| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 | 
							- /*
 
-  * HighScore.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CGameState;
 
- class DLL_LINKAGE HighScoreParameter
 
- {
 
- public:
 
- 	int difficulty;
 
- 	int day;
 
- 	int townAmount;
 
- 	bool usedCheat;
 
- 	bool hasGrail;
 
- 	bool allEnemiesDefeated;
 
- 	std::string campaignName;
 
- 	std::string scenarioName;
 
- 	std::string playerName;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & difficulty;
 
- 		h & day;
 
- 		h & townAmount;
 
- 		h & usedCheat;
 
- 		h & hasGrail;
 
- 		h & allEnemiesDefeated;
 
- 		h & campaignName;
 
- 		h & scenarioName;
 
- 		h & playerName;
 
- 	}
 
- };
 
- class DLL_LINKAGE HighScore
 
- {
 
- public:
 
- 	static HighScoreParameter prepareHighScores(const CGameState * gs, PlayerColor player, bool victory);
 
- };
 
- class DLL_LINKAGE HighScoreCalculation
 
- {
 
- public:
 
- 	struct Result
 
- 	{
 
- 		int basic = 0;
 
- 		int total = 0;
 
- 		int sumDays = 0;
 
- 		bool cheater = false;
 
- 	};
 
- 	std::vector<HighScoreParameter> parameters;
 
- 	bool isCampaign = false;
 
- 	Result calculate();
 
- 	static CreatureID getCreatureForPoints(int points, bool campaign);
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
  |