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							- /*
 
-  * ServerRunner.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "ServerRunner.h"
 
- #include "../lib/VCMIDirs.h"
 
- #include "../lib/CThreadHelper.h"
 
- #include "../server/CVCMIServer.h"
 
- #ifndef VCMI_MOBILE
 
- #include <boost/process/child.hpp>
 
- #include <boost/process/io.hpp>
 
- #endif
 
- ServerThreadRunner::ServerThreadRunner() = default;
 
- ServerThreadRunner::~ServerThreadRunner() = default;
 
- void ServerThreadRunner::start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
 
- {
 
- 	server = std::make_unique<CVCMIServer>(port, connectToLobby, true);
 
- 	if (startingInfo)
 
- 	{
 
- 		server->si = startingInfo; //Else use default
 
- 	}
 
- 	threadRunLocalServer = boost::thread([this]{
 
- 		setThreadName("runServer");
 
- 		server->run();
 
- 	});
 
- }
 
- void ServerThreadRunner::shutdown()
 
- {
 
- 	server->setState(EServerState::SHUTDOWN);
 
- }
 
- void ServerThreadRunner::wait()
 
- {
 
- 	threadRunLocalServer.join();
 
- }
 
- int ServerThreadRunner::exitCode()
 
- {
 
- 	return 0;
 
- }
 
- #ifndef VCMI_MOBILE
 
- ServerProcessRunner::ServerProcessRunner() = default;
 
- ServerProcessRunner::~ServerProcessRunner() = default;
 
- void ServerProcessRunner::shutdown()
 
- {
 
- 	child->terminate();
 
- }
 
- void ServerProcessRunner::wait()
 
- {
 
- 	child->wait();
 
- }
 
- int ServerProcessRunner::exitCode()
 
- {
 
- 	return child->exit_code();
 
- }
 
- void ServerProcessRunner::start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
 
- {
 
- 	boost::filesystem::path serverPath = VCMIDirs::get().serverPath();
 
- 	boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "server_log.txt";
 
- 	std::vector<std::string> args;
 
- 	args.push_back("--port=" + std::to_string(port));
 
- 	args.push_back("--run-by-client");
 
- 	if(connectToLobby)
 
- 		args.push_back("--lobby");
 
- 	std::error_code ec;
 
- 	child = std::make_unique<boost::process::child>(serverPath, args, ec, boost::process::std_out > logPath);
 
- 	if (ec)
 
- 		throw std::runtime_error("Failed to start server! Reason: " + ec.message());
 
- }
 
- #endif
 
 
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