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							- # Minimum required version greatly affect CMake behavior
 
- # So cmake_minimum_required must be called before the project()
 
- # 3.16.0 is used since it's used by our currently oldest suppored system: Ubuntu-20.04
 
- cmake_minimum_required(VERSION 3.16.0)
 
- project(VCMI)
 
- # TODO
 
- # macOS:
 
- # - There is problem with running fixup_bundle in main project after subdirectories.
 
- # Cmake put them after all install code of main CMakelists in cmake_install.cmake
 
- # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
 
- #
 
- # Vckpg:
 
- # - Improve install code once there is better way to deploy DLLs and Qt plugins
 
- #
 
- # Other:
 
- # - Cleanup remove_directory copy_directory if performance will be a problem.
 
- # We can use some macro over copy_if_different since it's only work for single file.
 
- # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
 
- # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
 
- # - Try to get rid of FOLDER override with define_property
 
- # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
 
- # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
 
- if(APPLE)
 
- 	if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
 
- 		set(APPLE_MACOS 1)
 
- 	else()
 
- 		set(APPLE_IOS 1)
 
- 	endif()
 
- endif()
 
- ############################################
 
- #        User-provided options             #
 
- ############################################
 
- if(NOT CMAKE_BUILD_TYPE)
 
- 	set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
 
- 		"Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
 
- 		FORCE)
 
- 	set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
 
- endif()
 
- set(singleProcess OFF)
 
- set(staticAI OFF)
 
- if(ANDROID)
 
- 	set(staticAI ON)
 
- 	set(singleProcess ON)
 
- endif()
 
- option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
 
- option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
 
- if(NOT ANDROID)
 
- 	option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
 
- 	option(ENABLE_EDITOR "Enable compilation of map editor" ON)
 
- endif()
 
- option(ENABLE_TRANSLATIONS "Enable generation of translations for launcher and editor" ON)
 
- option(ENABLE_NULLKILLER_AI "Enable compilation of Nullkiller AI library" ON)
 
- if(APPLE_IOS)
 
- 	set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
 
- 	set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
 
- 	set(ENABLE_SINGLE_APP_BUILD ON)
 
- else()
 
- 	option(ENABLE_TEST "Enable compilation of unit tests" OFF)
 
- 	option(ENABLE_SINGLE_APP_BUILD "Builds client and server as single executable" ${singleProcess})
 
- endif()
 
- option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
 
- option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
 
- option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
 
- option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
 
- option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
 
- option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
 
- option(ENABLE_STATIC_AI_LIBS "Add AI code into VCMI lib directly" ${staticAI})
 
- # Used for Snap packages and also useful for debugging
 
- if(NOT APPLE_IOS AND NOT ANDROID)
 
- 	option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
 
- endif()
 
- # Allow to pass package name from Travis CI
 
- set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
 
- set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
 
- # ERM depends on LUA implicitly
 
- if(ENABLE_ERM AND NOT ENABLE_LUA)
 
- 	set(ENABLE_LUA ON)
 
- endif()
 
- # We don't want to deploy assets into build directory for android/iOS build
 
- if((APPLE_IOS OR ANDROID) AND COPY_CONFIG_ON_BUILD)
 
- 	set(COPY_CONFIG_ON_BUILD OFF)
 
- endif()
 
- ############################################
 
- #        Miscellaneous options             #
 
- ############################################
 
- set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
 
- # Contains custom functions and macros, but don't altering any options
 
- include(VCMIUtils)
 
- include(VersionDefinition)
 
- if(ANDROID)
 
- 	set(VCMI_VERSION "${APP_SHORT_VERSION}")
 
- 	configure_file("android/GeneratedVersion.java.in" "${CMAKE_SOURCE_DIR}/android/vcmi-app/src/main/java/eu/vcmi/vcmi/util/GeneratedVersion.java" @ONLY)
 
- endif()
 
- vcmi_print_important_variables()
 
- # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
 
- # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
 
- set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
 
- # Make FOLDER property inheritable
 
- # So when we set FOLDER property on AI directory all and targets inside will inherit it
 
- #
 
- # Important! This trick depend on undefined behavior since we override CMake own property.
 
- # In same time define_property documentation states it's function for custom properties.
 
- define_property(
 
- 	TARGET
 
- 	PROPERTY FOLDER
 
- 	INHERITED
 
- 	BRIEF_DOCS "Set the folder name."
 
