GUIClasses.cpp 124 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "../hch/CArtHandler.h"
  18. #include "../hch/CGeneralTextHandler.h"
  19. #include "../hch/CHeroHandler.h"
  20. #include "../hch/CLodHandler.h"
  21. #include "../hch/CObjectHandler.h"
  22. #include "../hch/CSpellHandler.h"
  23. #include "../hch/CTownHandler.h"
  24. #include "../lib/CondSh.h"
  25. #include "../lib/map.h"
  26. #include "../mapHandler.h"
  27. #include "../timeHandler.h"
  28. #include <boost/lexical_cast.hpp>
  29. #include <boost/format.hpp>
  30. #include <boost/algorithm/string.hpp>
  31. #include <boost/algorithm/string/replace.hpp>
  32. #include <boost/assign/std/vector.hpp>
  33. #include <boost/assign/list_of.hpp>
  34. #include <boost/date_time/posix_time/posix_time.hpp>
  35. //#include <boost/thread.hpp>
  36. #include <cmath>
  37. #include <queue>
  38. #include <sstream>
  39. #include "../lib/NetPacks.h"
  40. #include "CSpellWindow.h"
  41. #include "CHeroWindow.h"
  42. #include "../hch/CVideoHandler.h"
  43. #include "../StartInfo.h"
  44. #include "CPreGame.h"
  45. /*
  46. * GUIClasses.cpp, part of VCMI engine
  47. *
  48. * Authors: listed in file AUTHORS in main folder
  49. *
  50. * License: GNU General Public License v2.0 or later
  51. * Full text of license available in license.txt file, in main folder
  52. *
  53. */
  54. using namespace boost::assign;
  55. using namespace CSDL_Ext;
  56. extern TTF_Font * GEOR16;
  57. extern std::queue<SDL_Event*> events;
  58. extern boost::mutex eventsM;
  59. #undef min
  60. #undef max
  61. static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
  62. {
  63. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
  64. if(!h) return NULL;
  65. StackState *pom = new StackState();
  66. pom->shotsLeft = -1;
  67. pom->healthBonus = h->valOfBonuses(HeroBonus::STACK_HEALTH);
  68. pom->currentHealth = 0;
  69. pom->attackBonus = h->getPrimSkillLevel(0);
  70. pom->defenseBonus = h->getPrimSkillLevel(1);
  71. pom->luck = h->getCurrentLuck();
  72. pom->morale = h->getCurrentMorale(pos,town);
  73. pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
  74. pom->dmgMultiplier = 1;
  75. return pom;
  76. }
  77. void CGarrisonSlot::hover (bool on)
  78. {
  79. ////Hoverable::hover(on);
  80. if(on)
  81. {
  82. std::string temp;
  83. if(creature)
  84. {
  85. if(owner->highlighted)
  86. {
  87. if(owner->highlighted == this)
  88. {
  89. temp = CGI->generaltexth->tcommands[4]; //View %s
  90. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  91. }
  92. else if (owner->highlighted->creature == creature)
  93. {
  94. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  95. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  96. }
  97. else if (owner->highlighted->creature)
  98. {
  99. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  100. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  101. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  102. }
  103. else
  104. {
  105. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  106. tlog2 << "Highlighted set to NULL"<<std::endl;
  107. owner->highlighted = NULL;
  108. }
  109. }
  110. else
  111. {
  112. if(upg)
  113. {
  114. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  115. }
  116. else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
  117. {
  118. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  119. }
  120. else
  121. {
  122. temp = CGI->generaltexth->allTexts[481]; //Select %s
  123. }
  124. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  125. };
  126. }
  127. else
  128. {
  129. if(owner->highlighted)
  130. {
  131. const CArmedInstance *highl = owner->highlighted->getObj();
  132. if( highl->needsLastStack() //we are moving stack from hero's
  133. && highl->army.slots.size() == 1 //it's only stack
  134. && owner->highlighted->upg != upg //we're moving it to the other garrison
  135. )
  136. {
  137. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  138. }
  139. else
  140. {
  141. temp = CGI->generaltexth->tcommands[6]; //Move %s
  142. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  143. }
  144. }
  145. else
  146. {
  147. temp = CGI->generaltexth->tcommands[11]; //Empty
  148. }
  149. }
  150. LOCPLINT->statusbar->print(temp);
  151. }
  152. else
  153. {
  154. LOCPLINT->statusbar->clear();
  155. }
  156. }
  157. const CArmedInstance * CGarrisonSlot::getObj()
  158. {
  159. return (!upg)?(owner->oup):(owner->odown);
  160. }
  161. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  162. {
  163. StackState *pom = getStackState(getObj(),ID, GH.topInt() == LOCPLINT->castleInt);
  164. if(down && creature)
  165. {
  166. GH.pushInt(new CCreInfoWindow(creature->idNumber, 0, count, pom, 0, 0, NULL));
  167. }
  168. delete pom;
  169. }
  170. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  171. {
  172. if(owner->ignoreEvent)
  173. {
  174. owner->ignoreEvent = false;
  175. return;
  176. }
  177. if(down)
  178. {
  179. bool refr = false;
  180. if(owner->highlighted)
  181. {
  182. if(owner->highlighted == this) //view info
  183. {
  184. StackState *pom2 = getStackState(getObj(), ID, GH.topInt() == LOCPLINT->castleInt);
  185. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  186. CCreInfoWindow *creWindow = NULL;
  187. if(pom.oldID>=0) //upgrade is possible
  188. {
  189. creWindow = new CCreInfoWindow(
  190. creature->idNumber, 1, count, pom2,
  191. boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]), //bind upgrade function
  192. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), &pom);
  193. }
  194. else
  195. {
  196. creWindow = new CCreInfoWindow(
  197. creature->idNumber, 1, count, pom2, 0,
  198. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), NULL);
  199. }
  200. GH.pushInt(creWindow);
  201. owner->highlighted = NULL;
  202. owner->splitting = false;
  203. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  204. owner->splitButtons[i]->block(true);
  205. show(screen2);
  206. refr = true;
  207. delete pom2;
  208. }
  209. else
  210. {
  211. // Only allow certain moves if troops aren't removable.
  212. if (owner->removableUnits
  213. || (upg == 0 && (owner->highlighted->upg == 1 && !creature))
  214. || (upg == 1 && owner->highlighted->upg == 1))
  215. {
  216. //we want to split
  217. if((owner->splitting || LOCPLINT->shiftPressed())
  218. && (!creature
  219. || (creature == owner->highlighted->creature)))
  220. {
  221. owner->p2 = ID; //store the second stack pos
  222. owner->pb = upg;//store the second stack owner (up or down army)
  223. owner->splitting = false;
  224. int totalAmount = owner->highlighted->count;
  225. if(creature)
  226. totalAmount += count;
  227. int last = -1;
  228. if(upg != owner->highlighted->upg) //not splitting within same army
  229. {
  230. if(owner->highlighted->getObj()->army.slots.size() == 1 //we're splitting away the last stack
  231. && owner->highlighted->getObj()->needsLastStack() )
  232. {
  233. last = 0;
  234. }
  235. if(getObj()->army.slots.size() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  236. && owner->highlighted->creature == creature
  237. && getObj()->needsLastStack() )
  238. {
  239. last += 2;
  240. }
  241. }
  242. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  243. GH.pushInt(spw);
  244. refr = true;
  245. }
  246. else if(creature != owner->highlighted->creature) //swap
  247. {
  248. LOCPLINT->cb->swapCreatures(
  249. (!upg)?(owner->oup):(owner->odown),
  250. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  251. ID,owner->highlighted->ID);
  252. }
  253. else //merge
  254. {
  255. LOCPLINT->cb->mergeStacks(
  256. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  257. (!upg)?(owner->oup):(owner->odown),
  258. owner->highlighted->ID,ID);
  259. }
  260. }
  261. else // Highlight
  262. {
  263. if(creature)
  264. owner->highlighted = this;
  265. show(screen2);
  266. refr = true;
  267. }
  268. }
  269. }
  270. else //highlight
  271. {
  272. if(creature)
  273. {
  274. owner->highlighted = this;
  275. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  276. owner->splitButtons[i]->block(false);
  277. }
  278. show(screen2);
  279. refr = true;
  280. }
  281. if(refr) {hover(false); hover(true); } //to refresh statusbar
  282. }
  283. }
  284. void CGarrisonSlot::activate()
  285. {
  286. if(!active) active=true;
  287. else return;
  288. activateLClick();
  289. activateRClick();
  290. activateHover();
  291. }
  292. void CGarrisonSlot::deactivate()
  293. {
  294. if(active) active=false;
  295. else return;
  296. deactivateLClick();
  297. deactivateRClick();
  298. deactivateHover();
  299. }
  300. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
  301. {
  302. active = false;
  303. upg = Upg;
  304. count = Count;
  305. ID = IID;
  306. creature = Creature;
  307. pos.x = x;
  308. pos.y = y;
  309. if(Owner->smallIcons)
  310. {
  311. pos.w = 32;
  312. pos.h = 32;
  313. }
  314. else
  315. {
  316. pos.w = 58;
  317. pos.h = 64;
  318. }
  319. owner = Owner;
  320. }
  321. CGarrisonSlot::~CGarrisonSlot()
  322. {
  323. if(active)
  324. deactivate();
  325. }
  326. void CGarrisonSlot::show(SDL_Surface * to)
  327. {
  328. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  329. if(creature)
  330. {
  331. char buf[15];
  332. SDL_itoa(count,buf,10);
  333. blitAt(imgs[creature->idNumber],pos,to);
  334. printToWR(buf, pos.x+pos.w-2, pos.y+pos.h-2, owner->smallIcons ? GEORM : GEOR16, zwykly, to);
  335. if((owner->highlighted==this)
  336. || (owner->splitting && owner->highlighted->creature == creature))
  337. {
  338. blitAt(imgs[-1],pos,to);
  339. }
  340. }
  341. else //empty slot
  342. {
  343. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  344. pos1.x = owner->surOffset.x;
  345. pos1.y = owner->surOffset.y;
  346. SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
  347. if(owner->splitting)
  348. blitAt(imgs[-1],pos,to);
  349. }
  350. }
  351. CGarrisonInt::~CGarrisonInt()
  352. {
  353. if(sup)
  354. {
  355. for(size_t i=0;i<sup->size();i++)
  356. {
  357. delete (*sup)[i];
  358. }
  359. delete sup;
  360. }
  361. if(sdown)
  362. {
  363. for(size_t i=0;i<sdown->size();i++)
  364. {
  365. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  366. }
  367. delete sdown;
  368. }
  369. for(size_t i = 0; i<splitButtons.size(); i++)
  370. delete splitButtons[i];
  371. }
  372. void CGarrisonInt::show(SDL_Surface * to)
  373. {
  374. if(sup)
  375. {
  376. for(size_t i = 0; i<sup->size(); i++)
  377. {
  378. if((*sup)[i])
  379. {
  380. (*sup)[i]->show(to);
  381. }
  382. }
  383. }
  384. if(sdown)
  385. {
  386. for(size_t i = 0; i<sdown->size(); i++)
  387. {
  388. if((*sdown)[i])
  389. {
  390. (*sdown)[i]->show(to);
  391. }
  392. }
  393. }
  394. for(size_t i = 0; i<splitButtons.size(); i++)
  395. splitButtons[i]->show(to);
  396. }
  397. void CGarrisonInt::deactiveteSlots()
  398. {
  399. if(sup)
  400. {
  401. for(int i = 0; i<sup->size(); i++)
  402. {
  403. if((*sup)[i])
  404. {
  405. (*sup)[i]->deactivate();
  406. }
  407. }
  408. }
  409. if(sdown)
  410. {
  411. for(int i = 0; i<sdown->size(); i++)
  412. {
  413. if((*sdown)[i])
  414. {
  415. (*sdown)[i]->deactivate();
  416. }
  417. }
  418. }
  419. }
  420. void CGarrisonInt::activeteSlots()
  421. {
  422. if(sup)
  423. {
  424. for(int i = 0; i<sup->size(); i++)
  425. {
  426. if((*sup)[i])
  427. {
  428. (*sup)[i]->activate();
  429. }
  430. }
  431. }
  432. if(sdown)
  433. {
  434. for(int i = 0; i<sdown->size(); i++)
  435. {
  436. if((*sdown)[i])
  437. {
  438. (*sdown)[i]->activate();
  439. }
  440. }
  441. }
  442. }
  443. void CGarrisonInt::createSlots()
  444. {
  445. int h, w; //height and width of slot
  446. if(smallIcons)
  447. {
  448. h = w = 32;
  449. }
  450. else
  451. {
  452. h = 64;
  453. w = 58;
  454. }
  455. if(set1)
  456. {
  457. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  458. for
  459. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
  460. i!=set1->slots.end(); i++)
  461. {
  462. (*sup)[i->first] =
  463. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y,i->first, 0,
  464. &CGI->creh->creatures[i->second.first],i->second.second);
  465. }
  466. for(int i=0; i<sup->size(); i++)
  467. if((*sup)[i] == NULL)
  468. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
  469. }
  470. if(set2)
  471. {
  472. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  473. for
  474. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
  475. i!=set2->slots.end(); i++)
  476. {
  477. (*sdown)[i->first] =
  478. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1,
  479. &CGI->creh->creatures[i->second.first],i->second.second);
  480. }
  481. for(int i=0; i<sdown->size(); i++)
  482. if((*sdown)[i] == NULL)
  483. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
  484. }
  485. }
  486. void CGarrisonInt::deleteSlots()
  487. {
  488. if(sup)
  489. {
  490. for(int i = 0; i<sup->size(); i++)
  491. {
  492. if((*sup)[i])
  493. {
  494. delete (*sup)[i];
  495. }
  496. }
  497. delete sup;
  498. sup = NULL;
  499. }
  500. if(sdown)
  501. {
  502. for(int i = 0; i<sdown->size(); i++)
  503. {
  504. if((*sdown)[i])
  505. {
  506. delete (*sdown)[i];
  507. }
  508. }
  509. delete sdown;
  510. sdown = NULL;
  511. }
  512. }
  513. void CGarrisonInt::recreateSlots()
  514. {
  515. splitting = false;
  516. highlighted = NULL;
  517. for(size_t i = 0; i<splitButtons.size(); i++)
  518. splitButtons[i]->block(true);
  519. if(active)
  520. {
  521. deactiveteSlots();
  522. }
  523. deleteSlots();
  524. createSlots();
  525. if(active)
  526. {
  527. //ignoreEvent = true;
  528. activeteSlots();
  529. //show(screen2);
  530. }
  531. }
  532. void CGarrisonInt::splitClick()
  533. {
  534. if(!highlighted)
  535. return;
  536. splitting = !splitting;
  537. show(screen2);
  538. }
  539. void CGarrisonInt::splitStacks(int am2)
  540. {
  541. LOCPLINT->cb->splitStack(
  542. (highlighted->upg)?(odown):(oup),
  543. (pb)?(odown):(oup),
  544. highlighted->ID,
  545. p2,
  546. am2);
  547. }
  548. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
  549. const CArmedInstance *s1, const CArmedInstance *s2, bool _removableUnits, bool smallImgs)
  550. :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL),
  551. sdown(NULL),oup(s1),odown(s2), removableUnits(_removableUnits), smallIcons(smallImgs)
  552. {
  553. active = false;
  554. splitting = false;
  555. set1 = LOCPLINT->cb->getGarrison(s1);
  556. set2 = LOCPLINT->cb->getGarrison(s2);
  557. ignoreEvent = false;
  558. update = true;
  559. pos.x=(x);
  560. pos.y=(y);
  561. pos.w=(58);
  562. pos.h=(64);
  563. createSlots();
  564. }
  565. void CGarrisonInt::activate()
  566. {
  567. for(size_t i = 0; i<splitButtons.size(); i++)
  568. if(splitButtons[i]->blocked != !highlighted)
  569. splitButtons[i]->block(!highlighted);
  570. active = true;
  571. if(sup)
  572. {
  573. for(int i = 0; i<sup->size(); i++)
  574. if((*sup)[i])
  575. (*sup)[i]->activate();
  576. }
  577. if(sdown)
  578. {
  579. for(int i = 0; i<sdown->size(); i++)
  580. if((*sdown)[i])
  581. (*sdown)[i]->activate();
  582. }
  583. for(size_t i = 0; i<splitButtons.size(); i++)
  584. splitButtons[i]->activate();
  585. }
  586. void CGarrisonInt::deactivate()
  587. {
  588. active = false;
  589. deactiveteSlots();
  590. for(size_t i = 0; i<splitButtons.size(); i++)
  591. splitButtons[i]->deactivate();
  592. }
  593. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  594. {
  595. ID = -1;
  596. this->delComps = delComps;
  597. for(int i=0;i<Buttons.size();i++)
  598. {
  599. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  600. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  601. }
  602. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  603. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  604. for(int i=0;i<comps.size();i++)
  605. {
  606. components.push_back(comps[i]);
  607. }
  608. CMessage::drawIWindow(this,text,player,charperline);
  609. }
  610. CInfoWindow::CInfoWindow()
  611. {
  612. ID = -1;
  613. delComps = false;
  614. }
  615. void CInfoWindow::close()
  616. {
  617. GH.popIntTotally(this);
  618. if(LOCPLINT)
  619. LOCPLINT->showingDialog->setn(false);
  620. }
  621. void CInfoWindow::show(SDL_Surface * to)
  622. {
  623. CSimpleWindow::show(to);
