| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435 | /* * CAdventureMapWidget.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "AdventureMapWidget.h"#include "AdventureMapShortcuts.h"#include "CInfoBar.h"#include "CList.h"#include "CMinimap.h"#include "CResDataBar.h"#include "AdventureState.h"#include "../gui/CGuiHandler.h"#include "../gui/Shortcut.h"#include "../mapView/MapView.h"#include "../render/IImage.h"#include "../render/IRenderHandler.h"#include "../widgets/Buttons.h"#include "../widgets/Images.h"#include "../widgets/TextControls.h"#include "../CPlayerInterface.h"#include "../PlayerLocalState.h"#include "../../lib/constants/StringConstants.h"#include "../../lib/filesystem/ResourcePath.h"AdventureMapWidget::AdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts )	: shortcuts(shortcuts)	, mapLevel(0){	pos.x = pos.y = 0;	pos.w = GH.screenDimensions().x;	pos.h = GH.screenDimensions().y;	REGISTER_BUILDER("adventureInfobar",         &AdventureMapWidget::buildInfobox         );	REGISTER_BUILDER("adventureMapImage",        &AdventureMapWidget::buildMapImage        );	REGISTER_BUILDER("adventureMapButton",       &AdventureMapWidget::buildMapButton       );	REGISTER_BUILDER("adventureMapContainer",    &AdventureMapWidget::buildMapContainer    );	REGISTER_BUILDER("adventureMapGameArea",     &AdventureMapWidget::buildMapGameArea     );	REGISTER_BUILDER("adventureMapHeroList",     &AdventureMapWidget::buildMapHeroList     );	REGISTER_BUILDER("adventureMapIcon",         &AdventureMapWidget::buildMapIcon         );	REGISTER_BUILDER("adventureMapTownList",     &AdventureMapWidget::buildMapTownList     );	REGISTER_BUILDER("adventureMinimap",         &AdventureMapWidget::buildMinimap         );	REGISTER_BUILDER("adventureResourceDateBar", &AdventureMapWidget::buildResourceDateBar );	REGISTER_BUILDER("adventureStatusBar",       &AdventureMapWidget::buildStatusBar       );	REGISTER_BUILDER("adventurePlayerTexture",   &AdventureMapWidget::buildTexturePlayerColored);	for (const auto & entry : shortcuts->getShortcuts())		addShortcut(entry.shortcut, entry.callback);	const JsonNode config(JsonPath::builtin("config/widgets/adventureMap.json"));	for(const auto & entry : config["options"]["imagesPlayerColored"].Vector())		playerColoredImages.push_back(ImagePath::fromJson(entry));	build(config);	addUsedEvents(KEYBOARD);}void AdventureMapWidget::onMapViewMoved(const Rect & visibleArea, int newMapLevel){	if(mapLevel == newMapLevel)		return;	mapLevel = newMapLevel;	updateActiveState();}Rect AdventureMapWidget::readSourceArea(const JsonNode & source, const JsonNode & sourceCommon){	const auto & input = source.isNull() ? sourceCommon : source;	return readArea(input, Rect(Point(0, 0), Point(800, 600)));}Rect AdventureMapWidget::readTargetArea(const JsonNode & source){	if(subwidgetSizes.empty())		return readArea(source, pos);	return readArea(source, subwidgetSizes.back());}Rect AdventureMapWidget::readArea(const JsonNode & source, const Rect & boundingBox){	const auto & object = source.Struct();	if(object.count("left") + object.count("width") + object.count("right") != 2)		logGlobal->error("Invalid area definition in widget! Unable to load width!");	if(object.count("top") + object.count("height") + object.count("bottom") != 2)		logGlobal->error("Invalid area definition in widget! Unable to load height!");	int left = source["left"].Integer();	int width = source["width"].Integer();	int right = source["right"].Integer();	int top = source["top"].Integer();	int height = source["height"].Integer();	int bottom = source["bottom"].Integer();	Point topLeft(left, top);	Point dimensions(width, height);	if(source["left"].isNull())		topLeft.x = boundingBox.w - right - width;	if(source["width"].isNull())		dimensions.x = boundingBox.w - right - left;	if(source["top"].isNull())		topLeft.y = boundingBox.h - bottom - height;	if(source["height"].isNull())		dimensions.y = boundingBox.h - bottom - top;	return Rect(topLeft + boundingBox.topLeft(), dimensions);}std::shared_ptr<CIntObject> AdventureMapWidget::buildInfobox(const JsonNode & input){	Rect area = readTargetArea(input["area"]);	infoBar = std::make_shared<CInfoBar>(area);	return infoBar;}std::shared_ptr<CIntObject> AdventureMapWidget::buildMapImage(const JsonNode & input){	Rect targetArea = readTargetArea(input["area"]);	Rect sourceArea = readSourceArea(input["sourceArea"], input["area"]);	ImagePath path = ImagePath::fromJson(input["image"]);	if (vstd::contains(playerColoredImages, path))		return std::make_shared<FilledTexturePlayerIndexed>(path, targetArea, sourceArea);	else		return std::make_shared<CFilledTexture>(path, targetArea, sourceArea);}std::shared_ptr<CIntObject> AdventureMapWidget::buildMapButton(const JsonNode & input){	auto position = readTargetArea(input["area"]);	auto image = AnimationPath::fromJson(input["image"]);	auto help = readHintText(input["help"]);	bool playerColored = input["playerColored"].Bool();	auto button = std::make_shared<CButton>(position.topLeft(), image, help, 0, EShortcut::NONE, playerColored);	loadButtonBorderColor(button, input["borderColor"]);	loadButtonHotkey(button, input["hotkey"]);	return button;}std::shared_ptr<CIntObject> AdventureMapWidget::buildMapContainer(const JsonNode & input){	auto position = readTargetArea(input["area"]);	std::shared_ptr<CAdventureMapContainerWidget> result;	if (!input["exists"].isNull())	{		if (!input["exists"]["heightMin"].isNull() && input["exists"]["heightMin"].Integer() >= pos.h)			return nullptr;		if (!input["exists"]["heightMax"].isNull() && input["exists"]["heightMax"].Integer() < pos.h)			return nullptr;		if (!input["exists"]["widthMin"].isNull() && input["exists"]["widthMin"].Integer() >= pos.w)			return nullptr;		if (!input["exists"]["widthMax"].isNull() && input["exists"]["widthMax"].Integer() < pos.w)			return nullptr;	}	if (input["overlay"].Bool())		result = std::make_shared<CAdventureMapOverlayWidget>();	else		result = std::make_shared<CAdventureMapContainerWidget>();	result->disableCondition = input["hideWhen"].String();	result->moveBy(position.topLeft());	subwidgetSizes.push_back(position);	for(const auto & entry : input["items"].Vector())	{		auto widget = buildWidget(entry);		addWidget(entry["name"].String(), widget);		result->ownedChildren.push_back(widget);		// FIXME: remove cast and replace it with better check		if (std::dynamic_pointer_cast<CLabel>(widget) || std::dynamic_pointer_cast<CLabelGroup>(widget))			result->addChild(widget.get(), true);		else			result->addChild(widget.get(), false);	}	subwidgetSizes.pop_back();	return result;}std::shared_ptr<CIntObject> AdventureMapWidget::buildMapGameArea(const JsonNode & input){	Rect area = readTargetArea(input["area"]);	mapView = std::make_shared<MapView>(area.topLeft(), area.dimensions());	return mapView;}std::shared_ptr<CIntObject> AdventureMapWidget::buildMapHeroList(const JsonNode & input){	Rect area = readTargetArea(input["area"]);	subwidgetSizes.push_back(area);	Rect item = readTargetArea(input["item"]);	Point itemOffset(input["itemsOffset"]["x"].Integer(), input["itemsOffset"]["y"].Integer());	int itemsCount = input["itemsCount"].Integer();	auto result = std::make_shared<CHeroList>(itemsCount, area, item.topLeft() - area.topLeft(), itemOffset, LOCPLINT->localState->getWanderingHeroes().size());	if(!input["scrollUp"].isNull())		result->setScrollUpButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollUp"])));	if(!input["scrollDown"].isNull())		result->setScrollDownButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollDown"])));	subwidgetSizes.pop_back();	heroList = result;	return result;}std::shared_ptr<CIntObject> AdventureMapWidget::buildMapIcon(const JsonNode & input){	Rect area = readTargetArea(input["area"]);	size_t index = input["index"].Integer();	size_t perPlayer = input["perPlayer"].Integer();	return std::make_shared<CAdventureMapIcon>(area.topLeft(), AnimationPath::fromJson(input["image"]), index, perPlayer);}std::shared_ptr<CIntObject> AdventureMapWidget::buildMapTownList(const JsonNode & input){	Rect area = readTargetArea(input["area"]);	subwidgetSizes.push_back(area);	Rect item = readTargetArea(input["item"]);	Point itemOffset(input["itemsOffset"]["x"].Integer(), input["itemsOffset"]["y"].Integer());	int itemsCount = input["itemsCount"].Integer();	auto result = std::make_shared<CTownList>(itemsCount, area, item.topLeft() - area.topLeft(), itemOffset, LOCPLINT->localState->getOwnedTowns().size());	if(!input["scrollUp"].isNull())		result->setScrollUpButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollUp"])));	if(!input["scrollDown"].isNull())		result->setScrollDownButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollDown"])));	subwidgetSizes.pop_back();	