Graphics.cpp 13 KB

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  1. #include "StdInc.h"
  2. #include "Graphics.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CBinaryReader.h"
  5. #include "CDefHandler.h"
  6. #include "gui/SDL_Extensions.h"
  7. #include <SDL_ttf.h>
  8. #include "../lib/CThreadHelper.h"
  9. #include "CGameInfo.h"
  10. #include "../lib/VCMI_Lib.h"
  11. #include "../CCallback.h"
  12. #include "../lib/CHeroHandler.h"
  13. #include "../lib/CTownHandler.h"
  14. #include "../lib/CGeneralTextHandler.h"
  15. #include "../lib/CCreatureHandler.h"
  16. #include "CBitmapHandler.h"
  17. #include "../lib/CSpellHandler.h"
  18. #include "../lib/CGameState.h"
  19. #include "../lib/JsonNode.h"
  20. #include "../lib/vcmi_endian.h"
  21. #include "../lib/GameConstants.h"
  22. #include "../lib/CStopWatch.h"
  23. #include "CAnimation.h"
  24. #include "../lib/mapObjects/CObjectClassesHandler.h"
  25. using namespace boost::assign;
  26. using namespace CSDL_Ext;
  27. #ifdef min
  28. #undef min
  29. #endif
  30. #ifdef max
  31. #undef max
  32. #endif
  33. /*
  34. * Graphics.cpp, part of VCMI engine
  35. *
  36. * Authors: listed in file AUTHORS in main folder
  37. *
  38. * License: GNU General Public License v2.0 or later
  39. * Full text of license available in license.txt file, in main folder
  40. *
  41. */
  42. Graphics * graphics = nullptr;
  43. void Graphics::loadPaletteAndColors()
  44. {
  45. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
  46. std::string pals((char*)textFile.first.get(), textFile.second);
  47. playerColorPalette = new SDL_Color[256];
  48. neutralColor = new SDL_Color;
  49. playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
  50. int startPoint = 24; //beginning byte; used to read
  51. for(int i=0; i<256; ++i)
  52. {
  53. SDL_Color col;
  54. col.r = pals[startPoint++];
  55. col.g = pals[startPoint++];
  56. col.b = pals[startPoint++];
  57. col.unused = 255;
  58. startPoint++;
  59. playerColorPalette[i] = col;
  60. }
  61. neutralColorPalette = new SDL_Color[32];
  62. auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
  63. CBinaryReader reader(stream.get());
  64. for(int i=0; i<32; ++i)
  65. {
  66. neutralColorPalette[i].r = reader.readUInt8();
  67. neutralColorPalette[i].g = reader.readUInt8();
  68. neutralColorPalette[i].b = reader.readUInt8();
  69. neutralColorPalette[i].unused = reader.readUInt8();
  70. neutralColorPalette[i].unused = !neutralColorPalette[i].unused;
  71. }
  72. //colors initialization
  73. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  74. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  75. for(int i=0;i<8;i++)
  76. {
  77. playerColors[i].r = kolory[i].x;
  78. playerColors[i].g = kolory[i].y;
  79. playerColors[i].b = kolory[i].z;
  80. playerColors[i].unused = 255;
  81. }
  82. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 255;//gray
  83. }
  84. void Graphics::initializeBattleGraphics()
  85. {
  86. const JsonNode config(ResourceID("config/battles_graphics.json"));
  87. // Reserve enough space for the terrains
  88. int idx = config["backgrounds"].Vector().size();
  89. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  90. idx = 1;
  91. for(const JsonNode &t : config["backgrounds"].Vector()) {
  92. battleBacks[idx].push_back(t.String());
  93. idx++;
  94. }
  95. //initialization of AC->def name mapping
  96. for(const JsonNode &ac : config["ac_mapping"].Vector()) {
  97. int ACid = ac["id"].Float();
  98. std::vector< std::string > toAdd;
  99. for(const JsonNode &defname : ac["defnames"].Vector()) {
  100. toAdd.push_back(defname.String());
  101. }
  102. battleACToDef[ACid] = toAdd;
  103. }
  104. }
  105. Graphics::Graphics()
  106. {
  107. std::vector<Task> tasks; //preparing list of graphics to load
  108. tasks += boost::bind(&Graphics::loadFonts,this);
  109. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  110. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  111. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  112. tasks += boost::bind(&Graphics::loadErmuToPicture,this);
  113. tasks += boost::bind(&Graphics::initializeImageLists,this);
  114. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  115. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  116. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  117. th.run();
  118. for(auto & elem : heroMoveArrows->ourImages)
  119. {
  120. CSDL_Ext::alphaTransform(elem.bitmap);
  121. }
  122. }
  123. void Graphics::loadHeroAnims()
  124. {
  125. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  126. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  127. std::make_pair(2,14), std::make_pair(3,15);
