Graphics.cpp 13 KB

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  1. #include "StdInc.h"
  2. #include "Graphics.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CBinaryReader.h"
  5. #include "CDefHandler.h"
  6. #include "gui/SDL_Extensions.h"
  7. #include <SDL_ttf.h>
  8. #include "../lib/CThreadHelper.h"
  9. #include "CGameInfo.h"
  10. #include "../lib/VCMI_Lib.h"
  11. #include "../CCallback.h"
  12. #include "../lib/CHeroHandler.h"
  13. #include "../lib/CTownHandler.h"
  14. #include "../lib/mapObjects/CObjectHandler.h"
  15. #include "../lib/CGeneralTextHandler.h"
  16. #include "../lib/CCreatureHandler.h"
  17. #include "CBitmapHandler.h"
  18. #include "../lib/mapObjects/CObjectHandler.h"
  19. #include "../lib/CSpellHandler.h"
  20. #include "../lib/mapObjects/CObjectClassesHandler.h"
  21. #include "../lib/CGameState.h"
  22. #include "../lib/JsonNode.h"
  23. #include "../lib/vcmi_endian.h"
  24. #include "../lib/GameConstants.h"
  25. #include "../lib/CStopWatch.h"
  26. #include "CAnimation.h"
  27. using namespace boost::assign;
  28. using namespace CSDL_Ext;
  29. #ifdef min
  30. #undef min
  31. #endif
  32. #ifdef max
  33. #undef max
  34. #endif
  35. /*
  36. * Graphics.cpp, part of VCMI engine
  37. *
  38. * Authors: listed in file AUTHORS in main folder
  39. *
  40. * License: GNU General Public License v2.0 or later
  41. * Full text of license available in license.txt file, in main folder
  42. *
  43. */
  44. Graphics * graphics = nullptr;
  45. void Graphics::loadPaletteAndColors()
  46. {
  47. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
  48. std::string pals((char*)textFile.first.get(), textFile.second);
  49. playerColorPalette = new SDL_Color[256];
  50. neutralColor = new SDL_Color;
  51. playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
  52. int startPoint = 24; //beginning byte; used to read
  53. for(int i=0; i<256; ++i)
  54. {
  55. SDL_Color col;
  56. col.r = pals[startPoint++];
  57. col.g = pals[startPoint++];
  58. col.b = pals[startPoint++];
  59. col.unused = 255;
  60. startPoint++;
  61. playerColorPalette[i] = col;
  62. }
  63. neutralColorPalette = new SDL_Color[32];
  64. auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
  65. CBinaryReader reader(stream.get());
  66. for(int i=0; i<32; ++i)
  67. {
  68. neutralColorPalette[i].r = reader.readUInt8();
  69. neutralColorPalette[i].g = reader.readUInt8();
  70. neutralColorPalette[i].b = reader.readUInt8();
  71. neutralColorPalette[i].unused = reader.readUInt8();
  72. neutralColorPalette[i].unused = !neutralColorPalette[i].unused;
  73. }
  74. //colors initialization
  75. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  76. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  77. for(int i=0;i<8;i++)
  78. {
  79. playerColors[i].r = kolory[i].x;
  80. playerColors[i].g = kolory[i].y;
  81. playerColors[i].b = kolory[i].z;
  82. playerColors[i].unused = 255;
  83. }
  84. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 255;//gray
  85. }
  86. void Graphics::initializeBattleGraphics()
  87. {
  88. const JsonNode config(ResourceID("config/battles_graphics.json"));
  89. // Reserve enough space for the terrains
  90. int idx = config["backgrounds"].Vector().size();
  91. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  92. idx = 1;
  93. for(const JsonNode &t : config["backgrounds"].Vector()) {
  94. battleBacks[idx].push_back(t.String());
  95. idx++;
  96. }
  97. //initialization of AC->def name mapping
  98. for(const JsonNode &ac : config["ac_mapping"].Vector()) {
  99. int ACid = ac["id"].Float();
  100. std::vector< std::string > toAdd;
  101. for(const JsonNode &defname : ac["defnames"].Vector()) {
  102. toAdd.push_back(defname.String());
  103. }
  104. battleACToDef[ACid] = toAdd;
  105. }
  106. }
  107. Graphics::Graphics()
  108. {
  109. std::vector<Task> tasks; //preparing list of graphics to load
  110. tasks += boost::bind(&Graphics::loadFonts,this);
  111. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  112. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  113. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  114. tasks += boost::bind(&Graphics::loadErmuToPicture,this);
  115. tasks += boost::bind(&Graphics::initializeImageLists,this);
  116. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  117. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  118. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  119. th.run();
  120. for(auto & elem : heroMoveArrows->ourImages)
  121. {
  122. CSDL_Ext::alphaTransform(elem.bitmap);
  123. }
  124. }
  125. void Graphics::loadHeroAnims()
  126. {
  127. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  128. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  129. std::make_pair(2,14), std::make_pair(3,15);
