mapcontroller.cpp 12 KB

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  1. #include "mapcontroller.h"
  2. #include "../lib/GameConstants.h"
  3. #include "../lib/mapping/CMapService.h"
  4. #include "../lib/mapping/CMap.h"
  5. #include "../lib/mapping/CMapEditManager.h"
  6. #include "../lib/Terrain.h"
  7. #include "../lib/mapObjects/CObjectClassesHandler.h"
  8. #include "../lib/rmg/ObstaclePlacer.h"
  9. #include "../lib/CSkillHandler.h"
  10. #include "../lib/spells/CSpellHandler.h"
  11. #include "../lib/CHeroHandler.h"
  12. #include "mapview.h"
  13. #include "scenelayer.h"
  14. #include "maphandler.h"
  15. #include "mainwindow.h"
  16. #include "inspector/inspector.h"
  17. MapController::MapController(MainWindow * m): main(m)
  18. {
  19. _scenes[0].reset(new MapScene(0));
  20. _scenes[1].reset(new MapScene(1));
  21. _miniscenes[0].reset(new MinimapScene(0));
  22. _miniscenes[1].reset(new MinimapScene(1));
  23. connectScenes();
  24. }
  25. void MapController::connectScenes()
  26. {
  27. for (int level = 0; level <= 1; level++)
  28. {
  29. //selections for both layers will be handled separately
  30. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  31. {
  32. main->onSelectionMade(level, anythingSelected);
  33. });
  34. }
  35. }
  36. MapController::~MapController()
  37. {
  38. }
  39. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  40. {
  41. return _map;
  42. }
  43. CMap * MapController::map()
  44. {
  45. return _map.get();
  46. }
  47. MapHandler * MapController::mapHandler()
  48. {
  49. return _mapHandler.get();
  50. }
  51. MapScene * MapController::scene(int level)
  52. {
  53. return _scenes[level].get();
  54. }
  55. MinimapScene * MapController::miniScene(int level)
  56. {
  57. return _miniscenes[level].get();
  58. }
  59. void MapController::repairMap()
  60. {
  61. //fix owners for objects
  62. for(auto obj : _map->objects)
  63. {
  64. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  65. {
  66. if(dynamic_cast<CGMine*>(obj.get()) ||
  67. dynamic_cast<CGDwelling*>(obj.get()) ||
  68. dynamic_cast<CGTownInstance*>(obj.get()) ||
  69. dynamic_cast<CGGarrison*>(obj.get()) ||
  70. dynamic_cast<CGShipyard*>(obj.get()) ||
  71. dynamic_cast<CGHeroInstance*>(obj.get()))
  72. obj->tempOwner = PlayerColor::NEUTRAL;
  73. }
  74. //fix hero instance
  75. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  76. {
  77. auto type = VLC->heroh->objects[nih->subID];
  78. if(nih->ID == Obj::HERO)
  79. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  80. //fix spells
  81. if(nih->spellbookContainsSpell(SpellID::PRESET))
  82. {
  83. nih->removeSpellFromSpellbook(SpellID::PRESET);
  84. }
  85. else
  86. {
  87. for(auto spellID : type->spells)
  88. nih->addSpellToSpellbook(spellID);
  89. }
  90. //fix portrait
  91. if(nih->portrait < 0 || nih->portrait == 255)
  92. nih->portrait = type->imageIndex;
  93. }
  94. //fix town instance
  95. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  96. {
  97. if(tnh->getTown())
  98. {
  99. vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
  100. {
  101. return !tnh->getTown()->buildings.count(bid);
  102. });
  103. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  104. {
  105. return !tnh->getTown()->buildings.count(bid);
  106. });
  107. }
  108. }
  109. }
  110. //there might be extra skills, arts and spells not imported from map
  111. if(VLC->skillh->getDefaultAllowed().size() > map()->allowedAbilities.size())
  112. {
  113. for(int i = map()->allowedAbilities.size(); i < VLC->skillh->getDefaultAllowed().size(); ++i)
  114. map()->allowedAbilities.push_back(false);
  115. }
  116. if(VLC->arth->getDefaultAllowed().size() > map()->allowedArtifact.size())
  117. {
  118. for(int i = map()->allowedArtifact.size(); i < VLC->arth->getDefaultAllowed().size(); ++i)
  119. map()->allowedArtifact.push_back(false);
  120. }
  121. if(VLC->spellh->getDefaultAllowed().size() > map()->allowedSpell.size())
  122. {
  123. for(int i = map()->allowedSpell.size(); i < VLC->spellh->getDefaultAllowed().size(); ++i)
  124. map()->allowedSpell.push_back(false);
  125. }
  126. }
  127. void MapController::setMap(std::unique_ptr<CMap> cmap)
  128. {
  129. _map = std::move(cmap);
  130. repairMap();
  131. _scenes[0].reset(new MapScene(0));
  132. _scenes[1].reset(new MapScene(1));
  133. _miniscenes[0].reset(new MinimapScene(0));
  134. _miniscenes[1].reset(new MinimapScene(1));
  135. resetMapHandler();
  136. sceneForceUpdate();
  137. connectScenes();
  138. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  139. {
