CArtHandler.cpp 16 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CArtHandler.h"
  4. #include "CLodHandler.h"
  5. #include "CGeneralTextHandler.h"
  6. #include <boost/assign/std/vector.hpp>
  7. #include <boost/assign/list_of.hpp>
  8. #include <boost/lexical_cast.hpp>
  9. #include "../lib/VCMI_Lib.h"
  10. extern CLodHandler *bitmaph;
  11. using namespace boost::assign;
  12. /*
  13. * CArtHandler.cpp, part of VCMI engine
  14. *
  15. * Authors: listed in file AUTHORS in main folder
  16. *
  17. * License: GNU General Public License v2.0 or later
  18. * Full text of license available in license.txt file, in main folder
  19. *
  20. */
  21. const std::string & CArtifact::Name() const
  22. {
  23. if(name.size())
  24. return name;
  25. else
  26. return VLC->generaltexth->artifNames[id];
  27. }
  28. const std::string & CArtifact::Description() const
  29. {
  30. if(description.size())
  31. return description;
  32. else
  33. return VLC->generaltexth->artifDescriptions[id];
  34. }
  35. CArtHandler::CArtHandler()
  36. {
  37. VLC->arth = this;
  38. // War machines are the default big artifacts.
  39. for (ui32 i = 3; i <= 6; i++)
  40. bigArtifacts.insert(i);
  41. }
  42. void CArtHandler::loadArtifacts(bool onlyTxt)
  43. {
  44. std::vector<ui16> slots;
  45. slots += 17, 16, 15,14,13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
  46. static std::map<char, CArtifact::EartClass> classes =
  47. map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
  48. std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;
  49. int it=0;
  50. for(int i=0; i<2; ++i)
  51. {
  52. loadToIt(dump,buf,it,3);
  53. }
  54. VLC->generaltexth->artifNames.resize(ARTIFACTS_QUANTITY);
  55. VLC->generaltexth->artifDescriptions.resize(ARTIFACTS_QUANTITY);
  56. for (int i=0; i<ARTIFACTS_QUANTITY; i++)
  57. {
  58. CArtifact nart;
  59. nart.id=i;
  60. loadToIt(VLC->generaltexth->artifNames[i],buf,it,4);
  61. loadToIt(pom,buf,it,4);
  62. nart.price=atoi(pom.c_str());
  63. for(int j=0;j<slots.size();j++)
  64. {
  65. loadToIt(pom,buf,it,4);
  66. if(pom[0]=='x')
  67. nart.possibleSlots.push_back(slots[j]);
  68. }
  69. loadToIt(pom,buf,it,4);
  70. nart.aClass = classes[pom[0]];
  71. //load description and remove quotation marks
  72. std::string &desc = VLC->generaltexth->artifDescriptions[i];
  73. loadToIt(desc,buf,it,3);
  74. if(desc[0] == '\"' && desc[desc.size()-1] == '\"')
  75. desc = desc.substr(1,desc.size()-2);
  76. if(!onlyTxt)
  77. artifacts.push_back(nart);
  78. }
  79. sortArts();
  80. if(!onlyTxt)
  81. addBonuses();
  82. }
  83. int CArtHandler::convertMachineID(int id, bool creToArt )
  84. {
  85. int dif = 142;
  86. if(creToArt)
  87. {
  88. switch (id)
  89. {
  90. case 147:
  91. dif--;
  92. break;
  93. case 148:
  94. dif++;
  95. break;
  96. }
  97. dif = -dif;
  98. }
  99. else
  100. {
  101. switch (id)
  102. {
  103. case 6:
  104. dif--;
  105. break;
  106. case 5:
  107. dif++;
  108. break;
  109. }
  110. }
  111. return id + dif;
  112. }
  113. void CArtHandler::sortArts()
  114. {
  115. for(int i=0;i<144;i++) //do 144, bo nie chcemy bzdurek
  116. {
  117. switch (artifacts[i].aClass)
  118. {
  119. case CArtifact::ART_TREASURE:
  120. treasures.push_back(&(artifacts[i]));
  121. break;
  122. case CArtifact::ART_MINOR:
  123. minors.push_back(&(artifacts[i]));
  124. break;
  125. case CArtifact::ART_MAJOR:
  126. majors.push_back(&(artifacts[i]));
  127. break;
  128. case CArtifact::ART_RELIC:
