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							- /*
 
-  * CBank.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CBank.h"
 
- #include <vcmi/spells/Spell.h>
 
- #include <vcmi/spells/Service.h>
 
- #include "../CGeneralTextHandler.h"
 
- #include "../CSoundBase.h"
 
- #include "../GameSettings.h"
 
- #include "../CPlayerState.h"
 
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "../mapObjectConstructors/CBankInstanceConstructor.h"
 
- #include "../mapObjects/CGHeroInstance.h"
 
- #include "../networkPacks/Component.h"
 
- #include "../networkPacks/PacksForClient.h"
 
- #include "../networkPacks/PacksForClientBattle.h"
 
- #include "../MetaString.h"
 
- #include "../IGameCallback.h"
 
- #include "../gameState/CGameState.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- ///helpers
 
- static std::string visitedTxt(const bool visited)
 
- {
 
- 	int id = visited ? 352 : 353;
 
- 	return VLC->generaltexth->allTexts[id];
 
- }
 
- CBank::CBank(IGameCallback *cb)
 
- 	: CArmedInstance(cb)
 
- {}
 
- //must be instantiated in .cpp file for access to complete types of all member fields
 
- CBank::~CBank() = default;
 
- void CBank::initObj(CRandomGenerator & rand)
 
- {
 
- 	daycounter = 0;
 
- 	resetDuration = 0;
 
- 	getObjectHandler()->configureObject(this, rand);
 
- }
 
- bool CBank::isCoastVisitable() const
 
- {
 
- 	return coastVisitable;
 
- }
 
- std::string CBank::getHoverText(PlayerColor player) const
 
- {
 
- 	if (!wasVisited(player))
 
- 		return getObjectName();
 
- 	return getObjectName() + "\n" + visitedTxt(bankConfig == nullptr);
 
- }
 
- std::vector<Component> CBank::getPopupComponents(PlayerColor player) const
 
- {
 
- 	if (!wasVisited(player))
 
- 		return {};
 
- 	if (!VLC->settings()->getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION))
 
- 		return {};
 
- 	if (bankConfig == nullptr)
 
- 		return {};
 
- 	std::map<CreatureID, int> guardsAmounts;
 
- 	std::vector<Component> result;
 
- 	for (auto const & slot : Slots())
 
- 		if (slot.second)
 
- 			guardsAmounts[slot.second->getCreatureID()] += slot.second->getCount();
 
- 	for (auto const & guard : guardsAmounts)
 
- 	{
 
- 		Component comp(ComponentType::CREATURE, guard.first, guard.second);
 
- 		result.push_back(comp);
 
- 	}
 
- 	return result;
 
- }
 
- void CBank::setConfig(const BankConfig & config)
 
- {
 
- 	bankConfig = std::make_unique<BankConfig>(config);
 
- 	clearSlots(); // remove all stacks, if any
 
- 	for(const auto & stack : config.guards)
 
- 		setCreature (SlotID(stacksCount()), stack.type->getId(), stack.count);
 
- }
 
- void CBank::setPropertyDer (ObjProperty what, ObjPropertyID identifier)
 
- {
 
- 	switch (what)
 
- 	{
 
- 		case ObjProperty::BANK_DAYCOUNTER: //daycounter
 
- 				daycounter+= identifier.getNum();
 
- 			break;
 
- 		case ObjProperty::BANK_RESET:
 
- 			// FIXME: Object reset must be done by separate netpack from server
 
- 			initObj(cb->gameState()->getRandomGenerator());
 
- 			daycounter = 1; //yes, 1 since "today" daycounter won't be incremented
 
- 			break;
 
- 		case ObjProperty::BANK_CLEAR:
 
- 			bankConfig.reset();
 
- 			break;
 
- 	}
 
- }
 
- void CBank::newTurn(CRandomGenerator & rand) const
 
- {
 
- 	if (bankConfig == nullptr)
 
- 	{
 
- 		if (resetDuration != 0)
 
- 		{
 
- 			if (daycounter >= resetDuration)
 
- 				cb->setObjPropertyValue(id, ObjProperty::BANK_RESET); //daycounter 0
 
- 			else
 
- 				cb->setObjPropertyValue(id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
 
- 		}
 
- 	}
 
- }
 
- bool CBank::wasVisited (PlayerColor player) const
 
- {
 
- 	return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
 
- }
 
- void CBank::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
 
- 	cb->sendAndApply(&cov);
 
- 	if(!bankConfig && (ID.toEnum() == Obj::CREATURE_BANK || ID.toEnum() == Obj::DRAGON_UTOPIA))
 
- 	{
 
- 		blockingDialogAnswered(h, 1);
 
- 		return;
 
- 	}
 
- 	int banktext = 0;
 
- 	switch (ID.toEnum())
 
- 	{
 
- 	case Obj::DERELICT_SHIP:
 
- 		banktext = 41;
 
- 		break;
 
