Background.png", "Cannot find file"))
  115. {
  116. QApplication::quit();
  117. }
  118. //now let's try to draw
  119. //auto resPath = *CResourceHandler::get()->getResourceName(ResourceID("DATA/new-menu/Background.png"));
  120. ui->mapView->setScene(controller.scene(0));
  121. ui->mapView->setController(&controller);
  122. ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
  123. connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
  124. ui->minimapView->setScene(controller.miniScene(0));
  125. ui->minimapView->setController(&controller);
  126. connect(ui->minimapView, &MinimapView::cameraPositionChanged, ui->mapView, &MapView::cameraChanged);
  127. scenePreview = new QGraphicsScene(this);
  128. ui->objectPreview->setScene(scenePreview);
  129. //scenes[0]->addPixmap(QPixmap(QString::fromStdString(resPath.native())));
  130. //loading objects
  131. loadObjectsTree();
  132. ui->tabWidget->setCurrentIndex(0);
  133. for(int i = 0; i < 8; ++i)
  134. {
  135. connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
  136. }
  137. connect(getActionPlayer(PlayerColor::NEUTRAL), &QAction::toggled, this, [&](){switchDefaultPlayer(PlayerColor::NEUTRAL);});
  138. onPlayersChanged();
  139. show();
  140. //Load map from command line
  141. if(qApp->arguments().size() == 2)
  142. openMap(qApp->arguments().at(1));
  143. }
  144. MainWindow::~MainWindow()
  145. {
  146. saveUserSettings(); //save window size etc.
  147. delete ui;
  148. }
  149. bool MainWindow::getAnswerAboutUnsavedChanges()
  150. {
  151. if(unsaved)
  152. {
  153. auto sure = QMessageBox::question(this, "Confirmation", "Unsaved changes will be lost, are you sure?");
  154. if(sure == QMessageBox::No)
  155. {
  156. return false;
  157. }
  158. }
  159. return true;
  160. }
  161. void MainWindow::closeEvent(QCloseEvent *event)
  162. {
  163. if(getAnswerAboutUnsavedChanges())
  164. QMainWindow::closeEvent(event);
  165. else
  166. event->ignore();
  167. }
  168. void MainWindow::setStatusMessage(const QString & status)
  169. {
  170. statusBar()->showMessage(status);
  171. }
  172. void MainWindow::setTitle()
  173. {
  174. QString title = QString("%1%2 - %3 (v%4)").arg(filename, unsaved ? "*" : "", VCMI_EDITOR_NAME, VCMI_EDITOR_VERSION);
  175. setWindowTitle(title);
  176. }
  177. void MainWindow::mapChanged()
  178. {
  179. unsaved = true;
  180. setTitle();
  181. }
  182. void MainWindow::initializeMap(bool isNew)
  183. {
  184. unsaved = isNew;
  185. if(isNew)
  186. filename.clear();
  187. setTitle();
  188. mapLevel = 0;
  189. ui->mapView->setScene(controller.scene(mapLevel));
  190. ui->minimapView->setScene(controller.miniScene(mapLevel));
  191. ui->minimapView->dimensions();
  192. setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
  193. //enable settings
  194. ui->actionMapSettings->setEnabled(true);
  195. ui->actionPlayers_settings->setEnabled(true);
  196. onPlayersChanged();
  197. }
  198. bool MainWindow::openMap(const QString & filenameSelect)
  199. {
  200. QFileInfo fi(filenameSelect);
  201. std::string fname = fi.fileName().toStdString();
  202. std::string fdir = fi.dir().path().toStdString();
  203. ResourceID resId("MAPEDITOR/" + fname, EResType::MAP);
  204. //addFilesystem takes care about memory deallocation if case of failure, no memory leak here
  205. auto * mapEditorFilesystem = new CFilesystemLoader("MAPEDITOR/", fdir, 0);
  206. CResourceHandler::removeFilesystem("local", "mapEditor");
  207. CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
  208. if(!CResourceHandler::get("mapEditor")->existsResource(resId))
  209. {
  210. QMessageBox::warning(this, "Failed to open map", "Cannot open map from this folder");
  211. return false;
  212. }
  213. CMapService mapService;
  214. try
  215. {
  216. controller.setMap(mapService.loadMap(resId));
  217. }
  218. catch(const std::exception & e)
  219. {
  220. QMessageBox::critical(this, "Failed to open map", e.what());
  221. return false;
  222. }
  223. filename = filenameSelect;
  224. initializeMap(controller.map()->version != EMapFormat::VCMI);
  225. return true;
  226. }
  227. void MainWindow::on_actionOpen_triggered()
  228. {
  229. if(!getAnswerAboutUnsavedChanges())
  230. return;
  231. auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open Image"), QString::fromStdString(VCMIDirs::get().userCachePath().make_preferred().string()), tr("Homm3 Files (*.vmap *.h3m)"));
  232. if(filenameSelect.isNull())
  233. return;
  234. openMap(filenameSelect);
  235. }
  236. void MainWindow::saveMap()
  237. {
  238. if(!controller.map())
  239. return;
  240. if(!unsaved)
  241. return;
  242. //validate map
  243. auto issues = Validator::validate(controller.map());
  244. bool critical = false;