  129. relics.push_back(&(artifacts[i]));
  130. break;
  131. }
  132. }
  133. }
  134. void CArtHandler::giveArtBonus( int aid, HeroBonus::BonusType type, int val, int subtype )
  135. {
  136. artifacts[aid].bonuses.push_back(HeroBonus(HeroBonus::PERMANENT,type,HeroBonus::ARTIFACT,val,aid,subtype));
  137. if(type == HeroBonus::MORALE || HeroBonus::LUCK || HeroBonus::MORALE_AND_LUCK)
  138. artifacts[aid].bonuses.back().description = "\n" + artifacts[aid].Name() + (val > 0 ? " +" : " ")
  139. + boost::lexical_cast<std::string>(val);
  140. }
  141. void CArtHandler::addBonuses()
  142. {
  143. #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,HeroBonus::PRIMARY_SKILL,val,whichSkill)
  144. #define ART_MORALE(ID, val) giveArtBonus(ID,HeroBonus::MORALE,val)
  145. #define ART_LUCK(ID, val) giveArtBonus(ID,HeroBonus::LUCK,val)
  146. #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,HeroBonus::MORALE_AND_LUCK,val)
  147. #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  148. #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
  149. #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  150. //Attack bonus artifacts (Weapons)
  151. ART_PRIM_SKILL(7,0,+2); //Centaur Axe
  152. ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
  153. ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail
  154. ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc
  155. ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire
  156. ART_PRIM_SKILL(12,0,+12); //Titan's Gladius
  157. ART_PRIM_SKILL(12,1,-3); //Titan's Gladius
  158. //Defense bonus artifacts (Shields)
  159. ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
  160. ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead
  161. ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King
  162. ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre
  163. ART_PRIM_SKILL(17,1,+6); //Shield of the Damned
  164. ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield
  165. ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield
  166. //Knowledge bonus artifacts (Helmets)
  167. ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
  168. ART_PRIM_SKILL(20,3,+2); //Skull Helmet
  169. ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
  170. ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
  171. ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet
  172. ART_PRIM_SKILL(24,3,+10); //Thunder Helmet
  173. ART_PRIM_SKILL(24,2,-2); //Thunder Helmet
  174. //Spell power bonus artifacts (Armours)
  175. ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
  176. ART_PRIM_SKILL(26,2,+2); //Rib Cage
  177. ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk
  178. ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King
  179. ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone
  180. ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass
  181. ART_PRIM_SKILL(30,3,-2); //Titan's Cuirass
  182. //All primary skills (various)
  183. ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
  184. ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint
  185. ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss
  186. ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage
  187. ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement
  188. ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
  189. //Attack and Defense (various)
  190. ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
  191. ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue
  192. ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield
  193. ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor
  194. //Spell power and Knowledge (various)
  195. ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
  196. ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard
  197. ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
  198. ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
  199. //Luck and morale
  200. ART_MORALE(45,+1); //Still Eye of the Dragon
  201. ART_LUCK(45,+1); //Still Eye of the Dragon
  202. ART_LUCK(46,+1); //Clover of Fortune
  203. ART_LUCK(47,+1); //Cards of Prophecy
  204. ART_LUCK(48,+1); //Ladybird of Luck
  205. ART_MORALE(49,+1); //Badge of Courage -> +1 morale and immunity to hostile mind spells:
  206. giveArtBonus(49,HeroBonus::SPELL_IMMUNITY,50);//sorrow
  207. giveArtBonus(49,HeroBonus::SPELL_IMMUNITY,59);//berserk
  208. giveArtBonus(49,HeroBonus::SPELL_IMMUNITY,60);//hypnotize
  209. giveArtBonus(49,HeroBonus::SPELL_IMMUNITY,61);//forgetfulness
  210. giveArtBonus(49,HeroBonus::SPELL_IMMUNITY,62);//blind
  211. ART_MORALE(50,+1); //Crest of Valor
  212. ART_MORALE(51,+1); //Glyph of Gallantry
  213. giveArtBonus(52,HeroBonus::SIGHT_RADIOUS,+1);//Speculum
  214. giveArtBonus(53,HeroBonus::SIGHT_RADIOUS,+1);//Spyglass
  215. //necromancy bonus
  216. giveArtBonus(54,HeroBonus::SECONDARY_SKILL_PREMY,+5,12);//Amulet of the Undertaker
  217. giveArtBonus(55,HeroBonus::SECONDARY_SKILL_PREMY,+10,12);//Vampire's Cowl
  218. giveArtBonus(56,HeroBonus::SECONDARY_SKILL_PREMY,+15,12);//Dead Man's Boots
  219. giveArtBonus(57,HeroBonus::MAGIC_RESISTANCE,+5);//Garniture of Interference
  220. giveArtBonus(58,HeroBonus::MAGIC_RESISTANCE,+10);//Surcoat of Counterpoise
  221. giveArtBonus(59,HeroBonus::MAGIC_RESISTANCE,+15);//Boots of Polarity
  222. //archery bonus
  223. giveArtBonus(60,HeroBonus::SECONDARY_SKILL_PREMY,+5,1);//Bow of Elven Cherrywood
  224. giveArtBonus(61,HeroBonus::SECONDARY_SKILL_PREMY,+10,1);//Bowstring of the Unicorn's Mane
  225. giveArtBonus(62,HeroBonus::SECONDARY_SKILL_PREMY,+15,1);//Angel Feather Arrows
  226. //eagle eye bonus
  227. giveArtBonus(63,HeroBonus::SECONDARY_SKILL_PREMY,+5,11);//Bird of Perception
  228. giveArtBonus(64,HeroBonus::SECONDARY_SKILL_PREMY,+10,11);//Stoic Watchman
  229. giveArtBonus(65,HeroBonus::SECONDARY_SKILL_PREMY,+15,11);//Emblem of Cognizance
  230. //reducing cost of surrendering
  231. giveArtBonus(66,HeroBonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
  232. giveArtBonus(67,HeroBonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
  233. giveArtBonus(68,HeroBonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
  234. giveArtBonus(69,HeroBonus::STACKS_SPEED,+1);//Ring of the Wayfarer
  235. giveArtBonus(70,HeroBonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
  236. giveArtBonus(71,HeroBonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
  237. giveArtBonus(72,HeroBonus::FLYING_MOVEMENT,+1);//Angel Wings
  238. giveArtBonus(73,HeroBonus::MANA_REGENERATION,+1);//Charm of Mana
  239. giveArtBonus(74,HeroBonus::MANA_REGENERATION,+2);//Talisman of Mana
  240. giveArtBonus(75,HeroBonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
  241. giveArtBonus(76,HeroBonus::SPELL_DURATION,+1);//Collar of Conjuring
  242. giveArtBonus(77,HeroBonus::SPELL_DURATION,+2);//Ring of Conjuring
  243. giveArtBonus(78,HeroBonus::SPELL_DURATION,+3);//Cape of Conjuring
  244. giveArtBonus(79,HeroBonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
