CConsoleHandler.cpp 7.0 KB

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  1. #include "StdInc.h"
  2. #include "CConsoleHandler.h"
  3. #include "CThreadHelper.h"
  4. /*
  5. * CConsoleHandler.cpp, part of VCMI engine
  6. *
  7. * Authors: listed in file AUTHORS in main folder
  8. *
  9. * License: GNU General Public License v2.0 or later
  10. * Full text of license available in license.txt file, in main folder
  11. *
  12. */
  13. #ifndef _WIN32
  14. typedef std::string TColor;
  15. #define CONSOLE_GREEN "\x1b[1;32m"
  16. #define CONSOLE_RED "\x1b[1;31m"
  17. #define CONSOLE_MAGENTA "\x1b[1;35m"
  18. #define CONSOLE_YELLOW "\x1b[1;33m"
  19. #define CONSOLE_WHITE "\x1b[1;37m"
  20. #define CONSOLE_GRAY "\x1b[1;30m"
  21. #define CONSOLE_TEAL "\x1b[1;36m"
  22. #else
  23. #define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
  24. #include <Windows.h>
  25. #ifndef __MINGW32__
  26. #include <dbghelp.h>
  27. #pragma comment(lib, "dbghelp.lib")
  28. #endif
  29. typedef WORD TColor;
  30. HANDLE handleIn;
  31. HANDLE handleOut;
  32. #define CONSOLE_GREEN FOREGROUND_GREEN | FOREGROUND_INTENSITY
  33. #define CONSOLE_RED FOREGROUND_RED | FOREGROUND_INTENSITY
  34. #define CONSOLE_MAGENTA FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY
  35. #define CONSOLE_YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
  36. #define CONSOLE_WHITE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
  37. #define CONSOLE_GRAY FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
  38. #define CONSOLE_TEAL FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
  39. #endif
  40. TColor defColor;
  41. #ifdef _WIN32
  42. void printWinError()
  43. {
  44. //Get error code
  45. int error = GetLastError();
  46. if(!error)
  47. {
  48. tlog0 << "No Win error information set.\n";
  49. return;
  50. }
  51. tlog1 << "Error " << error << " encountered:\n";
  52. //Get error description
  53. char* pTemp = NULL;
  54. FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
  55. NULL, error, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), (LPSTR)&pTemp, 1, NULL);
  56. tlog1 << pTemp << std::endl;
  57. LocalFree( pTemp );
  58. }
  59. const char* exceptionName(DWORD exc)
  60. {
  61. #define EXC_CASE(EXC) case EXCEPTION_##EXC : return "EXCEPTION_" #EXC
  62. switch (exc)
  63. {
  64. EXC_CASE(ACCESS_VIOLATION);
  65. EXC_CASE(DATATYPE_MISALIGNMENT);
  66. EXC_CASE(BREAKPOINT);
  67. EXC_CASE(SINGLE_STEP);
  68. EXC_CASE(ARRAY_BOUNDS_EXCEEDED);
  69. EXC_CASE(FLT_DENORMAL_OPERAND);
  70. EXC_CASE(FLT_DIVIDE_BY_ZERO);
  71. EXC_CASE(FLT_INEXACT_RESULT);
  72. EXC_CASE(FLT_INVALID_OPERATION);
  73. EXC_CASE(FLT_OVERFLOW);
  74. EXC_CASE(FLT_STACK_CHECK);
  75. EXC_CASE(FLT_UNDERFLOW);
  76. EXC_CASE(INT_DIVIDE_BY_ZERO);
  77. EXC_CASE(INT_OVERFLOW);
  78. EXC_CASE(PRIV_INSTRUCTION);
  79. EXC_CASE(IN_PAGE_ERROR);
  80. EXC_CASE(ILLEGAL_INSTRUCTION);
  81. EXC_CASE(NONCONTINUABLE_EXCEPTION);
  82. EXC_CASE(STACK_OVERFLOW);
  83. EXC_CASE(INVALID_DISPOSITION);
  84. EXC_CASE(GUARD_PAGE);
  85. EXC_CASE(INVALID_HANDLE);
  86. default:
  87. return "UNKNOWN EXCEPTION";
  88. }
  89. #undef EXC_CASE
  90. }
  91. LONG WINAPI onUnhandledException(EXCEPTION_POINTERS* exception)
  92. {
  93. tlog1 << "Disaster happened.\n";
  94. PEXCEPTION_RECORD einfo = exception->ExceptionRecord;
  95. tlog1 << "Reason: 0x" << std::hex << einfo->ExceptionCode << " - " << exceptionName(einfo->ExceptionCode);
  96. tlog1 << " at " << std::setfill('0') << std::setw(4) << exception->ContextRecord->SegCs << ":" << (void*)einfo->ExceptionAddress << std::endl;;
  97. if (einfo->ExceptionCode == EXCEPTION_ACCESS_VIOLATION)
  98. {
  99. tlog1 << "Attempt to " << (einfo->ExceptionInformation[0] == 1 ? "write to " : "read from ")
  100. << "0x" << std::setw(8) << (void*)einfo->ExceptionInformation[1] << std::endl;;
  101. }
  102. const DWORD threadId = ::GetCurrentThreadId();
  103. tlog1 << "Thread ID: " << threadId << " [" << std::dec << std::setw(0) << threadId << "]\n";