  624. for(int i=0;i<buttons.size();i++)
  625. buttons[i]->show(to);
  626. }
  627. CInfoWindow::~CInfoWindow()
  628. {
  629. if(delComps)
  630. {
  631. for (int i=0;i<components.size();i++)
  632. delete components[i];
  633. }
  634. for(int i=0;i<buttons.size();i++)
  635. delete buttons[i];
  636. if (slider)
  637. delete slider;
  638. }
  639. void CInfoWindow::activate()
  640. {
  641. for (int i=0;i<components.size();i++)
  642. components[i]->activate();
  643. for(int i=0;i<buttons.size();i++)
  644. buttons[i]->activate();
  645. if (slider)
  646. slider->activate();
  647. }
  648. void CInfoWindow::sliderMoved(int to)
  649. {
  650. }
  651. void CInfoWindow::deactivate()
  652. {
  653. for (int i=0;i<components.size();i++)
  654. components[i]->deactivate();
  655. for(int i=0;i<buttons.size();i++)
  656. buttons[i]->deactivate();
  657. if (slider)
  658. slider->deactivate();
  659. }
  660. void CInfoWindow::showAll( SDL_Surface * to )
  661. {
  662. show(to);
  663. }
  664. void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<SComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
  665. {
  666. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  667. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  668. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  669. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  670. CInfoWindow * temp = new CInfoWindow(text, player, 0, components ? *components : std::vector<SComponent*>(), pom, DelComps);
  671. temp->delComps = DelComps;
  672. for(int i=0;i<onYes.funcs.size();i++)
  673. temp->buttons[0]->callback += onYes.funcs[i];
  674. for(int i=0;i<onNo.funcs.size();i++)
  675. temp->buttons[1]->callback += onNo.funcs[i];
  676. GH.pushInt(temp);
  677. }
  678. void CRClickPopup::clickRight(tribool down, bool previousState)
  679. {
  680. if(down)
  681. return;
  682. close();
  683. }
  684. void CRClickPopup::activate()
  685. {
  686. activateRClick();
  687. }
  688. void CRClickPopup::deactivate()
  689. {
  690. deactivateRClick();
  691. }
  692. void CRClickPopup::close()
  693. {
  694. GH.popIntTotally(this);
  695. }
  696. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  697. :free(Free),bitmap(Bitmap)
  698. {
  699. CGI->curh->hide();
  700. pos.x = x;
  701. pos.y = y;
  702. pos.h = bitmap->h;
  703. pos.w = bitmap->w;
  704. // Put the window back on screen if necessary
  705. amax(pos.x, 0);
  706. amax(pos.y, 0);
  707. amin(pos.x, conf.cc.resx - bitmap->w);
  708. amin(pos.y, conf.cc.resy - bitmap->h);
  709. }
  710. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  711. {
  712. CGI->curh->hide();
  713. free=Free;
  714. bitmap=Bitmap;
  715. if(bitmap)
  716. {
  717. pos.x = screen->w/2 - bitmap->w/2;
  718. pos.y = screen->h/2 - bitmap->h/2;
  719. pos.h = bitmap->h;
  720. pos.w = bitmap->w;
  721. }
  722. }
  723. void CInfoPopup::close()
  724. {
  725. if(free)
  726. SDL_FreeSurface(bitmap);
  727. GH.popIntTotally(this);
  728. }
  729. void CInfoPopup::show(SDL_Surface * to)
  730. {
  731. blitAt(bitmap,pos.x,pos.y,to);
  732. }
  733. CInfoPopup::~CInfoPopup()
  734. {
  735. CGI->curh->show();
  736. }
  737. void SComponent::init(Etype Type, int Subtype, int Val)
  738. {
  739. std::ostringstream oss;
  740. switch (Type)
  741. {
  742. case artifact:
  743. description = CGI->arth->artifacts[Subtype].Description();
  744. subtitle = CGI->arth->artifacts[Subtype].Name();
  745. break;
  746. case primskill:
  747. oss << std::showpos << Val << " ";
  748. if(Subtype < 4)
  749. {
  750. description = CGI->generaltexth->arraytxt[2+Subtype];
  751. oss << CGI->generaltexth->primarySkillNames[Subtype];
  752. }
  753. else if(Subtype == 5) //spell points
  754. {
  755. description = CGI->generaltexth->allTexts[149];
  756. oss << CGI->generaltexth->allTexts[387];
  757. }
  758. else
  759. {
  760. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  761. }
  762. subtitle = oss.str();
  763. break;
  764. case secskill44: case secskill:
  765. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  766. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  767. break;
  768. case resource:
  769. description = CGI->generaltexth->allTexts[242];
  770. oss << Val;
  771. subtitle = oss.str();
  772. break;
  773. case spell:
  774. description = CGI->spellh->spells[Subtype].descriptions[Val];
  775. subtitle = CGI->spellh->spells[Subtype].name;
  776. break;
  777. case creature:
  778. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  779. break;
  780. case experience:
  781. description = CGI->generaltexth->allTexts[241];
  782. oss << Val ;
  783. if(Subtype && Val==1)
  784. {
  785. subtitle = CGI->generaltexth->allTexts[442];
  786. }
  787. else
  788. {
  789. subtitle = oss.str();
  790. }
  791. break;
  792. }
  793. type = Type;
  794. subtype = Subtype;
  795. val = Val;
  796. SDL_Surface * temp = this->getImg();
  797. if(!temp)
  798. {
  799. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  800. return;
  801. }
  802. pos.w = temp->w;
  803. pos.h = temp->h;
  804. }
  805. SComponent::SComponent(Etype Type, int Subtype, int Val)
  806. {
  807. init(Type,Subtype,Val);
  808. }
  809. SComponent::SComponent(const Component &c)
  810. {
  811. if(c.id==5)
  812. init(experience,c.subtype,c.val);
  813. else if(c.id == Component::SPELL)
  814. init(spell,c.subtype,c.val);
  815. else
  816. init((Etype)c.id,c.subtype,c.val);
  817. if(c.id==2 && c.when==-1)
  818. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  819. }
  820. void SComponent::show(SDL_Surface * to)
  821. {
  822. blitAt(getImg(),pos.x,pos.y,to);
  823. }
  824. SDL_Surface * SComponent::getImg()
  825. {
  826. switch (type)
  827. {
  828. case artifact:
  829. return graphics->artDefs->ourImages[subtype].bitmap;
  830. break;
  831. case primskill:
  832. return graphics->pskillsb->ourImages[subtype].bitmap;
  833. break;
  834. case secskill44:
  835. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  836. break;
  837. case secskill:
  838. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  839. break;
  840. case resource:
  841. return graphics->resources->ourImages[subtype].bitmap;
  842. break;
  843. case experience:
  844. return graphics->pskillsb->ourImages[4].bitmap;
  845. break;
  846. case morale:
  847. return graphics->morale82->ourImages[val+3].bitmap;
  848. break;
  849. case luck:
  850. return graphics->luck82->ourImages[val+3].bitmap;
  851. break;
  852. case spell:
  853. return graphics->spellscr->ourImages[subtype].bitmap;
  854. break;
  855. case creature:
  856. return graphics->bigImgs[subtype];
  857. }
  858. return NULL;
  859. }
  860. void SComponent::clickRight(tribool down, bool previousState)
  861. {
  862. if(description.size())
  863. LOCPLINT->adventureInt->handleRightClick(description,down,this);
  864. }
  865. void SComponent::activate()
  866. {
  867. activateRClick();
  868. }
  869. void SComponent::deactivate()
  870. {
  871. deactivateRClick();
  872. }
  873. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  874. {
  875. if (down)
  876. {
  877. if(onSelect)
  878. onSelect();
  879. }
  880. }
  881. void CSelectableComponent::init(SDL_Surface * Border)
  882. {
  883. SDL_Surface * symb = SComponent::getImg();
  884. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  885. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  886. blitAt(symb,1,1,myBitmap);
  887. if (Border) //use custom border
  888. {
  889. border = Border;
  890. customB = true;
  891. }
  892. else //we need to draw border
  893. {
  894. customB = false;
  895. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  896. SDL_FillRect(border,NULL,0x00FFFF);
  897. for (int i=0;i<border->w;i++)
  898. {
  899. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  900. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  901. }
  902. for (int i=0;i<border->h;i++)
  903. {
  904. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  905. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  906. }
  907. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  908. }
  909. selected = false;
  910. }
  911. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  912. :SComponent(c),onSelect(OnSelect)
  913. {
  914. init(Border);
  915. }
  916. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  917. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  918. {
  919. init(Border);
  920. }
  921. CSelectableComponent::~CSelectableComponent()
  922. {
  923. SDL_FreeSurface(myBitmap);
  924. if (!customB)
  925. SDL_FreeSurface(border);
  926. }
  927. void CSelectableComponent::activate()
  928. {
  929. activateKeys();
  930. SComponent::activate();
  931. activateLClick();
  932. }
  933. void CSelectableComponent::deactivate()
  934. {
  935. deactivateKeys();
  936. SComponent::deactivate();
  937. deactivateLClick();
  938. }
  939. SDL_Surface * CSelectableComponent::getImg()
  940. {
  941. return myBitmap;
  942. }
  943. void CSelectableComponent::select(bool on)
  944. {
  945. if(on != selected)
  946. {
  947. SDL_FillRect(myBitmap,NULL,0x000000);
  948. blitAt(SComponent::getImg(),1,1,myBitmap);
  949. if (on)
  950. {
  951. blitAt(border,0,0,myBitmap);
  952. }
  953. selected = on;
  954. return;
  955. }
  956. else
  957. {
  958. return;
  959. }
  960. }
  961. void CSelectableComponent::show(SDL_Surface * to)
  962. {
  963. blitAt(myBitmap,pos.x,pos.y,to);
  964. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
  965. }
  966. void CSimpleWindow::show(SDL_Surface * to)
  967. {
  968. blitAt(bitmap,pos.x,pos.y,to);
  969. }
  970. CSimpleWindow::~CSimpleWindow()
  971. {
  972. if (bitmap)
  973. {
  974. SDL_FreeSurface(bitmap);
  975. bitmap=NULL;
  976. }
  977. }
  978. void CSelWindow::selectionChange(unsigned to)
  979. {
  980. for (unsigned i=0;i<components.size();i++)
  981. {
  982. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  983. if (!pom)
  984. continue;
  985. pom->select(i==to);
  986. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  987. }
  988. }
  989. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  990. {
  991. ID = askID;
  992. for(int i=0;i<Buttons.size();i++)
  993. {
  994. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  995. if(!i && askID >= 0)
  996. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  997. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  998. }
  999. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  1000. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  1001. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  1002. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  1003. for(int i=0;i<comps.size();i++)
  1004. {
  1005. components.push_back(comps[i]);
  1006. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  1007. if(i<9)
  1008. comps[i]->assignedKeys.insert(SDLK_1+i);
  1009. }
  1010. CMessage::drawIWindow(this,text,player,charperline);
  1011. }
  1012. void CSelWindow::madeChoice()
  1013. {
  1014. if(ID < 0)
  1015. return;
  1016. int ret = -1;
  1017. for (int i=0;i<components.size();i++)
  1018. {
  1019. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  1020. {
  1021. ret = i;
  1022. }
  1023. }
  1024. LOCPLINT->cb->selectionMade(ret+1,ID);
  1025. }
  1026. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  1027. {
  1028. bg=BitmapHandler::loadBitmap(name);
  1029. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  1030. pos.x=x;
  1031. pos.y=y;
  1032. if(maxw >= 0)
  1033. pos.w = std::min(bg->w,maxw);
  1034. else
  1035. pos.w=bg->w;
  1036. pos.h=bg->h;
  1037. middlex=(pos.w/2)+x;
  1038. middley=(bg->h/2)+y;
  1039. }
  1040. CStatusBar::~CStatusBar()
  1041. {
  1042. SDL_FreeSurface(bg);
  1043. }
  1044. void CStatusBar::clear()
  1045. {
  1046. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  1047. {
  1048. current="";
  1049. show(screen);
  1050. }
  1051. }
  1052. void CStatusBar::print(const std::string & text)
  1053. {
  1054. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  1055. {
  1056. current=text;
  1057. show(GH.topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
  1058. }
  1059. }
  1060. void CStatusBar::show(SDL_Surface * to)
  1061. {
  1062. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  1063. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  1064. printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
  1065. }
  1066. std::string CStatusBar::getCurrent()
  1067. {
  1068. return current;
  1069. }
  1070. void CList::activate()
  1071. {
  1072. activateLClick();
  1073. activateRClick();
  1074. activateHover();
  1075. activateKeys();
  1076. activateMouseMove();
  1077. };
  1078. void CList::deactivate()
  1079. {
  1080. deactivateLClick();
  1081. deactivateRClick();
  1082. deactivateHover();
  1083. deactivateKeys();
  1084. deactivateMouseMove();
  1085. };
  1086. void CList::clickLeft(tribool down, bool previousState)
  1087. {
  1088. };
  1089. CList::CList(int Size)
  1090. :SIZE(Size)
  1091. {
  1092. }
  1093. void CList::fixPos()
  1094. {
  1095. int oldFrom = from;
  1096. if(selected < 0) //no selection, do nothing
  1097. return;
  1098. if(selected < from) //scroll up
  1099. from = selected;
  1100. else if(from + SIZE <= selected)
  1101. from = selected - SIZE + 1;
  1102. amin(from, size() - SIZE);
  1103. amax(from, 0);
  1104. }
  1105. CHeroList::CHeroList(int Size)
  1106. :CList(Size), heroes(LOCPLINT->wanderingHeroes)
  1107. {
  1108. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1109. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1110. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1111. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1112. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1113. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1114. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1115. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1116. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1117. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1118. //32px per hero
  1119. posmobx = pos.x+1;
  1120. posmoby = pos.y+arrup->height+1;
  1121. posporx = pos.x+mobile->width+2;
  1122. pospory = pos.y+arrup->height;
  1123. posmanx = pos.x+1+50+mobile->width;
  1124. posmany = pos.y+arrup->height+1;
  1125. from = 0;
  1126. selected = -1;
  1127. pressed = indeterminate;
  1128. }
  1129. void CHeroList::init()
  1130. {
  1131. int w = pos.w+1, h = pos.h+4;
  1132. bg = CSDL_Ext::newSurface(w,h,screen);
  1133. SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1134. }
  1135. void CHeroList::genList()
  1136. {
  1137. //int howMany = LOCPLINT->cb->howManyHeroes();
  1138. //for (int i=0;i<howMany;i++)
  1139. //{
  1140. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1141. // if(!h->inTownGarrison)
  1142. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1143. //}
  1144. }
  1145. void CHeroList::select(int which)
  1146. {
  1147. if (which<0)
  1148. {
  1149. selected = which;
  1150. LOCPLINT->adventureInt->selection = NULL;
  1151. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  1152. draw(screen);
  1153. LOCPLINT->adventureInt->infoBar.draw(screen);
  1154. }
  1155. if (which>=heroes.size())
  1156. return;
  1157. selected = which;
  1158. LOCPLINT->adventureInt->select(heroes[which]);
  1159. }
  1160. void CHeroList::clickLeft(tribool down, bool previousState)
  1161. {
  1162. if (down)
  1163. {
  1164. /***************************ARROWS*****************************************/
  1165. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1166. {
  1167. if(from>0)
  1168. {
  1169. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1170. pressed = true;
  1171. }
  1172. return;
  1173. }
  1174. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1175. {
  1176. if(heroes.size()-from>SIZE)
  1177. {
  1178. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1179. pressed = false;
  1180. }
  1181. return;
  1182. }
  1183. /***************************HEROES*****************************************/
  1184. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1185. hx-=pos.x;
  1186. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1187. int ny = hy/32;
  1188. if (ny>=SIZE || ny<0)
  1189. return;
  1190. if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1191. LOCPLINT->openHeroWindow(heroes[selected]);//print hero screen
  1192. select(ny+from);
  1193. }
