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							- /*
 
-  * GameChatHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../lib/constants/EntityIdentifiers.h"
 
- struct GameChatMessage
 
- {
 
- 	std::string senderName;
 
- 	std::string messageText;
 
- 	std::string dateFormatted;
 
- };
 
- /// Class that manages game chat for current game match
 
- /// Used for all matches - singleplayer, local multiplayer, online multiplayer
 
- class GameChatHandler : boost::noncopyable
 
- {
 
- 	std::vector<GameChatMessage> chatHistory;
 
- public:
 
- 	/// Returns all message history for current match
 
- 	const std::vector<GameChatMessage> & getChatHistory() const;
 
- 	/// Erases any local state, must be called when client disconnects from match server
 
- 	void resetMatchState();
 
- 	/// Must be called when local player sends new message into chat from gameplay mode (adventure map)
 
- 	void sendMessageGameplay(const std::string & messageText);
 
- 	/// Must be called when local player sends new message into chat from pregame mode (match lobby)
 
- 	void sendMessageLobby(const std::string & senderName, const std::string & messageText);
 
- 	/// Must be called when client receives new chat message from server
 
- 	void onNewLobbyMessageReceived(const std::string & senderName, const std::string & messageText);
 
- 	/// Must be called when client receives new chat message from server
 
- 	void onNewGameMessageReceived(PlayerColor sender, const std::string & messageText);
 
- 	/// Must be called when client receives new message from "system" sender
 
- 	void onNewSystemMessageReceived(const std::string & messageText);
 
- };
 
 
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