- 	FULL_DOCS  "Use to organize targets in an IDE."
 
- )
 
- # Generate Version.cpp
 
- if(ENABLE_GITVERSION)
 
- 	add_custom_target(update_version ALL
 
- 		BYPRODUCTS "Version.cpp"
 
- 		COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
 
- 	)
 
- else()
 
- 	add_definitions(-DVCMI_NO_EXTRA_VERSION)
 
- endif(ENABLE_GITVERSION)
 
- # Precompiled header configuration
 
- if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0 )
 
- 	set(ENABLE_PCH OFF) # broken
 
- endif()
 
- if(ENABLE_PCH)
 
- 	macro(enable_pch name)
 
- 		target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
 
- 	endmacro(enable_pch)
 
- else()
 
- 	macro(enable_pch ignore)
 
- 	endmacro(enable_pch)
 
- endif()
 
- ############################################
 
- #        Documentation section             #
 
- ############################################
 
- include(UseDoxygen OPTIONAL)
 
- ############################################
 
- #        Compile and linking options       #
 
- ############################################
 
- #Enable C++17 Globally
 
- set (CMAKE_CXX_STANDARD 17)
 
- #General visibility options
 
- set(CMAKE_CXX_VISIBILITY_PRESET hidden)
 
- set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
 
- #Global fallback mapping
 
- # RelWithDebInfo falls back to Release, then MinSizeRel, and then to None (tbb in 22.04 requires it)
 
- set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel None "")
 
- # MinSizeRel falls back to Release, then RelWithDebInfo, and then to None (tbb in 22.04 requires it)
 
- set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo None "")
 
- # Release falls back to RelWithDebInfo, then MinSizeRel, and then to None (tbb in 22.04 requires it)
 
- set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel None "")
 
- set(CMAKE_XCODE_ATTRIBUTE_APP_DISPLAY_NAME ${APP_DISPLAY_NAME})
 
- set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
 
- set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
 
- set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
 
- set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS NO)
 
- set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS[variant=Debug] YES)
 
- set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO)
 
- set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
 
- set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
 
- set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
 
- #Check for endian
 
- if(${CMAKE_VERSION} VERSION_LESS "3.20.0") 
 
- 	include(TestBigEndian)
 
- 	test_big_endian(VCMI_ENDIAN_BIG)
 
- 	if(VCMI_ENDIAN_BIG)
 
- 		add_definitions(-DVCMI_ENDIAN_BIG)
 
- 	endif()
 
- elseif(${CMAKE_CXX_BYTE_ORDER} EQUAL "BIG_ENDIAN")
 
- 	add_definitions(-DVCMI_ENDIAN_BIG)
 
- endif()
 
- if(ENABLE_LAUNCHER)
 
- 	add_definitions(-DENABLE_LAUNCHER)
 
- endif()
 
- if(ENABLE_EDITOR)
 
- 	add_definitions(-DENABLE_EDITOR)
 
- endif()
 
- if(ENABLE_SINGLE_APP_BUILD)
 
- 	add_definitions(-DSINGLE_PROCESS_APP=1)
 
- endif()
 
- if(APPLE_IOS)
 
- 	set(CMAKE_MACOSX_RPATH 1)
 
- 	set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
 
- 	if(NOT USING_CONAN)
 
- 		list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost
 
- 		set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE)
 
- 		set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
 
- 	endif()
 
- 	set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
 
- 	set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
 
- 	set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
 
- 	set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
 
- endif()
 
- if(APPLE_MACOS)
 
- 	# Not supported by standard library of our current minimal target - macOS 10.14 or newer required
 
- 	set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-aligned-allocation")
 
- endif()
 
- if(MINGW OR MSVC)
 
- 	# Windows Vista or newer for FuzzyLite 6 to compile
 
- 	add_definitions(-D_WIN32_WINNT=0x0600)
 
- 	#delete lib prefix for dlls (libvcmi -> vcmi)
 
- 	set(CMAKE_SHARED_LIBRARY_PREFIX "")
 
- 	if(MSVC)
 
- 		add_definitions(-DBOOST_ALL_NO_LIB)
 
- 		add_definitions(-DBOOST_ALL_DYN_LINK)
 
- 		set(Boost_USE_STATIC_LIBS OFF)
 
