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- /*
- * CDefFile.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/vcmi_endian.h"
- #include "../../lib/filesystem/ResourcePath.h"
- class IImageLoader;
- struct SDL_Color;
- /// Class for def loading
- /// After loading will store general info (palette and frame offsets) and pointer to file itself
- class CDefFile
- {
- private:
- PACKED_STRUCT_BEGIN
- struct SSpriteDef
- {
- ui32 size;
- ui32 format; /// format in which pixel data is stored
- ui32 fullWidth; /// full width and height of frame, including borders
- ui32 fullHeight;
- ui32 width; /// width and height of pixel data, borders excluded
- ui32 height;
- si32 leftMargin;
- si32 topMargin;
- } PACKED_STRUCT_END;
- //offset[group][frame] - offset of frame data in file
- std::map<size_t, std::vector <size_t> > offset;
- std::unique_ptr<ui8[]> data;
- std::unique_ptr<SDL_Color[]> palette;
- public:
- CDefFile(const AnimationPath & Name);
- ~CDefFile();
- //load frame as SDL_Surface
- void loadFrame(size_t frame, size_t group, IImageLoader &loader) const;
- const std::map<size_t, size_t> getEntries() const;
- };
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