  1194. else
  1195. {
  1196. if (indeterminate(pressed))
  1197. return;
  1198. if (pressed) //up
  1199. {
  1200. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1201. pressed = indeterminate;
  1202. if (!down)
  1203. {
  1204. from--;
  1205. if (from<0)
  1206. from=0;
  1207. draw(screen);
  1208. }
  1209. }
  1210. else if (!pressed) //down
  1211. {
  1212. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1213. pressed = indeterminate;
  1214. if (!down)
  1215. {
  1216. from++;
  1217. //if (from<items.size()-5)
  1218. // from=items.size()-5;
  1219. draw(screen);
  1220. }
  1221. }
  1222. else
  1223. throw 0;
  1224. }
  1225. }
  1226. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1227. {
  1228. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1229. {
  1230. if (from>0)
  1231. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1232. else
  1233. LOCPLINT->adventureInt->statusbar.clear();
  1234. return;
  1235. }
  1236. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1237. {
  1238. if ((heroes.size()-from) > SIZE)
  1239. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1240. else
  1241. LOCPLINT->adventureInt->statusbar.clear();
  1242. return;
  1243. }
  1244. //if not buttons then heroes
  1245. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1246. hx-=pos.x;
  1247. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1248. int ny = hy/32;
  1249. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1250. {
  1251. LOCPLINT->adventureInt->statusbar.clear();
  1252. return;
  1253. }
  1254. std::vector<std::string> temp;
  1255. temp.push_back(heroes[from+ny]->name);
  1256. temp.push_back(heroes[from+ny]->type->heroClass->name);
  1257. LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1258. //select(ny+from);
  1259. }
  1260. void CHeroList::clickRight(tribool down, bool previousState)
  1261. {
  1262. if (down)
  1263. {
  1264. /***************************ARROWS*****************************************/
  1265. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1266. {
  1267. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1268. }
  1269. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (heroes.size()-from>5))
  1270. {
  1271. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1272. }
  1273. else
  1274. {
  1275. //if not buttons then heroes
  1276. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1277. hx-=pos.x;
  1278. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1279. int ny = hy/32;
  1280. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1281. {
  1282. return;
  1283. }
  1284. //show popup
  1285. CInfoPopup * ip = new CInfoPopup(graphics->heroWins[heroes[from+ny]->subID],
  1286. GH.current->motion.x-graphics->heroWins[heroes[from+ny]->subID]->w,
  1287. GH.current->motion.y-graphics->heroWins[heroes[from+ny]->subID]->h,
  1288. false);
  1289. GH.pushInt(ip);
  1290. }
  1291. }
  1292. else
  1293. {
  1294. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1295. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1296. }
  1297. }
  1298. void CHeroList::hover (bool on)
  1299. {
  1300. }
  1301. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1302. {
  1303. }
  1304. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1305. {
  1306. if(toRemove) //remove specific hero
  1307. heroes -= toRemove;
  1308. else
  1309. LOCPLINT->recreateWanderingHeroes();
  1310. if(selected >= heroes.size())
  1311. select(heroes.size()-1);
  1312. if(toRemove)
  1313. {
  1314. if(heroes.size() == 0)
  1315. LOCPLINT->adventureInt->townList.select(0);
  1316. else
  1317. select(selected);
  1318. }
  1319. }
  1320. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1321. {
  1322. int ser = -1;
  1323. for(int i=0; i<heroes.size() && ser<0; i++)
  1324. if(heroes[i]->subID == which->subID)
  1325. ser = i;
  1326. ser -= from;
  1327. if(ser<0 || ser >= SIZE) return;
  1328. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1329. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1330. }
  1331. void CHeroList::draw(SDL_Surface * to)
  1332. {
  1333. for (int iT=0+from;iT<SIZE+from;iT++)
  1334. {
  1335. int i = iT-from;
  1336. if (iT>=heroes.size())
  1337. {
  1338. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1339. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1340. blitAt(empty,posporx,pospory+i*32,to);
  1341. continue;
  1342. }
  1343. const CGHeroInstance *cur = heroes[iT];
  1344. int pom = cur->movement / 100;
  1345. if (pom>25) pom=25;
  1346. if (pom<0) pom=0;
  1347. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1348. pom = cur->mana / 5;
  1349. if (pom>25) pom=25;
  1350. if (pom<0) pom=0;
  1351. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1352. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1353. blitAt(temp,posporx,pospory+i*32,to);
  1354. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1355. {
  1356. blitAt(selection,posporx,pospory+i*32,to);
  1357. }
  1358. //TODO: support for custom portraits
  1359. }
  1360. if (from>0)
  1361. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1362. else
  1363. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1364. if (heroes.size()-from > SIZE)
  1365. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1366. else
  1367. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1368. }
  1369. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1370. {
  1371. return vstd::findPos(heroes, h, std::equal_to<const CGHeroInstance*>());
  1372. }
  1373. void CHeroList::show( SDL_Surface * to )
  1374. {
  1375. }
  1376. int CHeroList::size()
  1377. {
  1378. return heroes.size();
  1379. }
  1380. CTownList::~CTownList()
  1381. {
  1382. delete arrup;
  1383. delete arrdo;
  1384. }
  1385. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1386. :CList(Size)
  1387. {
  1388. arrup = CDefHandler::giveDef(arrupg);
  1389. arrdo = CDefHandler::giveDef(arrdog);
  1390. pos.x = x;
  1391. pos.y = y;
  1392. pos.w = std::max(arrdo->width, arrup->width);
  1393. pos.h = arrdo->height + arrup->height + Size*32;
  1394. arrupp.x=x;
  1395. arrupp.y=y;
  1396. arrupp.w=arrup->width;
  1397. arrupp.h=arrup->height;
  1398. arrdop.x=x;
  1399. arrdop.y=y+arrup->height+32*SIZE;
  1400. arrdop.w=arrdo->width;
  1401. arrdop.h=arrdo->height;
  1402. posporx = arrdop.x;
  1403. pospory = arrupp.y + arrupp.h;
  1404. pressed = indeterminate;
  1405. from = 0;
  1406. selected = -1;
  1407. }
  1408. void CTownList::genList()
  1409. {
  1410. items.clear();
  1411. int howMany = LOCPLINT->cb->howManyTowns();
  1412. for (int i=0;i<howMany;i++)
  1413. {
  1414. items.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1415. }
  1416. }
  1417. void CTownList::select(int which)
  1418. {
  1419. if (which>=items.size())
  1420. return;
  1421. selected = which;
  1422. if(!fun.empty())
  1423. fun();
  1424. }
  1425. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1426. {
  1427. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1428. {
  1429. if (from>0)
  1430. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
  1431. else
  1432. LOCPLINT->statusbar->clear();
  1433. return;
  1434. }
  1435. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1436. {
  1437. if ((items.size()-from) > SIZE)
  1438. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
  1439. else
  1440. LOCPLINT->statusbar->clear();
  1441. return;
  1442. }
  1443. //if not buttons then towns
  1444. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1445. hx-=pos.x;
  1446. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1447. int ny = hy/32;
  1448. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  1449. {
  1450. LOCPLINT->statusbar->clear();
  1451. return;
  1452. };
  1453. LOCPLINT->statusbar->print(items[from+ny]->name);
  1454. }
  1455. void CTownList::clickLeft(tribool down, bool previousState)
  1456. {
  1457. if (down)
  1458. {
  1459. /***************************ARROWS*****************************************/
  1460. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1461. {
  1462. if(from>0)
  1463. {
  1464. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1465. pressed = true;
  1466. }
  1467. return;
  1468. }
  1469. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1470. {
  1471. if(items.size()-from > SIZE)
  1472. {
  1473. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1474. pressed = false;
  1475. }
  1476. return;
  1477. }
  1478. /***************************TOWNS*****************************************/
  1479. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1480. hx-=pos.x;
  1481. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1482. int ny = hy/32;
  1483. if (ny>SIZE || ny<0)
  1484. return;
  1485. if(GH.topInt() == LOCPLINT->adventureInt
  1486. && (ny+from)==selected
  1487. && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
  1488. )
  1489. LOCPLINT->openTownWindow(items[selected]);//print town screen
  1490. else
  1491. select(ny+from);
  1492. }
  1493. else
  1494. {
  1495. if (indeterminate(pressed))
  1496. return;
  1497. if (pressed) //up
  1498. {
  1499. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1500. pressed = indeterminate;
  1501. if (!down)
  1502. {
  1503. from--;
  1504. if (from<0)
  1505. from=0;
  1506. draw(screenBuf);
  1507. }
  1508. }
  1509. else if (!pressed) //down
  1510. {
  1511. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1512. pressed = indeterminate;
  1513. if (!down)
  1514. {
  1515. from++;
  1516. //if (from<items.size()-5)
  1517. // from=items.size()-5;
  1518. draw(screenBuf);
  1519. }
  1520. }
  1521. else
  1522. throw 0;
  1523. }
  1524. }
  1525. void CTownList::clickRight(tribool down, bool previousState)
  1526. {
  1527. if (down)
  1528. {
  1529. /***************************ARROWS*****************************************/
  1530. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1531. {
  1532. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1533. }
  1534. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (items.size()-from>5))
  1535. {
  1536. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1537. }
  1538. //if not buttons then towns
  1539. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1540. hx-=pos.x;
  1541. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1542. int ny = hy/32;
  1543. if ((ny>5 || ny<0) || (from+ny>=items.size()))
  1544. {
  1545. return;
  1546. }
  1547. //show popup
  1548. CInfoPopup * ip = new CInfoPopup(
  1549. graphics->townWins[items[from+ny]->id],
  1550. GH.current->motion.x-graphics->townWins[items[from+ny]->id]->w,
  1551. GH.current->motion.y-graphics->townWins[items[from+ny]->id]->h,
  1552. false);
  1553. GH.pushInt(ip);
  1554. }
  1555. else
  1556. {
  1557. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1558. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1559. }
  1560. }
  1561. void CTownList::hover (bool on)
  1562. {
  1563. }
  1564. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1565. {
  1566. }
  1567. void CTownList::draw(SDL_Surface * to)
  1568. {
  1569. for (int iT=0+from;iT<SIZE+from;iT++)
  1570. {
  1571. int i = iT-from;
  1572. if (iT>=items.size())
  1573. {
  1574. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1575. continue;
  1576. }
  1577. blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
  1578. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
  1579. {
  1580. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1581. }
  1582. }
  1583. if (from>0)
  1584. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1585. else
  1586. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1587. if (items.size()-from>SIZE)
  1588. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1589. else
  1590. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1591. }
  1592. void CTownList::show( SDL_Surface * to )
  1593. {
  1594. }
  1595. int CTownList::size()
  1596. {
  1597. return items.size();
  1598. }
  1599. CCreaturePic::CCreaturePic(const CCreature *cre, bool Big)
  1600. :c(cre),big(Big)
  1601. {
  1602. anim = new CCreatureAnimation(cre->animDefName);
  1603. }
  1604. CCreaturePic::~CCreaturePic()
  1605. {
  1606. delete anim;
  1607. }
  1608. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  1609. {
  1610. SDL_Rect dst;
  1611. if(big)
  1612. {
  1613. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1614. dst = genRect(130,100,x,y);
  1615. }
  1616. else
  1617. {
  1618. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1619. dst = genRect(120,100,x,y);
  1620. }
  1621. if(c->isDoubleWide())
  1622. x-=15;
  1623. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  1624. }
  1625. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  1626. {
  1627. //TODO: write
  1628. return NULL;
  1629. }
  1630. void CRecruitmentWindow::close()
  1631. {
  1632. GH.popIntTotally(this);
  1633. }
  1634. void CRecruitmentWindow::Max()
  1635. {
  1636. slider->moveTo(slider->amount);
  1637. }
  1638. void CRecruitmentWindow::Buy()
  1639. {
  1640. int crid = creatures[which].ID,
  1641. dstslot = dst->army.getSlotFor(crid);
  1642. if(dstslot < 0) //no available slot
  1643. {
  1644. std::string txt;
  1645. if(dst->ID == HEROI_TYPE)
  1646. {
  1647. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1648. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid].namePl : CGI->creh->creatures[crid].nameSing);
  1649. }
  1650. else
  1651. {
  1652. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1653. }
  1654. LOCPLINT->showInfoDialog(txt);
  1655. return;
  1656. }
  1657. recruit(crid, slider->value);
  1658. if(level >= 0)
  1659. close();
  1660. else
  1661. slider->moveTo(0);
  1662. }
  1663. void CRecruitmentWindow::Cancel()
  1664. {
  1665. close();
  1666. }
  1667. void CRecruitmentWindow::sliderMoved(int to)
  1668. {
  1669. buy->block(!to);
  1670. }
  1671. void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
  1672. {
  1673. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1674. for(int i=0;i<creatures.size();i++)
  1675. {
  1676. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1677. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1678. {
  1679. which = i;
  1680. int newAmount = std::min(amounts[i],creatures[i].amount);
  1681. slider->setAmount(newAmount);
  1682. if(slider->value > newAmount)
  1683. slider->moveTo(newAmount);
  1684. else
  1685. slider->moveTo(slider->value);
  1686. curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1687. for(int j=0;j<creatures.size();j++)
  1688. {
  1689. if(which==j)
  1690. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1691. else
  1692. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1693. curx += TOTAL_CREATURE_WIDTH;
  1694. }
  1695. break;
  1696. }
  1697. curx += TOTAL_CREATURE_WIDTH;
  1698. }
  1699. }
  1700. void CRecruitmentWindow::clickRight(tribool down, bool previousState)
  1701. {
  1702. if(down)
  1703. {
  1704. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1705. for(int i=0;i<creatures.size();i++)
  1706. {
  1707. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1708. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1709. {
  1710. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0, NULL, NULL, NULL, NULL);
  1711. GH.pushInt(popup);
  1712. break;
  1713. }
  1714. curx += TOTAL_CREATURE_WIDTH;
  1715. }
  1716. }
  1717. }
  1718. void CRecruitmentWindow::activate()
  1719. {
  1720. activateLClick();
  1721. activateRClick();
  1722. buy->activate();
  1723. max->activate();
  1724. cancel->activate();
  1725. slider->activate();
  1726. LOCPLINT->statusbar = bar;
  1727. }
  1728. void CRecruitmentWindow::deactivate()
  1729. {
  1730. deactivateLClick();
  1731. deactivateRClick();
  1732. buy->deactivate();
  1733. max->deactivate();
  1734. cancel->deactivate();
  1735. slider->deactivate();
  1736. }
  1737. void CRecruitmentWindow::show(SDL_Surface * to)
  1738. {
  1739. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  1740. blitAt(bitmap,pos.x,pos.y,to);
  1741. buy->show(to);
  1742. max->show(to);
  1743. cancel->show(to);
  1744. slider->show(to);
  1745. char pom[15];
  1746. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1747. printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
  1748. SDL_itoa(slider->value,pom,10); //recruit
  1749. printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
  1750. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
