| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305 | /* * RenderHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "RenderHandler.h"#include "SDLImage.h"#include "ImageScaled.h"#include "../gui/CGuiHandler.h"#include "../render/CAnimation.h"#include "../render/CDefFile.h"#include "../render/Colors.h"#include "../render/ColorFilter.h"#include "../render/IScreenHandler.h"#include "../../lib/json/JsonUtils.h"#include "../../lib/filesystem/Filesystem.h"#include <vcmi/ArtifactService.h>#include <vcmi/CreatureService.h>#include <vcmi/Entity.h>#include <vcmi/FactionService.h>#include <vcmi/HeroTypeService.h>#include <vcmi/Services.h>#include <vcmi/SkillService.h>#include <vcmi/spells/Service.h>std::shared_ptr<CDefFile> RenderHandler::getAnimationFile(const AnimationPath & path){	AnimationPath actualPath = boost::starts_with(path.getName(), "SPRITES") ? path : path.addPrefix("SPRITES/");	auto it = animationFiles.find(actualPath);	if (it != animationFiles.end())		return it->second;	if (!CResourceHandler::get()->existsResource(actualPath))	{		animationFiles[actualPath] = nullptr;		return nullptr;	}	auto result = std::make_shared<CDefFile>(actualPath);	animationFiles[actualPath] = result;	return result;}void RenderHandler::initFromJson(AnimationLayoutMap & source, const JsonNode & config){	std::string basepath;	basepath = config["basepath"].String();	JsonNode base;	base["margins"] = config["margins"];	base["width"] = config["width"];	base["height"] = config["height"];	for(const JsonNode & group : config["sequences"].Vector())	{		size_t groupID = group["group"].Integer();//TODO: string-to-value conversion("moving" -> MOVING)		source[groupID].clear();		for(const JsonNode & frame : group["frames"].Vector())		{			JsonNode toAdd = frame;			JsonUtils::inherit(toAdd, base);			toAdd["file"].String() = basepath + frame.String();			source[groupID].emplace_back(toAdd);		}	}	for(const JsonNode & node : config["images"].Vector())	{		size_t group = node["group"].Integer();		size_t frame = node["frame"].Integer();		if (source[group].size() <= frame)			source[group].resize(frame+1);		JsonNode toAdd = node;		JsonUtils::inherit(toAdd, base);		toAdd["file"].String() = basepath + node["file"].String();		source[group][frame] = ImageLocator(toAdd);	}}RenderHandler::AnimationLayoutMap & RenderHandler::getAnimationLayout(const AnimationPath & path){	AnimationPath actualPath = boost::starts_with(path.getName(), "SPRITES") ? path : path.addPrefix("SPRITES/");	auto it = animationLayouts.find(actualPath);	if (it != animationLayouts.end())		return it->second;	AnimationLayoutMap result;	auto defFile = getAnimationFile(actualPath);	if(defFile)	{		const std::map<size_t, size_t> defEntries = defFile->getEntries();		for (const auto & defEntry : defEntries)			result[defEntry.first].resize(defEntry.second);	}	auto jsonResource = actualPath.toType<EResType::JSON>();	auto configList = CResourceHandler::get()->getResourcesWithName(jsonResource);	for(auto & loader : configList)	{		auto stream = loader->load(jsonResource);		std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);		stream->read(textData.get(), stream->getSize());		const JsonNode config(reinterpret_cast<const std::byte*>(textData.get()), stream->getSize(), path.getOriginalName());		initFromJson(result, config);	}	animationLayouts[actualPath] = result;	return animationLayouts[actualPath];}int RenderHandler::getScalingFactor() const{	return GH.screenHandler().getScalingFactor();}std::shared_ptr<IImage> RenderHandler::createImageReference(const ImageLocator & locator, std::shared_ptr<ISharedImage> input, EImageBlitMode mode){	if (getScalingFactor() == 1 || locator.scalingFactor != 1 || locator.empty())		return input->createImageReference(mode);	else		return std::make_shared<ImageScaled>(locator, input, mode);}ImageLocator RenderHandler::getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group){	const auto & layout = getAnimationLayout(path);	if (!layout.count(group))		return ImageLocator(ImagePath::builtin("DEFAULT"));	if (frame >= layout.at(group).size())		return ImageLocator(ImagePath::builtin("DEFAULT"));	const auto & locator = layout.at(group).at(frame);	if (locator.image || locator.defFile)		return locator;	return ImageLocator(path, frame, group);}std::shared_ptr<ISharedImage> RenderHandler::loadImageImpl(const ImageLocator & locator){	auto it = imageFiles.find(locator);	if (it != imageFiles.end())		return it->second;	// TODO: order should be different:	// 1) try to find correctly