- 		# Don't link with SDLMain
 
- 		if(ENABLE_DEBUG_CONSOLE)
 
- 			set(SDL2_BUILDING_LIBRARY ON)
 
- 			add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
 
- 		endif()
 
- 		# Suppress warnings
 
- 		add_definitions(-D_CRT_SECURE_NO_WARNINGS)
 
- 		add_definitions(-D_SCL_SECURE_NO_WARNINGS)
 
- 		set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /utf-8")
 
- 		set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
 
- 		set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4250") # 4250: 'class1' : inherits 'class2::member' via dominance
 
- 		set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4251") # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
 
- 		set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4244") # 4244: conversion from 'xxx' to 'yyy', possible loss of data
 
- 		set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4267") # 4267: conversion from 'xxx' to 'yyy', possible loss of data
 
- 		set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4275") # 4275: non dll-interface class 'xxx' used as base for dll-interface class
 
- 		#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4800") # 4800: implicit conversion from 'xxx' to bool. Possible information loss
 
- 		if(ENABLE_STRICT_COMPILATION)
 
- 			set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /WX") # Treats all compiler warnings as errors
 
- 		endif()
 
- 		if(ENABLE_MULTI_PROCESS_BUILDS)
 
- 			set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
 
- 		endif()
 
- 		# Workaround: Visual Studio has issues with exports of classes that inherit templates
 
- 		# https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
 
- 		# Reported to Microsoft here:
 
- 		# https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
 
- 		set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
 
- 		# Required at least for compatibility with Boost 1.68 on Vcpkg
 
- 		set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
 
- 	endif(MSVC)
 
- 	if(MINGW)
 
- 		set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
 
- 		# Check for iconv (may be needed for Boost.Locale)
 
- 		include(CheckLibraryExists)
 
- 		check_library_exists(iconv libiconv_open "" ICONV_FOUND)
 
- 		if(ICONV_FOUND)
 
- 			set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
 
- 		endif()
 
- 		# Prevent compiler issues when building Debug
 
- 		# Assembler might fail with "too many sections"
 
- 		# With big-obj or 64-bit build will take hours
 
- 		if(CMAKE_BUILD_TYPE MATCHES Debug)
 
- 			set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
 
- 		endif()
 
- 	endif(MINGW)
 
- endif(MINGW OR MSVC)
 
- if(ANDROID)
 
- 	if(ANDROID_NDK_MAJOR LESS 23 AND ANDROID_ABI MATCHES "^armeabi")
 
- 		# libunwind must come before other shared libs:
 
- 		# https://android.googlesource.com/platform/ndk/+/master/docs/BuildSystemMaintainers.md#Unwinding
 
- 		list(APPEND SYSTEM_LIBS unwind)
 
- 	endif()
 
- 	list(APPEND SYSTEM_LIBS log)
 
- endif()
 
- if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR NOT WIN32)
 
- 	set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
 
- 	set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wpointer-arith")
 
- 	set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wuninitialized")
 
- 	if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0 OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
 
- 		set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wmismatched-tags")
 
- 	endif()
 
- 	set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter")   # low chance of valid reports, a lot of emitted warnings
 
- 	set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch")             # large number of false-positives, disabled
 
- 	set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder")            # large number of noise, low chance of any significant issues
 
- 	set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-sign-compare")       # low chance of any significant issues
 
- 	set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs")            # emitted in fuzzylite headers, disabled
 
- 	if(ENABLE_STRICT_COMPILATION)
 
- 		set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
 
- 		set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=array-bounds") # false positives in boost::multiarray during release build, keep as warning-only
 
- 	endif()
 
- 	# Fix string inspection with lldb
 
- 	# https://stackoverflow.com/questions/58578615/cannot-inspect-a-stdstring-variable-in-lldb
 
- 	if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
 
- 		set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fstandalone-debug")
 
- 	endif()
 
- 	if(UNIX)
 
- 		set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
 
- 	endif()
 
- endif()
 
- # Check if some platform-specific libraries are needed for linking
 
- if(NOT WIN32 AND NOT APPLE_IOS)
 
- 	include(CheckLibraryExists)
 
- 	# Shared memory functions used by Boost.Interprocess
 
- 	# FindBoost handle linking with pthreads, but doesn't handle this
 
- 	CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
 
- 	if(HAVE_RT_LIB)
 
- 		set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
 
- 	endif()
 
