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							- /*
 
-  * CCreatureSet.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CCreatureSet.h"
 
- #include "CConfigHandler.h"
 
- #include "CCreatureHandler.h"
 
- #include "GameLibrary.h"
 
- #include "IGameSettings.h"
 
- #include "callback/IGameInfoCallback.h"
 
- #include "entities/hero/CHeroHandler.h"
 
- #include "mapObjects/CGHeroInstance.h"
 
- #include "modding/ModScope.h"
 
- #include "texts/CGeneralTextHandler.h"
 
- #include "spells/CSpellHandler.h"
 
- #include "IBonusTypeHandler.h"
 
- #include "serializer/JsonSerializeFormat.h"
 
- #include "gameState/CGameState.h"
 
- #include <vcmi/FactionService.h>
 
- #include <vcmi/Faction.h>
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- bool CreatureSlotComparer::operator()(const TPairCreatureSlot & lhs, const TPairCreatureSlot & rhs)
 
- {
 
- 	return lhs.first->getAIValue() < rhs.first->getAIValue(); // Descendant order sorting
 
- }
 
- const CStackInstance & CCreatureSet::operator[](const SlotID & slot) const
 
- {
 
- 	auto i = stacks.find(slot);
 
- 	if (i != stacks.end())
 
- 		return *i->second;
 
- 	else
 
- 		throw std::runtime_error("That slot is empty!");
 
- }
 
- const CCreature * CCreatureSet::getCreature(const SlotID & slot) const
 
- {
 
- 	auto i = stacks.find(slot);
 
- 	if (i != stacks.end())
 
- 		return i->second->getCreature();
 
- 	else
 
- 		return nullptr;
 
- }
 
- bool CCreatureSet::setCreature(SlotID slot, CreatureID type, TQuantity quantity) /*slots 0 to 6 */
 
- {
 
- 	if(!slot.validSlot())
 
- 	{
 
- 		logGlobal->error("Cannot set slot %d", slot.getNum());
 
- 		return false;
 
- 	}
 
- 	if(!quantity)
 
- 	{
 
- 		logGlobal->warn("Using set creature to delete stack?");
 
- 		eraseStack(slot);
 
- 		return true;
 
- 	}
 
- 	if(hasStackAtSlot(slot)) //remove old creature
 
- 		eraseStack(slot);
 
- 	auto * armyObj = getArmy();
 
- 	bool isHypotheticArmy = armyObj ? armyObj->isHypothetic() : false;
 
- 	putStack(slot, std::make_unique<CStackInstance>(armyObj ? armyObj->cb : nullptr, type, quantity, isHypotheticArmy));
 
- 	return true;
 
- }
 
- SlotID CCreatureSet::getSlotFor(const CreatureID & creature, ui32 slotsAmount) const /*returns -1 if no slot available */
 
- {
 
- 	return getSlotFor(creature.toCreature(), slotsAmount);
 
- }
 
- SlotID CCreatureSet::getSlotFor(const CCreature *c, ui32 slotsAmount) const
 
- {
 
- 	assert(c);
 
- 	for(const auto & elem : stacks)
 
- 	{
 
- 		if(elem.second->getType() == c)
 
- 		{
 
- 			return elem.first; //if there is already such creature we return its slot id
 
- 		}
 
- 	}
 
- 	return getFreeSlot(slotsAmount);
 
- }
 
- bool CCreatureSet::hasCreatureSlots(const CCreature * c, const SlotID & exclude) const
 
- {
 
- 	assert(c);
 
- 	for(const auto & elem : stacks) // elem is const
 
- 	{
 
- 		if(elem.first == exclude) // Check slot
 
- 			continue;
 
- 		if(!elem.second || !elem.second->getType()) // Check creature
 
- 			continue;
 
- 		if(elem.second->getType() == c)
 
- 			return true;
 
- 	}
 
- 	return false;
 
- }
 
- std::vector<SlotID> CCreatureSet::getCreatureSlots(const CCreature * c, const SlotID & exclude, TQuantity ignoreAmount) const
 
- {
 
- 	assert(c);
 
- 	std::vector<SlotID> result;
 
- 	for(const auto & elem : stacks)
 
- 	{
 
- 		if(elem.first == exclude)
 
- 			continue;
 
- 		if(!elem.second || !elem.second->getType() || elem.second->getType() != c)
 
- 			continue;
 
- 		if(elem.second->getCount() == ignoreAmount || elem.second->getCount() < 1)
 