  1751. int curx = pos.x+115-creatures[which].res.size()*16;
  1752. for(int i=0;i<creatures[which].res.size();i++)
  1753. {
  1754. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1755. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1756. SDL_itoa(creatures[which].res[i].second,pom,10);
  1757. printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
  1758. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1759. printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
  1760. curx+=32;
  1761. }
  1762. curx = pos.x + 192 + CREATURE_WIDTH - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1763. for(int i=0; i<creatures.size(); ++i)
  1764. {
  1765. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  1766. curx += TOTAL_CREATURE_WIDTH;
  1767. }
  1768. ++animCounter;
  1769. bar->show(to);
  1770. }
  1771. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit)
  1772. :recruit(Recruit), dwelling(Dwelling), dst(Dst), level(Level)
  1773. {
  1774. which = 0;
  1775. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1776. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1777. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1778. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1779. SDL_FreeSurface(hhlp);
  1780. pos.x = screen->w/2 - bitmap->w/2;
  1781. pos.y = screen->h/2 - bitmap->h/2;
  1782. pos.w = bitmap->w;
  1783. pos.h = bitmap->h;
  1784. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1785. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1786. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1787. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1788. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  1789. initCres();
  1790. printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
  1791. printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
  1792. printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
  1793. printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
  1794. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1795. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1796. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1797. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1798. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1799. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1800. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1801. //border for creatures
  1802. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1803. for(int i=0;i<creatures.size();i++)
  1804. {
  1805. creatures[i].pos.x = curx+1;
  1806. creatures[i].pos.y = 65;
  1807. creatures[i].pos.w = 100;
  1808. creatures[i].pos.h = 130;
  1809. if(which==i)
  1810. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1811. else
  1812. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1813. curx += TOTAL_CREATURE_WIDTH;
  1814. }
  1815. if(!creatures[0].amount || !amounts[0])
  1816. {
  1817. max->block(true);
  1818. slider->block(true);
  1819. }
  1820. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1821. }
  1822. CRecruitmentWindow::~CRecruitmentWindow()
  1823. {
  1824. cleanCres();
  1825. delete max;
  1826. delete buy;
  1827. delete cancel;
  1828. SDL_FreeSurface(bitmap);
  1829. delete slider;
  1830. delete bar;
  1831. }
  1832. void CRecruitmentWindow::initCres()
  1833. {
  1834. cleanCres();
  1835. for(int i=0; i<dwelling->creatures.size(); i++)
  1836. {
  1837. if(level >= 0 && i != level)
  1838. continue;
  1839. for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
  1840. {
  1841. creatures.resize(creatures.size()+1);
  1842. creinfo &cur = creatures.back();
  1843. cur.amount = dwelling->creatures[i].first;
  1844. cur.ID = dwelling->creatures[i].second[j];
  1845. const CCreature *cre = &CGI->creh->creatures[cur.ID];
  1846. cur.pic = new CCreaturePic(cre);
  1847. for(int k=0; k<cre->cost.size(); k++)
  1848. if(cre->cost[k])
  1849. cur.res.push_back(std::make_pair(k,cre->cost[k]));
  1850. amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
  1851. }
  1852. }
  1853. slider->setAmount(std::min(amounts[which],creatures[which].amount));
  1854. }
  1855. void CRecruitmentWindow::cleanCres()
  1856. {
  1857. for(int i=0;i<creatures.size();i++)
  1858. {
  1859. delete creatures[i].pic;
  1860. }
  1861. creatures.clear();
  1862. amounts.clear();
  1863. }
  1864. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1865. {
  1866. last = Last;
  1867. which = 1;
  1868. c=cid;
  1869. slider = NULL;
  1870. gar = Owner;
  1871. bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1872. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1873. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1874. pos.x = screen->w/2 - bitmap->w/2;
  1875. pos.y = screen->h/2 - bitmap->h/2;
  1876. pos.w = bitmap->w;
  1877. pos.h = bitmap->h;
  1878. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1879. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1880. int sliderPositions = max - (last>=0) - (last==2);
  1881. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
  1882. a1 = max-val;
  1883. a2 = val;
  1884. anim = new CCreaturePic(&CGI->creh->creatures[cid]);
  1885. anim->anim->setType(1);
  1886. std::string title = CGI->generaltexth->allTexts[256];
  1887. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
  1888. printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
  1889. }
  1890. CSplitWindow::~CSplitWindow() //d-tor
  1891. {
  1892. SDL_FreeSurface(bitmap);
  1893. delete ok;
  1894. delete cancel;
  1895. delete slider;
  1896. delete anim;
  1897. }
  1898. void CSplitWindow::activate()
  1899. {
  1900. activateLClick();
  1901. activateKeys();
  1902. ok->activate();
  1903. cancel->activate();
  1904. slider->activate();
  1905. }
  1906. void CSplitWindow::deactivate()
  1907. {
  1908. deactivateLClick();
  1909. deactivateKeys();
  1910. ok->deactivate();
  1911. cancel->deactivate();
  1912. slider->deactivate();
  1913. }
  1914. void CSplitWindow::split()
  1915. {
  1916. gar->splitStacks(a2);
  1917. close();
  1918. }
  1919. void CSplitWindow::close()
  1920. {
  1921. GH.popIntTotally(this);
  1922. }
  1923. void CSplitWindow::sliderMoved(int to)
  1924. {
  1925. int all = a1+a2;
  1926. a2 = to + (last==1 || last==2);
  1927. if(slider)
  1928. a1 = all - a2;
  1929. }
  1930. void CSplitWindow::show(SDL_Surface * to)
  1931. {
  1932. blitAt(bitmap,pos.x,pos.y,to);
  1933. ok->show(to);
  1934. cancel->show(to);
  1935. slider->show(to);
  1936. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
  1937. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
  1938. anim->blitPic(to,pos.x+20,pos.y+54,false);
  1939. anim->blitPic(to,pos.x+177,pos.y+54,false);
  1940. }
  1941. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1942. {
  1943. SDLKey k = key.keysym.sym;
  1944. if (isNumKey(k)) //convert numpad number to normal digit
  1945. k = numToDigit(k);
  1946. if(key.state != SDL_PRESSED)
  1947. return;
  1948. int &cur = (which ? a2 : a1),
  1949. &sec = (which ? a1 : a2),
  1950. ncur = cur;
  1951. if (k == SDLK_BACKSPACE)
  1952. {
  1953. ncur /= 10;
  1954. }
  1955. else if(k == SDLK_TAB)
  1956. {
  1957. which = !which;
  1958. }
  1959. else
  1960. {
  1961. int number = k - SDLK_0;
  1962. if (number < 0 || number > 9) //not a number pressed
  1963. {
  1964. return;
  1965. }
  1966. ncur = cur*10 + number;
  1967. }
  1968. int delta = ncur - cur;
  1969. if(delta > sec)
  1970. {
  1971. cur += sec;
  1972. sec = 0;
  1973. }
  1974. slider->moveTo(which ? ncur : a1+a2-ncur);
  1975. }
  1976. void CSplitWindow::clickLeft(tribool down, bool previousState)
  1977. {
  1978. if(down)
  1979. {
  1980. Point click(GH.current->motion.x,GH.current->motion.y);
  1981. click = click - pos.topLeft();
  1982. if(Rect(19,216,105,40).isIn(click)) //left picture
  1983. which = 0;
  1984. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1985. which = 1;
  1986. }
  1987. }
  1988. void CCreInfoWindow::show(SDL_Surface * to)
  1989. {
  1990. char pom[15];
  1991. blitAt(bitmap,pos.x,pos.y,to);
  1992. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  1993. if(++anf==4)
  1994. anf=0;
  1995. if(count.size())
  1996. printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
  1997. if(upgrade)
  1998. upgrade->show(to);
  1999. if(dismiss)
  2000. dismiss->show(to);
  2001. if(ok)
  2002. ok->show(to);
  2003. }
  2004. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  2005. : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
  2006. {
  2007. //active = false;
  2008. anf = 0;
  2009. c = &CGI->creh->creatures[Cid];
  2010. bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
  2011. pos.x = screen->w/2 - bitmap->w/2;
  2012. pos.y = screen->h/2 - bitmap->h/2;
  2013. pos.w = bitmap->w;
  2014. pos.h = bitmap->h;
  2015. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  2016. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2017. anim = new CCreaturePic(c);
  2018. if(!type) anim->anim->setType(2);
  2019. char pom[75];int hlp=0;
  2020. if(creatureCount)
  2021. {
  2022. SDL_itoa(creatureCount,pom,10);
  2023. count = pom;
  2024. }
  2025. printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
  2026. //atttack
  2027. printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
  2028. SDL_itoa(c->attack,pom,10);
  2029. if(State && State->attackBonus)
  2030. {
  2031. int hlp;
  2032. if(c->attack > 0)
  2033. hlp = log10f(c->attack)+2;
  2034. else
  2035. hlp = 2;
  2036. pom[hlp-1] = ' '; pom[hlp] = '(';
  2037. SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
  2038. hlp += 2+(int)log10f(State->attackBonus+c->attack);
  2039. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2040. }
  2041. printToWR(pom,276,61,GEOR13,zwykly,bitmap);
  2042. //defense
  2043. printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
  2044. SDL_itoa(c->defence,pom,10);
  2045. if(State && State->defenseBonus)
  2046. {
  2047. int hlp;
  2048. if(c->defence > 0)
  2049. hlp = log10f(c->defence)+2;
  2050. else
  2051. hlp = 2;
  2052. pom[hlp-1] = ' '; pom[hlp] = '(';
  2053. SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
  2054. hlp += 2+(int)log10f(State->defenseBonus+c->defence);
  2055. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2056. }
  2057. printToWR(pom,276,80,GEOR13,zwykly,bitmap);
  2058. //shots
  2059. if(c->shots)
  2060. {
  2061. printAt(CGI->generaltexth->allTexts[198], 155, 86, GEOR13, zwykly, bitmap);
  2062. if(State && State->shotsLeft >= 0)
  2063. sprintf(pom,"%d (%d)", c->shots, State->shotsLeft);
  2064. else
  2065. SDL_itoa(c->shots, pom, 10);
  2066. printToWR(pom, 276, 99, GEOR13, zwykly, bitmap);
  2067. }
  2068. //damage
  2069. int dmgMin = c->damageMin * (State ? State->dmgMultiplier : 1);
  2070. int dmgMax = c->damageMax * (State ? State->dmgMultiplier : 1);
  2071. printAt(CGI->generaltexth->allTexts[199], 155, 105, GEOR13, zwykly, bitmap);
  2072. SDL_itoa(dmgMin, pom, 10);
  2073. if(dmgMin > 0)
  2074. hlp = log10f(dmgMin) + 2;
  2075. else
  2076. hlp = 2;
  2077. pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
  2078. SDL_itoa(dmgMax, pom+hlp+2, 10);
  2079. printToWR(pom, 276, 118, GEOR13, zwykly, bitmap);
  2080. //health
  2081. printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
  2082. if(State && State->healthBonus)
  2083. sprintf(pom,"%d (%d)",c->hitPoints, c->hitPoints + State->healthBonus);
  2084. else
  2085. SDL_itoa(c->hitPoints,pom,10);
  2086. printToWR(pom,276,137,GEOR13,zwykly,bitmap);
  2087. //remaining health
  2088. if(State && State->currentHealth)
  2089. {
  2090. printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
  2091. SDL_itoa(State->currentHealth,pom,10);
  2092. printToWR(pom,276,156,GEOR13,zwykly,bitmap);
  2093. }
  2094. //speed
  2095. printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
  2096. SDL_itoa(c->speed,pom,10);
  2097. if(State && State->speedBonus)
  2098. {
  2099. int hlp;
  2100. if(c->speed > 0)
  2101. hlp = log10f(c->speed)+2;
  2102. else
  2103. hlp = 2;
  2104. pom[hlp-1] = ' '; pom[hlp] = '(';
  2105. SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
  2106. hlp += 2+(int)log10f(c->speed + State->speedBonus);
  2107. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2108. }
  2109. printToWR(pom,276,175,GEOR13,zwykly,bitmap);
  2110. //luck and morale
  2111. blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
  2112. blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
  2113. //print abilities text - if r-click popup
  2114. if(type)
  2115. {
  2116. if(Upg && ui)
  2117. {
  2118. bool enough = true;
  2119. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  2120. {
  2121. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
  2122. enough = false;
  2123. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
  2124. }
  2125. if(enough)
  2126. {
  2127. CFunctionList<void()> fs[2];
  2128. fs[0] += Upg;
  2129. fs[0] += boost::bind(&CCreInfoWindow::close,this);
  2130. CFunctionList<void()> cfl;
  2131. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
  2132. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
  2133. }
  2134. else
  2135. {
  2136. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
  2137. upgrade->callback.funcs.clear();
  2138. upgrade->bitmapOffset = 2;
  2139. }
  2140. }
  2141. if(Dsm)
  2142. {
  2143. CFunctionList<void()> fs[2];
  2144. //on dismiss confirmed
  2145. fs[0] += Dsm; //dismiss
  2146. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  2147. CFunctionList<void()> cfl;
  2148. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  2149. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
  2150. }
  2151. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
  2152. }
  2153. else
  2154. {
  2155. printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
  2156. }
  2157. //spell effects
  2158. if(State)
  2159. {
  2160. int printed=0; //how many effect pics have been printed
  2161. for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
  2162. {
  2163. blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
  2164. ++printed;
  2165. if(printed >= 3)
  2166. {
  2167. break;
  2168. }
  2169. }
  2170. }
  2171. }
  2172. CCreInfoWindow::~CCreInfoWindow()
  2173. {
  2174. SDL_FreeSurface(bitmap);
  2175. delete anim;
  2176. delete upgrade;
  2177. delete ok;
  2178. delete dismiss;
  2179. for(int i=0; i<upgResCost.size();i++)
  2180. delete upgResCost[i];
  2181. }
  2182. void CCreInfoWindow::activate()
  2183. {
  2184. //if(active) return;
  2185. //active = true;
  2186. if(!type)
  2187. activateRClick();
  2188. if(ok)
  2189. ok->activate();
  2190. if(dismiss)
  2191. dismiss->activate();
  2192. if(upgrade)
  2193. upgrade->activate();
  2194. }
  2195. void CCreInfoWindow::close()
  2196. {
  2197. GH.popIntTotally(this);
  2198. }
  2199. void CCreInfoWindow::clickRight(tribool down, bool previousState)
  2200. {
  2201. if(down)
  2202. return;
  2203. close();
  2204. }
  2205. void CCreInfoWindow::dismissF()
  2206. {
  2207. dsm();
  2208. close();
  2209. }
  2210. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2211. {
  2212. }
  2213. void CCreInfoWindow::deactivate()
  2214. {
  2215. //if(!active) return;
  2216. //active = false;
  2217. if(!type)
  2218. deactivateRClick();
  2219. if(ok)
  2220. ok->deactivate();
  2221. if(dismiss)
  2222. dismiss->deactivate();
  2223. if(upgrade)
  2224. upgrade->deactivate();
  2225. }
  2226. void CLevelWindow::close()
  2227. {
  2228. for(int i=0;i<comps.size();i++)
  2229. {
  2230. if(comps[i]->selected)
  2231. {
  2232. cb(i);
  2233. break;
  2234. }
  2235. }
  2236. GH.popIntTotally(this);
  2237. LOCPLINT->showingDialog->setn(false);
  2238. }
  2239. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2240. {
  2241. LOCPLINT->showingDialog->setn(true);
  2242. heroPortrait = hero->portrait;
  2243. cb = callback;
  2244. for(int i=0;i<skills.size();i++)
  2245. {
  2246. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2247. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2248. }
  2249. bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2250. graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
  2251. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2252. pos.x = screen->w/2 - bitmap->w/2;
  2253. pos.y = screen->h/2 - bitmap->h/2;
  2254. pos.w = bitmap->w;
  2255. pos.h = bitmap->h;
  2256. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2257. //draw window