  104. #ifndef __MINGW32__
  105. //exception info to be placed in the dump
  106. MINIDUMP_EXCEPTION_INFORMATION meinfo = {threadId, exception, TRUE};
  107. //create file where dump will be placed
  108. char *mname = NULL;
  109. char buffer[MAX_PATH + 1];
  110. HMODULE hModule = NULL;
  111. GetModuleFileNameA(hModule, buffer, MAX_PATH);
  112. mname = strrchr(buffer, '\\');
  113. if (mname != 0)
  114. mname++;
  115. else
  116. mname = buffer;
  117. strcat(mname, "_crashinfo.dmp");
  118. HANDLE dfile = CreateFileA(mname, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_WRITE|FILE_SHARE_READ, 0, CREATE_ALWAYS, 0, 0);
  119. tlog1 << "Crash info will be put in " << mname << std::endl;
  120. MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), dfile, MiniDumpWithDataSegs, &meinfo, 0, 0);
  121. #endif
  122. MessageBoxA(0, "VCMI has crashed. We are sorry. File with information about encountered problem has been created.", "VCMI Crashhandler", MB_OK | MB_ICONERROR);
  123. return EXCEPTION_EXECUTE_HANDLER;
  124. }
  125. #endif
  126. void CConsoleHandler::setColor(EConsoleTextColor::EConsoleTextColor color)
  127. {
  128. TColor colorCode;
  129. switch(color)
  130. {
  131. case EConsoleTextColor::DEFAULT:
  132. colorCode = defColor;
  133. break;
  134. case EConsoleTextColor::GREEN:
  135. colorCode = CONSOLE_GREEN;
  136. break;
  137. case EConsoleTextColor::RED:
  138. colorCode = CONSOLE_RED;
  139. break;
  140. case EConsoleTextColor::MAGENTA:
  141. colorCode = CONSOLE_MAGENTA;
  142. break;
  143. case EConsoleTextColor::YELLOW:
  144. colorCode = CONSOLE_YELLOW;
  145. break;
  146. case EConsoleTextColor::WHITE:
  147. colorCode = CONSOLE_WHITE;
  148. break;
  149. case EConsoleTextColor::GRAY:
  150. colorCode = CONSOLE_GRAY;
  151. break;
  152. case EConsoleTextColor::TEAL:
  153. colorCode = CONSOLE_TEAL;
  154. break;
  155. default:
  156. colorCode = defColor;
  157. break;
  158. }
  159. #ifdef _WIN32
  160. SetConsoleTextAttribute(handleOut, colorCode);
  161. #else
  162. std::cout << colorCode;
  163. #endif
  164. }
  165. int CConsoleHandler::run()
  166. {
  167. setThreadName("CConsoleHandler::run");
  168. //disabling sync to make in_avail() work (othervice always returns 0)
  169. std::ios::sync_with_stdio(false);
  170. std::string buffer;
  171. while ( std::cin.good() )
  172. {
  173. #ifndef _WIN32
  174. //check if we have some unreaded symbols
  175. if (std::cin.rdbuf()->in_avail())
  176. {
  177. if ( getline(std::cin, buffer).good() )
  178. if ( cb && *cb )
  179. (*cb)(buffer);
  180. }
  181. else
  182. boost::this_thread::sleep(boost::posix_time::millisec(100));
  183. boost::this_thread::interruption_point();
  184. #else
  185. std::getline(std::cin, buffer);
  186. if ( cb && *cb )
  187. (*cb)(buffer);
  188. #endif
  189. }
  190. return -1;
  191. }
  192. CConsoleHandler::CConsoleHandler() : thread(nullptr)
  193. {
  194. #ifdef _WIN32
  195. handleIn = GetStdHandle(STD_INPUT_HANDLE);
  196. handleOut = GetStdHandle(STD_OUTPUT_HANDLE);
  197. CONSOLE_SCREEN_BUFFER_INFO csbi;
  198. GetConsoleScreenBufferInfo(handleOut,&csbi);
  199. defColor = csbi.wAttributes;
  200. #ifndef _DEBUG
  201. SetUnhandledExceptionFilter(onUnhandledException);
  202. #endif
  203. #else
  204. defColor = "\x1b[0m";
  205. #endif
  206. cb = new boost::function<void(const std::string &)>;
  207. }
  208. CConsoleHandler::~CConsoleHandler()
  209. {
  210. tlog3 << "Killing console... ";
  211. end();
  212. delete cb;
  213. tlog3 << "done!\n";
  214. }
  215. void CConsoleHandler::end()
  216. {
  217. if (thread)
  218. {
  219. #ifndef _WIN32
  220. thread->interrupt();
  221. #else
  222. TerminateThread(thread->native_handle(),0);
  223. #endif
  224. thread->join();
  225. delete thread;
  226. thread = NULL;
  227. }
  228. }
  229. void CConsoleHandler::start()
  230. {
  231. thread = new boost::thread(boost::bind(&CConsoleHandler::run,console));
  232. }