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							- #include "StdInc.h"
 
- #include "Graphics.h"
 
- #include "../lib/Filesystem/CResourceLoader.h"
 
- #include "CDefHandler.h"
 
- #include "UIFramework/SDL_Extensions.h"
 
- #include <SDL_ttf.h>
 
- #include "../lib/CThreadHelper.h"
 
- #include "CGameInfo.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "../CCallback.h"
 
- #include "../lib/CTownHandler.h"
 
- #include "../lib/CObjectHandler.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/CCreatureHandler.h"
 
- #include "CBitmapHandler.h"
 
- #include "../lib/CObjectHandler.h"
 
- #include "../lib/CDefObjInfoHandler.h"
 
- #include "../lib/CGameState.h"
 
- #include "../lib/JsonNode.h"
 
- #include "../lib/vcmi_endian.h"
 
- #include "../lib/GameConstants.h"
 
- #include "../lib/CStopWatch.h"
 
- using namespace boost::assign;
 
- using namespace CSDL_Ext;
 
- #ifdef min
 
- #undef min
 
- #endif
 
- #ifdef max
 
- #undef max
 
- #endif
 
- /*
 
-  * Graphics.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- Graphics * graphics = NULL;
 
- void Graphics::loadPaletteAndColors()
 
- {
 
- 	auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/PLAYERS.PAL"));
 
- 	std::string pals((char*)textFile.first.get(), textFile.second);
 
- 	playerColorPalette = new SDL_Color[256];
 
- 	neutralColor = new SDL_Color;
 
- 	playerColors = new SDL_Color[GameConstants::PLAYER_LIMIT];
 
- 	int startPoint = 24; //beginning byte; used to read
 
- 	for(int i=0; i<256; ++i)
 
- 	{
 
- 		SDL_Color col;
 
- 		col.r = pals[startPoint++];
 
- 		col.g = pals[startPoint++];
 
- 		col.b = pals[startPoint++];
 
- 		col.unused = 255;
 
- 		startPoint++;
 
- 		playerColorPalette[i] = col;
 
- 	}
 
- 	neutralColorPalette = new SDL_Color[32];
 
- 	std::ifstream ncp;
 
- 	ncp.open(CResourceHandler::get()->getResourceName(ResourceID("config/NEUTRAL.PAL")), std::ios::binary);
 
- 	for(int i=0; i<32; ++i)
 
- 	{
 
- 		ncp.read((char*)&neutralColorPalette[i].r,1);
 
- 		ncp.read((char*)&neutralColorPalette[i].g,1);
 
- 		ncp.read((char*)&neutralColorPalette[i].b,1);
 
- 		ncp.read((char*)&neutralColorPalette[i].unused,1);
 
- 		neutralColorPalette[i].unused = !neutralColorPalette[i].unused;
 
- 	}
 
- 	//colors initialization
 
- 	int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
 
- 		int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
 
- 	for(int i=0;i<8;i++)
 
- 	{
 
- 		playerColors[i].r = kolory[i].x;
 
- 		playerColors[i].g = kolory[i].y;
 
- 		playerColors[i].b = kolory[i].z;
 
- 		playerColors[i].unused = 255;
 
- 	}
 
- 	neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 255;//gray
 
- }
 
- void Graphics::initializeBattleGraphics()
 
- {
 
- 	const JsonNode config(ResourceID("config/battles_graphics.json"));
 
- 	
 
- 	// Reserve enough space for the terrains
 
- 	int idx = config["backgrounds"].Vector().size();
 
- 	battleBacks.resize(idx+1);	// 1 to idx, 0 is unused
 
- 	idx = 1;
 
- 	BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) {
 
- 		battleBacks[idx].push_back(t.String());
 
- 		idx++;
 
- 	}
 
- 	//initializing battle hero animation
 
- 	idx = config["heroes"].Vector().size();
 
- 	battleHeroes.resize(idx);
 
- 	idx = 0;
 