  2258. char buf[100], buf2[100];
  2259. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2260. sprintf(buf,buf2,hero->name.c_str());
  2261. printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
  2262. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2263. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2264. printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
  2265. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2266. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
  2267. SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
  2268. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
  2269. for(int i=0;i<comps.size();i++)
  2270. {
  2271. comps[i]->pos.x = curx+pos.x;
  2272. comps[i]->pos.y = 326+pos.y;
  2273. if( i < (comps.size()-1) )
  2274. {
  2275. curx += 44 + 18; //skill width + margin to "or"
  2276. blitAt(ort,curx,346,bitmap);
  2277. curx += ort->w + 18;
  2278. }
  2279. }
  2280. if(comps.size() > 1)
  2281. {
  2282. ok->block(true);
  2283. }
  2284. else if(comps.size() == 1)
  2285. {
  2286. comps[0]->select(true);
  2287. }
  2288. SDL_FreeSurface(ort);
  2289. }
  2290. void CLevelWindow::selectionChanged(unsigned to)
  2291. {
  2292. if(ok->blocked)
  2293. ok->block(false);
  2294. for(int i=0;i<comps.size();i++)
  2295. if(i==to)
  2296. comps[i]->select(true);
  2297. else
  2298. comps[i]->select(false);
  2299. }
  2300. CLevelWindow::~CLevelWindow()
  2301. {
  2302. delete ok;
  2303. for(int i=0;i<comps.size();i++)
  2304. delete comps[i];
  2305. SDL_FreeSurface(bitmap);
  2306. }
  2307. void CLevelWindow::activate()
  2308. {
  2309. ok->activate();
  2310. for(int i=0;i<comps.size();i++)
  2311. comps[i]->activate();
  2312. }
  2313. void CLevelWindow::deactivate()
  2314. {
  2315. ok->deactivate();
  2316. for(int i=0;i<comps.size();i++)
  2317. comps[i]->deactivate();
  2318. }
  2319. void CLevelWindow::show(SDL_Surface * to)
  2320. {
  2321. blitAt(bitmap,pos.x,pos.y,to);
  2322. blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
  2323. ok->show(to);
  2324. for(int i=0;i<comps.size();i++)
  2325. comps[i]->show(to);
  2326. }
  2327. void CMinorResDataBar::show(SDL_Surface * to)
  2328. {
  2329. blitAt(bg,pos.x,pos.y,to);
  2330. char buf[30];
  2331. for (int i=0;i<7;i++)
  2332. {
  2333. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2334. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
  2335. }
  2336. std::vector<std::string> temp;
  2337. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2338. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2339. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2340. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2341. CGI->generaltexth->allTexts[62]
  2342. +": %s, "
  2343. + CGI->generaltexth->allTexts[63]
  2344. + ": %s, "
  2345. + CGI->generaltexth->allTexts[64]
  2346. + ": %s",temp)
  2347. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
  2348. }
  2349. CMinorResDataBar::CMinorResDataBar()
  2350. {
  2351. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2352. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2353. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2354. pos.x = 7;
  2355. pos.y = 575;
  2356. pos.w = bg->w;
  2357. pos.h = bg->h;
  2358. }
  2359. CMinorResDataBar::~CMinorResDataBar()
  2360. {
  2361. SDL_FreeSurface(bg);
  2362. }
  2363. SDL_Surface * CCustomImgComponent::getImg()
  2364. {
  2365. return bmp;
  2366. }
  2367. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  2368. :bmp(sur), free(freeSur)
  2369. {
  2370. init(Type,Subtype,Val);
  2371. }
  2372. CCustomImgComponent::~CCustomImgComponent()
  2373. {
  2374. if(free)
  2375. SDL_FreeSurface(bmp);
  2376. }
  2377. CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
  2378. {
  2379. left = Left;
  2380. type = Type;
  2381. id = ID;
  2382. }
  2383. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  2384. {
  2385. SDL_Surface *hlp = getSurface();
  2386. blitAt(hlp,pos.x+19,pos.y+9,to);
  2387. }
  2388. void CMarketplaceWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  2389. {
  2390. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt());
  2391. assert(mw);
  2392. if(down)
  2393. {
  2394. if(left)
  2395. {
  2396. if(mw->hLeft != this)
  2397. mw->hLeft = this;
  2398. else
  2399. return;
  2400. }
  2401. else
  2402. {
  2403. if(mw->hRight != this)
  2404. mw->hRight = this;
  2405. else
  2406. return;
  2407. }
  2408. mw->selectionChanged(left);
  2409. }
  2410. }
  2411. void CMarketplaceWindow::CTradeableItem::activate()
  2412. {
  2413. activateLClick();
  2414. }
  2415. void CMarketplaceWindow::CTradeableItem::deactivate()
  2416. {
  2417. deactivateLClick();
  2418. }
  2419. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  2420. {
  2421. switch(type)
  2422. {
  2423. case 0:
  2424. return graphics->resources32->ourImages[id].bitmap;
  2425. case 1:
  2426. return graphics->artDefs->ourImages[id].bitmap;
  2427. default:
  2428. return NULL;
  2429. }
  2430. }
  2431. static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  2432. {
  2433. i.resize(amount);
  2434. for(int j=0;j<amount;j++)
  2435. {
  2436. i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
  2437. i[j]->pos = p[j];
  2438. }
  2439. }
  2440. void CMarketplaceWindow::setMode( int mode )
  2441. {
  2442. std::vector<SDL_Rect> lpos, rpos;
  2443. clear();
  2444. switch(mode)
  2445. {
  2446. case 0:
  2447. {
  2448. SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
  2449. SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
  2450. graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
  2451. bg = SDL_ConvertSurface(bg2,screen->format,0);
  2452. SDL_FreeSurface(bg2);
  2453. lpos += genRect(66,74,39,180), genRect(66,74,122,180), genRect(66,74,204,180),
  2454. genRect(66,74,39,259), genRect(66,74,122,259), genRect(66,74,204,259),
  2455. genRect(66,74,122,338);
  2456. for(int i=0;i<lpos.size();i++)
  2457. {
  2458. lpos[i].x += pos.x;
  2459. lpos[i].y += pos.y;
  2460. rpos.push_back(lpos[i]);
  2461. rpos[rpos.size()-1].x += 288;
  2462. }
  2463. initItems(left,lpos,0,7,true,NULL);
  2464. initItems(right,rpos,0,7,false,NULL);
  2465. printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,bg); //title
  2466. printAtMiddle(CGI->generaltexth->allTexts[270],155,148,FONT_SMALL,zwykly,bg); //kingdom res.
  2467. printAtMiddle(CGI->generaltexth->allTexts[168],450,147,FONT_SMALL,zwykly,bg); //available for trade
  2468. }
  2469. }
  2470. }
  2471. void CMarketplaceWindow::clear()
  2472. {
  2473. for(int i=0;i<left.size();i++)
  2474. delete left[i];
  2475. for(int i=0;i<right.size();i++)
  2476. delete right[i];
  2477. left.clear();
  2478. right.clear();
  2479. SDL_FreeSurface(bg);
  2480. }
  2481. CMarketplaceWindow::CMarketplaceWindow(int Mode)
  2482. {
  2483. type = BLOCK_ADV_HOTKEYS;
  2484. mode = Mode;
  2485. bg = NULL;
  2486. ok = max = deal = NULL;
  2487. pos.x = screen->w/2 - 300;
  2488. pos.y = screen->h/2 - 296;
  2489. slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
  2490. setMode(mode);
  2491. hLeft = hRight = NULL;
  2492. ok = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
  2493. ok->assignedKeys.insert(SDLK_ESCAPE);
  2494. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
  2495. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
  2496. max->block(true);
  2497. deal->block(true);
  2498. }
  2499. CMarketplaceWindow::~CMarketplaceWindow()
  2500. {
  2501. clear();
  2502. delete slider;
  2503. }
  2504. void CMarketplaceWindow::show(SDL_Surface * to)
  2505. {
  2506. blitAt(bg,pos,to);
  2507. if(hRight)
  2508. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2509. if(hLeft)
  2510. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2511. ok->show(to);
  2512. deal->show(to);
  2513. max->show(to);
  2514. slider->show(to);
  2515. for(int i=0;i<left.size();i++)
  2516. left[i]->show(to);
  2517. for(int i=0;i<right.size();i++)
  2518. right[i]->show(to);
  2519. if(mode==0)
  2520. {
  2521. char buf[15];
  2522. for(int i=0;i<left.size();i++)
  2523. {
  2524. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2525. printAtMiddle(buf,left[i]->pos.x+36,left[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2526. }
  2527. if(hLeft) //print prices
  2528. {
  2529. for(int i=0; i<right.size();i++)
  2530. {
  2531. if(right[i]->id != hLeft->id)
  2532. printAtMiddle(rSubs[i],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2533. else
  2534. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2535. }
  2536. }
  2537. if(hLeft && hRight && hLeft->id!= hRight->id)
  2538. {
  2539. blitAt(hLeft->getSurface(),pos.x+141,pos.y+457,to);
  2540. blitAt(hRight->getSurface(),pos.x+429,pos.y+457,to);
  2541. SDL_itoa(slider->value * r1,buf,10);
  2542. printAtMiddle(buf,pos.x+156,pos.y+505,FONT_SMALL,zwykly,to);
  2543. SDL_itoa(slider->value * r2,buf,10);
  2544. printAtMiddle(buf,pos.x+443,pos.y+505,FONT_SMALL,zwykly,to);
  2545. }
  2546. }
  2547. }
  2548. void CMarketplaceWindow::activate()
  2549. {
  2550. for(int i=0;i<left.size();i++)
  2551. left[i]->activate();
  2552. for(int i=0;i<right.size();i++)
  2553. right[i]->activate();
  2554. ok->activate();
  2555. max->activate();
  2556. deal->activate();
  2557. slider->activate();
  2558. }
  2559. void CMarketplaceWindow::deactivate()
  2560. {
  2561. for(int i=0;i<left.size();i++)
  2562. left[i]->deactivate();
  2563. for(int i=0;i<right.size();i++)
  2564. right[i]->deactivate();
  2565. ok->deactivate();
  2566. max->deactivate();
  2567. deal->deactivate();
  2568. slider->deactivate();
  2569. }
  2570. void CMarketplaceWindow::setMax()
  2571. {
  2572. slider->moveTo(slider->amount);
  2573. }
  2574. void CMarketplaceWindow::makeDeal()
  2575. {
  2576. LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
  2577. slider->moveTo(0);
  2578. hLeft = NULL;
  2579. selectionChanged(true);
  2580. }
  2581. void CMarketplaceWindow::sliderMoved( int to )
  2582. {
  2583. }
  2584. void CMarketplaceWindow::selectionChanged(bool side)
  2585. {
  2586. if(hLeft && hRight && hLeft->id!= hRight->id)
  2587. {
  2588. LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
  2589. slider->setAmount(LOCPLINT->cb->getResourceAmount(hLeft->id) / r1);
  2590. slider->moveTo(0);
  2591. max->block(false);
  2592. deal->block(false);
  2593. }
  2594. else
  2595. {
  2596. max->block(true);
  2597. deal->block(true);
  2598. slider->setAmount(0);
  2599. slider->moveTo(0);
  2600. }
  2601. if(side && hLeft) //left selection changed, recalculate offers
  2602. {
  2603. rSubs.clear();
  2604. rSubs.resize(right.size());
  2605. int h1, h2;
  2606. for(int i=0;i<right.size();i++)
  2607. {
  2608. std::ostringstream oss;
  2609. LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
  2610. oss << h2;
  2611. if(h1!=1)
  2612. oss << "/" << h1;
  2613. rSubs[i] = oss.str();
  2614. }
  2615. }
  2616. }
  2617. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  2618. {
  2619. this->pos = pos;
  2620. background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  2621. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  2622. //printing texts
  2623. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
  2624. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
  2625. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
  2626. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
  2627. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
  2628. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
  2629. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
  2630. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
  2631. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
  2632. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
  2633. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
  2634. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
  2635. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
  2636. //setting up buttons
  2637. save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+297, "SOSAVE.DEF", SDLK_s);
  2638. std::swap(save->imgs[0][0], save->imgs[0][1]);
  2639. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+414, "soquit.def", SDLK_q);
  2640. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  2641. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+414, "soretrn.def", SDLK_RETURN);
  2642. mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_RETURN);
  2643. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2644. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  2645. std::swap(mainMenu->imgs[0][0], mainMenu->imgs[0][1]);
  2646. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2647. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
  2648. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
  2649. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
  2650. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
  2651. heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
  2652. heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
  2653. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2654. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
  2655. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
  2656. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
  2657. mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
  2658. mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
  2659. musicVolume = new CHighlightableButtonsGroup(0, true);
  2660. for(int i=0; i<10; ++i)
  2661. {
  2662. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
  2663. }
  2664. musicVolume->select(CGI->musich->getVolume(), 1);
  2665. musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
  2666. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2667. for(int i=0; i<10; ++i)
  2668. {
  2669. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
  2670. }
  2671. effectsVolume->select(CGI->soundh->getVolume(), 1);
  2672. effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
  2673. }
  2674. CSystemOptionsWindow::~CSystemOptionsWindow()
  2675. {
  2676. SDL_FreeSurface(background);
  2677. delete save;
  2678. delete quitGame;
  2679. delete backToMap;
  2680. delete mainMenu;
  2681. delete heroMoveSpeed;
  2682. delete mapScrollSpeed;
  2683. delete musicVolume;
  2684. delete effectsVolume;
  2685. }
  2686. void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
  2687. {
  2688. GH.popIntTotally(this);
  2689. SDL_Event event;
  2690. event.type = type;
  2691. event.user.code = usercode; // not necessarily used
  2692. SDL_PushEvent(&event);
  2693. }
  2694. void CSystemOptionsWindow::bquitf()
  2695. {
  2696. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
  2697. }
  2698. void CSystemOptionsWindow::breturnf()
  2699. {
  2700. GH.popIntTotally(this);
  2701. }
  2702. void CSystemOptionsWindow::bmainmenuf()
  2703. {
  2704. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
  2705. }
  2706. void CSystemOptionsWindow::bsavef()
  2707. {
  2708. GH.popIntTotally(this);
  2709. GH.pushInt(new CSelectionScreen(saveGame));
  2710. /*using namespace boost::posix_time;
  2711. std::ostringstream fnameStream;
  2712. fnameStream << second_clock::local_time();
  2713. std::string fname = fnameStream.str();
  2714. boost::algorithm::replace_all(fname,":","");
  2715. boost::algorithm::replace_all(fname," ","-");
  2716. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
  2717. }
  2718. void CSystemOptionsWindow::activate()
  2719. {
  2720. save->activate();
  2721. quitGame->activate();
  2722. backToMap->activate();
  2723. mainMenu->activate();
  2724. heroMoveSpeed->activate();
  2725. mapScrollSpeed->activate();
  2726. musicVolume->activate();
  2727. effectsVolume->activate();
  2728. }
  2729. void CSystemOptionsWindow::deactivate()
  2730. {
  2731. save->deactivate();
  2732. quitGame->deactivate();
  2733. backToMap->deactivate();
  2734. mainMenu->deactivate();
  2735. heroMoveSpeed->deactivate();
  2736. mapScrollSpeed->deactivate();
  2737. musicVolume->deactivate();
  2738. effectsVolume->deactivate();
  2739. }
  2740. void CSystemOptionsWindow::show(SDL_Surface *to)
  2741. {
  2742. SDL_BlitSurface(background, NULL, to, &pos);
  2743. save->show(to);
  2744. quitGame->show(to);
  2745. backToMap->show(to);
  2746. mainMenu->show(to);
  2747. heroMoveSpeed->show(to);
  2748. mapScrollSpeed->show(to);