  245. for(auto & issue : issues)
  246. critical |= issue.critical;
  247. if(!issues.empty())
  248. {
  249. if(critical)
  250. QMessageBox::warning(this, "Map validation", "Map has critical problems and most probably will not be playable. Open Validator from the Map menu to see issues found");
  251. else
  252. QMessageBox::information(this, "Map validation", "Map has some errors. Open Validator from the Map menu to see issues found");
  253. }
  254. CMapService mapService;
  255. try
  256. {
  257. mapService.saveMap(controller.getMapUniquePtr(), filename.toStdString());
  258. }
  259. catch(const std::exception & e)
  260. {
  261. QMessageBox::critical(this, "Failed to save map", e.what());
  262. return;
  263. }
  264. unsaved = false;
  265. setTitle();
  266. }
  267. void MainWindow::on_actionSave_as_triggered()
  268. {
  269. if(!controller.map())
  270. return;
  271. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  272. if(filenameSelect.isNull())
  273. return;
  274. if(filenameSelect == filename)
  275. return;
  276. filename = filenameSelect;
  277. saveMap();
  278. }
  279. void MainWindow::on_actionNew_triggered()
  280. {
  281. if(getAnswerAboutUnsavedChanges())
  282. new WindowNewMap(this);
  283. }
  284. void MainWindow::on_actionSave_triggered()
  285. {
  286. if(!controller.map())
  287. return;
  288. if(filename.isNull())
  289. {
  290. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  291. if(filenameSelect.isNull())
  292. return;
  293. filename = filenameSelect;
  294. }
  295. saveMap();
  296. }
  297. void MainWindow::terrainButtonClicked(Terrain terrain)
  298. {
  299. controller.commitTerrainChange(mapLevel, terrain);
  300. }
  301. void MainWindow::roadOrRiverButtonClicked(std::string type, bool isRoad)
  302. {
  303. controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
  304. }
  305. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
  306. {
  307. auto knownObjects = VLC->objtypeh->knownObjects();
  308. for(auto ID : knownObjects)
  309. {
  310. if(catalog.count(ID))
  311. continue;
  312. addGroupIntoCatalog(groupName, true, staticOnly, ID);
  313. }
  314. }
  315. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
  316. {
  317. QStandardItem * itemGroup = nullptr;
  318. auto itms = objectsModel.findItems(QString::fromStdString(groupName));
  319. if(itms.empty())
  320. {
  321. itemGroup = new QStandardItem(QString::fromStdString(groupName));
  322. objectsModel.appendRow(itemGroup);
  323. }
  324. else
  325. {
  326. itemGroup = itms.front();
  327. }
  328. auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
  329. for(auto secondaryID : knownSubObjects)
  330. {
  331. auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
  332. auto templates = factory->getTemplates();
  333. bool singleTemplate = templates.size() == 1;
  334. if(staticOnly && !factory->isStaticObject())
  335. continue;
  336. auto subGroupName = QString::fromStdString(factory->subTypeName);
  337. auto customName = factory->getCustomName();
  338. if(customName)
  339. subGroupName = tr(customName->c_str());
  340. auto * itemType = new QStandardItem(subGroupName);
  341. for(int templateId = 0; templateId < templates.size(); ++templateId)
  342. {
  343. auto templ = templates[templateId];
  344. //selecting file
  345. const std::string & afile = templ->editorAnimationFile.empty() ? templ->animationFile : templ->editorAnimationFile;
  346. //creating picture
  347. QPixmap preview(128, 128);
  348. preview.fill(QColor(255, 255, 255));
  349. QPainter painter(&preview);
  350. Animation animation(afile);
  351. animation.preload();
  352. auto picture = animation.getImage(0);
  353. if(picture && picture->width() && picture->height())
  354. {
  355. qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
  356. qreal scale = std::min(xscale, yscale);
  357. painter.scale(scale, scale);
  358. painter.drawImage(QPoint(0, 0), *picture);
  359. }
  360. //add parameters
  361. QJsonObject data{{"id", QJsonValue(ID)},
  362. {"subid", QJsonValue(secondaryID)},
  363. {"template", QJsonValue(templateId)},
  364. {"animationEditor", QString::fromStdString(templ->editorAnimationFile)},
  365. {"animation", QString::fromStdString(templ->animationFile)},
  366. {"preview", jsonFromPixmap(preview)}};
  367. //create object to extract name
  368. std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
  369. QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
  370. //do not have extra level
  371. if(singleTemplate)
  372. {
  373. if(useCustomName)
  374. itemType->setText(translated);
  375. itemType->setIcon(QIcon(preview));
  376. itemType->setData(data);
  377. }
  378. else
  379. {
  380. if(useCustomName)
