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							- /*
 
- * AILayerTransitionRule.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "../AINodeStorage.h"
 
- #include "../../AIGateway.h"
 
- #include "../Actions/BoatActions.h"
 
- #include "../../../../CCallback.h"
 
- #include "../../../../lib/mapping/CMap.h"
 
- #include "../../../../lib/mapObjects/MapObjects.h"
 
- namespace NKAI
 
- {
 
- namespace AIPathfinding
 
- {
 
- 	class AILayerTransitionRule : public LayerTransitionRule
 
- 	{
 
- 	private:
 
- 		CPlayerSpecificInfoCallback * cb;
 
- 		Nullkiller * ai;
 
- 		std::map<int3, std::shared_ptr<const BuildBoatAction>> virtualBoats;
 
- 		std::shared_ptr<AINodeStorage> nodeStorage;
 
- 		std::map<const CGHeroInstance *, std::shared_ptr<const SummonBoatAction>> summonableVirtualBoats;
 
- 	public:
 
- 		AILayerTransitionRule(CPlayerSpecificInfoCallback * cb, Nullkiller * ai, std::shared_ptr<AINodeStorage> nodeStorage);
 
- 		virtual void process(
 
- 			const PathNodeInfo & source,
 
- 			CDestinationNodeInfo & destination,
 
- 			const PathfinderConfig * pathfinderConfig,
 
- 			CPathfinderHelper * pathfinderHelper) const override;
 
- 	private:
 
- 		void setup();
 
- 		std::shared_ptr<const VirtualBoatAction> findVirtualBoat(
 
- 			CDestinationNodeInfo & destination,
 
- 			const PathNodeInfo & source) const;
 
- 		bool tryEmbarkVirtualBoat(
 
- 			CDestinationNodeInfo & destination,
 
- 			const PathNodeInfo & source,
 
- 			std::shared_ptr<const VirtualBoatAction> virtualBoat) const;
 
- 	};
 
- }
 
- }
 
 
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