| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 | 
							- /*
 
-  * Colors.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../lib/Color.h"
 
- /**
 
-  * The colors class defines color constants of type ColorRGBA.
 
-  */
 
- class Colors
 
- {
 
- public:
 
- 	/** the h3 yellow color, typically used for headlines */
 
- 	static const ColorRGBA YELLOW;
 
- 	/** the standard h3 white color */
 
- 	static const ColorRGBA WHITE;
 
- 	/** actual 100% white color */
 
- 	static const ColorRGBA WHITE_TRUE;
 
- 	/** the metallic gold color used mostly as a border around buttons */
 
- 	static const ColorRGBA METALLIC_GOLD;
 
- 	/** green color used for in-game console */
 
- 	static const ColorRGBA GREEN;
 
- 	/** the h3 orange color, used for blocked buttons */
 
- 	static const ColorRGBA ORANGE;
 
- 	/** the h3 bright yellow color, used for selection border */
 
- 	static const ColorRGBA BRIGHT_YELLOW;
 
- 	/** default key color for all 8 & 24 bit graphics */
 
- 	static const ColorRGBA DEFAULT_KEY_COLOR;
 
- 	/// Selected creature card
 
- 	static const ColorRGBA RED;
 
- 	/// Minimap border
 
- 	static const ColorRGBA PURPLE;
 
- 	static const ColorRGBA CYAN;
 
- 	static const ColorRGBA BLACK;
 
- 	static const ColorRGBA TRANSPARENCY;
 
- 	/// parse color
 
- 	static std::optional<ColorRGBA> parseColor(std::string text);
 
- };
 
 
  |