CObjectClassesHandler.cpp 11 KB

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  1. #include "StdInc.h"
  2. #include "CObjectClassesHandler.h"
  3. #include "../filesystem/Filesystem.h"
  4. #include "../filesystem/CBinaryReader.h"
  5. #include "../lib/VCMI_Lib.h"
  6. #include "../GameConstants.h"
  7. #include "../StringConstants.h"
  8. #include "../CGeneralTextHandler.h"
  9. #include "../CModHandler.h"
  10. #include "../JsonNode.h"
  11. #include "CRewardableConstructor.h"
  12. #include "CommonConstructors.h"
  13. #include "MapObjects.h"
  14. /*
  15. * CObjectClassesHandler.cpp, part of VCMI engine
  16. *
  17. * Authors: listed in file AUTHORS in main folder
  18. *
  19. * License: GNU General Public License v2.0 or later
  20. * Full text of license available in license.txt file, in main folder
  21. *
  22. */
  23. CObjectClassesHandler::CObjectClassesHandler()
  24. {
  25. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  26. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME> >
  27. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  28. //Note: should be in sync with registerTypesMapObjectTypes function
  29. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  30. SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
  31. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  32. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  33. SET_HANDLER_CLASS("static", CObstacleConstructor);
  34. SET_HANDLER_CLASS("", CObstacleConstructor);
  35. SET_HANDLER("generic", CGObjectInstance);
  36. SET_HANDLER("market", CGMarket);
  37. SET_HANDLER("bank", CBank);
  38. SET_HANDLER("cartographer", CCartographer);
  39. SET_HANDLER("artifact", CGArtifact);
  40. SET_HANDLER("blackMarket", CGBlackMarket);
  41. SET_HANDLER("boat", CGBoat);
  42. SET_HANDLER("bonusingObject", CGBonusingObject);
  43. SET_HANDLER("borderGate", CGBorderGate);
  44. SET_HANDLER("borderGuard", CGBorderGuard);
  45. SET_HANDLER("monster", CGCreature);
  46. SET_HANDLER("denOfThieves", CGDenOfthieves);
  47. SET_HANDLER("event", CGEvent);
  48. SET_HANDLER("garrison", CGGarrison);
  49. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  50. SET_HANDLER("keymaster", CGKeymasterTent);
  51. SET_HANDLER("lighthouse", CGLighthouse);
  52. SET_HANDLER("magi", CGMagi);
  53. SET_HANDLER("magicSpring", CGMagicSpring);
  54. SET_HANDLER("magicWell", CGMagicWell);
  55. SET_HANDLER("market", CGMarket);
  56. SET_HANDLER("mine", CGMine);
  57. SET_HANDLER("obelisk", CGObelisk);
  58. SET_HANDLER("observatory", CGObservatory);
  59. SET_HANDLER("onceVisitable", CGOnceVisitable);
  60. SET_HANDLER("pandora", CGPandoraBox);
  61. SET_HANDLER("pickable", CGPickable);
  62. SET_HANDLER("prison", CGHeroInstance);
  63. SET_HANDLER("pyramid", CGPyramid);
  64. SET_HANDLER("questGuard", CGQuestGuard);
  65. SET_HANDLER("resource", CGResource);
  66. SET_HANDLER("scholar", CGScholar);
  67. SET_HANDLER("seerHut", CGSeerHut);
  68. SET_HANDLER("shipyard", CGShipyard);
  69. SET_HANDLER("shrine", CGShrine);
  70. SET_HANDLER("sign", CGSignBottle);
  71. SET_HANDLER("siren", CGSirens);
  72. SET_HANDLER("teleport", CGTeleport);
  73. SET_HANDLER("university", CGUniversity);
  74. SET_HANDLER("oncePerHero", CGVisitableOPH);
  75. SET_HANDLER("oncePerWeek", CGVisitableOPW);
  76. SET_HANDLER("witch", CGWitchHut);
  77. #undef SET_HANDLER_CLASS
  78. #undef SET_HANDLER
  79. }
  80. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
  81. {
  82. CLegacyConfigParser parser("Data/Objects.txt");
  83. size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
  84. parser.endLine();
  85. for (size_t i=0; i<totalNumber; i++)
  86. {
  87. ObjectTemplate templ;
  88. templ.readTxt(parser);
  89. parser.endLine();
  90. std::pair<si32, si32> key(templ.id.num, templ.subid);
  91. legacyTemplates.insert(std::make_pair(key, templ));
  92. }