- 	BOOST_FOREACH(const JsonNode &h, config["heroes"].Vector()) {
 
- 		battleHeroes[idx] = h.String();
 
- 		idx ++;
 
- 	}
 
- 	//initialization of AC->def name mapping
 
- 	BOOST_FOREACH(const JsonNode &ac, config["ac_mapping"].Vector()) {
 
- 		int ACid = ac["id"].Float();
 
- 		std::vector< std::string > toAdd;
 
- 		BOOST_FOREACH(const JsonNode &defname, ac["defnames"].Vector()) {
 
- 			toAdd.push_back(defname.String());
 
- 		}
 
- 		battleACToDef[ACid] = toAdd;
 
- 	}
 
- 	spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
 
- }
 
- Graphics::Graphics()
 
- {
 
- 	CDefHandler *smi, *smi2;
 
- 	std::vector<Task> tasks; //preparing list of graphics to load
 
- 	tasks += boost::bind(&Graphics::loadFonts,this);
 
- 	tasks += boost::bind(&Graphics::loadTrueType,this);
 
- 	tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
 
- 	tasks += boost::bind(&Graphics::loadHeroFlags,this);
 
- 	tasks += boost::bind(&Graphics::loadHeroPortraits,this);
 
- 	tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
 
- 	tasks += boost::bind(&Graphics::loadWallPositions,this);
 
- 	tasks += boost::bind(&Graphics::loadErmuToPicture,this);
 
- 	tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
 
- 	tasks += GET_DEF_ESS(un44,"UN44.DEF");
 
- 	tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
 
- 	tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
 
- 	tasks += GET_DEF(smi,"CPRSMALL.DEF");
 
- 	tasks += GET_DEF(smi2,"TWCRPORT.DEF");
 
- 	tasks += GET_DEF_ESS(flags,"CREST58.DEF");
 
- 	tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
 
- 	tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
 
- 	tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
 
- 	CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
 
- 	th.run();
 
- 	for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y)
 
- 	{
 
- 		CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap);
 
- 	}
 
- 	//handling 32x32px imgs
 
- 	smi->notFreeImgs = true;
 
- 	for (size_t i=0; i<smi->ourImages.size(); ++i)
 
- 	{
 
- 		smallImgs[i-2] = smi->ourImages[i].bitmap;
 
- 	}
 
- 	delete smi;
 
- 	smi2->notFreeImgs = true;
 
- 	for (size_t i=0; i<smi2->ourImages.size(); ++i)
 
- 	{
 
- 		bigImgs[i-2] = smi2->ourImages[i].bitmap;
 
- 	}
 
- 	//hack for green color on big infernal troglodite image - Mantis #758
 
- 	SDL_Color green = {0x30, 0x5c, 0x20, SDL_ALPHA_OPAQUE};
 
- 	bigImgs[71]->format->palette->colors[7] = green;
 
- 	delete smi2;
 
- }
 
- void Graphics::loadHeroPortraits()
 
- {	
 
- 	const JsonNode config(ResourceID("config/portraits.json"));
 
- 	BOOST_FOREACH(const JsonNode &portrait_node, config["hero_portrait"].Vector()) {
 
- 		std::string filename = portrait_node["filename"].String();
 
- 		/* Small portrait. */
 
- 		portraitSmall.push_back(BitmapHandler::loadBitmap(filename));
 
- 		/* Large portrait. Alter the filename. Size letter is usually
 
- 		 * third one, but there are exceptions and it should fix the
 
- 		 * problem. */
 
- 		for (int ff=0; ff<filename.size(); ++ff)
 
- 		{
 
- 			if (filename[ff]=='S') {
 
- 				filename[ff]='L';
 
- 				break;
 
- 			}
 
- 		}
 
- 		portraitLarge.push_back(BitmapHandler::loadBitmap(filename));
 
- 		SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
 
- 	}
 
- }
 
- void Graphics::loadWallPositions()
 
- {
 
- 	const JsonNode config(ResourceID("config/wall_pos.json"));
 