- 	case Obj::DRAGON_UTOPIA:
 
- 		banktext = 47;
 
- 		break;
 
- 	case Obj::CRYPT:
 
- 		banktext = 119;
 
- 		break;
 
- 	case Obj::SHIPWRECK:
 
- 		banktext = 122;
 
- 		break;
 
- 	case Obj::PYRAMID:
 
- 		banktext = 105;
 
- 		break;
 
- 	case Obj::CREATURE_BANK:
 
- 	default:
 
- 		banktext = 32;
 
- 		break;
 
- 	}
 
- 	BlockingDialog bd(true, false);
 
- 	bd.player = h->getOwner();
 
- 	bd.soundID = soundBase::invalid; // Sound is handled in json files, else two sounds are played
 
- 	bd.text.appendLocalString(EMetaText::ADVOB_TXT, banktext);
 
- 	bd.components = getPopupComponents(h->getOwner());
 
- 	if (banktext == 32)
 
- 		bd.text.replaceRawString(getObjectName());
 
- 	cb->showBlockingDialog(&bd);
 
- }
 
- void CBank::doVisit(const CGHeroInstance * hero) const
 
- {
 
- 	int textID = -1;
 
- 	InfoWindow iw;
 
- 	iw.type = EInfoWindowMode::AUTO;
 
- 	iw.player = hero->getOwner();
 
- 	MetaString loot;
 
- 	if (bankConfig)
 
- 	{
 
- 		switch (ID.toEnum())
 
- 		{
 
- 		case Obj::DERELICT_SHIP:
 
- 			textID = 43;
 
- 			break;
 
- 		case Obj::CRYPT:
 
- 			textID = 121;
 
- 			break;
 
- 		case Obj::SHIPWRECK:
 
- 			textID = 124;
 
- 			break;
 
- 		case Obj::PYRAMID:
 
- 			textID = 106;
 
- 			break;
 
- 		case Obj::CREATURE_BANK:
 
- 		case Obj::DRAGON_UTOPIA:
 
- 		default:
 
- 			textID = 34;
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch (ID.toEnum())
 
- 		{
 
- 		case Obj::SHIPWRECK:
 
- 		case Obj::DERELICT_SHIP:
 
- 		case Obj::CRYPT:
 
- 		{
 
- 			GiveBonus gbonus;
 
- 			gbonus.id = hero->id;
 
- 			gbonus.bonus.duration = BonusDuration::ONE_BATTLE;
 
- 			gbonus.bonus.source = BonusSource::OBJECT_TYPE;
 
- 			gbonus.bonus.sid = BonusSourceID(ID);
 
- 			gbonus.bonus.type = BonusType::MORALE;
 
- 			gbonus.bonus.val = -1;
 
- 			switch (ID.toEnum())
 
- 			{
 
- 			case Obj::SHIPWRECK:
 
- 				textID = 123;
 
- 				gbonus.bonus.description = MetaString::createFromTextID("core.arraytxt.99");
 
- 				break;
 
- 			case Obj::DERELICT_SHIP:
 
- 				textID = 42;
 
- 				gbonus.bonus.description = MetaString::createFromTextID("core.arraytxt.101");
 
- 				break;
 
- 			case Obj::CRYPT:
 
- 				textID = 120;
 
- 				gbonus.bonus.description = MetaString::createFromTextID("core.arraytxt.98");
 
- 				break;
 
- 			}
 
- 			cb->giveHeroBonus(&gbonus);
 
- 			iw.components.emplace_back(ComponentType::MORALE, -1);
 
- 			iw.soundID = soundBase::invalid;
 
- 			break;
 
- 		}
 
- 		case Obj::PYRAMID:
 
- 		{
 
- 			GiveBonus gb;
 
- 			gb.bonus = Bonus(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, -2, BonusSourceID(id));
 
- 			gb.bonus.description = MetaString::createFromTextID("core.arraytxt.70");
 
- 			gb.id = hero->id;
 
- 			cb->giveHeroBonus(&gb);
 
- 			textID = 107;
 
- 			iw.components.emplace_back(ComponentType::LUCK, -2);
 
- 			break;
 
- 		}
 
- 		case Obj::CREATURE_BANK:
 
- 		case Obj::DRAGON_UTOPIA:
 
- 		default:
 
- 			iw.text.appendRawString(VLC->generaltexth->advobtxt[33]);// This was X, now is completely empty
 
- 			iw.text.replaceRawString(getObjectName());
 
- 		}
 
- 		if(textID != -1)
 
- 		{
 
- 			iw.text.appendLocalString(EMetaText::ADVOB_TXT, textID);
 
- 		}
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	//grant resources
 
- 	if (bankConfig)
 
- 	{
 
- 		for (GameResID it : GameResID::ALL_RESOURCES())
 
- 		{
 
- 			if (bankConfig->resources[it] != 0)
 