- 			continue;
 
- 		result.push_back(elem.first);
 
- 	}
 
- 	return result;
 
- }
 
- bool CCreatureSet::isCreatureBalanced(const CCreature * c, TQuantity ignoreAmount) const
 
- {
 
- 	assert(c);
 
- 	TQuantity max = 0;
 
- 	auto min = std::numeric_limits<TQuantity>::max();
 
- 	for(const auto & elem : stacks)
 
- 	{
 
- 		if(!elem.second || !elem.second->getType() || elem.second->getType() != c)
 
- 			continue;
 
- 		const auto count = elem.second->getCount();
 
- 		if(count == ignoreAmount || count < 1)
 
- 			continue;
 
- 		if(count > max)
 
- 			max = count;
 
- 		if(count < min)
 
- 			min = count;
 
- 		if(max - min > 1)
 
- 			return false;
 
- 	}
 
- 	return true;
 
- }
 
- SlotID CCreatureSet::getFreeSlot(ui32 slotsAmount) const
 
- {
 
- 	for(ui32 i=0; i<slotsAmount; i++)
 
- 	{
 
- 		if(!vstd::contains(stacks, SlotID(i)))
 
- 		{
 
- 			return SlotID(i); //return first free slot
 
- 		}
 
- 	}
 
- 	return SlotID(); //no slot available
 
- }
 
- std::vector<SlotID> CCreatureSet::getFreeSlots(ui32 slotsAmount) const
 
- {
 
- 	std::vector<SlotID> freeSlots;
 
- 	for(ui32 i = 0; i < slotsAmount; i++)
 
- 	{
 
- 		auto slot = SlotID(i);
 
- 		if(!vstd::contains(stacks, slot))
 
- 			freeSlots.push_back(slot);
 
- 	}
 
- 	return freeSlots;
 
- }
 
- std::queue<SlotID> CCreatureSet::getFreeSlotsQueue(ui32 slotsAmount) const
 
- {
 
- 	std::queue<SlotID> freeSlots;
 
- 	for (ui32 i = 0; i < slotsAmount; i++)
 
- 	{
 
- 		auto slot = SlotID(i);
 
- 		if(!vstd::contains(stacks, slot))
 
- 			freeSlots.push(slot);
 
- 	}
 
- 	return freeSlots;
 
- }
 
- TMapCreatureSlot CCreatureSet::getCreatureMap() const
 
- {
 
- 	TMapCreatureSlot creatureMap;
 
- 	TMapCreatureSlot::key_compare keyComp = creatureMap.key_comp();
 
- 	// https://stackoverflow.com/questions/97050/stdmap-insert-or-stdmap-find
 
- 	// https://www.cplusplus.com/reference/map/map/key_comp/
 
- 	for(const auto & pair : stacks)
 
- 	{
 
- 		const auto * creature = pair.second->getCreature();
 
- 		auto slot = pair.first;
 
- 		auto lb = creatureMap.lower_bound(creature);
 
- 		if(lb != creatureMap.end() && !(keyComp(creature, lb->first)))
 
- 			continue;
 
- 		creatureMap.insert(lb, TMapCreatureSlot::value_type(creature, slot));
 
- 	}
 
- 	return creatureMap;
 
- }
 
- TCreatureQueue CCreatureSet::getCreatureQueue(const SlotID & exclude) const
 
- {
 
- 	TCreatureQueue creatureQueue;
 
- 	for(const auto & pair : stacks)
 
- 	{
 
- 		if(pair.first == exclude)
 
- 			continue;
 
- 		creatureQueue.push(std::make_pair(pair.second->getCreature(), pair.first));
 
- 	}
 
- 	return creatureQueue;
 
- }
 
- TQuantity CCreatureSet::getStackCount(const SlotID & slot) const
 
- {
 
- 	if (!hasStackAtSlot(slot))
 
- 		return 0;
 
- 	return stacks.at(slot)->getCount();
 
- }
 
- TExpType CCreatureSet::getStackTotalExperience(const SlotID & slot) const
 
- {
 
- 	return stacks.at(slot)->getTotalExperience();
 
- }
 
- TExpType CCreatureSet::getStackAverageExperience(const SlotID & slot) const
 
- {
 
- 	return stacks.at(slot)->getAverageExperience();
 
- }
 
- bool CCreatureSet::mergeableStacks(std::pair<SlotID, SlotID> & out, const SlotID & preferable) const /*looks for two same stacks, returns slot positions */
 