  381. itemType->setText(translated);
  382. auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ->stringID));
  383. item->setData(data);
  384. itemType->appendRow(item);
  385. }
  386. }
  387. itemGroup->appendRow(itemType);
  388. catalog.insert(ID);
  389. }
  390. }
  391. void MainWindow::loadObjectsTree()
  392. {
  393. try
  394. {
  395. ui->terrainFilterCombo->addItem("");
  396. //adding terrains
  397. for(auto & terrain : Terrain::Manager::terrains())
  398. {
  399. QPushButton *b = new QPushButton(QString::fromStdString(terrain));
  400. ui->terrainLayout->addWidget(b);
  401. connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain); });
  402. //filter
  403. ui->terrainFilterCombo->addItem(QString::fromStdString(terrain));
  404. }
  405. //add spacer to keep terrain button on the top
  406. ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  407. //adding roads
  408. for(auto & road : ROAD_NAMES)
  409. {
  410. QPushButton *b = new QPushButton(QString::fromStdString(road));
  411. ui->roadLayout->addWidget(b);
  412. connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road, true); });
  413. }
  414. //add spacer to keep terrain button on the top
  415. ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  416. //adding rivers
  417. for(auto & river : RIVER_NAMES)
  418. {
  419. QPushButton *b = new QPushButton(QString::fromStdString(river));
  420. ui->riverLayout->addWidget(b);
  421. connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river, false); });
  422. }
  423. //add spacer to keep terrain button on the top
  424. ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  425. if(objectBrowser)
  426. throw std::runtime_error("object browser exists");
  427. //model
  428. objectsModel.setHorizontalHeaderLabels(QStringList() << QStringLiteral("Type"));
  429. objectBrowser = new ObjectBrowser(this);
  430. objectBrowser->setSourceModel(&objectsModel);
  431. objectBrowser->setDynamicSortFilter(false);
  432. objectBrowser->setRecursiveFilteringEnabled(true);
  433. ui->treeView->setModel(objectBrowser);
  434. ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems);
  435. ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
  436. connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
  437. //adding objects
  438. addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
  439. addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
  440. addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
  441. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
  442. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
  443. addGroupIntoCatalog("OBJECTS", true, false, Obj::ALTAR_OF_SACRIFICE);
  444. addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
  445. addGroupIntoCatalog("OBJECTS", true, false, Obj::BLACK_MARKET);
  446. addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
  447. addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
  448. addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
  449. addGroupIntoCatalog("OBJECTS", true, false, Obj::COVER_OF_DARKNESS);
  450. addGroupIntoCatalog("OBJECTS", true, false, Obj::CORPSE);
  451. addGroupIntoCatalog("OBJECTS", true, false, Obj::FAERIE_RING);
  452. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_FORTUNE);
  453. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_YOUTH);
  454. addGroupIntoCatalog("OBJECTS", true, false, Obj::GARDEN_OF_REVELATION);
  455. addGroupIntoCatalog("OBJECTS", true, false, Obj::HILL_FORT);
  456. addGroupIntoCatalog("OBJECTS", true, false, Obj::IDOL_OF_FORTUNE);
  457. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
  458. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIGHTHOUSE);
  459. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_MAGIC);
  460. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_SPRING);
  461. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_WELL);
  462. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERCENARY_CAMP);
  463. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERMAID);
  464. addGroupIntoCatalog("OBJECTS", true, false, Obj::MYSTICAL_GARDEN);
  465. addGroupIntoCatalog("OBJECTS", true, false, Obj::OASIS);
  466. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEAN_TO);
  467. addGroupIntoCatalog("OBJECTS", true, false, Obj::OBELISK);
  468. addGroupIntoCatalog("OBJECTS", true, false, Obj::REDWOOD_OBSERVATORY);
  469. addGroupIntoCatalog("OBJECTS", true, false, Obj::PILLAR_OF_FIRE);
  470. addGroupIntoCatalog("OBJECTS", true, false, Obj::STAR_AXIS);
  471. addGroupIntoCatalog("OBJECTS", true, false, Obj::RALLY_FLAG);
  472. addGroupIntoCatalog("OBJECTS", true, false, Obj::WATERING_HOLE);
  473. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOLAR);
