CArtifactsOfHeroBase.h 2.8 KB

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  1. /*
  2. * CArtifactsOfHeroBase.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CArtPlace.h"
  12. #include "Scrollable.h"
  13. class CButton;
  14. class BackpackScroller;
  15. class CArtifactsOfHeroBase : virtual public CIntObject
  16. {
  17. protected:
  18. using ArtPlacePtr = std::shared_ptr<CArtPlace>;
  19. using BpackScrollFunctor = std::function<void(int)>;
  20. public:
  21. using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
  22. using ClickFunctor = std::function<void(CArtifactsOfHeroBase&, CArtPlace&, const Point&)>;
  23. ClickFunctor clickPressedCallback;
  24. ClickFunctor showPopupCallback;
  25. ClickFunctor gestureCallback;
  26. CArtifactsOfHeroBase();
  27. virtual void putBackPickedArtifact();
  28. virtual void clickPrassedArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
  29. virtual void showPopupArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
  30. virtual void gestureArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
  31. virtual void setHero(const CGHeroInstance * hero);
  32. virtual const CGHeroInstance * getHero() const;
  33. virtual void scrollBackpack(bool left);
  34. virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
  35. virtual void unmarkSlots();
  36. virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
  37. virtual void updateWornSlots();
  38. virtual void updateBackpackSlots();
  39. virtual void updateSlot(const ArtifactPosition & slot);
  40. virtual const CArtifactInstance * getPickedArtifact();
  41. void addGestureCallback(CArtPlace::ClickFunctor callback);
  42. protected:
  43. const CGHeroInstance * curHero;
  44. ArtPlaceMap artWorn;
  45. std::vector<ArtPlacePtr> backpack;
  46. std::shared_ptr<CButton> leftBackpackRoll;
  47. std::shared_ptr<CButton> rightBackpackRoll;
  48. std::shared_ptr<BackpackScroller> backpackScroller;
  49. const std::vector<Point> slotPos =
  50. {
  51. Point(509,30), Point(568,242), Point(509,80), //0-2
  52. Point(383,69), Point(562,184), Point(509,131), //3-5
  53. Point(431,69), Point(610,184), Point(515,295), //6-8
  54. Point(383,143), Point(399,193), Point(415,244), //9-11
  55. Point(431,295), Point(564,30), Point(610,30), //12-14
  56. Point(610,76), Point(610,122), Point(610,310), //15-17
  57. Point(381,295) //18
  58. };
  59. virtual void init(const CArtPlace::ClickFunctor & lClickCallback, const CArtPlace::ClickFunctor & showPopupCallback,
  60. const Point & position, const BpackScrollFunctor & scrollCallback);
  61. // Assigns an artifacts to an artifact place depending on it's new slot ID
  62. virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot);
  63. };
  64. class BackpackScroller : public Scrollable
  65. {
  66. CArtifactsOfHeroBase * owner;
  67. void scrollBy(int distance) override;
  68. public:
  69. BackpackScroller(CArtifactsOfHeroBase * owner, const Rect & dimensions);
  70. };