  245. giveArtBonus(80,HeroBonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
  246. giveArtBonus(81,HeroBonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
  247. giveArtBonus(82,HeroBonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
  248. giveArtBonus(83,HeroBonus::BLOCK_SPELLS_ABOVE_LEVEL,3);//Recanter's Cloak
  249. giveArtBonus(84,HeroBonus::BLOCK_MORALE,0);//Spirit of Oppression
  250. giveArtBonus(85,HeroBonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
  251. giveArtBonus(86,HeroBonus::FIRE_SPELLS,0);//Tome of Fire Magic
  252. giveArtBonus(87,HeroBonus::AIR_SPELLS,0);//Tome of Air Magic
  253. giveArtBonus(88,HeroBonus::WATER_SPELLS,0);//Tome of Water Magic
  254. giveArtBonus(89,HeroBonus::EARTH_SPELLS,0);//Tome of Earth Magic
  255. giveArtBonus(90,HeroBonus::WATER_WALKING,0);//Boots of Levitation
  256. giveArtBonus(91,HeroBonus::NO_SHOTING_PENALTY,0);//Golden Bow
  257. giveArtBonus(92,HeroBonus::SPELL_IMMUNITY,35);//Sphere of Permanence
  258. giveArtBonus(93,HeroBonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
  259. giveArtBonus(94,HeroBonus::STACK_HEALTH,+1);//Ring of Vitality
  260. giveArtBonus(95,HeroBonus::STACK_HEALTH,+1);//Ring of Life
  261. giveArtBonus(96,HeroBonus::STACK_HEALTH,+2);//Vial of Lifeblood
  262. giveArtBonus(97,HeroBonus::STACKS_SPEED,+1);//Necklace of Swiftness
  263. giveArtBonus(98,HeroBonus::LAND_MOVEMENT,+600);//Boots of Speed
  264. giveArtBonus(99,HeroBonus::STACKS_SPEED,+2);//Cape of Velocity
  265. giveArtBonus(100,HeroBonus::SPELL_IMMUNITY,59);//Pendant of Dispassion
  266. giveArtBonus(101,HeroBonus::SPELL_IMMUNITY,62);//Pendant of Second Sight
  267. giveArtBonus(102,HeroBonus::SPELL_IMMUNITY,42);//Pendant of Holiness
  268. giveArtBonus(103,HeroBonus::SPELL_IMMUNITY,24);//Pendant of Life
  269. giveArtBonus(104,HeroBonus::SPELL_IMMUNITY,25);//Pendant of Death
  270. giveArtBonus(105,HeroBonus::SPELL_IMMUNITY,60);//Pendant of Free Will
  271. giveArtBonus(106,HeroBonus::SPELL_IMMUNITY,17);//Pendant of Negativity
  272. giveArtBonus(107,HeroBonus::SPELL_IMMUNITY,61);//Pendant of Total Recall
  273. giveArtBonus(108,HeroBonus::MORALE_AND_LUCK,+3);//Pendant of Courage
  274. giveArtBonus(109,HeroBonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
  275. giveArtBonus(110,HeroBonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
  276. giveArtBonus(111,HeroBonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
  277. giveArtBonus(112,HeroBonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
  278. giveArtBonus(113,HeroBonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
  279. giveArtBonus(114,HeroBonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
  280. giveArtBonus(115,HeroBonus::GENERATE_RESOURCE,+1000,6); //Endless Sack of Gold
  281. giveArtBonus(116,HeroBonus::GENERATE_RESOURCE,+750,6); //Endless Bag of Gold
  282. giveArtBonus(117,HeroBonus::GENERATE_RESOURCE,+500,6); //Endless Purse of Gold
  283. giveArtBonus(118,HeroBonus::CREATURE_GROWTH,+5,1); //Legs of Legion
  284. giveArtBonus(119,HeroBonus::CREATURE_GROWTH,+4,2); //Loins of Legion
  285. giveArtBonus(120,HeroBonus::CREATURE_GROWTH,+3,3); //Torso of Legion
  286. giveArtBonus(121,HeroBonus::CREATURE_GROWTH,+2,4); //Arms of Legion
  287. giveArtBonus(122,HeroBonus::CREATURE_GROWTH,+1,5); //Head of Legion
  288. //Sea Captain's Hat
  289. giveArtBonus(123,HeroBonus::WHIRLPOOL_PROTECTION,0);
  290. giveArtBonus(123,HeroBonus::SEA_MOVEMENT,+500);
  291. giveArtBonus(123,HeroBonus::SPELL,3,0);