  474. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
  475. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
  476. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
  477. addGroupIntoCatalog("OBJECTS", true, false, Obj::SIRENS);
  478. addGroupIntoCatalog("OBJECTS", true, false, Obj::STABLES);
  479. addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
  480. addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
  481. addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
  482. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST);
  483. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST_SNOW);
  484. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
  485. addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
  486. addGroupIntoCatalog("OBJECTS", true, false, Obj::UNIVERSITY);
  487. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
  488. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
  489. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
  490. addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
  491. addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
  492. addGroupIntoCatalog("OBJECTS", true, false, Obj::FREELANCERS_GUILD);
  493. addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
  494. addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
  495. addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
  496. addGroupIntoCatalog("HEROES", false, false, Obj::HERO);
  497. addGroupIntoCatalog("HEROES", false, false, Obj::RANDOM_HERO);
  498. addGroupIntoCatalog("HEROES", false, false, Obj::HERO_PLACEHOLDER);
  499. addGroupIntoCatalog("HEROES", false, false, Obj::BOAT);
  500. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
  501. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
  502. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
  503. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
  504. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
  505. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
  506. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
  507. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
  508. addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
  509. addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
  510. addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
  511. addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
  512. addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
  513. addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
  514. addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
  515. addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
  516. addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
  517. addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
  518. addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
  519. addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
  520. addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
  521. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
  522. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
  523. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
  524. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
  525. addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
  526. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
  527. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
  528. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
  529. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
  530. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
  531. addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
  532. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
  533. addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
  534. addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
  535. addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
  536. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
  537. addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
  538. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
  539. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
  540. addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
  541. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
  542. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
  543. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
  544. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
  545. addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
  546. addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
  547. addGroupIntoCatalog("MINES", true, false, Obj::MINE);
  548. addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
  549. addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
