AILayerTransitionRule.h 1.5 KB

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  1. /*
  2. * AILayerTransitionRule.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../AINodeStorage.h"
  12. #include "../../AIGateway.h"
  13. #include "../Actions/BoatActions.h"
  14. #include "../../../../CCallback.h"
  15. #include "../../../../lib/mapping/CMap.h"
  16. #include "../../../../lib/mapObjects/MapObjects.h"
  17. namespace NKAI
  18. {
  19. namespace AIPathfinding
  20. {
  21. class AILayerTransitionRule : public LayerTransitionRule
  22. {
  23. private:
  24. CPlayerSpecificInfoCallback * cb;
  25. Nullkiller * ai;
  26. std::map<int3, std::shared_ptr<const BuildBoatAction>> virtualBoats;
  27. std::shared_ptr<AINodeStorage> nodeStorage;
  28. std::map<const CGHeroInstance *, std::shared_ptr<const SummonBoatAction>> summonableVirtualBoats;
  29. public:
  30. AILayerTransitionRule(CPlayerSpecificInfoCallback * cb, Nullkiller * ai, std::shared_ptr<AINodeStorage> nodeStorage);
  31. virtual void process(
  32. const PathNodeInfo & source,
  33. CDestinationNodeInfo & destination,
  34. const PathfinderConfig * pathfinderConfig,
  35. CPathfinderHelper * pathfinderHelper) const override;
  36. private:
  37. void setup();
  38. std::shared_ptr<const VirtualBoatAction> findVirtualBoat(
  39. CDestinationNodeInfo & destination,
  40. const PathNodeInfo & source) const;
  41. bool tryEmbarkVirtualBoat(
  42. CDestinationNodeInfo & destination,
  43. const PathNodeInfo & source,
  44. std::shared_ptr<const VirtualBoatAction> virtualBoat) const;
  45. };
  46. }
  47. }