- 	BOOST_FOREACH(const JsonNode &town, config["towns"].Vector()) {
 
- 		int townID = town["id"].Float();
 
- 		BOOST_FOREACH(const JsonNode &coords, town["pos"].Vector()) {
 
- 			Point pt(coords["x"].Float(), coords["y"].Float());
 
- 			wallPositions[townID].push_back(pt);
 
- 		}
 
- 		assert(wallPositions[townID].size() == 21);
 
- 	}
 
- }
 
- void Graphics::loadHeroAnims()
 
- {
 
- 	std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
 
- 	rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
 
- 		std::make_pair(2,14), std::make_pair(3,15);
 
- 	for(size_t i=0; i<GameConstants::F_NUMBER * 2; ++i)
 
- 	{
 
- 		std::ostringstream nm;
 
- 		nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
 
- 		loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
 
- 	}
 
- 	loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
 
- 	loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
 
- 	loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
 
- }
 
- void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
 
- {
 
- 	CDefEssential *anim = CDefHandler::giveDefEss(name);
 
- 	(this->*dst).push_back(anim);
 
- 	int pom = 0; //how many groups has been rotated
 
- 	for(int o=7; pom<6; ++o)
 
- 	{
 
- 		for(int p=0;p<6;p++)
 
- 		{
 
- 			if(anim->ourImages[o].groupNumber == rotations[p].first)
 
- 			{
 
- 				for(int e=0; e<8; ++e)
 
- 				{
 
- 					Cimage nci;
 
- 					nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
 
- 					nci.groupNumber = rotations[p].second;
 
- 					nci.imName = std::string();
 
- 					anim->ourImages.push_back(nci);
 
- 					if(pom>2) //we need only one frame for groups 13/14/15
 
- 						break;
 
- 				}
 
- 				if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
 
- 					o+=8;
 
- 				else //there is only one frame of 1/2/3
 
- 					o+=1;
 
- 				++pom;
 
- 				if(p==2 && pom<4) //group1 starts at index 1
 
- 					o = 1;
 
- 			}
 
- 		}
 
- 	}
 
- 	for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
 
- 	{
 
- 		CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
 
- 	}
 
- }
 
- void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
 
- {
 
- 	for(int i=0;i<8;i++)
 
- 		(this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
 
- 	std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
 
- 	rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
 
- 	for(int q=0; q<8; ++q)
 
- 	{
 
- 		std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
 
- 		for(size_t o=0; o<curImgs.size(); ++o)
 
- 		{
 
- 			for(size_t p=0; p<rotations.size(); p++)
 
- 			{
 
- 				if(curImgs[o].groupNumber==rotations[p].first)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
 
- 						nci.groupNumber = rotations[p].second;
 
- 						nci.imName = std::string();
 
- 						curImgs.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 			}
 
- 		}
 
- 		if (mode)
 
- 		{
 
- 			for(size_t o=0; o<curImgs.size(); ++o)
 
- 			{
 
- 				if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
 
- 						nci.groupNumber = 12 + curImgs[o].groupNumber;
 
- 						nci.imName = std::string();
 
- 						curImgs.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 			}
 
- 		}
 
- 		for(size_t ff=0; ff<curImgs.size(); ++ff)
 
- 		{
 
- 			SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
 
- 				SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
 
- 				);
 
- 		}
 
- 	}
 
- }
 
- void Graphics::loadHeroFlags()
 
- {
 
- 	using namespace boost::assign;
 
- 	CStopWatch th;
 
- 	std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
 
- 	pr[0].first = &Graphics::flags1;
 
- 	pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
 
- 		("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
 
- 	pr[1].first = &Graphics::flags2;
 
- 	pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
 
- 		("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
 
- 	pr[2].first = &Graphics::flags3;
 
- 	pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
 
- 		("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
 
- 	pr[3].first = &Graphics::flags4;
 
- 	pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
 
- 		("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
 
- 	boost::thread_group grupa;
 
- 	for(int g=3; g>=0; --g)
 