  550. addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
  551. addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
  552. addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
  553. addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
  554. addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
  555. addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
  556. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
  557. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
  558. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
  559. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
  560. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
  561. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
  562. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
  563. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
  564. addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
  565. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
  566. addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
  567. addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
  568. addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
  569. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
  570. addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
  571. addGroupIntoCatalog("wog object", true, false, Obj::WOG_OBJECT);
  572. addGroupIntoCatalog("OBSTACLES", true);
  573. addGroupIntoCatalog("OTHER", false);
  574. }
  575. catch(const std::exception & e)
  576. {
  577. QMessageBox::critical(this, "Mods loading problem", "Critical error during Mods loading. Disable invalid mods and restart.");
  578. }
  579. }
  580. void MainWindow::on_actionLevel_triggered()
  581. {
  582. if(controller.map() && controller.map()->twoLevel)
  583. {
  584. mapLevel = mapLevel ? 0 : 1;
  585. ui->mapView->setScene(controller.scene(mapLevel));
  586. ui->minimapView->setScene(controller.miniScene(mapLevel));
  587. if (mapLevel == 0)
  588. {
  589. ui->actionLevel->setToolTip(tr("View underground"));
  590. }
  591. else
  592. {
  593. ui->actionLevel->setToolTip(tr("View surface"));
  594. }
  595. }
  596. }
  597. void MainWindow::on_actionUndo_triggered()
  598. {
  599. QString str("Undo clicked");
  600. statusBar()->showMessage(str, 1000);
  601. if (controller.map())
  602. {
  603. controller.undo();
  604. }
  605. }
  606. void MainWindow::on_actionRedo_triggered()
  607. {
  608. QString str("Redo clicked");
  609. displayStatus(str);
  610. if (controller.map())
  611. {
  612. controller.redo();
  613. }
  614. }
  615. void MainWindow::on_actionPass_triggered(bool checked)
  616. {
  617. QString str("Passability clicked");
  618. displayStatus(str);
  619. if(controller.map())
  620. {
  621. controller.scene(0)->passabilityView.show(checked);
  622. controller.scene(1)->passabilityView.show(checked);
  623. }
  624. }
  625. void MainWindow::on_actionGrid_triggered(bool checked)
  626. {
  627. QString str("Grid clicked");
  628. displayStatus(str);
  629. if(controller.map())
  630. {
  631. controller.scene(0)->gridView.show(checked);
  632. controller.scene(0)->gridView.show(checked);
  633. }
  634. }
  635. void MainWindow::changeBrushState(int idx)
  636. {
  637. }
  638. void MainWindow::on_toolBrush_clicked(bool checked)
  639. {
  640. //ui->toolBrush->setChecked(false);
  641. ui->toolBrush2->setChecked(false);
  642. ui->toolBrush4->setChecked(false);
  643. ui->toolArea->setChecked(false);
  644. ui->toolLasso->setChecked(false);
  645. if(checked)
  646. ui->mapView->selectionTool = MapView::SelectionTool::Brush;
  647. else
  648. ui->mapView->selectionTool = MapView::SelectionTool::None;
  649. ui->tabWidget->setCurrentIndex(0);
  650. }
  651. void MainWindow::on_toolBrush2_clicked(bool checked)
  652. {
  653. ui->toolBrush->setChecked(false);
  654. //ui->toolBrush2->setChecked(false);
  655. ui->toolBrush4->setChecked(false);
  656. ui->toolArea->setChecked(false);
  657. ui->toolLasso->setChecked(false);
  658. if(checked)
  659. ui->mapView->selectionTool = MapView::SelectionTool::Brush2;
  660. else
  661. ui->mapView->selectionTool = MapView::SelectionTool::None;
  662. ui->tabWidget->setCurrentIndex(0);
  663. }
  664. void MainWindow::on_toolBrush4_clicked(bool checked)
  665. {
  666. ui->toolBrush->setChecked(false);
  667. ui->toolBrush2->setChecked(false);
  668. //ui->toolBrush4->setChecked(false);
  669. ui->toolArea->setChecked(false);
  670. ui->toolLasso->setChecked(false);
  671. if(checked)
  672. ui->mapView->selectionTool = MapView::SelectionTool::Brush4;
  673. else
  674. ui->mapView->selectionTool = MapView::SelectionTool::None;
  675. ui->tabWidget->setCurrentIndex(0);
  676. }
  677. void MainWindow::on_toolArea_clicked(bool checked)