  140. main->enableUndo(allowUndo);
  141. main->enableRedo(allowRedo);
  142. }
  143. );
  144. }
  145. void MapController::sceneForceUpdate()
  146. {
  147. _scenes[0]->updateViews();
  148. _miniscenes[0]->updateViews();
  149. if(_map->twoLevel)
  150. {
  151. _scenes[1]->updateViews();
  152. _miniscenes[1]->updateViews();
  153. }
  154. }
  155. void MapController::sceneForceUpdate(int level)
  156. {
  157. _scenes[level]->updateViews();
  158. _miniscenes[level]->updateViews();
  159. }
  160. void MapController::resetMapHandler()
  161. {
  162. if(!_mapHandler)
  163. _mapHandler.reset(new MapHandler());
  164. _mapHandler->reset(map());
  165. _scenes[0]->initialize(*this);
  166. _scenes[1]->initialize(*this);
  167. _miniscenes[0]->initialize(*this);
  168. _miniscenes[1]->initialize(*this);
  169. }
  170. void MapController::commitTerrainChange(int level, const Terrain & terrain)
  171. {
  172. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  173. _scenes[level]->selectionTerrainView.selection().end());
  174. if(v.empty())
  175. return;
  176. _scenes[level]->selectionTerrainView.clear();
  177. _scenes[level]->selectionTerrainView.draw();
  178. _map->getEditManager()->getTerrainSelection().setSelection(v);
  179. _map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
  180. for(auto & t : v)
  181. _scenes[level]->terrainView.setDirty(t);
  182. _scenes[level]->terrainView.draw();
  183. _miniscenes[level]->updateViews();
  184. main->mapChanged();
  185. }
  186. void MapController::commitRoadOrRiverChange(int level, const std::string & type, bool isRoad)
  187. {
  188. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  189. _scenes[level]->selectionTerrainView.selection().end());
  190. if(v.empty())
  191. return;
  192. _scenes[level]->selectionTerrainView.clear();
  193. _scenes[level]->selectionTerrainView.draw();
  194. _map->getEditManager()->getTerrainSelection().setSelection(v);
  195. if(isRoad)
  196. _map->getEditManager()->drawRoad(type, &CRandomGenerator::getDefault());
  197. else
  198. _map->getEditManager()->drawRiver(type, &CRandomGenerator::getDefault());
  199. for(auto & t : v)
  200. _scenes[level]->terrainView.setDirty(t);
  201. _scenes[level]->terrainView.draw();
  202. _miniscenes[level]->updateViews();
  203. main->mapChanged();
  204. }
  205. void MapController::commitObjectErase(int level)
  206. {
  207. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  208. if (selectedObjects.size() > 1)
  209. {
  210. //mass erase => undo in one operation
  211. _map->getEditManager()->removeObjects(selectedObjects);
  212. }
  213. else if (selectedObjects.size() == 1)
  214. {
  215. _map->getEditManager()->removeObject(*selectedObjects.begin());
  216. }
  217. else //nothing to erase - shouldn't be here
  218. {
  219. return;
  220. }
  221. for (auto obj : selectedObjects)
  222. {
  223. //invalidate tiles under objects
  224. _mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
  225. }
  226. _scenes[level]->selectionObjectsView.clear();
  227. _scenes[level]->objectsView.draw();
  228. _scenes[level]->selectionObjectsView.draw();
  229. _scenes[level]->passabilityView.update();
  230. _miniscenes[level]->updateViews();
  231. main->mapChanged();
  232. }
  233. bool MapController::discardObject(int level) const
  234. {
  235. _scenes[level]->selectionObjectsView.clear();
  236. if(_scenes[level]->selectionObjectsView.newObject)
  237. {
  238. delete _scenes[level]->selectionObjectsView.newObject;
  239. _scenes[level]->selectionObjectsView.newObject = nullptr;
  240. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  241. _scenes[level]->selectionObjectsView.selectionMode = 0;
  242. _scenes[level]->selectionObjectsView.draw();
  243. return true;
  244. }
  245. return false;
  246. }
  247. void MapController::createObject(int level, CGObjectInstance * obj) const
  248. {
  249. _scenes[level]->selectionObjectsView.newObject = obj;
  250. _scenes[level]->selectionObjectsView.selectionMode = 2;
  251. _scenes[level]->selectionObjectsView.draw();
  252. }
  253. void MapController::commitObstacleFill(int level)
  254. {
  255. auto selection = _scenes[level]->selectionTerrainView.selection();
  256. if(selection.empty())
  257. return;
  258. //split by zones
  259. std::map<Terrain, ObstacleProxy> terrainSelected;
  260. for(auto & t : selection)
  261. {
  262. auto tl = _map->getTile(t);
  263. if(tl.blocked || tl.visitable)
  264. continue;
  265. terrainSelected[tl.terType].blockedArea.add(t);
  266. }
  267. for(auto & sel : terrainSelected)
  268. {
