| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218 | 
							- /*
 
-  * CBitmapHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CBitmapHandler.h"
 
- #include "../renderSDL/SDL_Extensions.h"
 
- #include "../lib/ExceptionsCommon.h"
 
- #include "../lib/filesystem/Filesystem.h"
 
- #include "../lib/vcmi_endian.h"
 
- #include <SDL_image.h>
 
- namespace BitmapHandler
 
- {
 
- 	SDL_Surface * loadH3PCX(ui8 * data, size_t size);
 
- 	SDL_Surface * loadBitmapFromDir(const ImagePath & path);
 
- }
 
- bool isPCX(const ui8 *header)//check whether file can be PCX according to header
 
- {
 
- 	ui32 fSize  = read_le_u32(header + 0);
 
- 	ui32 width  = read_le_u32(header + 4);
 
- 	ui32 height = read_le_u32(header + 8);
 
- 	return fSize == width*height || fSize == width*height*3;
 
- }
 
- enum Epcxformat
 
- {
 
- 	PCX8B,
 
- 	PCX24B
 
- };
 
- SDL_Surface * BitmapHandler::loadH3PCX(ui8 * pcx, size_t size)
 
- {
 
- 	SDL_Surface * ret;
 
- 	Epcxformat format;
 
- 	int it=0;
 
- 	ui32 fSize = read_le_u32(pcx + it); it+=4;
 
- 	ui32 width = read_le_u32(pcx + it); it+=4;
 
- 	ui32 height = read_le_u32(pcx + it); it+=4;
 
- 	if (fSize==width*height*3)
 
- 		format=PCX24B;
 
- 	else if (fSize==width*height)
 
- 		format=PCX8B;
 
- 	else
 
- 		return nullptr;
 
- 	if (format==PCX8B)
 
- 	{
 
- 		ret = SDL_CreateRGBSurface(0, width, height, 8, 0, 0, 0, 0);
 
- 		it = 0xC;
 
- 		for (int i=0; i<(int)height; i++)
 
- 		{
 
- 			memcpy((char*)ret->pixels + ret->pitch * i, pcx + it, width);
 
- 			it+= width;
 
- 		}
 
- 		//palette - last 256*3 bytes
 
- 		it = (int)size-256*3;
 
- 		for (int i=0;i<256;i++)
 
- 		{
 
- 			SDL_Color tp;
 
- 			tp.r = pcx[it++];
 
- 			tp.g = pcx[it++];
 
- 			tp.b = pcx[it++];
 
- 			tp.a = SDL_ALPHA_OPAQUE;
 
- 			ret->format->palette->colors[i] = tp;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- #ifdef VCMI_ENDIAN_BIG
 
- 		int bmask = 0xff0000;
 
- 		int gmask = 0x00ff00;
 
- 		int rmask = 0x0000ff;
 
- #else
 
- 		int bmask = 0x0000ff;
 
- 		int gmask = 0x00ff00;
 
- 		int rmask = 0xff0000;
 
- #endif
 
- 		ret = SDL_CreateRGBSurface(0, width, height, 24, rmask, gmask, bmask, 0);
 
- 		//it == 0xC;
 
- 		for (int i=0; i<(int)height; i++)
 
- 		{
 
- 			memcpy((char*)ret->pixels + ret->pitch * i, pcx + it, width*3);
 
- 			it+= width*3;
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- SDL_Surface * BitmapHandler::loadBitmapFromDir(const ImagePath & path)
 
- {
 
- 	if (!CResourceHandler::get()->existsResource(path))
 
- 	{
 
- 		return nullptr;
 
- 	}
 
- 	SDL_Surface * ret=nullptr;
 
- 	try {
 
- 		auto readFile = CResourceHandler::get()->load(path)->readAll();
 
- 		if (isPCX(readFile.first.get()))
 
- 		{//H3-style PCX
 
- 			ret = loadH3PCX(readFile.first.get(), readFile.second);
 
- 			if (!ret)
 
- 			{
 
- 				logGlobal->error("Failed to open %s as H3 PCX!", path.getOriginalName());
 