  292. giveArtBonus(123,HeroBonus::SPELL,3,1);
  293. giveArtBonus(124,HeroBonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
  294. giveArtBonus(125,HeroBonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
  295. giveArtBonus(126,HeroBonus::BLOCK_SPELLS_ABOVE_LEVEL,0);//Orb of Inhibition
  296. //Armageddon's Blade
  297. giveArtBonus(128, HeroBonus::SPELL, 3, 26);
  298. giveArtBonus(128, HeroBonus::SPELL_IMMUNITY, 26);
  299. ART_ATTACK_AND_DEFENSE(128, +3);
  300. ART_PRIM_SKILL(128, 2, +3);
  301. ART_PRIM_SKILL(128, 3, +6);
  302. //Angelic Alliance
  303. ART_ALL_PRIM_SKILLS(129, +21);
  304. giveArtBonus(129, HeroBonus::NONEVIL_ALIGNMENT_MIX, 0);
  305. giveArtBonus(129, HeroBonus::OPENING_BATTLE_SPELL, 10, 29); // Prayer
  306. //Cloak of the Undead King
  307. giveArtBonus(130, HeroBonus::SECONDARY_SKILL_PREMY, +30, 12);
  308. giveArtBonus(130, HeroBonus::SECONDARY_SKILL_PREMY, +30, 12);
  309. giveArtBonus(130, HeroBonus::IMPROVED_NECROMANCY, 0);
  310. //Elixir of Life
  311. giveArtBonus(131, HeroBonus::STACK_HEALTH, +4);
  312. giveArtBonus(131, HeroBonus::STACK_HEALTH_PERCENT, +25);
  313. giveArtBonus(131, HeroBonus::HP_REGENERATION, +50);
  314. //Armor of the Damned
  315. ART_ATTACK_AND_DEFENSE(132, +3);
  316. ART_POWER_AND_KNOWLEDGE(132, +2);
  317. giveArtBonus(132, HeroBonus::OPENING_BATTLE_SPELL, 50, 54); // Slow
  318. giveArtBonus(132, HeroBonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray
  319. giveArtBonus(132, HeroBonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness
  320. giveArtBonus(132, HeroBonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune
  321. // Statue of Legion
  322. giveArtBonus(133, HeroBonus::CREATURE_GROWTH, +5, 1);
  323. giveArtBonus(133, HeroBonus::CREATURE_GROWTH, +4, 2);
  324. giveArtBonus(133, HeroBonus::CREATURE_GROWTH, +3, 3);
  325. giveArtBonus(133, HeroBonus::CREATURE_GROWTH, +2, 4);
  326. giveArtBonus(133, HeroBonus::CREATURE_GROWTH, +1, 5);
  327. giveArtBonus(133, HeroBonus::CREATURE_GROWTH_PERCENT, 50);
  328. //Power of the Dragon Father
  329. ART_ALL_PRIM_SKILLS(134, +16);
  330. giveArtBonus(134, HeroBonus::MORALE_AND_LUCK, +1);
  331. giveArtBonus(134, HeroBonus::LEVEL_SPELL_IMMUNITY, 4);
  332. //Titan's Thunder
  333. ART_ATTACK_AND_DEFENSE(135, +9);
  334. ART_POWER_AND_KNOWLEDGE(135, +8);
  335. giveArtBonus(135, HeroBonus::SPELL, 3, 57);
  336. //Admiral's Hat
  337. giveArtBonus(136, HeroBonus::SEA_MOVEMENT, +1500);
  338. giveArtBonus(136, HeroBonus::WHIRLPOOL_PROTECTION, 0);
  339. giveArtBonus(136, HeroBonus::SPELL, 3, 0);
  340. giveArtBonus(136, HeroBonus::SPELL, 3, 1);
  341. giveArtBonus(136, HeroBonus::FREE_SHIP_BOARDING, 0);
  342. //Bow of the Sharpshooter
  343. giveArtBonus(137, HeroBonus::SECONDARY_SKILL_PREMY, +30, 1);
  344. giveArtBonus(137, HeroBonus::NO_SHOTING_PENALTY, 0);
  345. giveArtBonus(137, HeroBonus::FREE_SHOOTING, 0);
  346. //Wizard's Well
  347. giveArtBonus(138, HeroBonus::FULL_MANA_REGENERATION, 0);
  348. //Ring of the Magi
  349. giveArtBonus(139, HeroBonus::SPELL_DURATION, +56);
  350. //Cornucopia
  351. giveArtBonus(140, HeroBonus::GENERATE_RESOURCE, +5, 1);
  352. giveArtBonus(140, HeroBonus::GENERATE_RESOURCE, +5, 3);
  353. giveArtBonus(140, HeroBonus::GENERATE_RESOURCE, +5, 4);
  354. giveArtBonus(140, HeroBonus::GENERATE_RESOURCE, +5, 5);
  355. }
  356. void CArtHandler::clear()
  357. {
  358. artifacts.clear();
  359. treasures.clear();
  360. minors.clear();
  361. majors.clear();
  362. relics.clear();
  363. }