scaled image	// 2) if fails -> try to find correctly transformed	// 3) if also fails -> try to find image from correct file	// 4) load missing part of the sequence	// TODO: check whether (load -> transform -> scale) or (load -> scale -> transform) order should be used for proper loading of pre-scaled data	auto imageFromFile = loadImageFromFile(locator.copyFile());	auto transformedImage = transformImage(locator.copyFileTransform(), imageFromFile);	auto scaledImage = scaleImage(locator.copyFileTransformScale(), transformedImage);	return scaledImage;}std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFileUncached(const ImageLocator & locator){	if (locator.image)	{		// TODO: create EmptySharedImage class that will be instantiated if image does not exists or fails to load		return std::make_shared<SDLImageShared>(*locator.image);	}	if (locator.defFile)	{		auto defFile = getAnimationFile(*locator.defFile);		return std::make_shared<SDLImageShared>(defFile.get(), locator.defFrame, locator.defGroup);	}	throw std::runtime_error("Invalid image locator received!");}std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFile(const ImageLocator & locator){	if (imageFiles.count(locator))		return imageFiles.at(locator);	auto result = loadImageFromFileUncached(locator);	imageFiles[locator] = result;	return result;}std::shared_ptr<ISharedImage> RenderHandler::transformImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image){	if (imageFiles.count(locator))		return imageFiles.at(locator);	auto result = image;	if (locator.verticalFlip)		result = result->verticalFlip();	if (locator.horizontalFlip)		result = result->horizontalFlip();	imageFiles[locator] = result;	return result;}std::shared_ptr<ISharedImage> RenderHandler::scaleImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image){	if (imageFiles.count(locator))		return imageFiles.at(locator);	auto handle = image->createImageReference(locator.layer == EImageLayer::ALL ? EImageBlitMode::OPAQUE : EImageBlitMode::ALPHA);	assert(locator.scalingFactor != 1); // should be filtered-out before	handle->setOverlayEnabled(locator.layer == EImageLayer::ALL || locator.layer == EImageLayer::OVERLAY);	handle->setBodyEnabled(locator.layer == EImageLayer::ALL || locator.layer == EImageLayer::BODY);	handle->setShadowEnabled(locator.layer == EImageLayer::ALL || locator.layer == EImageLayer::SHADOW);	if (locator.layer == EImageLayer::ALL && locator.playerColored != PlayerColor::CANNOT_DETERMINE)		handle->playerColored(locator.playerColored);	handle->scaleInteger(locator.scalingFactor);	// TODO: try to optimize image size (possibly even before scaling?) - trim image borders if they are completely transparent	auto result = handle->getSharedImage();	imageFiles[locator] = result;	return result;}std::shared_ptr<IImage> RenderHandler::loadImage(const ImageLocator & locator, EImageBlitMode mode){	return createImageReference(locator, loadImageImpl(locator), mode);}std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode){	auto locator = getLocatorForAnimationFrame(path, frame, group);	return loadImage(locator, mode);}std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageBlitMode mode){	return loadImage(ImageLocator(path), mode);}std::shared_ptr<IImage> RenderHandler::createImage(SDL_Surface * source){	return createImageReference(ImageLocator(), std::make_shared<SDLImageShared>(source), EImageBlitMode::ALPHA);}std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path, EImageBlitMode mode){	return std::make_shared<CAnimation>(path, getAnimationLayout(path), mode);}void RenderHandler::addImageListEntries(const EntityService * service){	service->forEachBase([this](const Entity * entity, bool & stop)	{		entity->registerIcons([this](size_t index, size_t group, const std::string & listName, const std::string & imageName)		{			if (imageName.empty())				return;			auto & layout = getAnimationLayout(AnimationPath::builtin("SPRITES/" + listName));			JsonNode entry;			entry["file"].String() = imageName;			if (index >= layout[group].size())				layout[group].resize(index + 1);			layout[group][index] = ImageLocator(entry);		});	});}void RenderHandler::onLibraryLoadingFinished(const Services * services){	addImageListEntries(services->creatures());	addImageListEntries(services->heroTypes());	addImageListEntries(services->artifacts());	addImageListEntries(services->factions());	addImageListEntries(services->spells());	addImageListEntries(services->skills());}
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