- 			{
 
- 				iw.components.emplace_back(ComponentType::RESOURCE, it, bankConfig->resources[it]);
 
- 				loot.appendRawString("%d %s");
 
- 				loot.replaceNumber(bankConfig->resources[it]);
 
- 				loot.replaceName(it);
 
- 				cb->giveResource(hero->getOwner(), it, bankConfig->resources[it]);
 
- 			}
 
- 		}
 
- 		//grant artifacts
 
- 		for (auto & elem : bankConfig->artifacts)
 
- 		{
 
- 			iw.components.emplace_back(ComponentType::ARTIFACT, elem);
 
- 			loot.appendRawString("%s");
 
- 			loot.replaceName(elem);
 
- 			cb->giveHeroNewArtifact(hero, elem.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
 
- 		}
 
- 		//display loot
 
- 		if (!iw.components.empty())
 
- 		{
 
- 			iw.text.appendLocalString(EMetaText::ADVOB_TXT, textID);
 
- 			if (textID == 34)
 
- 			{
 
- 				const auto * strongest = boost::range::max_element(bankConfig->guards, [](const CStackBasicDescriptor & a, const CStackBasicDescriptor & b)
 
- 				{
 
- 					return a.type->getFightValue() < b.type->getFightValue();
 
- 				})->type;
 
- 				iw.text.replaceNamePlural(strongest->getId());
 
- 				iw.text.replaceRawString(loot.buildList());
 
- 			}
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		loot.clear();
 
- 		iw.components.clear();
 
- 		iw.text.clear();
 
- 		if (!bankConfig->spells.empty())
 
- 		{
 
- 			std::set<SpellID> spells;
 
- 			bool noWisdom = false;
 
- 			if(textID == 106)
 
- 			{
 
- 				iw.text.appendLocalString(EMetaText::ADVOB_TXT, textID); //pyramid
 
- 			}
 
- 			for(const SpellID & spellId : bankConfig->spells)
 
- 			{
 
- 				const auto * spell = spellId.toEntity(VLC);
 
- 				iw.text.appendName(spellId);
 
- 				if(spell->getLevel() <= hero->maxSpellLevel())
 
- 				{
 
- 					if(hero->canLearnSpell(spell))
 
- 					{
 
- 						spells.insert(spellId);
 
- 						iw.components.emplace_back(ComponentType::SPELL, spellId);
 
- 					}
 
- 				}
 
- 				else
 
- 					noWisdom = true;
 
- 			}
 
- 			if (!hero->getArt(ArtifactPosition::SPELLBOOK))
 
- 				iw.text.appendLocalString(EMetaText::ADVOB_TXT, 109); //no spellbook
 
- 			else if(noWisdom)
 
- 				iw.text.appendLocalString(EMetaText::ADVOB_TXT, 108); //no expert Wisdom
 
- 			if(!iw.components.empty() || !iw.text.toString().empty())
 
- 				cb->showInfoDialog(&iw);
 
- 			if(!spells.empty())
 
- 				cb->changeSpells(hero, true, spells);
 
- 		}
 
- 		iw.components.clear();
 
- 		iw.text.clear();
 
- 		//grant creatures
 
- 		CCreatureSet ourArmy;
 
- 		for(const auto & slot : bankConfig->creatures)
 
- 		{
 
- 			ourArmy.addToSlot(ourArmy.getSlotFor(slot.type->getId()), slot.type->getId(), slot.count);
 
- 		}
 
- 		for(const auto & elem : ourArmy.Slots())
 
- 		{
 
- 			iw.components.emplace_back(ComponentType::CREATURE, elem.second->getId(), elem.second->getCount());
 
- 			loot.appendRawString("%s");
 
- 			loot.replaceName(*elem.second);
 
- 		}
 
- 		if(ourArmy.stacksCount())
 
- 		{
 
- 			if(ourArmy.stacksCount() == 1 && ourArmy.Slots().begin()->second->count == 1)
 
- 				iw.text.appendLocalString(EMetaText::ADVOB_TXT, 185);
 
- 			else
 
- 				iw.text.appendLocalString(EMetaText::ADVOB_TXT, 186);
 
- 			iw.text.replaceRawString(loot.buildList());
 
- 			iw.text.replaceRawString(hero->getNameTranslated());
 
- 			cb->showInfoDialog(&iw);
 
- 			cb->giveCreatures(this, hero, ourArmy, false);
 
- 		}
 
- 		cb->setObjPropertyValue(id, ObjProperty::BANK_CLEAR); //bc = nullptr
 
- 	}
 
- }
 
- void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
 
- {
 
- 	if (result.winner == 0)
 
- 	{
 
- 		doVisit(hero);
 
- 	}
 
- }
 
- void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	if (answer)
 
- 	{
 
- 		if (bankConfig) // not looted bank
 
- 			cb->startBattleI(hero, this, !regularUnitPlacement);
 
- 		else
 
- 			doVisit(hero);
 
- 	}
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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