  2749. musicVolume->show(to);
  2750. effectsVolume->show(to);
  2751. }
  2752. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  2753. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  2754. {
  2755. if(H1)
  2756. selected = 0;
  2757. else
  2758. selected = -1;
  2759. oldSelected = -1;
  2760. bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  2761. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2762. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2763. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
  2764. printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
  2765. printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
  2766. printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
  2767. pos.w = bg->w;
  2768. pos.h = bg->h;
  2769. pos.x = (screen->w-bg->w)/2;
  2770. pos.y = (screen->h-bg->h)/2;
  2771. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  2772. h1.pos.x += pos.x;
  2773. h2.pos.x += pos.x;
  2774. h1.pos.y += pos.y;
  2775. h2.pos.y += pos.y;
  2776. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
  2777. recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
  2778. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
  2779. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  2780. {
  2781. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  2782. recruit->block(2);
  2783. }
  2784. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  2785. {
  2786. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  2787. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  2788. recruit->block(2);
  2789. }
  2790. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  2791. {
  2792. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  2793. recruit->block(2);
  2794. }
  2795. else
  2796. {
  2797. if(!H1)
  2798. recruit->block(1);
  2799. }
  2800. #ifdef _WIN32
  2801. CGI->videoh->open("TAVERN.BIK");
  2802. #else
  2803. CGI->videoh->open("tavern.mjpg", true, false);
  2804. #endif
  2805. }
  2806. void CTavernWindow::recruitb()
  2807. {
  2808. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  2809. close();
  2810. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  2811. }
  2812. CTavernWindow::~CTavernWindow()
  2813. {
  2814. CGI->videoh->close();
  2815. SDL_FreeSurface(bg);
  2816. delete cancel;
  2817. delete thiefGuild;
  2818. delete recruit;
  2819. delete bar;
  2820. }
  2821. void CTavernWindow::activate()
  2822. {
  2823. thiefGuild->activate();
  2824. cancel->activate();
  2825. if(h1.h)
  2826. h1.activate();
  2827. if(h2.h)
  2828. h2.activate();
  2829. recruit->activate();
  2830. LOCPLINT->statusbar = bar;
  2831. }
  2832. void CTavernWindow::deactivate()
  2833. {
  2834. thiefGuild->deactivate();
  2835. cancel->deactivate();
  2836. if(h1.h)
  2837. h1.deactivate();
  2838. if(h2.h)
  2839. h2.deactivate();
  2840. recruit->deactivate();
  2841. }
  2842. void CTavernWindow::close()
  2843. {
  2844. GH.popIntTotally(this);
  2845. }
  2846. void CTavernWindow::show(SDL_Surface * to)
  2847. {
  2848. blitAt(bg,pos.x,pos.y,to);
  2849. CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
  2850. if(h1.h)
  2851. h1.show(to);
  2852. if(h2.h)
  2853. h2.show(to);
  2854. thiefGuild->show(to);
  2855. cancel->show(to);
  2856. recruit->show(to);
  2857. bar->show(to);
  2858. if(selected >= 0)
  2859. {
  2860. HeroPortrait *sel = selected ? &h2 : &h1;
  2861. if (selected != oldSelected && !recruit->blocked)
  2862. {
  2863. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  2864. oldSelected = selected;
  2865. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  2866. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  2867. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  2868. }
  2869. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
  2870. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  2871. }
  2872. }
  2873. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  2874. {
  2875. if(previousState && !down)
  2876. as();
  2877. //ClickableL::clickLeft(down);
  2878. }
  2879. void CTavernWindow::HeroPortrait::activate()
  2880. {
  2881. activateLClick();
  2882. activateRClick();
  2883. activateHover();
  2884. }
  2885. void CTavernWindow::HeroPortrait::deactivate()
  2886. {
  2887. deactivateLClick();
  2888. deactivateRClick();
  2889. deactivateHover();
  2890. }
  2891. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  2892. {
  2893. if(down)
  2894. {
  2895. LOCPLINT->adventureInt->heroWindow->setHero(h);
  2896. GH.pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
  2897. }
  2898. }
  2899. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  2900. :as(sel,id)
  2901. {
  2902. h = H;
  2903. pos.x = x;
  2904. pos.y = y;
  2905. pos.w = 58;
  2906. pos.h = 64;
  2907. if(H)
  2908. {
  2909. hoverName = CGI->generaltexth->tavernInfo[4];
  2910. boost::algorithm::replace_first(hoverName,"%s",H->name);
  2911. int artifs = h->artifWorn.size() + h->artifacts.size();
  2912. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  2913. if(vstd::contains(h->artifWorn,i))
  2914. artifs--;
  2915. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  2916. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  2917. descr[sizeof(descr)-1] = '\0';
  2918. }
  2919. }
  2920. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  2921. {
  2922. blitAt(graphics->portraitLarge[h->subID],pos,to);
  2923. }
  2924. void CTavernWindow::HeroPortrait::hover( bool on )
  2925. {
  2926. //Hoverable::hover(on);
  2927. if(on)
  2928. LOCPLINT->statusbar->print(hoverName);
  2929. else
  2930. LOCPLINT->statusbar->clear();
  2931. }
  2932. void CInGameConsole::activate()
  2933. {
  2934. activateKeys();
  2935. }
  2936. void CInGameConsole::deactivate()
  2937. {
  2938. deactivateKeys();
  2939. }
  2940. void CInGameConsole::show(SDL_Surface * to)
  2941. {
  2942. int number = 0;
  2943. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  2944. texts_mx.lock();
  2945. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  2946. {
  2947. SDL_Color green = {0,0xff,0,0};
  2948. Point leftBottomCorner(0, screen->h);
  2949. if(LOCPLINT->battleInt)
  2950. {
  2951. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  2952. }
  2953. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
  2954. if(SDL_GetTicks() - it->second > defaultTimeout)
  2955. {
  2956. toDel.push_back(it);
  2957. }
  2958. }
  2959. for(int it=0; it<toDel.size(); ++it)
  2960. {
  2961. texts.erase(toDel[it]);
  2962. }
  2963. texts_mx.unlock();
  2964. }
  2965. void CInGameConsole::print(const std::string &txt)
  2966. {
  2967. texts_mx.lock();
  2968. int lineLen = conf.go()->ac.outputLineLength;
  2969. if(txt.size() < lineLen)
  2970. {
  2971. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  2972. if(texts.size() > maxDisplayedTexts)
  2973. {
  2974. texts.pop_front();
  2975. }
  2976. }
  2977. else
  2978. {
  2979. assert(lineLen);
  2980. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  2981. {
  2982. std::string part = txt.substr(g * lineLen, lineLen);
  2983. if(part.size() == 0)
  2984. break;
  2985. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  2986. if(texts.size() > maxDisplayedTexts)
  2987. {
  2988. texts.pop_front();
  2989. }
  2990. }
  2991. }
  2992. texts_mx.unlock();
  2993. }
  2994. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  2995. {
  2996. if(key.type != SDL_KEYDOWN) return;
  2997. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  2998. switch(key.keysym.sym)
  2999. {
  3000. case SDLK_TAB:
  3001. case SDLK_ESCAPE:
  3002. {
  3003. if(captureAllKeys)
  3004. {
  3005. captureAllKeys = false;
  3006. endEnteringText(false);
  3007. }
  3008. else if(SDLK_TAB)
  3009. {
  3010. captureAllKeys = true;
  3011. startEnteringText();
  3012. }
  3013. break;
  3014. }
  3015. case SDLK_RETURN: //enter key
  3016. {
  3017. if(enteredText.size() > 0 && captureAllKeys)
  3018. {
  3019. captureAllKeys = false;
  3020. endEnteringText(true);
  3021. }
  3022. break;
  3023. }
  3024. case SDLK_BACKSPACE:
  3025. {
  3026. if(enteredText.size() > 1)
  3027. {
  3028. enteredText.resize(enteredText.size()-1);
  3029. enteredText[enteredText.size()-1] = '_';
  3030. refreshEnteredText();
  3031. }
  3032. break;
  3033. }
  3034. case SDLK_UP: //up arrow
  3035. {
  3036. if(previouslyEntered.size() == 0)
  3037. break;
  3038. if(prevEntDisp == -1)
  3039. {
  3040. prevEntDisp = previouslyEntered.size() - 1;
  3041. enteredText = previouslyEntered[prevEntDisp] + "_";
  3042. refreshEnteredText();
  3043. }
  3044. else if( prevEntDisp > 0)
  3045. {
  3046. --prevEntDisp;
  3047. enteredText = previouslyEntered[prevEntDisp] + "_";
  3048. refreshEnteredText();
  3049. }
  3050. break;
  3051. }
  3052. case SDLK_DOWN: //down arrow
  3053. {
  3054. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3055. {
  3056. ++prevEntDisp;
  3057. enteredText = previouslyEntered[prevEntDisp] + "_";
  3058. refreshEnteredText();
  3059. }
  3060. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3061. {
  3062. prevEntDisp = -1;
  3063. enteredText = "_";
  3064. refreshEnteredText();
  3065. }
  3066. break;
  3067. }
  3068. default:
  3069. {
  3070. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3071. {
  3072. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3073. {
  3074. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3075. enteredText += "_";
  3076. refreshEnteredText();
  3077. }
  3078. }
  3079. break;
  3080. }
  3081. }
  3082. }
  3083. void CInGameConsole::startEnteringText()
  3084. {
  3085. enteredText = "_";
  3086. if(GH.topInt() == LOCPLINT->adventureInt)
  3087. {
  3088. LOCPLINT->statusbar->print(enteredText);
  3089. }
  3090. else if(LOCPLINT->battleInt)
  3091. {
  3092. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3093. }
  3094. }
  3095. void CInGameConsole::endEnteringText(bool printEnteredText)
  3096. {
  3097. prevEntDisp = -1;
  3098. if(printEnteredText)
  3099. {
  3100. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3101. LOCPLINT->cb->sendMessage(txt);
  3102. previouslyEntered.push_back(txt);
  3103. print(txt);
  3104. }
  3105. enteredText = "";
  3106. if(GH.topInt() == LOCPLINT->adventureInt)
  3107. {
  3108. LOCPLINT->statusbar->clear();
  3109. }
  3110. else if(LOCPLINT->battleInt)
  3111. {
  3112. LOCPLINT->battleInt->console->ingcAlter = "";
  3113. }
  3114. }
  3115. void CInGameConsole::refreshEnteredText()
  3116. {
  3117. if(GH.topInt() == LOCPLINT->adventureInt)
  3118. {
  3119. LOCPLINT->statusbar->print(enteredText);
  3120. }
  3121. else if(LOCPLINT->battleInt)
  3122. {
  3123. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3124. }
  3125. }
  3126. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3127. {
  3128. }
  3129. void CGarrisonWindow::close()
  3130. {
  3131. GH.popIntTotally(this);
  3132. }
  3133. void CGarrisonWindow::activate()
  3134. {
  3135. quit->activate();
  3136. garr->activate();
  3137. }
  3138. void CGarrisonWindow::deactivate()
  3139. {
  3140. quit->deactivate();
  3141. garr->deactivate();
  3142. }
  3143. void CGarrisonWindow::show(SDL_Surface * to)
  3144. {
  3145. blitAt(bg,pos,to);
  3146. quit->show(to);
  3147. garr->show(to);
  3148. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
  3149. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  3150. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
  3151. }
  3152. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
  3153. {
  3154. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  3155. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  3156. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  3157. pos.x = screen->w/2 - bg->w/2;
  3158. pos.y = screen->h/2 - bg->h/2;
  3159. pos.w = screen->w;
  3160. pos.h = screen->h;
  3161. garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits);
  3162. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"));
  3163. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  3164. }
  3165. CGarrisonWindow::~CGarrisonWindow()
  3166. {
  3167. SDL_FreeSurface(bg);
  3168. delete quit;
  3169. delete garr;
  3170. }
  3171. IShowActivable::IShowActivable()
  3172. {
  3173. type = 0;
  3174. }
  3175. CWindowWithGarrison::CWindowWithGarrison()
  3176. {
  3177. type |= WITH_GARRISON;
  3178. }
  3179. void CRClickPopupInt::show(SDL_Surface * to)
  3180. {
  3181. inner->show(to);
  3182. }
  3183. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  3184. {
  3185. CGI->curh->hide();
  3186. inner = our;
  3187. delInner = deleteInt;
  3188. }
  3189. CRClickPopupInt::~CRClickPopupInt()
  3190. {
  3191. //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  3192. //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  3193. if(LOCPLINT && inner == LOCPLINT->adventureInt->heroWindow)
  3194. LOCPLINT->adventureInt->heroWindow->dispose();
  3195. if(delInner)
  3196. delete inner;
  3197. CGI->curh->show();
  3198. }
  3199. CArtPlace::CArtPlace(const CArtifact* Art): active(false), marked(false), ourArt(Art)/*,
  3200. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  3201. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  3202. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  3203. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */
  3204. {
  3205. }
  3206. void CArtPlace::activate()
  3207. {
  3208. if(!active)
  3209. {
  3210. //activateLClick();
  3211. LRClickableAreaWTextComp::activate();
  3212. active = true;
  3213. }
  3214. }
  3215. void CArtPlace::clickLeft(tribool down, bool previousState)
  3216. {
  3217. //LRClickableAreaWTextComp::clickLeft(down);
  3218. // If clicked on spellbook, open it only if no artifact is held at the moment.
  3219. if(ourArt && !down && previousState && !ourOwner->commonInfo->srcAOH)
  3220. {
  3221. if(ourArt->id == 0)
  3222. {
  3223. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero);
  3224. GH.pushInt(spellWindow);
  3225. }
  3226. }
  3227. if (!down && previousState)
  3228. {
  3229. if(ourArt && ourArt->id == 0)
  3230. return; //this is handled separately
  3231. if(!ourOwner->commonInfo->srcAOH) //nothing has been clicked
  3232. {
  3233. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3234. {
  3235. if(ourArt->id == 3) //catapult cannot be highlighted
  3236. {
  3237. std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
  3238. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  3239. return;
  3240. }
  3241. select();
  3242. }
  3243. }
  3244. else //perform artifact substitution
  3245. {
  3246. if (slotID >= 19) // Backpack slot - Remove active artifact and insert it into the designated position in backpack.
  3247. {
  3248. const CArtifact * cur = ourOwner->commonInfo->srcArtifact;
  3249. switch(cur->id)
  3250. {
  3251. case 3:
  3252. //should not happen, catapult cannot be selected
  3253. assert(cur->id != 3);
  3254. break;
  3255. case 4: case 5: case 6:
  3256. {
  3257. std::string text = CGI->generaltexth->allTexts[153];
  3258. boost::algorithm::replace_first(text, "%s", cur->Name());
  3259. LOCPLINT->showInfoDialog(text);
  3260. }
  3261. break;
  3262. default:
  3263. ourOwner->commonInfo->destAOH = ourOwner;
  3264. ourOwner->commonInfo->destSlotID = slotID;
  3265. ourOwner->commonInfo->destArtifact = NULL;
  3266. LOCPLINT->cb->setArtifact(
  3267. ourOwner->curHero,
  3268. slotID,
  3269. ourOwner->commonInfo->srcArtifact->id);
  3270. break;
  3271. }
  3272. }
  3273. //check if swap is possible
  3274. else if (this->fitsHere(ourOwner->commonInfo->srcArtifact))
  3275. {
  3276. ourOwner->commonInfo->destAOH = ourOwner;
  3277. ourOwner->commonInfo->destSlotID = slotID;
  3278. ourOwner->commonInfo->destArtifact = ourArt;
  3279. LOCPLINT->cb->setArtifact(
  3280. ourOwner->curHero,
  3281. slotID,
  3282. ourOwner->commonInfo->srcArtifact->id);
  3283. }
  3284. }
  3285. }
  3286. /*else if(!down && clicked)
  3287. {
  3288. if(ourArt && ourArt->id == 0)
  3289. return; //this is handled separately
  3290. deselect();
  3291. }*/
  3292. //ClickableL::clickLeft(down);
  3293. }
  3294. void CArtPlace::clickRight(tribool down, bool previousState)
  3295. {
  3296. if(text.size()) //if there is no description, do nothing ;]
  3297. LRClickableAreaWTextComp::clickRight(down, previousState);
  3298. }
  3299. /**
  3300. * Selects artifact slot so that the containing artifact looks like it's picked up.
