BasicTypes.cpp 6.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186
  1. /*
  2. * BasicTypes.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "VCMI_Lib.h"
  12. #include "GameConstants.h"
  13. #include "GameSettings.h"
  14. #include "JsonNode.h"
  15. #include "bonuses/BonusList.h"
  16. #include "bonuses/Bonus.h"
  17. #include "bonuses/IBonusBearer.h"
  18. #include <vcmi/Creature.h>
  19. #include <vcmi/Faction.h>
  20. #include <vcmi/FactionMember.h>
  21. #include <vcmi/FactionService.h>
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. bool INativeTerrainProvider::isNativeTerrain(TerrainId terrain) const
  24. {
  25. auto native = getNativeTerrain();
  26. return native == terrain || native == ETerrainId::ANY_TERRAIN;
  27. }
  28. TerrainId AFactionMember::getNativeTerrain() const
  29. {
  30. constexpr auto any = TerrainId(ETerrainId::ANY_TERRAIN);
  31. const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY_sANY";
  32. static const auto selectorNoTerrainPenalty = Selector::typeSubtype(BonusType::NO_TERRAIN_PENALTY, TBonusSubtype(any));
  33. //this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
  34. //and in the CGHeroInstance::getNativeTerrain() to setup movement bonuses or/and penalties.
  35. return getBonusBearer()->hasBonus(selectorNoTerrainPenalty, cachingStringNoTerrainPenalty)
  36. ? any : VLC->factions()->getById(getFaction())->getNativeTerrain();
  37. }
  38. int32_t AFactionMember::magicResistance() const
  39. {
  40. si32 val = getBonusBearer()->valOfBonuses(Selector::type()(BonusType::MAGIC_RESISTANCE));
  41. vstd::amin (val, 100);
  42. return val;
  43. }
  44. int AFactionMember::getAttack(bool ranged) const
  45. {
  46. const std::string cachingStr = "type_PRIMARY_SKILLs_ATTACK";
  47. static const auto selector = Selector::typeSubtype(BonusType::PRIMARY_SKILL, TBonusSubtype(PrimarySkill::ATTACK));
  48. return getBonusBearer()->valOfBonuses(selector, cachingStr);
  49. }
  50. int AFactionMember::getDefense(bool ranged) const
  51. {
  52. const std::string cachingStr = "type_PRIMARY_SKILLs_DEFENSE";
  53. static const auto selector = Selector::typeSubtype(BonusType::PRIMARY_SKILL, TBonusSubtype(PrimarySkill::DEFENSE));
  54. return getBonusBearer()->valOfBonuses(selector, cachingStr);
  55. }
  56. int AFactionMember::getMinDamage(bool ranged) const
  57. {
  58. const std::string cachingStr = "type_CREATURE_DAMAGEs_0Otype_CREATURE_DAMAGEs_1";
  59. static const auto selector = Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusSubtypes::creatureDamageBoth).Or(Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusSubtypes::creatureDamageMin));
  60. return getBonusBearer()->valOfBonuses(selector, cachingStr);
  61. }
  62. int AFactionMember::getMaxDamage(bool ranged) const
  63. {
  64. const std::string cachingStr = "type_CREATURE_DAMAGEs_0Otype_CREATURE_DAMAGEs_2";
  65. static const auto selector = Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusSubtypes::creatureDamageBoth).Or(Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusSubtypes::creatureDamageMax));
  66. return getBonusBearer()->valOfBonuses(selector, cachingStr);
  67. }
  68. int AFactionMember::getPrimSkillLevel(PrimarySkill id) const
  69. {
  70. static const CSelector selectorAllSkills = Selector::type()(BonusType::PRIMARY_SKILL);
  71. static const std::string keyAllSkills = "type_PRIMARY_SKILL";
  72. auto allSkills = getBonusBearer()->getBonuses(selectorAllSkills, keyAllSkills);
  73. auto ret = allSkills->valOfBonuses(Selector::subtype()(TBonusSubtype(id)));
  74. auto minSkillValue = (id == PrimarySkill::SPELL_POWER || id == PrimarySkill::KNOWLEDGE) ? 1 : 0;
  75. return std::max(ret, minSkillValue); //otherwise, some artifacts may cause negative skill value effect, sp=0 works in old saves