  93. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  94. assert(dataSize == 256);
  95. CLegacyConfigParser namesParser("Data/ObjNames.txt");
  96. for (size_t i=0; i<256; i++)
  97. {
  98. ret[i]["name"].String() = namesParser.readString();
  99. namesParser.endLine();
  100. }
  101. return ret;
  102. }
  103. /// selects preferred ID (or subID) for new object
  104. template<typename Map>
  105. si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 defaultID)
  106. {
  107. if (!fixedID.isNull() && fixedID.Float() < defaultID)
  108. return fixedID.Float(); // H3M object with fixed ID
  109. if (map.empty())
  110. return defaultID; // no objects loaded, keep gap for H3M objects
  111. if (map.rbegin()->first > defaultID)
  112. return map.rbegin()->first + 1; // some modded objects loaded, return next available
  113. return defaultID; // some H3M objects loaded, first modded found
  114. }
  115. void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContainter * obj)
  116. {
  117. auto handler = handlerConstructors.at(obj->handlerName)();
  118. handler->init(entry);
  119. si32 id = selectNextID(entry["index"], obj->objects, 1000);
  120. handler->setType(obj->id, id);
  121. if (handler->getTemplates().empty())
  122. {
  123. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, id));
  124. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  125. {
  126. handler->addTemplate(templ.second);
  127. }
  128. legacyTemplates.erase(range.first, range.second);
  129. }
  130. obj->objects[id] = handler;
  131. logGlobal->debugStream() << "Loaded object " << obj->id << ":" << id;
  132. }
  133. CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json)
  134. {
  135. auto obj = new ObjectContainter();
  136. obj->name = json["name"].String();
  137. obj->handlerName = json["handler"].String();
  138. obj->base = json["base"];
  139. obj->id = selectNextID(json["index"], objects, 256);
  140. for (auto entry : json["types"].Struct())
  141. {
  142. loadObjectEntry(entry.second, obj);
  143. }
  144. return obj;
  145. }
  146. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  147. {
  148. auto object = loadFromJson(data);
  149. objects[object->id] = object;
  150. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  151. }
  152. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  153. {
  154. auto object = loadFromJson(data);
  155. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  156. objects[index] = object;
  157. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  158. }
  159. void CObjectClassesHandler::loadSubObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID)
  160. {
  161. config.setType(JsonNode::DATA_STRUCT); // ensure that input is not NULL
  162. assert(objects.count(ID));
  163. if (subID)
  164. {
  165. assert(objects.at(ID)->objects.count(subID.get()) == 0);
  166. assert(config["index"].isNull());
  167. config["index"].Float() = subID.get();
  168. }
  169. std::string oldMeta = config.meta; // FIXME: move into inheritNode?
  170. JsonUtils::inherit(config, objects.at(ID)->base);
  171. config.setMeta(oldMeta);
  172. loadObjectEntry(config, objects[ID]);
  173. }
  174. void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
  175. {
  176. assert(objects.count(ID));
  177. assert(objects.at(ID)->objects.count(subID));
  178. objects.at(ID)->objects.erase(subID);
  179. }
  180. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  181. {
  182. return std::vector<bool>(); //TODO?
  183. }
  184. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  185. {
  186. if (objects.count(type))
  187. {
  188. if (objects.at(type)->objects.count(subtype))
  189. return objects.at(type)->objects.at(subtype);
  190. }
  191. logGlobal->errorStream() << "Failed to find object of type " << type << ":" << subtype;
  192. assert(0); // FIXME: throw error?