- 	if(HAIKU)
 
- 		set(SYSTEM_LIBS ${SYSTEM_LIBS} network)
 
- 	endif()
 
- endif()
 
- if(ENABLE_LUA)
 
- 	add_definitions(-DSCRIPTING_ENABLED=1)
 
- endif()
 
- if(USING_CONAN AND (MINGW AND CMAKE_HOST_UNIX))
 
- 	# Hack for workaround https://github.com/conan-io/conan-center-index/issues/15405
 
- 	# Remove once it will be fixed
 
- 	execute_process(COMMAND
 
- 		bash -c "grep -rl Mf ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/Mf/mf/g'"
 
- 	)
 
- 	# Hack for workaround ffmpeg broken linking (conan ffmpeg forgots to link to ws2_32)
 
- 	# Remove once it will be fixed
 
- 	execute_process(COMMAND
 
- 		bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32)/secur32 ws2_32)/g'"
 
- 	)
 
- 	execute_process(COMMAND
 
- 		bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32 mfplat/secur32 ws2_32 mfplat/g'"
 
- 	)
 
- 	# Fixup tbb for cross-compiling on Conan
 
- 	# Remove once it will be fixed
 
- 	execute_process(COMMAND
 
- 		bash -c "grep -rl tbb12 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/tbb tbb12/tbb12/g'"
 
- 	)
 
- endif()
 
- ############################################
 
- #        Finding packages                  #
 
- ############################################
 
- find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
 
- find_package(ZLIB REQUIRED)
 
- # Conan compatibility
 
- if(TARGET zlib::zlib)
 
- 	add_library(ZLIB::ZLIB ALIAS zlib::zlib)
 
- endif()
 
- set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
 
- if(APPLE_IOS AND NOT USING_CONAN)
 
- 	list(APPEND FFMPEG_COMPONENTS swresample)
 
- endif()
 
- find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
 
- option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
 
- if(NOT FORCE_BUNDLED_MINIZIP)
 
- 	find_package(minizip)
 
- 	if(TARGET minizip::minizip)
 
- 		add_definitions(-DUSE_SYSTEM_MINIZIP)
 
- 	endif()
 
- endif()
 
- find_package(SDL2 REQUIRED)
 
- find_package(SDL2_image REQUIRED)
 
- if(TARGET SDL2_image::SDL2_image)
 
- 	add_library(SDL2::Image ALIAS SDL2_image::SDL2_image)
 
- endif()
 
- find_package(SDL2_mixer REQUIRED)
 
- if(TARGET SDL2_mixer::SDL2_mixer)
 
- 	add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
 
- endif()
 
- find_package(SDL2_ttf REQUIRED)
 
- if(TARGET SDL2_ttf::SDL2_ttf)
 
- 	add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
 
- endif()
 
- if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
 
- 	# Widgets finds its own dependencies (QtGui and QtCore).
 
- 	find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
 
- 	find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
 
- 	if(ENABLE_TRANSLATIONS)
 
- 		find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS LinguistTools)
 
- 		add_definitions(-DENABLE_QT_TRANSLATIONS)
 
- 	endif()
 
- endif()
 
- if(ENABLE_NULLKILLER_AI)
 
- 	find_package(TBB REQUIRED)
 
- endif()
 
- if(ENABLE_LUA)
 
- 	find_package(luajit)
 
- 	if(TARGET luajit::luajit)
 
- 		message(STATUS "Using LuaJIT provided by system")
 
- 	else()
 
- 		message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
 
- 		find_package(Lua REQUIRED)
 
- 		if(Lua_FOUND)
 
- 			add_library(luajit::luajit UNKNOWN IMPORTED)
 
- 			set_target_properties(luajit::luajit PROPERTIES
 
- 				INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
 
- 			set_target_properties(luajit::luajit PROPERTIES
 
- 				IMPORTED_LOCATION "${LUA_LIBRARIES}")
 
- 		endif()
 
- 	endif()
 
- endif()
 
- ############################################
 
- #        Output directories                #
 
- ############################################
 
- if(WIN32) # on Win everything goes into H3 root directory
 
- 	set(BIN_DIR "." CACHE STRING "Where to install binaries")
 
- 	set(LIB_DIR "." CACHE STRING "Where to install main library")
 
- 	set(DATA_DIR "." CACHE STRING "Where to install data files")
 