- 	{
 
- 		grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
 
- 	}
 
- 	grupa.join_all();
 
- 	tlog0 << "Loading and transforming heroes' flags: "<<th.getDiff()<<std::endl;
 
- }
 
- SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
 
- {
 
- 	if (ID==-1)
 
- 		return smallIcons->ourImages[0].bitmap;
 
- 	else if (ID==-2)
 
- 		return smallIcons->ourImages[1].bitmap;
 
- 	else if (ID==-3)
 
- 		return smallIcons->ourImages[2+GameConstants::F_NUMBER*4].bitmap;
 
- 	else
 
- 	{
 
- 		assert(vstd::contains(CGI->townh->towns, ID));
 
- 		int pom = CGI->townh->towns[ID].clientInfo.icons[fort][builded];
 
- 		return smallIcons->ourImages[pom + 2].bitmap;
 
- 	}
 
- }
 
- void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
 
- {
 
- // 	if(player==1) //it is actually blue...
 
- // 		return;
 
- 	if(sur->format->BitsPerPixel == 8)
 
- 	{
 
- 		SDL_Color *palette = NULL;
 
- 		if(player < GameConstants::PLAYER_LIMIT && player >= 0)
 
- 		{
 
- 			palette = playerColorPalette + 32*player;
 
- 		}
 
- 		else if(player == 255 || player == -1)
 
- 		{
 
- 			palette = neutralColorPalette;
 
- 		}
 
- 		else
 
- 		{
 
- 			tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
 
- 			return;
 
- 		}
 
- 		SDL_SetColors(sur, palette, 224, 32);
 
- 		//for(int i=0; i<32; ++i)
 
- 		//{
 
- 		//	sur->format->palette->colors[224+i] = palette[i];
 
- 		//}
 
- 	}
 
- 	else if(sur->format->BitsPerPixel == 24) //should never happen in general
 
- 	{
 
- 		for(int y=0; y<sur->h; ++y)
 
- 		{
 
- 			for(int x=0; x<sur->w; ++x)
 
- 			{
 
- 				Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
 
- 				if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 				{
 
- 					if(cp[2]>cp[1] && cp[2]>cp[0])
 
- 					{
 
- 						std::vector<long long int> sort1;
 
- 						sort1.push_back(cp[0]);
 
- 						sort1.push_back(cp[1]);
 
- 						sort1.push_back(cp[2]);
 
- 						std::vector< std::pair<long long int, Uint8*> > sort2;
 
- 						sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
 
- 						sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
 
- 						sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
 
- 						std::sort(sort1.begin(), sort1.end());
 
- 						if(sort2[0].first>sort2[1].first)
 
- 							std::swap(sort2[0], sort2[1]);
 
- 						if(sort2[1].first>sort2[2].first)
 
- 							std::swap(sort2[1], sort2[2]);
 
- 						if(sort2[0].first>sort2[1].first)
 
- 							std::swap(sort2[0], sort2[1]);
 
- 						for(int hh=0; hh<3; ++hh)
 
- 						{
 
- 							(*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
 
- 						}
 
- 					}
 
- 				}
 
- 				else
 
- 				{
 
- 					if(
 
- 						(/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
 
- 						((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
 
- 					  )
 
- 					{
 
- 						std::vector<long long int> sort1;
 
- 						sort1.push_back(cp[2]);
 
- 						sort1.push_back(cp[1]);
 
- 						sort1.push_back(cp[0]);
 
- 						std::vector< std::pair<long long int, Uint8*> > sort2;
 
- 						sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
 
- 						sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
 
- 						sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
 
- 						std::sort(sort1.begin(), sort1.end());
 
- 						if(sort2[0].first>sort2[1].first)
 
- 							std::swap(sort2[0], sort2[1]);
 
- 						if(sort2[1].first>sort2[2].first)
 
- 							std::swap(sort2[1], sort2[2]);
 
- 						if(sort2[0].first>sort2[1].first)
 
- 							std::swap(sort2[0], sort2[1]);
 