  193. return nullptr;
  194. }
  195. std::set<si32> CObjectClassesHandler::knownObjects() const
  196. {
  197. std::set<si32> ret;
  198. for (auto entry : objects)
  199. ret.insert(entry.first);
  200. return ret;
  201. }
  202. std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
  203. {
  204. std::set<si32> ret;
  205. if (objects.count(primaryID))
  206. {
  207. for (auto entry : objects.at(primaryID)->objects)
  208. ret.insert(entry.first);
  209. }
  210. return ret;
  211. }
  212. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  213. {
  214. for (auto & entry : object["types"].Struct())
  215. {
  216. JsonUtils::inherit(entry.second, object["base"]);
  217. for (auto & templ : entry.second["templates"].Struct())
  218. {
  219. JsonUtils::inherit(templ.second, entry.second["base"]);
  220. }
  221. }
  222. }
  223. void CObjectClassesHandler::afterLoadFinalization()
  224. {
  225. for (auto entry : objects)
  226. {
  227. for (auto obj : entry.second->objects)
  228. {
  229. obj.second->afterLoadFinalization();
  230. if (obj.second->getTemplates().empty())
  231. logGlobal->warnStream() << "No templates found for " << entry.first << ":" << obj.first;
  232. }
  233. }
  234. }
  235. std::string CObjectClassesHandler::getObjectName(si32 type) const
  236. {
  237. assert(objects.count(type));
  238. return objects.at(type)->name;
  239. }
  240. void AObjectTypeHandler::setType(si32 type, si32 subtype)
  241. {
  242. this->type = type;
  243. this->subtype = subtype;
  244. }
  245. static ui32 loadJsonOrMax(const JsonNode & input)
  246. {
  247. if (input.isNull())
  248. return std::numeric_limits<ui32>::max();
  249. else
  250. return input.Float();
  251. }
  252. void AObjectTypeHandler::init(const JsonNode & input)
  253. {
  254. base = input["base"];
  255. if (!input["rmg"].isNull())
  256. {
  257. rmgInfo.value = input["rmg"]["value"].Float();
  258. rmgInfo.mapLimit = loadJsonOrMax(input["rmg"]["mapLimit"]);
  259. rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
  260. rmgInfo.rarity = input["rmg"]["rarity"].Float();
  261. } // else block is not needed - set in constructor
  262. for (auto entry : input["templates"].Struct())
  263. {
  264. entry.second.setType(JsonNode::DATA_STRUCT);
  265. JsonUtils::inherit(entry.second, base);
  266. ObjectTemplate tmpl;
  267. tmpl.id = Obj(type);
  268. tmpl.subid = subtype;
  269. tmpl.stringID = entry.first; // FIXME: create "fullID" - type.object.template?
  270. tmpl.readJson(entry.second);
  271. templates.push_back(tmpl);
  272. }
  273. initTypeData(input);
  274. }
  275. bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemplate &) const
  276. {
  277. return false; // by default there are no overrides
  278. }
  279. void AObjectTypeHandler::initTypeData(const JsonNode & input)
  280. {
  281. }
  282. void AObjectTypeHandler::addTemplate(ObjectTemplate templ)
  283. {
  284. templ.id = Obj(type);
  285. templ.subid = subtype;
  286. templates.push_back(templ);
  287. }
  288. void AObjectTypeHandler::addTemplate(JsonNode config)
  289. {
  290. config.setType(JsonNode::DATA_STRUCT); // ensure that input is not null
  291. JsonUtils::inherit(config, base);
  292. ObjectTemplate tmpl;
  293. tmpl.id = Obj(type);
  294. tmpl.subid = subtype;
  295. tmpl.stringID = ""; // TODO?
  296. tmpl.readJson(config);
  297. addTemplate(tmpl);
  298. }
  299. std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates() const
  300. {
  301. return templates;
  302. }
  303. std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(si32 terrainType) const// FIXME: replace with ETerrainType
  304. {
  305. std::vector<ObjectTemplate> templates = getTemplates();
  306. std::vector<ObjectTemplate> filtered;
  307. std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
  308. {
  309. return obj.canBePlacedAt(ETerrainType(terrainType));
  310. });
  311. // H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
  312. // Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
  313. if (type == Obj::ARTIFACT || type == Obj::MONSTER)
  314. return templates;
  315. else
  316. return filtered;
  317. }
  318. boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(si32 terrainType, const CGObjectInstance * object) const
  319. {
  320. std::vector<ObjectTemplate> ret = getTemplates(terrainType);
  321. for (auto & tmpl : ret)
  322. {
  323. if (objectFilter(object, tmpl))
  324. return tmpl;
  325. }
  326. return boost::optional<ObjectTemplate>();
  327. }
  328. const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
  329. {
  330. return rmgInfo;
  331. }
  332. bool AObjectTypeHandler::isStaticObject()
  333. {
  334. return false; // most of classes are not static
  335. }
  336. void AObjectTypeHandler::afterLoadFinalization()
  337. {
  338. }