  269. sel.second.collectPossibleObstacles(sel.first);
  270. sel.second.placeObstacles(_map.get(), CRandomGenerator::getDefault());
  271. }
  272. _mapHandler->invalidateObjects();
  273. _scenes[level]->selectionTerrainView.clear();
  274. _scenes[level]->selectionTerrainView.draw();
  275. _scenes[level]->objectsView.draw();
  276. _scenes[level]->passabilityView.update();
  277. _miniscenes[level]->updateViews();
  278. main->mapChanged();
  279. }
  280. void MapController::commitObjectChange(int level)
  281. {
  282. //for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  283. //_mapHandler->invalidate(o);
  284. _scenes[level]->objectsView.draw();
  285. _scenes[level]->selectionObjectsView.draw();
  286. _scenes[level]->passabilityView.update();
  287. _miniscenes[level]->updateViews();
  288. main->mapChanged();
  289. }
  290. void MapController::commitChangeWithoutRedraw()
  291. {
  292. //DO NOT REDRAW
  293. main->mapChanged();
  294. }
  295. void MapController::commitObjectShift(int level)
  296. {
  297. auto shift = _scenes[level]->selectionObjectsView.shift;
  298. bool makeShift = !shift.isNull();
  299. if(makeShift)
  300. {
  301. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  302. {
  303. int3 pos = obj->pos;
  304. pos.z = level;
  305. pos.x += shift.x(); pos.y += shift.y();
  306. auto prevPositions = _mapHandler->getTilesUnderObject(obj);
  307. _map->getEditManager()->moveObject(obj, pos);
  308. _mapHandler->invalidate(prevPositions);
  309. _mapHandler->invalidate(obj);
  310. }
  311. }
  312. _scenes[level]->selectionObjectsView.newObject = nullptr;
  313. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  314. _scenes[level]->selectionObjectsView.selectionMode = 0;
  315. if(makeShift)
  316. {
  317. _scenes[level]->objectsView.draw();
  318. _scenes[level]->selectionObjectsView.draw();
  319. _scenes[level]->passabilityView.update();
  320. _miniscenes[level]->updateViews();
  321. main->mapChanged();
  322. }
  323. }
  324. void MapController::commitObjectCreate(int level)
  325. {
  326. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  327. if(!newObj)
  328. return;
  329. auto shift = _scenes[level]->selectionObjectsView.shift;
  330. int3 pos = newObj->pos;
  331. pos.z = level;
  332. pos.x += shift.x(); pos.y += shift.y();
  333. newObj->pos = pos;
  334. Initializer init(newObj, defaultPlayer);
  335. _map->getEditManager()->insertObject(newObj);
  336. _mapHandler->invalidate(newObj);
  337. _scenes[level]->selectionObjectsView.newObject = nullptr;
  338. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  339. _scenes[level]->selectionObjectsView.selectionMode = 0;
  340. _scenes[level]->objectsView.draw();
  341. _scenes[level]->selectionObjectsView.draw();
  342. _scenes[level]->passabilityView.update();
  343. _miniscenes[level]->updateViews();
  344. main->mapChanged();
  345. }
  346. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  347. {
  348. //need this because of possible limits
  349. auto rmgInfo = VLC->objtypeh->getHandlerFor(newObj->ID, newObj->subID)->getRMGInfo();
  350. //find all objects of such type
  351. int objCounter = 0;
  352. for(auto o : _map->objects)
  353. {
  354. if(o->ID == newObj->ID && o->subID == newObj->subID)
  355. {
  356. ++objCounter;
  357. }
  358. }
  359. if((rmgInfo.mapLimit && objCounter >= rmgInfo.mapLimit)
  360. || (newObj->ID == Obj::GRAIL && objCounter >= 1)) //special case for grail
  361. {
  362. auto typeName = QString::fromStdString(newObj->typeName);
  363. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  364. error = QString("Reached map limit for object %1 - %2").arg(typeName, subTypeName);
  365. return false; //maplimit reached
  366. }
  367. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  368. {
  369. error = "Hero cannot be created as NEUTRAL";
  370. return false;
  371. }
  372. if(defaultPlayer != PlayerColor::NEUTRAL && newObj->ID == Obj::PRISON)
  373. {
  374. error = "Prison must be a NEUTRAL";
  375. return false;
  376. }
  377. if(newObj->ID == Obj::ARTIFACT && !_map->allowedArtifact.at(newObj->subID))
  378. {
  379. error = "Artifact is not allowed. Check map settings.";
  380. return false;
  381. }
  382. return true;
  383. }
  384. void MapController::undo()
  385. {
  386. _map->getEditManager()->getUndoManager().undo();
  387. resetMapHandler();
  388. sceneForceUpdate();
  389. main->mapChanged();
  390. }
  391. void MapController::redo()
  392. {
  393. _map->getEditManager()->getUndoManager().redo();
  394. resetMapHandler();
  395. sceneForceUpdate();
  396. main->mapChanged();
  397. }