  128. for(auto & elem : CGI->heroh->classes.heroClasses)
  129. {
  130. for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
  131. {
  132. if (!heroAnims.count(templ.animationFile))
  133. heroAnims[templ.animationFile] = loadHeroAnim(templ.animationFile, rotations);
  134. }
  135. }
  136. boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
  137. boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
  138. boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
  139. }
  140. CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
  141. {
  142. CDefEssential *anim = CDefHandler::giveDefEss(name);
  143. int pom = 0; //how many groups has been rotated
  144. for(int o=7; pom<6; ++o)
  145. {
  146. for(int p=0;p<6;p++)
  147. {
  148. if(anim->ourImages[o].groupNumber == rotations[p].first)
  149. {
  150. for(int e=0; e<8; ++e)
  151. {
  152. Cimage nci;
  153. nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
  154. nci.groupNumber = rotations[p].second;
  155. nci.imName = std::string();
  156. anim->ourImages.push_back(nci);
  157. if(pom>2) //we need only one frame for groups 13/14/15
  158. break;
  159. }
  160. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  161. o+=8;
  162. else //there is only one frame of 1/2/3
  163. o+=1;
  164. ++pom;
  165. if(p==2 && pom<4) //group1 starts at index 1
  166. o = 1;
  167. }
  168. }
  169. }
  170. for(auto & elem : anim->ourImages)
  171. {
  172. CSDL_Ext::alphaTransform(elem.bitmap);
  173. }
  174. return anim;
  175. }
  176. void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  177. {
  178. for(int i=0;i<8;i++)
  179. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  180. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  181. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  182. for(int q=0; q<8; ++q)
  183. {
  184. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  185. for(size_t o=0; o<curImgs.size(); ++o)
  186. {
  187. for(auto & rotation : rotations)
  188. {
  189. if(curImgs[o].groupNumber==rotation.first)
  190. {
  191. for(int e=0; e<8; ++e)
  192. {
  193. Cimage nci;
  194. nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
  195. nci.groupNumber = rotation.second;
  196. nci.imName = std::string();
  197. curImgs.push_back(nci);
  198. }
  199. o+=8;
  200. }
  201. }
  202. }
  203. if (mode)
  204. {
  205. for(size_t o=0; o<curImgs.size(); ++o)
  206. {
  207. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  208. {
  209. for(int e=0; e<8; ++e)
  210. {
  211. Cimage nci;
  212. nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
  213. nci.groupNumber = 12 + curImgs[o].groupNumber;
  214. nci.imName = std::string();
  215. curImgs.push_back(nci);
  216. }
  217. o+=8;
  218. }
  219. }
  220. }
  221. for(auto & curImg : curImgs)
  222. {
  223. SDL_SetColorKey(curImg.bitmap, SDL_SRCCOLORKEY,
  224. SDL_MapRGB(curImg.bitmap->format, 0, 255, 255)
  225. );
  226. }
  227. }
  228. }
  229. void Graphics::loadHeroFlags()
  230. {
  231. using namespace boost::assign;
  232. CStopWatch th;
  233. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  234. pr[0].first = &Graphics::flags1;
  235. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  236. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  237. pr[1].first = &Graphics::flags2;
  238. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  239. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  240. pr[2].first = &Graphics::flags3;
  241. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  242. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  243. pr[3].first = &Graphics::flags4;
  244. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  245. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  246. boost::thread_group grupa;
  247. for(int g=3; g>=0; --g)
  248. {
  249. grupa.create_thread(boost::bind(&Graphics::loadHeroFlagsDetail, this, boost::ref(pr[g]), true));
  250. }
  251. grupa.join_all();
  252. logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
  253. }
  254. void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
  255. {
  256. if(sur->format->palette)
  257. {
  258. SDL_Color *palette = nullptr;
  259. if(player < PlayerColor::PLAYER_LIMIT)
  260. {
  261. palette = playerColorPalette + 32*player.getNum();
  262. }
  263. else if(player == PlayerColor::NEUTRAL)
  264. {
  265. palette = neutralColorPalette;
  266. }
  267. else
  268. {
  269. logGlobal->errorStream() << "Wrong player id in blueToPlayersAdv (" << player << ")!";
  270. return;
  271. }
  272. SDL_SetColors(sur, palette, 224, 32);
  273. }
  274. else
  275. {
  276. //TODO: implement. H3 method works only for images with palettes.