- elseif(APPLE)
 
- 	# includes lib path which determines where to install shared libraries (either /lib or /lib64)
 
- 	include(GNUInstallDirs)
 
- 	set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
 
- 	if(ENABLE_MONOLITHIC_INSTALL)
 
- 		set(BIN_DIR "." CACHE STRING "Where to install binaries")
 
- 		set(LIB_DIR "." CACHE STRING "Where to install main library")
 
- 		set(DATA_DIR "." CACHE STRING "Where to install data files")
 
- 	else()
 
- 		if(APPLE_MACOS)
 
- 			set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
 
- 			set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
 
- 			set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
 
- 			set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
 
- 			set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
 
- 			set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
 
- 			set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
 
- 		else()
 
- 			set(LIB_DIR "Frameworks")
 
- 			set(DATA_DIR ".")
 
- 		endif()
 
- 	endif()
 
- elseif(ANDROID)
 
- 	include(GNUInstallDirs)
 
- 	set(LIB_DIR "jniLibs/${ANDROID_ABI}")
 
- 	set(DATA_DIR "assets")
 
- else()
 
- 	# includes lib path which determines where to install shared libraries (either /lib or /lib64)
 
- 	include(GNUInstallDirs)
 
- 	if(ENABLE_MONOLITHIC_INSTALL)
 
- 		set(BIN_DIR "." CACHE STRING "Where to install binaries")
 
- 		set(LIB_DIR "." CACHE STRING "Where to install main library")
 
- 		set(DATA_DIR "." CACHE STRING "Where to install data files")
 
- 		# following constants only used for platforms using XDG (Linux, BSD, etc)
 
- 		add_definitions(-DM_DATA_DIR="${DATA_DIR}")
 
- 		add_definitions(-DM_BIN_DIR="${BIN_DIR}")
 
- 		add_definitions(-DM_LIB_DIR="${LIB_DIR}")
 
- 		set(CMAKE_INSTALL_RPATH "$ORIGIN/")
 
- 	else()
 
- 		if(NOT BIN_DIR)
 
- 			set(BIN_DIR "${CMAKE_INSTALL_BINDIR}" CACHE STRING "Where to install binaries")
 
- 		endif()
 
- 		if(NOT LIB_DIR)
 
- 			set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
 
- 		endif()
 
- 		if(NOT DATA_DIR)
 
- 			set(DATA_DIR "${CMAKE_INSTALL_DATAROOTDIR}/vcmi" CACHE STRING "Where to install data files")
 
- 		endif()
 
- 		# following constants only used for platforms using XDG (Linux, BSD, etc)
 
- 		add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
 
- 		add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
 
- 		add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
 
- 		set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
 
- 	endif()
 
- endif()
 
- # iOS/Android have flat libs directory structure
 
- if(APPLE_IOS OR ANDROID)
 
- 	set(AI_LIB_DIR "${LIB_DIR}")
 
- 	set(SCRIPTING_LIB_DIR "${LIB_DIR}")
 
- else()
 
- 	set(AI_LIB_DIR "${LIB_DIR}/AI")
 
- 	set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
 
- endif()
 
- #######################################
 
- #        Add subdirectories           #
 
- #######################################
 
- if(APPLE_IOS)
 
- 	add_subdirectory(ios)
 
- endif()
 
- set(VCMI_LIB_TARGET vcmi)
 
- add_subdirectory_with_folder("AI" AI)
 
- include(VCMI_lib)
 
- add_subdirectory(lib)
 
- if(ENABLE_SINGLE_APP_BUILD)
 
- 	add_subdirectory(lib_server)
 
- endif()
 
- if(ENABLE_ERM)
 
- 	add_subdirectory(scripting/erm)
 
- endif()
 
- if(ENABLE_LUA)
 
- 	add_subdirectory(scripting/lua)
 
- endif()
 
- if(NOT TARGET minizip::minizip)
 
- 	add_subdirectory_with_folder("3rdparty" lib/minizip)
 
- 	add_library(minizip::minizip ALIAS minizip)
 
- endif()
 
- if(ENABLE_LAUNCHER)
 
- 	add_subdirectory(launcher)
 
- endif()
 
- if(ENABLE_EDITOR)
 
- 	add_subdirectory(mapeditor)
 
- endif()
 
- add_subdirectory(client)
 
- add_subdirectory(server)
 