townList = result;	return result;}std::shared_ptr<CIntObject> AdventureMapWidget::buildMinimap(const JsonNode & input){	Rect area = readTargetArea(input["area"]);	minimap = std::make_shared<CMinimap>(area);	return minimap;}std::shared_ptr<CIntObject> AdventureMapWidget::buildResourceDateBar(const JsonNode & input){	Rect area = readTargetArea(input["area"]);	auto image = ImagePath::fromJson(input["image"]);	auto result = std::make_shared<CResDataBar>(image, area.topLeft());	for(auto i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)	{		const auto & node = input[GameConstants::RESOURCE_NAMES[i]];		if(node.isNull())			continue;		result->setResourcePosition(GameResID(i), Point(node["x"].Integer(), node["y"].Integer()));	}	result->setDatePosition(Point(input["date"]["x"].Integer(), input["date"]["y"].Integer()));	return result;}std::shared_ptr<CIntObject> AdventureMapWidget::buildStatusBar(const JsonNode & input){	Rect area = readTargetArea(input["area"]);	auto image = ImagePath::fromJson(input["image"]);	auto background = std::make_shared<CFilledTexture>(image, area);	return CGStatusBar::create(background);}std::shared_ptr<CIntObject> AdventureMapWidget::buildTexturePlayerColored(const JsonNode & input){	logGlobal->debug("Building widget CFilledTexture");	Rect area = readTargetArea(input["area"]);	return std::make_shared<FilledTexturePlayerColored>(area);}std::shared_ptr<CHeroList> AdventureMapWidget::getHeroList(){	return heroList;}std::shared_ptr<CTownList> AdventureMapWidget::getTownList(){	return townList;}std::shared_ptr<CMinimap> AdventureMapWidget::getMinimap(){	return minimap;}std::shared_ptr<MapView> AdventureMapWidget::getMapView(){	return mapView;}std::shared_ptr<CInfoBar> AdventureMapWidget::getInfoBar(){	return infoBar;}void AdventureMapWidget::setPlayerColor(const PlayerColor & player){	setPlayerChildren(this, player);}void AdventureMapWidget::setPlayerChildren(CIntObject * widget, const PlayerColor & player){	for(auto & entry : widget->children)	{		auto container = dynamic_cast<CAdventureMapContainerWidget *>(entry);		auto icon = dynamic_cast<CAdventureMapIcon *>(entry);		auto button = dynamic_cast<CButton *>(entry);		auto resDataBar = dynamic_cast<CResDataBar *>(entry);		auto textureColored = dynamic_cast<FilledTexturePlayerColored *>(entry);		auto textureIndexed = dynamic_cast<FilledTexturePlayerIndexed *>(entry);		if(button)			button->setPlayerColor(player);		if(resDataBar)			resDataBar->setPlayerColor(player);		if(icon)			icon->setPlayerColor(player);		if(container)			setPlayerChildren(container, player);		if (textureColored)			textureColored->setPlayerColor(player);		if (textureIndexed)			textureIndexed->setPlayerColor(player);	}	redraw();}CAdventureMapIcon::CAdventureMapIcon(const Point & position, const AnimationPath & animation, size_t index, size_t iconsPerPlayer)	: index(index)	, iconsPerPlayer(iconsPerPlayer){	OBJECT_CONSTRUCTION;	pos += position;	image = std::make_shared<CAnimImage>(animation, index);}void CAdventureMapIcon::setPlayerColor(const PlayerColor & player){	image->setFrame(index + player.getNum() * iconsPerPlayer);}void CAdventureMapOverlayWidget::show(Canvas & to){	CIntObject::showAll(to);}void AdventureMapWidget::updateActiveStateChildden(CIntObject * widget){	for(auto & entry : widget->children)	{		auto container = dynamic_cast<CAdventureMapContainerWidget *>(entry);		if (container)		{			if (container->disableCondition == "heroAwake")				container->setEnabled(!shortcuts->optionHeroSleeping());			if (container->disableCondition == "heroSleeping")				container->setEnabled(shortcuts->optionHeroSleeping());			if (container->disableCondition == "mapLayerSurface")				container->setEnabled(shortcuts->optionMapLevelSurface());			if (container->disableCondition == "mapLayerUnderground")				container->setEnabled(!shortcuts->optionMapLevelSurface());			if (container->disableCondition == "mapViewMode")				container->setEnabled(shortcuts->optionInWorldView());			if (container->disableCondition == "worldViewMode")				container->setEnabled(!shortcuts->optionInWorldView());			updateActiveStateChildden(container);		}	}}void AdventureMapWidget::updateActiveState(){	updateActiveStateChildden(this);	for (auto entry: shortcuts->getShortcuts())		setShortcutBlocked(entry.shortcut, !entry.isEnabled);}
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