  277. // Add some kind of player-colored overlay?
  278. // Or keep palette approach here and replace only colors of specific value(s)
  279. // Or just wait for OpenGL support?
  280. logGlobal->warnStream() << "Image must have palette to be player-colored!";
  281. }
  282. }
  283. void Graphics::loadFonts()
  284. {
  285. const JsonNode config(ResourceID("config/fonts.json"));
  286. const JsonVector & bmpConf = config["bitmap"].Vector();
  287. const JsonNode & ttfConf = config["trueType"];
  288. const JsonNode & hanConf = config["bitmapHan"];
  289. assert(bmpConf.size() == FONTS_NUMBER);
  290. for (size_t i=0; i<FONTS_NUMBER; i++)
  291. {
  292. std::string filename = bmpConf[i].String();
  293. if (!hanConf[filename].isNull())
  294. fonts[i] = new CBitmapHanFont(hanConf[filename]);
  295. else if (!ttfConf[filename].isNull()) // no ttf override
  296. fonts[i] = new CTrueTypeFont(ttfConf[filename]);
  297. else
  298. fonts[i] = new CBitmapFont(filename);
  299. }
  300. }
  301. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  302. {
  303. return advmapobjGraphics[obj->appearance.animationFile];
  304. }
  305. CDefEssential * Graphics::getDef( const ObjectTemplate & info )
  306. {
  307. return advmapobjGraphics[info.animationFile];
  308. }
  309. void Graphics::loadErmuToPicture()
  310. {
  311. //loading ERMU to picture
  312. const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
  313. int etp_idx = 0;
  314. for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
  315. int idx = 0;
  316. for(const JsonNode &n : etp.Vector()) {
  317. ERMUtoPicture[idx][etp_idx] = n.String();
  318. idx ++;
  319. }
  320. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  321. etp_idx ++;
  322. }
  323. assert (etp_idx == 44);
  324. }
  325. void Graphics::addImageListEntry(size_t index, std::string listName, std::string imageName)
  326. {
  327. if (!imageName.empty())
  328. {
  329. JsonNode entry;
  330. entry["frame"].Float() = index;
  331. entry["file"].String() = imageName;
  332. imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
  333. }
  334. }
  335. void Graphics::initializeImageLists()
  336. {
  337. for(const CCreature * creature : CGI->creh->creatures)
  338. {
  339. addImageListEntry(creature->iconIndex, "CPRSMALL", creature->smallIconName);
  340. addImageListEntry(creature->iconIndex, "TWCRPORT", creature->largeIconName);
  341. }
  342. for(const CHero * hero : CGI->heroh->heroes)
  343. {
  344. addImageListEntry(hero->imageIndex, "UN32", hero->iconSpecSmall);
  345. addImageListEntry(hero->imageIndex, "UN44", hero->iconSpecLarge);
  346. addImageListEntry(hero->imageIndex, "PORTRAITSLARGE", hero->portraitLarge);
  347. addImageListEntry(hero->imageIndex, "PORTRAITSSMALL", hero->portraitSmall);
  348. }
  349. for(const CArtifact * art : CGI->arth->artifacts)
  350. {
  351. addImageListEntry(art->iconIndex, "ARTIFACT", art->image);
  352. addImageListEntry(art->iconIndex, "ARTIFACTLARGE", art->large);
  353. }
  354. for(const CFaction * faction : CGI->townh->factions)
  355. {
  356. if (faction->town)
  357. {
  358. auto & info = faction->town->clientInfo;
  359. addImageListEntry(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
  360. addImageListEntry(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
  361. addImageListEntry(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
  362. addImageListEntry(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
  363. addImageListEntry(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
  364. addImageListEntry(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
  365. addImageListEntry(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
  366. addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
  367. }
  368. }
  369. for(const CSpell * spell : CGI->spellh->objects)
  370. {
  371. addImageListEntry(spell->id, "SPELLS", spell->iconBook);
  372. addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect);
  373. addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
  374. addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
  375. }
  376. }