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							- /*
 
- * AIMovementAfterDestinationRule.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "StdInc.h"
 
- #include "AIMovementAfterDestinationRule.h"
 
- #include "../Actions/BattleAction.h"
 
- namespace AIPathfinding
 
- {
 
- 	AIMovementAfterDestinationRule::AIMovementAfterDestinationRule(
 
- 		CPlayerSpecificInfoCallback * cb, 
 
- 		std::shared_ptr<AINodeStorage> nodeStorage)
 
- 		:cb(cb), nodeStorage(nodeStorage)
 
- 	{
 
- 	}
 
- 	void AIMovementAfterDestinationRule::process(
 
- 		const PathNodeInfo & source,
 
- 		CDestinationNodeInfo & destination,
 
- 		const PathfinderConfig * pathfinderConfig,
 
- 		CPathfinderHelper * pathfinderHelper) const
 
- 	{
 
- 		if(nodeStorage->hasBetterChain(source, destination))
 
- 		{
 
- 			destination.blocked = true;
 
- 			return;
 
- 		}
 
- 		auto blocker = getBlockingReason(source, destination, pathfinderConfig, pathfinderHelper);
 
- 		if(blocker == BlockingReason::NONE)
 
- 			return;
 
- 		if(blocker == BlockingReason::DESTINATION_BLOCKVIS && destination.nodeObject)
 
- 		{
 
- 			auto objID = destination.nodeObject->ID;
 
- 			auto enemyHero = objID == Obj::HERO && destination.objectRelations == PlayerRelations::ENEMIES;
 
- 			if(!enemyHero && !isObjectRemovable(destination.nodeObject))
 
- 			{
 
- 				destination.blocked = true;
 
- 			}
 
- 			return;
 
- 		}
 
- 		if(blocker == BlockingReason::DESTINATION_VISIT)
 
- 		{
 
- 			return;
 
- 		}
 
- 		if(blocker == BlockingReason::DESTINATION_GUARDED)
 
- 		{
 
- 			auto srcGuardians = cb->getGuardingCreatures(source.coord);
 
- 			auto destGuardians = cb->getGuardingCreatures(destination.coord);
 
- 			if(destGuardians.empty())
 
- 			{
 
- 				destination.blocked = true;
 
- 				return;
 
- 			}
 
- 			vstd::erase_if(destGuardians, [&](const CGObjectInstance * destGuard) -> bool
 
- 			{
 
- 				return vstd::contains(srcGuardians, destGuard);
 
- 			});
 
- 			auto guardsAlreadyBypassed = destGuardians.empty() && srcGuardians.size();
 
- 			if(guardsAlreadyBypassed && nodeStorage->isBattleNode(source.node))
 
- 			{
 
- #ifdef VCMI_TRACE_PATHFINDER
 
- 				logAi->trace(
 
- 					"Bypass guard at destination while moving %s -> %s",
 
- 					source.coord.toString(),
 
- 					destination.coord.toString());
 
- #endif
 
- 				return;
 
- 			}
 
- 			const AIPathNode * destNode = nodeStorage->getAINode(destination.node);
 
- 			auto battleNodeOptional = nodeStorage->getOrCreateNode(
 
- 				destination.coord,
 
- 				destination.node->layer,
 
- 				destNode->chainMask | AINodeStorage::BATTLE_CHAIN);
 
- 			if(!battleNodeOptional)
 
- 			{
 
- #ifdef VCMI_TRACE_PATHFINDER
 
- 				logAi->trace(
 
- 					"Can not allocate battle node while moving %s -> %s",
 
- 					source.coord.toString(),
 
- 					destination.coord.toString());
 
- #endif
 
- 				destination.blocked = true;
 
- 				return;
 
- 			}
 
- 			auto * battleNode = battleNodeOptional.value();
 
- 			if(battleNode->locked)
 
- 			{
 
- #ifdef VCMI_TRACE_PATHFINDER
 
- 				logAi->trace(
 
- 					"Block bypass guard at destination while moving %s -> %s",
 
- 					source.coord.toString(),
 
- 					destination.coord.toString());
 
- #endif
 
- 				destination.blocked = true;
 
- 				return;
 
- 			}
 
- 			auto danger = nodeStorage->evaluateDanger(destination.coord);
 
- 			destination.node = battleNode;
 
- 			nodeStorage->commit(destination, source);
 
- 			if(battleNode->danger < danger)
 
- 			{
 
- 				battleNode->danger = danger;
 
- 			}
 
- 			battleNode->specialAction = std::make_shared<BattleAction>(destination.coord);
 
- #ifdef VCMI_TRACE_PATHFINDER
 
- 			logAi->trace(
 
- 				"Begin bypass guard at destination with danger %s while moving %s -> %s",
 
- 				std::to_string(danger),
 
- 				source.coord.toString(),
 
- 				destination.coord.toString());
 
- #endif
 
- 			return;
 
- 		}
 
- 		destination.blocked = true;
 
- 	}
 
- }
 
 
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