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							- /*
 
-  * AccessibilityInfo.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "BattleHex.h"
 
- #include "../GameConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace battle
 
- {
 
- 	class Unit;
 
- }
 
- //Accessibility is property of hex in battle. It doesn't depend on stack, side's perspective and so on.
 
- enum class EAccessibility
 
- {
 
- 	ACCESSIBLE,
 
- 	ALIVE_STACK,
 
- 	OBSTACLE,
 
- 	DESTRUCTIBLE_WALL,
 
- 	GATE, //sieges -> gate opens only for defender stacks
 
- 	UNAVAILABLE, //indestructible wall parts, special battlefields (like boat-to-boat)
 
- 	SIDE_COLUMN //used for first and last columns of hexes that are unavailable but wat machines can stand there
 
- };
 
- using TAccessibilityArray = std::array<EAccessibility, GameConstants::BFIELD_SIZE>;
 
- struct DLL_LINKAGE AccessibilityInfo : TAccessibilityArray
 
- {
 
- 	std::map<BattleHex, ui8> destructibleEnemyTurns;
 
- 	public:
 
- 		bool accessible(BattleHex tile, const battle::Unit * stack) const; //checks for both tiles if stack is double wide
 
- 		bool accessible(BattleHex tile, bool doubleWide, BattleSide side) const; //checks for both tiles if stack is double wide
 
- 	private:
 
- 		bool tileAccessibleWithGate(BattleHex tile, BattleSide side) const;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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