- 				return nullptr;
 
- 			}
 
- 		}
 
- 		else
 
- 		{ //loading via SDL_Image
 
- 			ret = IMG_Load_RW(
 
- 					  //create SDL_RW with our data (will be deleted by SDL)
 
- 					  SDL_RWFromConstMem((void*)readFile.first.get(), (int)readFile.second),
 
- 					  1); // mark it for auto-deleting
 
- 			if (ret)
 
- 			{
 
- 				if (ret->format->palette)
 
- 				{
 
- 					// set correct value for alpha\unused channel
 
- 					// NOTE: might be unnecessary with SDL2
 
- 					for (int i=0; i < ret->format->palette->ncolors; i++)
 
- 						ret->format->palette->colors[i].a = SDL_ALPHA_OPAQUE;
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				logGlobal->error("Failed to open %s via SDL_Image", path.getOriginalName());
 
- 				logGlobal->error("Reason: %s", IMG_GetError());
 
- 				return nullptr;
 
- 			}
 
- 		}
 
- 	}
 
- 	catch (const DataLoadingException & e)
 
- 	{
 
- 		logGlobal->error("%s", e.what());
 
- 		return nullptr;
 
- 	}
 
- 	// When modifying anything here please check two use cases:
 
- 	// 1) Vampire mansion in Necropolis (not 1st color is transparent)
 
- 	// 2) Battle background when fighting on grass/dirt, topmost sky part (NO transparent color)
 
- 	// 3) New objects that may use 24-bit images for icons (e.g. witchking arts)
 
- 	// 4) special case - there are 2 .bmp images that have semi-transparency (CCELLGRD.BMP & CCELLSHD.BMP)
 
- 	if (ret->format->palette &&
 
- 		ret->format->palette->colors[0].r == 255 &&
 
- 		ret->format->palette->colors[0].g ==   0 &&
 
- 		ret->format->palette->colors[0].b == 255 )
 
- 	{
 
- 		constexpr std::array shadow =
 
- 		{
 
- 			SDL_Color{   0,   0,   0,   0},// 100% - transparency
 
- 			SDL_Color{   0,   0,   0,  32},//  75% - shadow border,
 
- 			SDL_Color{   0,   0,   0, 128},//  50% - shadow body
 
- 		};
 
- 		CSDL_Ext::setColorKey(ret, ret->format->palette->colors[0]);
 
- 		ret->format->palette->colors[0] = shadow[0];
 
- 		ret->format->palette->colors[1] = shadow[1];
 
- 		ret->format->palette->colors[4] = shadow[2];
 
- 	}
 
- 	else if (ret->format->palette)
 
- 	{
 
- 		CSDL_Ext::setDefaultColorKeyPresize(ret);
 
- 	}
 
- 	else if (ret->format->Amask)
 
- 	{
 
- 		SDL_SetSurfaceBlendMode(ret, SDL_BLENDMODE_BLEND);
 
- 	}
 
- 	else // always set
 
- 	{
 
- 		CSDL_Ext::setDefaultColorKey(ret);
 
- 	}
 
- 	return ret;
 
- }
 
- SDL_Surface * BitmapHandler::loadBitmap(const ImagePath & fname)
 
- {
 
- 	if(fname.empty())
 
- 	{
 
- 		logGlobal->warn("Call to loadBitmap with void fname!");
 
- 		return nullptr;
 
- 	}
 
- 	SDL_Surface * bitmap = loadBitmapFromDir(fname);
 
- 	if (bitmap != nullptr)
 
- 		return bitmap;
 
- 	SDL_Surface * bitmapData = loadBitmapFromDir(fname.addPrefix("DATA/"));
 
- 	if (bitmapData != nullptr)
 
- 		return bitmapData;
 
- 	SDL_Surface * bitmapSprites = loadBitmapFromDir(fname.addPrefix("SPRITES/"));
 
- 	if (bitmapSprites != nullptr)
 
- 		return bitmapSprites;
 
- 	logGlobal->error("Error: Failed to find file %s", fname.getOriginalName());
 
- 	return nullptr;
 
- }
 
 
  |