- if(ENABLE_TEST)
 
- 	enable_testing()
 
- 	add_subdirectory(test)
 
- endif()
 
- #######################################
 
- #        Installation section         #
 
- #######################################
 
- if(ANDROID)
 
- 	if(ANDROID_STL MATCHES "_shared$")
 
- 		set(stlLibName "${CMAKE_SHARED_LIBRARY_PREFIX}${ANDROID_STL}${CMAKE_SHARED_LIBRARY_SUFFIX}")
 
- 		install(FILES "${CMAKE_SYSROOT}/usr/lib/${ANDROID_SYSROOT_LIB_SUBDIR}/${stlLibName}"
 
- 			DESTINATION ${LIB_DIR}
 
- 		)
 
- 	endif()
 
- 	install(FILES AUTHORS
 
- 		DESTINATION res/raw
 
- 		RENAME authors.txt
 
- 	)
 
- 	# zip internal assets - 'config' and 'Mods' dirs, save md5 of the zip
 
- 	install(CODE "
 
- 		cmake_path(ABSOLUTE_PATH CMAKE_INSTALL_PREFIX
 
- 			OUTPUT_VARIABLE absolute_install_prefix
 
- 		)
 
- 		set(absolute_data_dir \"\${absolute_install_prefix}/${DATA_DIR}\")
 
- 		file(MAKE_DIRECTORY \"\${absolute_data_dir}\")
 
- 		set(internal_data_zip \"\${absolute_data_dir}/internalData.zip\")
 
- 		execute_process(COMMAND
 
- 			\"${CMAKE_COMMAND}\" -E tar c \"\${internal_data_zip}\" --format=zip -- config Mods
 
- 			WORKING_DIRECTORY \"${CMAKE_SOURCE_DIR}\"
 
- 		)
 
- 		file(MD5 \"\${internal_data_zip}\" internal_data_zip_md5)
 
- 		file(WRITE \"\${absolute_data_dir}/internalDataHash.txt\"
 
- 			\${internal_data_zip_md5}
 
- 		)
 
- 	")
 
- else()
 
- 	install(DIRECTORY config DESTINATION ${DATA_DIR})
 
- 	install(DIRECTORY Mods DESTINATION ${DATA_DIR})
 
- endif()
 
- if(ENABLE_LUA)
 
- 	install(DIRECTORY scripts DESTINATION ${DATA_DIR})
 
- endif()
 
- # that script is useless for Windows / iOS / Android
 
- if(NOT WIN32 AND NOT APPLE_IOS AND NOT ANDROID)
 
- 	install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
 
- 		OWNER_WRITE OWNER_READ OWNER_EXECUTE
 
- 					GROUP_READ GROUP_EXECUTE
 
- 					WORLD_READ WORLD_EXECUTE)
 
- endif()
 
- if(WIN32)
 
- 	if(USING_CONAN)
 
- 		#Conan imports enabled
 
- 		vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
 
- 		file(GLOB dep_files
 
- 				${dep_files}
 
- 				"${CMAKE_SYSROOT}/bin/*.dll" 
 
- 				"${CMAKE_SYSROOT}/lib/*.dll" 
 
- 				"${CONAN_SYSTEM_LIBRARY_LOCATION}/*.dll")
 
- 	else()
 
- 		file(GLOB dep_files
 
- 				${dep_files}
 
- 				"${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
 
- 	endif()
 
- 	if(CMAKE_BUILD_TYPE MATCHES Debug)
 
- 		# Copy debug versions of libraries if build type is debug
 
- 		set(debug_postfix d)
 
- 	endif()
 
- 	if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
 
- 		get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
 
- 		get_filename_component(Qtbin_folder ${QtCore_location} PATH)
 
- 		file(GLOB dep_files
 
- 			${dep_files}
 
- 			${Qtbin_folder}/Qt5Core${debug_postfix}.dll
 
- 			${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
 
- 			${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
 
- 			${Qtbin_folder}/Qt5Network${debug_postfix}.dll
 
- 			${Qtbin_folder}/icu*.dll)
 
- 		get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
 
- 		if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
 
- 			get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
 
- 			install(
 
- 				FILES ${integration_loc}
 
- 				DESTINATION ${BIN_DIR}/platforms
 
- 			)
 
- 			install(
 
- 				FILES "$<TARGET_FILE:Qt${QT_VERSION_MAJOR}::QWindowsVistaStylePlugin>" 
 
- 				DESTINATION ${BIN_DIR}/styles) 
 
- 		endif()
 
- 	endif()
 
- 	install(FILES ${dep_files} DESTINATION ${BIN_DIR})
 
- endif(WIN32)
 
- #######################################
 
- #       Packaging section             #
 
- #######################################
 
- set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
 
- set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
 
- set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
 
- # vcmi does not have "patch version" in version string
 
- set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
 
- #TODO: remove version from Global.h and use this one as define?
 