  3301. */
  3302. void CArtPlace::select ()
  3303. {
  3304. CGI->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->id].bitmap);
  3305. ourOwner->markPossibleSlots(ourArt);
  3306. ourOwner->commonInfo->srcArtifact = ourArt;
  3307. ourOwner->commonInfo->srcSlotID = slotID;
  3308. ourOwner->commonInfo->srcAOH = ourOwner;
  3309. if (slotID >= 19) {
  3310. // Correcting position in backpack.
  3311. ourOwner->scrollBackpack(-(slotID - 19 < ourOwner->backpackPos));
  3312. } else {
  3313. ourOwner->eraseSlotData(this, slotID);
  3314. }
  3315. LOCPLINT->cb->setArtifact(ourOwner->curHero, slotID, -1);
  3316. }
  3317. /**
  3318. * Deselects the artifact slot.
  3319. */
  3320. void CArtPlace::deselect ()
  3321. {
  3322. CGI->curh->dragAndDropCursor(NULL);
  3323. ourOwner->unmarkSlots();
  3324. }
  3325. void CArtPlace::deactivate()
  3326. {
  3327. if(active)
  3328. {
  3329. active = false;
  3330. //deactivateLClick();
  3331. LRClickableAreaWTextComp::deactivate();
  3332. }
  3333. }
  3334. void CArtPlace::show(SDL_Surface *to)
  3335. {
  3336. if (ourArt)
  3337. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  3338. if(marked && active)
  3339. {
  3340. // Draw vertical bars.
  3341. for (int i = 0; i < pos.h; ++i) {
  3342. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
  3343. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
  3344. }
  3345. // Draw horizontal bars.
  3346. for (int i = 0; i < pos.w; ++i) {
  3347. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
  3348. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
  3349. }
  3350. }
  3351. }
  3352. bool CArtPlace::fitsHere(const CArtifact * art)
  3353. {
  3354. // You can place 'no artifact' anywhere.
  3355. if(!art)
  3356. return true;
  3357. // Anything can be placed in the backpack, except War Machines.
  3358. if (slotID >= 19 && !CGI->arth->isBigArtifact(art->id)
  3359. || vstd::contains(art->possibleSlots, slotID))
  3360. {
  3361. return true;
  3362. }
  3363. return false;
  3364. }
  3365. CArtPlace::~CArtPlace()
  3366. {
  3367. deactivate();
  3368. }
  3369. void LClickableArea::activate()
  3370. {
  3371. activateLClick();
  3372. }
  3373. void LClickableArea::deactivate()
  3374. {
  3375. deactivateLClick();
  3376. }
  3377. void LClickableArea::clickLeft(tribool down, bool previousState)
  3378. {
  3379. //if(!down)
  3380. //{
  3381. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3382. //}
  3383. }
  3384. void RClickableArea::activate()
  3385. {
  3386. activateRClick();
  3387. }
  3388. void RClickableArea::deactivate()
  3389. {
  3390. deactivateRClick();
  3391. }
  3392. void RClickableArea::clickRight(tribool down, bool previousState)
  3393. {
  3394. //if(!down)
  3395. //{
  3396. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3397. //}
  3398. }
  3399. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  3400. {
  3401. if(!down && previousState)
  3402. {
  3403. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
  3404. }
  3405. //ClickableL::clickLeft(down);
  3406. }
  3407. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  3408. {
  3409. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3410. }
  3411. void LRClickableAreaWText::activate()
  3412. {
  3413. LClickableArea::activate();
  3414. RClickableArea::activate();
  3415. activateHover();
  3416. }
  3417. void LRClickableAreaWText::deactivate()
  3418. {
  3419. LClickableArea::deactivate();
  3420. RClickableArea::deactivate();
  3421. deactivateHover();
  3422. }
  3423. void LRClickableAreaWText::hover(bool on)
  3424. {
  3425. //Hoverable::hover(on);
  3426. if (on)
  3427. LOCPLINT->statusbar->print(hoverText);
  3428. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3429. LOCPLINT->statusbar->clear();
  3430. }
  3431. void LClickableAreaHero::clickLeft(tribool down, bool previousState)
  3432. {
  3433. if(!down)
  3434. {
  3435. owner->deactivate();
  3436. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  3437. owner->setHero(buf);
  3438. owner->redrawCurBack();
  3439. owner->activate();
  3440. }
  3441. }
  3442. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  3443. {
  3444. if((!down) && previousState)
  3445. {
  3446. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  3447. LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
  3448. }
  3449. //ClickableL::clickLeft(down);
  3450. }
  3451. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  3452. {
  3453. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3454. }
  3455. void LRClickableAreaWTextComp::activate()
  3456. {
  3457. LClickableArea::activate();
  3458. RClickableArea::activate();
  3459. activateHover();
  3460. }
  3461. void LRClickableAreaWTextComp::deactivate()
  3462. {
  3463. LClickableArea::deactivate();
  3464. RClickableArea::deactivate();
  3465. deactivateHover();
  3466. }
  3467. void LRClickableAreaWTextComp::hover(bool on)
  3468. {
  3469. //Hoverable::hover(on);
  3470. if (on)
  3471. LOCPLINT->statusbar->print(hoverText);
  3472. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3473. LOCPLINT->statusbar->clear();
  3474. }
  3475. void CArtifactsOfHero::activate()
  3476. {
  3477. for(size_t f=0; f<artWorn.size(); ++f)
  3478. {
  3479. if(artWorn[f])
  3480. artWorn[f]->activate();
  3481. }
  3482. for(size_t f=0; f<backpack.size(); ++f)
  3483. {
  3484. if(backpack[f])
  3485. backpack[f]->activate();
  3486. }
  3487. leftArtRoll->activate();
  3488. rightArtRoll->activate();
  3489. }
  3490. void CArtifactsOfHero::deactivate()
  3491. {
  3492. for(size_t f=0; f<artWorn.size(); ++f)
  3493. {
  3494. if(artWorn[f])
  3495. artWorn[f]->deactivate();
  3496. }
  3497. for(size_t f=0; f<backpack.size(); ++f)
  3498. {
  3499. if(backpack[f])
  3500. backpack[f]->deactivate();
  3501. }
  3502. leftArtRoll->deactivate();
  3503. rightArtRoll->deactivate();
  3504. }
  3505. void CArtifactsOfHero::show(SDL_Surface * to)
  3506. {
  3507. for(size_t d=0; d<artWorn.size(); ++d)
  3508. {
  3509. artWorn[d]->show(to);
  3510. }
  3511. for(size_t d=0; d<backpack.size(); ++d)
  3512. {
  3513. backpack[d]->show(to);
  3514. }
  3515. leftArtRoll->show(to);
  3516. rightArtRoll->show(to);
  3517. }
  3518. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3519. {
  3520. // An update is made, rather than initialization.
  3521. if (curHero == hero) {
  3522. // Compensate backpack pos if an artifact was insertad before it.
  3523. if (commonInfo->destSlotID >= 19 && commonInfo->destAOH == this
  3524. && commonInfo->destSlotID - 19 < backpackPos)
  3525. {
  3526. backpackPos++;
  3527. }
  3528. // A swap was made, make the replaced artifact into current selected.
  3529. if (commonInfo->destSlotID < 19 && commonInfo->destArtifact) {
  3530. // Source <- Dest
  3531. commonInfo->srcAOH = commonInfo->destAOH;
  3532. commonInfo->srcArtifact = commonInfo->destArtifact;
  3533. commonInfo->srcSlotID = -1; // The artifact's original place is taken now.
  3534. // Reset destination parameters.
  3535. commonInfo->destAOH = NULL;
  3536. commonInfo->destArtifact = NULL;
  3537. commonInfo->destSlotID = -1;
  3538. CGI->curh->dragAndDropCursor(
  3539. graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
  3540. markPossibleSlots(commonInfo->srcArtifact);
  3541. } else if (commonInfo->destAOH != NULL) {
  3542. // Reset all parameters.
  3543. commonInfo->srcAOH = NULL;
  3544. commonInfo->srcArtifact = NULL;
  3545. commonInfo->srcSlotID = -1;
  3546. commonInfo->destAOH = NULL;
  3547. commonInfo->destArtifact = NULL;
  3548. commonInfo->destSlotID = -1;
  3549. CGI->curh->dragAndDropCursor(NULL);
  3550. unmarkSlots();
  3551. }
  3552. } else {
  3553. rollback();
  3554. }
  3555. curHero = hero;
  3556. if (curHero->artifacts.size() > 0)
  3557. backpackPos %= curHero->artifacts.size();
  3558. else
  3559. backpackPos = 0;
  3560. // Fill the slots for worn artifacts and backpack.
  3561. for (int g = 0; g < 19 ; g++)
  3562. setSlotData(artWorn[g], g);
  3563. scrollBackpack(0);
  3564. //blocking scrolling if there is not enough artifacts to scroll
  3565. leftArtRoll->block(curHero->artifacts.size() <= backpack.size());
  3566. rightArtRoll->block(curHero->artifacts.size() <= backpack.size());
  3567. }
  3568. /**
  3569. * Any held artifacts, marked slots etc. will be restored to it's original way.
  3570. */
  3571. void CArtifactsOfHero::rollback()
  3572. {
  3573. if (curHero != NULL) {
  3574. // Restore any held artifact to it's original position.
  3575. if (commonInfo->destArtifact && commonInfo->destAOH == this) {
  3576. // For an unlikely race condition scenario, put swapped artifact into backpack.
  3577. LOCPLINT->cb->setArtifact(
  3578. curHero,
  3579. 19 + curHero->artifacts.size(),
  3580. commonInfo->destArtifact->id);
  3581. }
  3582. else if (commonInfo->srcArtifact && commonInfo->srcAOH == this) {
  3583. if (commonInfo->srcSlotID != -1) { // Held artifact, just put it back to it's spot.
  3584. LOCPLINT->cb->setArtifact(
  3585. curHero,
  3586. commonInfo->srcSlotID,
  3587. commonInfo->srcArtifact->id);
  3588. } else { // Swapped artifact.
  3589. // Wear the artifact in a suitable spot.
  3590. ui16 i = 0;
  3591. for (; i < 19; i++) {
  3592. if (artWorn[i]->fitsHere(commonInfo->srcArtifact)
  3593. && curHero->artifWorn.find(i) == curHero->artifWorn.end())
  3594. {
  3595. LOCPLINT->cb->setArtifact(
  3596. curHero, i, commonInfo->srcArtifact->id);
  3597. break;
  3598. }
  3599. }
  3600. // If it can't be worn, put it in the backpack.
  3601. if (i == 19)
  3602. LOCPLINT->cb->setArtifact(
  3603. curHero,
  3604. 19 + curHero->artifacts.size(),
  3605. commonInfo->srcArtifact->id);
  3606. }
  3607. }
  3608. }
  3609. unmarkSlots();
  3610. backpackPos = 0;
  3611. commonInfo->srcAOH = NULL;
  3612. commonInfo->srcArtifact = NULL;
  3613. commonInfo->srcSlotID = -1;
  3614. commonInfo->destAOH = NULL;
  3615. commonInfo->destArtifact = NULL;
  3616. commonInfo->destSlotID = -1;
  3617. CGI->curh->dragAndDropCursor(NULL);
  3618. }
  3619. void CArtifactsOfHero::dispose()
  3620. {
  3621. curHero = NULL;
  3622. }
  3623. void CArtifactsOfHero::scrollBackpack(int dir)
  3624. {
  3625. backpackPos += dir;
  3626. if (curHero->artifacts.size() > 0) {
  3627. if (backpackPos < 0) { // No guarantee of modulus behavior with negative operands.
  3628. do {
  3629. backpackPos += curHero->artifacts.size();
  3630. } while (backpackPos < 0);
  3631. } else {
  3632. backpackPos %= curHero->artifacts.size();
  3633. }
  3634. }
  3635. //set new data
  3636. for (size_t s = 0; s < backpack.size(); ++s) {
  3637. if (s < curHero->artifacts.size())
  3638. setSlotData(backpack[s], 19 + (s + backpackPos)%curHero->artifacts.size());
  3639. else
  3640. eraseSlotData(backpack[s], 19 + s);
  3641. }
  3642. }
  3643. /**
  3644. * Marks possible slots where a given artifact can be placed, except backpack.
  3645. *
  3646. * @param art Artifact checked against.
  3647. */
  3648. void CArtifactsOfHero::markPossibleSlots (const CArtifact* art)
  3649. {
  3650. for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
  3651. it != commonInfo->participants.end();
  3652. ++it)
  3653. {
  3654. for (int i = 0; i < (*it)->artWorn.size(); i++) {
  3655. if ((*it)->artWorn[i]->fitsHere(art))
  3656. (*it)->artWorn[i]->marked = true;
  3657. }
  3658. }
  3659. }
  3660. /**
  3661. * Unamarks all slots.
  3662. */
  3663. void CArtifactsOfHero::unmarkSlots ()
  3664. {
  3665. for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
  3666. it != commonInfo->participants.end();
  3667. ++it)
  3668. {
  3669. for (int i = 0; i < (*it)->artWorn.size(); i++) {
  3670. (*it)->artWorn[i]->marked = false;
  3671. }
  3672. }
  3673. }
  3674. /**
  3675. * Assigns an artifacts to an artifact place depending on it's new slot ID.
  3676. */
  3677. void CArtifactsOfHero::setSlotData (CArtPlace* artPlace, int slotID)
  3678. {
  3679. artPlace->slotID = slotID;
  3680. artPlace->ourArt = curHero->getArt(slotID);
  3681. if (artPlace->ourArt) {
  3682. artPlace->text = artPlace->ourArt->Description();
  3683. artPlace->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % artPlace->ourArt->Name().c_str());
  3684. } else {
  3685. eraseSlotData(artPlace, slotID);
  3686. }
  3687. }
  3688. /**
  3689. * Makes given artifact slot appear as empty with a certain slot ID.
  3690. */
  3691. void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
  3692. {
  3693. artPlace->slotID = slotID;
  3694. artPlace->ourArt = NULL;
  3695. artPlace->text = std::string();
  3696. artPlace->hoverText = CGI->generaltexth->allTexts[507];
  3697. }
  3698. CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
  3699. backpackPos(0)
  3700. {
  3701. pos = position;
  3702. artWorn.resize(19);
  3703. std::vector<SDL_Rect> slotPos;
  3704. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  3705. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  3706. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  3707. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  3708. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  3709. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  3710. genRect(44,44,pos.x+381,pos.y+296);
  3711. // Create slots for worn artifacts.
  3712. for (int g = 0; g < 19 ; g++)
  3713. {
  3714. artWorn[g] = new CArtPlace(NULL);
  3715. artWorn[g]->pos = slotPos[g];
  3716. artWorn[g]->ourOwner = this;
  3717. eraseSlotData(artWorn[g], g);
  3718. }
  3719. // Create slots for the backpack.