  130. for(auto & elem : CGI->heroh->classes.heroClasses)
  131. {
  132. const CHeroClass * hc = elem;
  133. if (!vstd::contains(heroAnims, hc->imageMapFemale))
  134. heroAnims[hc->imageMapFemale] = loadHeroAnim(hc->imageMapFemale, rotations);
  135. if (!vstd::contains(heroAnims, hc->imageMapMale))
  136. heroAnims[hc->imageMapMale] = loadHeroAnim(hc->imageMapMale, rotations);
  137. }
  138. boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
  139. boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
  140. boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
  141. }
  142. CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
  143. {
  144. CDefEssential *anim = CDefHandler::giveDefEss(name);
  145. int pom = 0; //how many groups has been rotated
  146. for(int o=7; pom<6; ++o)
  147. {
  148. for(int p=0;p<6;p++)
  149. {
  150. if(anim->ourImages[o].groupNumber == rotations[p].first)
  151. {
  152. for(int e=0; e<8; ++e)
  153. {
  154. Cimage nci;
  155. nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
  156. nci.groupNumber = rotations[p].second;
  157. nci.imName = std::string();
  158. anim->ourImages.push_back(nci);
  159. if(pom>2) //we need only one frame for groups 13/14/15
  160. break;
  161. }
  162. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  163. o+=8;
  164. else //there is only one frame of 1/2/3
  165. o+=1;
  166. ++pom;
  167. if(p==2 && pom<4) //group1 starts at index 1
  168. o = 1;
  169. }
  170. }
  171. }
  172. for(auto & elem : anim->ourImages)
  173. {
  174. CSDL_Ext::alphaTransform(elem.bitmap);
  175. }
  176. return anim;
  177. }
  178. void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  179. {
  180. for(int i=0;i<8;i++)
  181. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  182. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  183. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  184. for(int q=0; q<8; ++q)
  185. {
  186. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  187. for(size_t o=0; o<curImgs.size(); ++o)
  188. {
  189. for(auto & rotation : rotations)
  190. {
  191. if(curImgs[o].groupNumber==rotation.first)
  192. {
  193. for(int e=0; e<8; ++e)
  194. {
  195. Cimage nci;
  196. nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
  197. nci.groupNumber = rotation.second;
  198. nci.imName = std::string();
  199. curImgs.push_back(nci);
  200. }
  201. o+=8;
  202. }
  203. }
  204. }
  205. if (mode)
  206. {
  207. for(size_t o=0; o<curImgs.size(); ++o)
  208. {
  209. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  210. {
  211. for(int e=0; e<8; ++e)
  212. {
  213. Cimage nci;
  214. nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
  215. nci.groupNumber = 12 + curImgs[o].groupNumber;
  216. nci.imName = std::string();
  217. curImgs.push_back(nci);
  218. }
  219. o+=8;
  220. }
  221. }
  222. }
  223. for(auto & curImg : curImgs)
  224. {
  225. SDL_SetColorKey(curImg.bitmap, SDL_SRCCOLORKEY,
  226. SDL_MapRGB(curImg.bitmap->format, 0, 255, 255)
  227. );
  228. }
  229. }
  230. }
  231. void Graphics::loadHeroFlags()
  232. {
  233. using namespace boost::assign;
  234. CStopWatch th;
  235. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  236. pr[0].first = &Graphics::flags1;
  237. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  238. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  239. pr[1].first = &Graphics::flags2;
  240. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  241. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  242. pr[2].first = &Graphics::flags3;
  243. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  244. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  245. pr[3].first = &Graphics::flags4;
  246. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  247. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  248. boost::thread_group grupa;
  249. for(int g=3; g>=0; --g)
  250. {
  251. grupa.create_thread(boost::bind(&Graphics::loadHeroFlagsDetail, this, boost::ref(pr[g]), true));
  252. }
  253. grupa.join_all();
  254. logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
  255. }
  256. void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
  257. {
  258. if(sur->format->palette)
  259. {
  260. SDL_Color *palette = nullptr;
  261. if(player < PlayerColor::PLAYER_LIMIT)
  262. {
  263. palette = playerColorPalette + 32*player.getNum();
  264. }
  265. else if(player == PlayerColor::NEUTRAL)
  266. {
  267. palette = neutralColorPalette;
  268. }
  269. else
  270. {
  271. logGlobal->errorStream() << "Wrong player id in blueToPlayersAdv (" << player << ")!";
  272. return;
  273. }
  274. SDL_SetColors(sur, palette, 224, 32);
  275. }
  276. else
  277. {
  278. //TODO: implement. H3 method works only for images with palettes.