  678. {
  679. ui->toolBrush->setChecked(false);
  680. ui->toolBrush2->setChecked(false);
  681. ui->toolBrush4->setChecked(false);
  682. //ui->toolArea->setChecked(false);
  683. ui->toolLasso->setChecked(false);
  684. if(checked)
  685. ui->mapView->selectionTool = MapView::SelectionTool::Area;
  686. else
  687. ui->mapView->selectionTool = MapView::SelectionTool::None;
  688. ui->tabWidget->setCurrentIndex(0);
  689. }
  690. void MainWindow::on_actionErase_triggered()
  691. {
  692. on_toolErase_clicked();
  693. }
  694. void MainWindow::on_toolErase_clicked()
  695. {
  696. if(controller.map())
  697. {
  698. controller.commitObjectErase(mapLevel);
  699. }
  700. ui->tabWidget->setCurrentIndex(0);
  701. }
  702. void MainWindow::preparePreview(const QModelIndex &index, bool createNew)
  703. {
  704. scenePreview->clear();
  705. auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject();
  706. if(!data.empty())
  707. {
  708. auto preview = data["preview"];
  709. if(preview != QJsonValue::Undefined)
  710. {
  711. QPixmap objPreview = pixmapFromJson(preview);
  712. scenePreview->addPixmap(objPreview);
  713. auto objId = data["id"].toInt();
  714. auto objSubId = data["subid"].toInt();
  715. auto templateId = data["template"].toInt();
  716. if(controller.discardObject(mapLevel) || createNew)
  717. {
  718. auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
  719. auto templ = factory->getTemplates()[templateId];
  720. controller.createObject(mapLevel, factory->create(templ));
  721. }
  722. }
  723. }
  724. }
  725. void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected)
  726. {
  727. preparePreview(index, false);
  728. }
  729. void MainWindow::on_treeView_activated(const QModelIndex &index)
  730. {
  731. ui->toolBrush->setChecked(false);
  732. ui->toolBrush2->setChecked(false);
  733. ui->toolBrush4->setChecked(false);
  734. ui->toolArea->setChecked(false);
  735. ui->toolLasso->setChecked(false);
  736. ui->mapView->selectionTool = MapView::SelectionTool::None;
  737. preparePreview(index, true);
  738. }
  739. void MainWindow::on_terrainFilterCombo_currentTextChanged(const QString &arg1)
  740. {
  741. if(!objectBrowser)
  742. return;
  743. objectBrowser->terrain = arg1.isEmpty() ? Terrain::ANY : Terrain(arg1.toStdString());
  744. objectBrowser->invalidate();
  745. objectBrowser->sort(0);
  746. }
  747. void MainWindow::on_filter_textChanged(const QString &arg1)
  748. {
  749. if(!objectBrowser)
  750. return;
  751. objectBrowser->filter = arg1;
  752. objectBrowser->invalidate();
  753. objectBrowser->sort(0);
  754. }
  755. void MainWindow::on_actionFill_triggered()
  756. {
  757. QString str("Fill clicked");
  758. displayStatus(str);
  759. if(!controller.map())
  760. return;
  761. controller.commitObstacleFill(mapLevel);
  762. }
  763. void MainWindow::loadInspector(CGObjectInstance * obj, bool switchTab)
  764. {
  765. if(switchTab)
  766. ui->tabWidget->setCurrentIndex(1);
  767. Inspector inspector(controller.map(), obj, ui->inspectorWidget);
  768. inspector.updateProperties();
  769. }
  770. void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
  771. {
  772. if(!item->isSelected())
  773. return;
  774. int r = item->row();
  775. int c = item->column();
  776. if(c < 1)
  777. return;
  778. auto * tableWidget = item->tableWidget();
  779. //get identifier
  780. auto identifier = tableWidget->item(0, 1)->text();
  781. CGObjectInstance * obj = data_cast<CGObjectInstance>(identifier.toLongLong());
  782. //get parameter name
  783. auto param = tableWidget->item(r, c - 1)->text();
  784. //set parameter
  785. Inspector inspector(controller.map(), obj, tableWidget);
  786. inspector.setProperty(param, item->text());
  787. controller.commitObjectChange(mapLevel);
  788. }
  789. void MainWindow::on_actionMapSettings_triggered()
  790. {
  791. auto settingsDialog = new MapSettings(controller, this);
  792. settingsDialog->setWindowModality(Qt::WindowModal);
  793. settingsDialog->setModal(true);
  794. }
  795. void MainWindow::on_actionPlayers_settings_triggered()
  796. {
  797. auto settingsDialog = new PlayerSettings(controller, this);
  798. settingsDialog->setWindowModality(Qt::WindowModal);
  799. settingsDialog->setModal(true);
  800. connect(settingsDialog, &QDialog::finished, this, &MainWindow::onPlayersChanged);
  801. }
  802. QAction * MainWindow::getActionPlayer(const PlayerColor & player)
  803. {
  804. if(player.getNum() == 0) return ui->actionPlayer_1;
  805. if(player.getNum() == 1) return ui->actionPlayer_2;
  806. if(player.getNum() == 2) return ui->actionPlayer_3;
  807. if(player.getNum() == 3) return ui->actionPlayer_4;
  808. if(player.getNum() == 4) return ui->actionPlayer_5;