  3720. for(size_t s=0; s<5; ++s)
  3721. {
  3722. CArtPlace * add = new CArtPlace(NULL);
  3723. add->ourOwner = this;
  3724. add->pos.x = pos.x + 403 + 46*s;
  3725. add->pos.y = pos.y + 365;
  3726. add->pos.h = add->pos.w = 44;
  3727. eraseSlotData(add, 19 + s);
  3728. backpack.push_back(add);
  3729. }
  3730. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  3731. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  3732. }
  3733. CArtifactsOfHero::~CArtifactsOfHero()
  3734. {
  3735. dispose();
  3736. for(size_t g=0; g<artWorn.size(); ++g)
  3737. {
  3738. delete artWorn[g];
  3739. artWorn[g] = NULL;
  3740. }
  3741. for(size_t g=0; g<backpack.size(); ++g)
  3742. {
  3743. delete backpack[g];
  3744. backpack[g] = NULL;
  3745. }
  3746. backpack.clear();
  3747. artWorn.clear();
  3748. delete leftArtRoll;
  3749. delete rightArtRoll;
  3750. }
  3751. void CExchangeWindow::close()
  3752. {
  3753. GH.popIntTotally(this);
  3754. }
  3755. void CExchangeWindow::activate()
  3756. {
  3757. quit->activate();
  3758. garr->activate();
  3759. artifs[0]->activate();
  3760. artifs[1]->activate();
  3761. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3762. {
  3763. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3764. {
  3765. secSkillAreas[g][b]->activate();
  3766. }
  3767. }
  3768. for(int b=0; b<primSkillAreas.size(); ++b)
  3769. {
  3770. primSkillAreas[b]->activate();
  3771. }
  3772. LOCPLINT->statusbar = ourBar;
  3773. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3774. {
  3775. questlogButton[g]->activate();
  3776. }
  3777. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3778. {
  3779. morale[g]->activate();
  3780. }
  3781. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3782. {
  3783. luck[g]->activate();
  3784. }
  3785. }
  3786. void CExchangeWindow::deactivate()
  3787. {
  3788. quit->deactivate();
  3789. garr->deactivate();
  3790. artifs[0]->deactivate();
  3791. artifs[1]->deactivate();
  3792. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3793. {
  3794. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3795. {
  3796. secSkillAreas[g][b]->deactivate();
  3797. }
  3798. }
  3799. for(int b=0; b<primSkillAreas.size(); ++b)
  3800. {
  3801. primSkillAreas[b]->deactivate();
  3802. }
  3803. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3804. {
  3805. questlogButton[g]->deactivate();
  3806. }
  3807. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3808. {
  3809. morale[g]->deactivate();
  3810. }
  3811. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3812. {
  3813. luck[g]->deactivate();
  3814. }
  3815. }
  3816. void CExchangeWindow::show(SDL_Surface * to)
  3817. {
  3818. blitAt(bg, pos, to);
  3819. quit->show(to);
  3820. //printing border around window
  3821. if(screen->w != 800 || screen->h !=600)
  3822. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  3823. artifs[0]->show(to);
  3824. artifs[1]->show(to);
  3825. ourBar->show(to);
  3826. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3827. {
  3828. questlogButton[g]->show(to);
  3829. }
  3830. garr->show(to);
  3831. }
  3832. void CExchangeWindow::questlog(int whichHero)
  3833. {
  3834. CGI->curh->dragAndDropCursor(NULL);
  3835. }
  3836. void CExchangeWindow::prepareBackground()
  3837. {
  3838. if(bg)
  3839. SDL_FreeSurface(bg);
  3840. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3841. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  3842. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  3843. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3844. SDL_FreeSurface(bgtemp);
  3845. //printing heroes' names and levels
  3846. std::ostringstream os, os2;
  3847. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  3848. CSDL_Ext::printAtMiddle(os.str(), 147, 23, GEOR13, zwykly, bg);
  3849. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  3850. CSDL_Ext::printAtMiddle(os2.str(), 653, 23, GEOR13, zwykly, bg);
  3851. //printing primary skills
  3852. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  3853. for(int g=0; g<4; ++g)
  3854. {
  3855. //graphics
  3856. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  3857. }
  3858. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  3859. //heroes related thing
  3860. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3861. {
  3862. //printing primary skills' amounts
  3863. for(int m=0; m<4; ++m)
  3864. {
  3865. std::ostringstream primarySkill;
  3866. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  3867. CSDL_Ext::printAtMiddle(primarySkill.str(), 353 + 93 * b, 35 + 36 * m, TNRB16, zwykly, bg);
  3868. }
  3869. //printing secondary skills
  3870. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  3871. {
  3872. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
  3873. }
  3874. //hero's specialty
  3875. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  3876. //experience
  3877. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  3878. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, GEOR13, zwykly, bg );
  3879. //mana points
  3880. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  3881. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, GEOR13, zwykly, bg );
  3882. //setting morale
  3883. blitAt(graphics->morale30->ourImages[heroInst[b]->getCurrentMorale()+3].bitmap, 177 + 490*b, 45, bg);
  3884. //setting luck
  3885. blitAt(graphics->luck30->ourImages[heroInst[b]->getCurrentLuck()+3].bitmap, 213 + 490*b, 45, bg);
  3886. }
  3887. //printing portraits
  3888. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  3889. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  3890. delete un32;
  3891. delete skilldef;
  3892. }
  3893. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  3894. {
  3895. char bufor[400];
  3896. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  3897. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  3898. prepareBackground();
  3899. pos.x = screen->w/2 - bg->w/2;
  3900. pos.y = screen->h/2 - bg->h/2;
  3901. pos.w = screen->w;
  3902. pos.h = screen->h;
  3903. artifs[0] = new CArtifactsOfHero(genRect(600, 800, pos.x + -334, pos.y + 150));
  3904. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  3905. artifs[0]->commonInfo->participants.insert(artifs[0]);
  3906. artifs[0]->setHero(heroInst[0]);
  3907. artifs[1] = new CArtifactsOfHero(genRect(600, 800, pos.x + 96, pos.y + 150));
  3908. artifs[1]->commonInfo = artifs[0]->commonInfo;
  3909. artifs[1]->commonInfo->participants.insert(artifs[1]);
  3910. artifs[1]->setHero(heroInst[1]);
  3911. //primary skills
  3912. for(int g=0; g<4; ++g)
  3913. {
  3914. //primary skill's clickable areas
  3915. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  3916. primSkillAreas[g]->pos = genRect(32, 32, pos.x+385, pos.y + 19 + 36 * g);
  3917. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  3918. primSkillAreas[g]->type = g;
  3919. primSkillAreas[g]->bonus = -1;
  3920. primSkillAreas[g]->baseType = 0;
  3921. }
  3922. //heroes related thing
  3923. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3924. {
  3925. //secondary skill's clickable areas
  3926. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  3927. {
  3928. int skill = heroInst[b]->secSkills[g].first,
  3929. level = heroInst[b]->secSkills[g].second; // <1, 3>
  3930. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  3931. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  3932. secSkillAreas[b][g]->baseType = 1;
  3933. secSkillAreas[b][g]->type = skill;
  3934. secSkillAreas[b][g]->bonus = level;
  3935. secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  3936. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  3937. secSkillAreas[b][g]->hoverText = std::string(bufor);
  3938. }
  3939. //setting morale
  3940. morale[b] = new LRClickableAreaWTextComp();
  3941. morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
  3942. std::vector<std::pair<int,std::string> > mrl = heroInst[b]->getCurrentMoraleModifiers();
  3943. int mrlv = heroInst[b]->getCurrentMorale();
  3944. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale[b], 0 - neutral, 1 - good
  3945. morale[b]->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  3946. morale[b]->baseType = SComponent::morale;
  3947. morale[b]->bonus = mrlv;
  3948. morale[b]->text = CGI->generaltexth->arraytxt[88];
  3949. boost::algorithm::replace_first(morale[b]->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  3950. for(int it=0; it < mrl.size(); it++)
  3951. morale[b]->text += mrl[it].second;
  3952. //setting luck
  3953. luck[b] = new LRClickableAreaWTextComp();
  3954. luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
  3955. mrl = heroInst[b]->getCurrentLuckModifiers();
  3956. mrlv = heroInst[b]->getCurrentLuck();
  3957. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck[b], 0 - neutral, 1 - good
  3958. luck[b]->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  3959. luck[b]->baseType = SComponent::luck;
  3960. luck[b]->bonus = mrlv;
  3961. luck[b]->text = CGI->generaltexth->arraytxt[62];
  3962. boost::algorithm::replace_first(luck[b]->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  3963. for(int it=0; it < mrl.size(); it++)
  3964. luck[b]->text += mrl[it].second;
  3965. }
  3966. //buttons
  3967. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  3968. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  3969. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  3970. //statusbar
  3971. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  3972. //garrison interface
  3973. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
  3974. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
  3975. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
  3976. }
  3977. CExchangeWindow::~CExchangeWindow() //d-tor
  3978. {
  3979. SDL_FreeSurface(bg);
  3980. delete quit;
  3981. //warning: don't experiment with these =NULL lines, they prevent heap corruption!
  3982. artifs[0]->rollback();
  3983. artifs[1]->rollback();
  3984. delete artifs[0]->commonInfo;
  3985. artifs[0]->commonInfo = NULL;
  3986. delete artifs[0];
  3987. artifs[1]->commonInfo = NULL;
  3988. delete artifs[1];
  3989. delete garr;
  3990. delete ourBar;
  3991. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3992. {
  3993. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3994. {
  3995. delete secSkillAreas[g][b];
  3996. }
  3997. }
  3998. for(int b=0; b<primSkillAreas.size(); ++b)
  3999. {
  4000. delete primSkillAreas[b];
  4001. }
  4002. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4003. {
  4004. delete questlogButton[g];
  4005. }
  4006. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4007. {
  4008. delete morale[g];
  4009. }
  4010. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4011. {
  4012. delete luck[g];
  4013. }
  4014. }
  4015. void CShipyardWindow::activate()
  4016. {
  4017. build->activate();
  4018. quit->activate();
  4019. }
  4020. void CShipyardWindow::deactivate()
  4021. {
  4022. build->deactivate();
  4023. quit->deactivate();
  4024. }
  4025. void CShipyardWindow::show( SDL_Surface * to )
  4026. {
  4027. blitAt(bg,pos,to);
  4028. CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[1]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
  4029. build->show(to);
  4030. quit->show(to);
  4031. }
  4032. CShipyardWindow::~CShipyardWindow()
  4033. {
  4034. delete build;
  4035. delete quit;
  4036. }
  4037. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, const boost::function<void()> &onBuy)
  4038. {
  4039. frame = 0;
  4040. SDL_Surface * bgtemp; //loaded as 8bpp surface
  4041. bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
  4042. pos.x = screen->w/2 - bgtemp->w/2;
  4043. pos.y = screen->h/2 - bgtemp->h/2;
  4044. pos.w = bgtemp->w;
  4045. pos.h = bgtemp->h;
  4046. SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
  4047. graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
  4048. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  4049. SDL_FreeSurface(bgtemp);
  4050. bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
  4051. blitAt(bgtemp, 100, 69, bg);
  4052. SDL_FreeSurface(bgtemp);
  4053. // Draw resource icons and costs.
  4054. std::string goldCost = boost::lexical_cast<std::string>(1000);
  4055. std::string woodCost = boost::lexical_cast<std::string>(10);
  4056. blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
  4057. printAtMiddle(goldCost.c_str(), 116, 290, GEOR13, zwykly, bg);
  4058. blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
  4059. printAtMiddle(woodCost.c_str(), 212, 290, GEOR13, zwykly, bg);
  4060. bool affordable = true;
  4061. for(int i = 0; i < cost.size(); i++)
  4062. {
  4063. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  4064. {
  4065. affordable = false;
  4066. break;
  4067. }
  4068. }
  4069. quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
  4070. build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
  4071. build->callback += onBuy;
  4072. if(!affordable)
  4073. build->block(true);
  4074. printAtMiddle(CGI->generaltexth->jktexts[13], 165, 28, GEORXX, tytulowy, bg); //Build A New Ship
  4075. printAtMiddle(CGI->generaltexth->jktexts[14], 165, 218, GEOR16, zwykly, bg); //Resource cost:
  4076. }
  4077. CPuzzleWindow::CPuzzleWindow()
  4078. :animCount(0)
  4079. {
  4080. SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
  4081. graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
  4082. //make transparency black
  4083. back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
  4084. //the rest
  4085. background = SDL_ConvertSurface(back, screen->format, back->flags);
  4086. SDL_FreeSurface(back);
  4087. pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
  4088. quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
  4089. resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
  4090. resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
  4091. //printing necessary thinks to background
  4092. CGI->mh->terrainRect
  4093. (int3(14, 15, 0), LOCPLINT->adventureInt->anim,
  4094. &LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
  4095. background, &genRect(544, 591, 8, 8), 0, 0, true);
  4096. float discoveryRatio = 0.5f;
  4097. int faction = LOCPLINT->cb->getStartInfo()->playerInfos[LOCPLINT->serialID].castle;
  4098. std::vector<SPuzzleInfo> puzzlesToPrint;
  4099. for(int g=0; g<PUZZLES_PER_FACTION; ++g)
  4100. {
  4101. if(CGI->heroh->puzzleInfo[faction][g].whenUncovered >= PUZZLES_PER_FACTION * discoveryRatio)
  4102. {
  4103. puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
  4104. }
  4105. else
  4106. {
  4107. SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
  4108. puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
  4109. }
  4110. }
  4111. for(int b = 0; b < puzzlesToPrint.size(); ++b)
  4112. {
  4113. SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
  4114. blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
  4115. SDL_FreeSurface(puzzle);
  4116. }
  4117. }
  4118. CPuzzleWindow::~CPuzzleWindow()
  4119. {
  4120. delete quitb;
  4121. delete resdatabar;
  4122. SDL_FreeSurface(background);
  4123. for(int g = 0; g < puzzlesToPullBack.size(); ++g)
  4124. SDL_FreeSurface( puzzlesToPullBack[g].first );
  4125. }
  4126. void CPuzzleWindow::activate()
  4127. {
  4128. quitb->activate();
  4129. }
  4130. void CPuzzleWindow::deactivate()
  4131. {
  4132. quitb->deactivate();
  4133. }
  4134. void CPuzzleWindow::show(SDL_Surface * to)
  4135. {
  4136. blitAt(background, pos.x, pos.y, to);
  4137. quitb->show(to);
  4138. resdatabar->draw(to);
  4139. //blitting disappearing puzzles
  4140. for(int g=0; g<2; ++g)
  4141. if(animCount != 255)
  4142. ++animCount;
  4143. if(animCount != 255)
  4144. {
  4145. for(int b = 0; b < puzzlesToPullBack.size(); ++b)
  4146. {
  4147. int xPos = puzzlesToPullBack[b].second->x + pos.x,
  4148. yPos = puzzlesToPullBack[b].second->y + pos.y;
  4149. SDL_Surface *from = puzzlesToPullBack[b].first;
  4150. SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
  4151. blitAt(from, xPos, yPos, to);
  4152. }
  4153. }
  4154. //disappearing puzzles blitted
  4155. //printing border around window
  4156. if(screen->w != 800 || screen->h !=600)
  4157. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  4158. }
  4159. bool CShopWindow::swapItem (ui16 which, bool choose)
  4160. {
  4161. bool itemFound = false;
  4162. if (choose == true) //choose item
  4163. {
  4164. if (chosen.count(which))
  4165. {
  4166. itemFound = true;
  4167. chosen[which] = available[which];
  4168. available.erase(which);
  4169. }
  4170. }
  4171. else //return item to available list
  4172. {
  4173. if (available.count(which))
  4174. {
  4175. itemFound = true;
  4176. available[which] = chosen[which];
  4177. chosen.erase(which);
  4178. }
  4179. }
  4180. return itemFound;
  4181. }
  4182. CArtMerchantWindow::CArtMerchantWindow()
  4183. {
  4184. }
  4185. CArtMerchantWindow::~CArtMerchantWindow(){}
  4186. void CArtMerchantWindow::activate() {}
  4187. void CArtMerchantWindow::deactivate() {}
  4188. void CArtMerchantWindow::show(SDL_Surface * to) {}
  4189. void CArtMerchantWindow::Buy() {}