  279. // Add some kind of player-colored overlay?
  280. // Or keep palette approach here and replace only colors of specific value(s)
  281. // Or just wait for OpenGL support?
  282. logGlobal->warnStream() << "Image must have palette to be player-colored!";
  283. }
  284. }
  285. void Graphics::loadFonts()
  286. {
  287. const JsonNode config(ResourceID("config/fonts.json"));
  288. const JsonVector & bmpConf = config["bitmap"].Vector();
  289. const JsonNode & ttfConf = config["trueType"];
  290. const JsonNode & hanConf = config["bitmapHan"];
  291. assert(bmpConf.size() == FONTS_NUMBER);
  292. for (size_t i=0; i<FONTS_NUMBER; i++)
  293. {
  294. std::string filename = bmpConf[i].String();
  295. if (!hanConf[filename].isNull())
  296. fonts[i] = new CBitmapHanFont(hanConf[filename]);
  297. else if (!ttfConf[filename].isNull()) // no ttf override
  298. fonts[i] = new CTrueTypeFont(ttfConf[filename]);
  299. else
  300. fonts[i] = new CBitmapFont(filename);
  301. }
  302. }
  303. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  304. {
  305. return advmapobjGraphics[obj->appearance.animationFile];
  306. }
  307. CDefEssential * Graphics::getDef( const ObjectTemplate & info )
  308. {
  309. return advmapobjGraphics[info.animationFile];
  310. }
  311. void Graphics::loadErmuToPicture()
  312. {
  313. //loading ERMU to picture
  314. const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
  315. int etp_idx = 0;
  316. for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
  317. int idx = 0;
  318. for(const JsonNode &n : etp.Vector()) {
  319. ERMUtoPicture[idx][etp_idx] = n.String();
  320. idx ++;
  321. }
  322. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  323. etp_idx ++;
  324. }
  325. assert (etp_idx == 44);
  326. }
  327. void Graphics::addImageListEntry(size_t index, std::string listName, std::string imageName)
  328. {
  329. if (!imageName.empty())
  330. {
  331. JsonNode entry;
  332. entry["frame"].Float() = index;
  333. entry["file"].String() = imageName;
  334. imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
  335. }
  336. }
  337. void Graphics::initializeImageLists()
  338. {
  339. for(const CCreature * creature : CGI->creh->creatures)
  340. {
  341. addImageListEntry(creature->iconIndex, "CPRSMALL", creature->smallIconName);
  342. addImageListEntry(creature->iconIndex, "TWCRPORT", creature->largeIconName);
  343. }
  344. for(const CHero * hero : CGI->heroh->heroes)
  345. {
  346. addImageListEntry(hero->imageIndex, "UN32", hero->iconSpecSmall);
  347. addImageListEntry(hero->imageIndex, "UN44", hero->iconSpecLarge);
  348. addImageListEntry(hero->imageIndex, "PORTRAITSLARGE", hero->portraitLarge);
  349. addImageListEntry(hero->imageIndex, "PORTRAITSSMALL", hero->portraitSmall);
  350. }
  351. for(const CArtifact * art : CGI->arth->artifacts)
  352. {
  353. addImageListEntry(art->iconIndex, "ARTIFACT", art->image);
  354. addImageListEntry(art->iconIndex, "ARTIFACTLARGE", art->large);
  355. }
  356. for(const CFaction * faction : CGI->townh->factions)
  357. {
  358. if (faction->town)
  359. {
  360. auto & info = faction->town->clientInfo;
  361. addImageListEntry(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
  362. addImageListEntry(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
  363. addImageListEntry(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
  364. addImageListEntry(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
  365. addImageListEntry(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
  366. addImageListEntry(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
  367. addImageListEntry(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
  368. addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
  369. }
  370. }
  371. for(const CSpell * spell : CGI->spellh->objects)
  372. {
  373. addImageListEntry(spell->id, "SPELLS", spell->iconBook);
  374. addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect);
  375. addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
  376. addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
  377. }
  378. }