  809. if(player.getNum() == 5) return ui->actionPlayer_6;
  810. if(player.getNum() == 6) return ui->actionPlayer_7;
  811. if(player.getNum() == 7) return ui->actionPlayer_8;
  812. return ui->actionNeutral;
  813. }
  814. void MainWindow::switchDefaultPlayer(const PlayerColor & player)
  815. {
  816. if(controller.defaultPlayer == player)
  817. return;
  818. ui->actionNeutral->blockSignals(true);
  819. ui->actionNeutral->setChecked(PlayerColor::NEUTRAL == player);
  820. ui->actionNeutral->blockSignals(false);
  821. for(int i = 0; i < 8; ++i)
  822. {
  823. getActionPlayer(PlayerColor(i))->blockSignals(true);
  824. getActionPlayer(PlayerColor(i))->setChecked(PlayerColor(i) == player);
  825. getActionPlayer(PlayerColor(i))->blockSignals(false);
  826. }
  827. controller.defaultPlayer = player;
  828. }
  829. void MainWindow::onPlayersChanged()
  830. {
  831. if(controller.map())
  832. {
  833. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(true);
  834. for(int i = 0; i < controller.map()->players.size(); ++i)
  835. getActionPlayer(PlayerColor(i))->setEnabled(controller.map()->players.at(i).canAnyonePlay());
  836. if(!getActionPlayer(controller.defaultPlayer)->isEnabled() || controller.defaultPlayer == PlayerColor::NEUTRAL)
  837. switchDefaultPlayer(PlayerColor::NEUTRAL);
  838. }
  839. else
  840. {
  841. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  842. getActionPlayer(PlayerColor(i))->setEnabled(false);
  843. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(false);
  844. }
  845. }
  846. void MainWindow::enableUndo(bool enable)
  847. {
  848. ui->actionUndo->setEnabled(enable);
  849. }
  850. void MainWindow::enableRedo(bool enable)
  851. {
  852. ui->actionRedo->setEnabled(enable);
  853. }
  854. void MainWindow::onSelectionMade(int level, bool anythingSelected)
  855. {
  856. if (level == mapLevel)
  857. {
  858. auto info = QString::asprintf("Selection on layer %d: %b", level, anythingSelected ? "true" : "false");
  859. setStatusMessage(info);
  860. ui->actionErase->setEnabled(anythingSelected);
  861. ui->toolErase->setEnabled(anythingSelected);
  862. }
  863. }
  864. void MainWindow::displayStatus(const QString& message, int timeout /* = 2000 */)
  865. {
  866. statusBar()->showMessage(message, timeout);
  867. }
  868. void MainWindow::on_actionValidate_triggered()
  869. {
  870. new Validator(controller.map(), this);
  871. }
  872. void MainWindow::on_actionUpdate_appearance_triggered()
  873. {
  874. if(!controller.map())
  875. return;
  876. if(controller.scene(mapLevel)->selectionObjectsView.getSelection().empty())
  877. {
  878. QMessageBox::information(this, "Update appearance", "No objects selected");
  879. return;
  880. }
  881. if(QMessageBox::Yes != QMessageBox::question(this, "Update appearance", "This operation is irreversible. Do you want to continue?"))
  882. return;
  883. controller.scene(mapLevel)->selectionTerrainView.clear();
  884. int errors = 0;
  885. std::set<CGObjectInstance*> staticObjects;
  886. for(auto * obj : controller.scene(mapLevel)->selectionObjectsView.getSelection())
  887. {
  888. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  889. if(!controller.map()->isInTheMap(obj->visitablePos()))
  890. {
  891. ++errors;
  892. continue;
  893. }
  894. auto terrain = controller.map()->getTile(obj->visitablePos()).terType;
  895. if(handler->isStaticObject())
  896. {
  897. staticObjects.insert(obj);
  898. if(obj->appearance->canBePlacedAt(terrain))
  899. {
  900. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  901. continue;
  902. }
  903. for(auto & offset : obj->appearance->getBlockedOffsets())
  904. controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset);
  905. }
  906. else
  907. {
  908. auto app = handler->getOverride(terrain, obj);
  909. if(!app)
  910. {
  911. if(obj->appearance->canBePlacedAt(terrain))
  912. continue;
  913. auto templates = handler->getTemplates(terrain);
  914. if(templates.empty())
  915. {
  916. ++errors;
  917. continue;
  918. }
  919. app = templates.front();
  920. }
  921. auto tiles = controller.mapHandler()->getTilesUnderObject(obj);
  922. obj->appearance = app;
  923. controller.mapHandler()->invalidate(tiles);
  924. controller.mapHandler()->invalidate(obj);
  925. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  926. }
  927. }
  928. controller.commitObjectChange(mapLevel);
  929. controller.commitObjectErase(mapLevel);
  930. controller.commitObstacleFill(mapLevel);
  931. if(errors)
  932. QMessageBox::warning(this, "Update appearance", QString("Errors occured. %1 objects were not updated").arg(errors));
  933. }
  934. void MainWindow::on_actionRecreate_obstacles_triggered()
  935. {
  936. }