- set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
 
- if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
 
- 	set(CPACK_PACKAGE_NAME "VCMI")
 
- else()
 
- 	set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
 
- endif()
 
- if("${PACKAGE_FILE_NAME}" STREQUAL "")
 
- 	set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
 
- else()
 
- 	set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
 
- endif()
 
- set(CPACK_PACKAGE_VENDOR "VCMI team")
 
- if(WIN32)
 
- 	# Note: due to NSI script generation process all of the backward slashes here are useful
 
- 	set(CPACK_MONOLITHIC_INSTALL 1)
 
- 	set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
 
- 	set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
 
- 	if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
 
- 		set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
 
- 	else()
 
- 		set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
 
- 	endif()
 
- 	if(CMAKE_SYSTEM_PROCESSOR MATCHES ".*64")
 
- 		set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
 
- 	else()
 
- 		set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
 
- 	endif()
 
- 	if(ENABLE_LAUNCHER)
 
- 		set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
 
- 		set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
 
- 	else()
 
- 		set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
 
- 		set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
 
- 	endif()
 
- 	set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
 
- 	# Strip MinGW CPack target if build configuration without debug info
 
- 	if(MINGW)
 
- 		if(NOT (CMAKE_BUILD_TYPE STREQUAL "Debug") OR (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
 
- 			set(CPACK_STRIP_FILES ON)
 
- 		endif()
 
- 	endif()
 
- 	# set the install/unistall icon used for the installer itself
 
- 	# There is a bug in NSI that does not handle full unix paths properly.
 
- 	set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
 
- 	set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
 
- 	# set the package header icon for MUI
 
- 	set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
 
- 	set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
 
- 	set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
 
- 	set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
 
- 	set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
 
- 	set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
 
- 	set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
 
- 	set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
 
- 	set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
 
- 	# Use BundleUtilities to fix build when Vcpkg is used and disable it for mingw
 
- 	if(NOT (${CMAKE_CROSSCOMPILING}))
 
- 		add_subdirectory(win)
 
- 	endif()
 
- elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
 
- 	set(CPACK_MONOLITHIC_INSTALL 1)
 
- 	set(CPACK_GENERATOR "DragNDrop")
 
- 	set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
 
- 	# CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
 
- 	# So we can keep both enabled and this shouldn't hurt
 
- 	# set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
 
- 	set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
 
- 	# Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
 
- 	# Otherwise DMG background image wouldn't work
 
- 	# Pre-generated DS_Store use absolute path to background image
 
- 	set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
 
- 	include(GetGitRevisionDescription)
 
- 	get_git_head_revision(GIT_REFSPEC GIT_SHA1)
 
- 	string(TIMESTAMP CURRENT_YEAR "%Y")
 
- 	set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
 
- 	set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
 
- 	set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2007-${CURRENT_YEAR} VCMI team")
 
- 	set(MACOSX_BUNDLE_GUI_IDENTIFIER "eu.vcmi.vcmi")
 
- 	set(MACOSX_BUNDLE_BUNDLE_VERSION ${GIT_SHA1})
 
- 	set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${APP_SHORT_VERSION})
 
- 	if(ENABLE_LAUNCHER)
 
- 		set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
 
- 	else()
 
- 		set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
 
- 	endif()
 
- 	set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
 
- 	install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
 
- 	configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
 
- 	install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
 
- 	# Bundle fixing code must be in separate directory to be executed after all other install code
 
- 	add_subdirectory(osx)
 
- elseif(APPLE_IOS)
 
- 	set(CPACK_GENERATOR ZIP)
 
- 	set(CPACK_ARCHIVE_FILE_EXTENSION ipa)
 
- 	set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
 
- 	set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/")
 
- else()
 
- 	set(CPACK_GENERATOR TGZ)
 
- endif()
 
- include(CPack)
 
 
  |