AbstractGoal.h 4.5 KB

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  1. /*
  2. * AbstractGoal.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../../../lib/VCMI_Lib.h"
  12. #include "../../../lib/mapObjects/CGTownInstance.h"
  13. #include "../../../lib/mapObjects/CGHeroInstance.h"
  14. #include "../AIUtility.h"
  15. namespace NKAI
  16. {
  17. struct HeroPtr;
  18. class AIGateway;
  19. class FuzzyHelper;
  20. class Nullkiller;
  21. namespace Goals
  22. {
  23. class AbstractGoal;
  24. class ITask;
  25. class RecruitHero;
  26. class BuildThis;
  27. class DigAtTile;
  28. class CollectRes;
  29. class BuyArmy;
  30. class BuildBoat;
  31. class Invalid;
  32. class Trade;
  33. class AdventureSpellCast;
  34. enum EGoals
  35. {
  36. INVALID = -1,
  37. WIN, CONQUER,
  38. BUILD,
  39. EXPLORE, GATHER_ARMY,
  40. BOOST_HERO,
  41. RECRUIT_HERO,
  42. RECRUIT_HERO_BEHAVIOR,
  43. BUILD_STRUCTURE, //if hero set, then in visited town
  44. COLLECT_RES,
  45. GATHER_TROOPS, // val of creatures with objid
  46. CAPTURE_OBJECTS,
  47. GET_ART_TYPE,
  48. DEFENCE,
  49. STARTUP,
  50. DIG_AT_TILE,//elementar with hero on tile
  51. BUY_ARMY, //at specific town
  52. TRADE, //val resID at object objid
  53. BUILD_BOAT,
  54. COMPLETE_QUEST,
  55. ADVENTURE_SPELL_CAST,
  56. EXECUTE_HERO_CHAIN,
  57. EXCHANGE_SWAP_TOWN_HEROES,
  58. DISMISS_HERO,
  59. COMPOSITION,
  60. CLUSTER_BEHAVIOR,
  61. UNLOCK_CLUSTER,
  62. HERO_EXCHANGE,
  63. ARMY_UPGRADE,
  64. DEFEND_TOWN,
  65. CAPTURE_OBJECT,
  66. SAVE_RESOURCES,
  67. STAY_AT_TOWN_BEHAVIOR,
  68. STAY_AT_TOWN,
  69. EXPLORATION_BEHAVIOR,
  70. EXPLORATION_POINT
  71. };
  72. class DLL_EXPORT TSubgoal : public std::shared_ptr<AbstractGoal>
  73. {
  74. public:
  75. bool operator==(const TSubgoal & rhs) const;
  76. bool operator<(const TSubgoal & rhs) const;
  77. };
  78. using TTask = std::shared_ptr<ITask>;
  79. using TTaskVec = std::vector<TTask>;
  80. using TGoalVec = std::vector<TSubgoal>;
  81. //method chaining + clone pattern
  82. #define SETTER(type, field) AbstractGoal & set ## field(const type &rhs) {field = rhs; return *this;};
  83. enum { LOW_PR = -1 };
  84. DLL_EXPORT TSubgoal sptr(const AbstractGoal & tmp);
  85. DLL_EXPORT TTask taskptr(const AbstractGoal & tmp);
  86. class DLL_EXPORT AbstractGoal
  87. {
  88. public:
  89. bool isAbstract; SETTER(bool, isAbstract)
  90. int value; SETTER(int, value)
  91. ui64 goldCost; SETTER(ui64, goldCost)
  92. int resID; SETTER(int, resID)
  93. int objid; SETTER(int, objid)
  94. int aid; SETTER(int, aid)
  95. int3 tile; SETTER(int3, tile)
  96. const CGHeroInstance * hero; SETTER(CGHeroInstance *, hero)
  97. const CGTownInstance *town; SETTER(CGTownInstance *, town)
  98. int bid; SETTER(int, bid)
  99. AbstractGoal(EGoals goal = EGoals::INVALID): goalType(goal)
  100. {
  101. isAbstract = false;
  102. value = 0;
  103. aid = -1;
  104. resID = -1;
  105. objid = -1;
  106. tile = int3(-1, -1, -1);
  107. town = nullptr;
  108. hero = nullptr;
  109. bid = -1;
  110. goldCost = 0;
  111. }
  112. virtual ~AbstractGoal() {}
  113. //FIXME: abstract goal should be abstract, but serializer fails to instantiate subgoals in such case
  114. virtual AbstractGoal * clone() const
  115. {
  116. return const_cast<AbstractGoal *>(this);
  117. }
  118. virtual TGoalVec decompose(const Nullkiller * ai) const
  119. {
  120. return TGoalVec();
  121. }
  122. EGoals goalType;
  123. virtual std::string toString() const;
  124. bool invalid() const;
  125. virtual bool operator==(const AbstractGoal & g) const;
  126. virtual bool isElementar() const { return false; }
  127. virtual bool hasHash() const { return false; }
  128. virtual uint64_t getHash() const { return 0; }
  129. virtual ITask * asTask()
  130. {
  131. throw std::runtime_error("Abstract goal is not a task");
  132. }
  133. bool operator!=(const AbstractGoal & g) const
  134. {
  135. return !(*this == g);
  136. }
  137. };
  138. class DLL_EXPORT ITask
  139. {
  140. public:
  141. float priority;
  142. ITask() : priority(0) {}
  143. ///Visitor pattern
  144. //TODO: make accept work for std::shared_ptr... somehow
  145. virtual void accept(AIGateway * ai) = 0; //unhandled goal will report standard error
  146. virtual std::string toString() const = 0;
  147. virtual const CGHeroInstance * getHero() const = 0;
  148. virtual ~ITask() {}
  149. virtual int getHeroExchangeCount() const = 0;
  150. virtual bool isObjectAffected(ObjectInstanceID h) const = 0;
  151. virtual std::vector<ObjectInstanceID> getAffectedObjects() const = 0;
  152. };
  153. }
  154. class cannotFulfillGoalException : public std::exception
  155. {
  156. std::string msg;
  157. public:
  158. explicit cannotFulfillGoalException(const std::string & message)
  159. : msg(message)
  160. {
  161. }
  162. const char * what() const noexcept override
  163. {
  164. return msg.c_str();
  165. }
  166. };
  167. class goalFulfilledException : public std::exception
  168. {
  169. std::string msg;
  170. public:
  171. Goals::TSubgoal goal;
  172. explicit goalFulfilledException(Goals::TSubgoal Goal)
  173. : goal(Goal)
  174. {
  175. msg = goal->toString();
  176. }
  177. const char * what() const noexcept override
  178. {
  179. return msg.c_str();
  180. }
  181. };
  182. }