- 						for(int hh=0; hh<3; ++hh)
 
- 						{
 
- 							(*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void Graphics::loadTrueType()
 
- {
 
- 	for(int i = 0; i < FONTS_NUMBER; i++)
 
- 		fontsTrueType[i] = NULL;
 
- }
 
- Font * Graphics::loadFont( const char * name )
 
- {
 
- 	ui8 * hlp = CResourceHandler::get()->loadData(
 
- 	                ResourceID(std::string("DATA/") + name, EResType::FONT)).first.release();
 
- 	if(!hlp)
 
- 	{
 
- 		tlog1 << "Error: cannot load font: " << name << std::endl;
 
- 		return NULL;
 
- 	}
 
- 	int magic =  SDL_SwapLE32(*(const Uint32*)hlp);
 
- 	if(magic != 589598 && magic != 589599)
 
- 		tlog1 << "Suspicious font file, fname " << name << "n";
 
- 	Font *ret = new Font(hlp);
 
- 	return ret;
 
- }
 
- void Graphics::loadFonts()
 
- {
 
- 	static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
 
- 								"SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
 
- 	assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
 
- 	for(int i = 0; i < FONTS_NUMBER; i++)
 
- 		fonts[i] = loadFont(fontnames[i]);
 
- }
 
- CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
 
- {
 
- 	return advmapobjGraphics[obj->defInfo->id][obj->defInfo->subid][obj->defInfo->name];
 
- }
 
- CDefEssential * Graphics::getDef( const CGDefInfo * info )
 
- {
 
- 	return advmapobjGraphics[info->id][info->subid][info->name];
 
- }
 
- void Graphics::loadErmuToPicture()
 
- {
 
- 	//loading ERMU to picture
 
- 	const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
 
- 	int etp_idx = 0;
 
- 	BOOST_FOREACH(const JsonNode &etp, config["ERMU_to_picture"].Vector()) {
 
- 		int idx = 0;
 
- 		BOOST_FOREACH(const JsonNode &n, etp.Vector()) {
 
- 			ERMUtoPicture[idx][etp_idx] = n.String();
 
- 			idx ++;
 
- 		}
 
- 		assert (idx == ARRAY_COUNT(ERMUtoPicture));
 
- 		etp_idx ++;
 
- 	}
 
- 	assert (etp_idx == 44);
 
- }
 
- Font::Font(ui8 *Data)
 
- {
 
- 	data = Data;
 
- 	int i = 0;
 
- 	height = data[5];
 
- 	i = 32;
 
- 	for(int ci = 0; ci < 256; ci++)
 
- 	{
 
- 		chars[ci].leftOffset = read_le_u32(data + i); i+=4;
 
- 		chars[ci].width = read_le_u32(data + i); i+=4;
 
- 		chars[ci].rightOffset = read_le_u32(data + i); i+=4;
 
- 		//if(ci>=30)
 
- 		//	tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
 
- 	}
 
- 	for(int ci = 0; ci < 256; ci++)
 
- 	{
 
- 		int offset =  read_le_u32(data + i); i+=4;
 
- 		chars[ci].pixels = data + 4128 + offset;
 
- 	}
 
- }
 
- Font::~Font()
 
- {
 
- 	delete [] data;
 
- }
 
- int Font::getWidth(const char *text ) const
 
- {
 
- 	int length = std::strlen(text);
 
- 	int ret = 0;
 
- 	for(int i = 0; i < length; i++)
 
- 	{
 
- 		ui8 c = text[i];
 
- 		ret += chars[c].width + chars[c].leftOffset + chars[c].rightOffset;
 
- 	}
 
- 	return ret;
 
- }
 
- int Font::getCharWidth( char c ) const
 
- {
 
- 	const Char &C = chars[(ui8)c];
 
- 	return C.width + C.leftOffset + C.rightOffset;;
 
- }
 
- /*
 
- void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
 
- {
 
- 	 SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
 
-                         224, 28, 3, 0);
 
- }
 
- */
 
 
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