  76. }
  77. int AFactionMember::moraleValAndBonusList(TConstBonusListPtr & bonusList) const
  78. {
  79. static const auto unaffectedByMoraleSelector = Selector::type()(BonusType::NON_LIVING).Or(Selector::type()(BonusType::UNDEAD))
  80. .Or(Selector::type()(BonusType::SIEGE_WEAPON)).Or(Selector::type()(BonusType::NO_MORALE));
  81. static const std::string cachingStrUn = "AFactionMember::unaffectedByMoraleSelector";
  82. auto unaffected = getBonusBearer()->hasBonus(unaffectedByMoraleSelector, cachingStrUn);
  83. if(unaffected)
  84. {
  85. if(bonusList && !bonusList->empty())
  86. bonusList = std::make_shared<const BonusList>();
  87. return 0;
  88. }
  89. static const auto moraleSelector = Selector::type()(BonusType::MORALE);
  90. static const std::string cachingStrMor = "type_MORALE";
  91. bonusList = getBonusBearer()->getBonuses(moraleSelector, cachingStrMor);
  92. int32_t maxGoodMorale = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE).size();
  93. int32_t maxBadMorale = -VLC->settings()->getVector(EGameSettings::COMBAT_BAD_MORALE_DICE).size();
  94. return std::clamp(bonusList->totalValue(), maxBadMorale, maxGoodMorale);
  95. }
  96. int AFactionMember::luckValAndBonusList(TConstBonusListPtr & bonusList) const
  97. {
  98. if(getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK))
  99. {
  100. if(bonusList && !bonusList->empty())
  101. bonusList = std::make_shared<const BonusList>();
  102. return 0;
  103. }
  104. static const auto luckSelector = Selector::type()(BonusType::LUCK);
  105. static const std::string cachingStrLuck = "type_LUCK";
  106. bonusList = getBonusBearer()->getBonuses(luckSelector, cachingStrLuck);
  107. int32_t maxGoodLuck = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_LUCK_DICE).size();
  108. int32_t maxBadLuck = -VLC->settings()->getVector(EGameSettings::COMBAT_BAD_LUCK_DICE).size();
  109. return std::clamp(bonusList->totalValue(), maxBadLuck, maxGoodLuck);
  110. }
  111. int AFactionMember::moraleVal() const
  112. {
  113. TConstBonusListPtr tmp = nullptr;
  114. return moraleValAndBonusList(tmp);
  115. }
  116. int AFactionMember::luckVal() const
  117. {
  118. TConstBonusListPtr tmp = nullptr;
  119. return luckValAndBonusList(tmp);
  120. }
  121. ui32 ACreature::getMaxHealth() const
  122. {
  123. const std::string cachingStr = "type_STACK_HEALTH";
  124. static const auto selector = Selector::type()(BonusType::STACK_HEALTH);
  125. auto value = getBonusBearer()->valOfBonuses(selector, cachingStr);
  126. return std::max(1, value); //never 0
  127. }
  128. ui32 ACreature::speed(int turn, bool useBind) const
  129. {
  130. //war machines cannot move
  131. if(getBonusBearer()->hasBonus(Selector::type()(BonusType::SIEGE_WEAPON).And(Selector::turns(turn))))
  132. {
  133. return 0;
  134. }
  135. //bind effect check - doesn't influence stack initiative
  136. if(useBind && getBonusBearer()->hasBonus(Selector::type()(BonusType::BIND_EFFECT).And(Selector::turns(turn))))
  137. {
  138. return 0;
  139. }
  140. return getBonusBearer()->valOfBonuses(Selector::type()(BonusType::STACKS_SPEED).And(Selector::turns(turn)));
  141. }
  142. bool ACreature::isLiving() const //TODO: theoreticaly there exists "LIVING" bonus in stack experience documentation
  143. {
  144. static const std::string cachingStr = "ACreature::isLiving";
  145. static const CSelector selector = Selector::type()(BonusType::UNDEAD)
  146. .Or(Selector::type()(BonusType::NON_LIVING))
  147. .Or(Selector::type()(BonusType::GARGOYLE))
  148. .Or(Selector::type()(BonusType::SIEGE_WEAPON));
  149. return !getBonusBearer()->hasBonus(selector, cachingStr);
  150. }
  151. VCMI_LIB_NAMESPACE_END