- {
 
- 	//try to match creature to our preferred stack
 
- 	if(preferable.validSlot() &&  vstd::contains(stacks, preferable))
 
- 	{
 
- 		const CCreature *cr = stacks.find(preferable)->second->getCreature();
 
- 		for(const auto & elem : stacks)
 
- 		{
 
- 			if(cr == elem.second->getType() && elem.first != preferable)
 
- 			{
 
- 				out.first = preferable;
 
- 				out.second = elem.first;
 
- 				return true;
 
- 			}
 
- 		}
 
- 	}
 
- 	for(const auto & stack : stacks)
 
- 	{
 
- 		for(const auto & elem : stacks)
 
- 		{
 
- 			if(stack.second->getType() == elem.second->getType() && stack.first != elem.first)
 
- 			{
 
- 				out.first = stack.first;
 
- 				out.second = elem.first;
 
- 				return true;
 
- 			}
 
- 		}
 
- 	}
 
- 	return false;
 
- }
 
- void CCreatureSet::addToSlot(const SlotID & slot, const CreatureID & cre, TQuantity count, bool allowMerging)
 
- {
 
- 	const CCreature *c = cre.toCreature();
 
- 	if(!hasStackAtSlot(slot))
 
- 	{
 
- 		setCreature(slot, cre, count);
 
- 	}
 
- 	else if(getCreature(slot) == c && allowMerging) //that slot was empty or contained same type creature
 
- 	{
 
- 		setStackCount(slot, getStackCount(slot) + count);
 
- 	}
 
- 	else
 
- 	{
 
- 		logGlobal->error("Failed adding to slot!");
 
- 	}
 
- }
 
- void CCreatureSet::addToSlot(const SlotID & slot, std::unique_ptr<CStackInstance> stack, bool allowMerging)
 
- {
 
- 	assert(stack->valid(true));
 
- 	if(!hasStackAtSlot(slot))
 
- 	{
 
- 		putStack(slot, std::move(stack));
 
- 	}
 
- 	else if(allowMerging && stack->getType() == getCreature(slot))
 
- 	{
 
- 		joinStack(slot, std::move(stack));
 
- 	}
 
- 	else
 
- 	{
 
- 		logGlobal->error("Cannot add to slot %d stack %s", slot.getNum(), stack->nodeName());
 
- 	}
 
- }
 
- bool CCreatureSet::validTypes(bool allowUnrandomized) const
 
- {
 
- 	for(const auto & elem : stacks)
 
- 	{
 
- 		if(!elem.second->valid(allowUnrandomized))
 
- 			return false;
 
- 	}
 
- 	return true;
 
- }
 
- bool CCreatureSet::slotEmpty(const SlotID & slot) const
 
- {
 
- 	return !hasStackAtSlot(slot);
 
- }
 
- bool CCreatureSet::needsLastStack() const
 
- {
 
- 	return false;
 
- }
 
- ui64 CCreatureSet::getArmyStrength(int fortLevel) const
 
- {
 
- 	ui64 ret = 0;
 
- 	for (const auto& elem : stacks)
 
- 	{
 
- 		ui64 powerToAdd = elem.second->getPower();
 
- 		if (fortLevel > 0)
 
- 		{
 
- 			if (!elem.second->hasBonusOfType(BonusType::FLYING))
 
- 			{
 
- 				powerToAdd /= fortLevel;
 
- 				if (!elem.second->hasBonusOfType(BonusType::SHOOTER))
 
- 					powerToAdd /= fortLevel;
 
- 			}
 
- 		} 
 
- 		ret += powerToAdd;
 
- 	}
 
- 	return ret;
 
- }
 
- ui64 CCreatureSet::getArmyCost() const
 
- {
 
- 	ui64 ret = 0;
 
- 	for (const auto& elem : stacks)
 
- 		ret += elem.second->getMarketValue();
 
- 	return ret;
 
- }
 
- ui64 CCreatureSet::getPower(const SlotID & slot) const
 
- {
 
- 	return getStack(slot).getPower();
 
- }
 
- std::string CCreatureSet::getRoughAmount(const SlotID & slot, int mode) const
 
- {
 
- 	/// Mode represent return string format
 
- 	/// "Pack" - 0, "A pack of" - 1, "a pack of" - 2
 
- 	CCreature::CreatureQuantityId quantity = CCreature::getQuantityID(getStackCount(slot));
 
- 	if((int)quantity)
 
- 	{
 
- 		if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
 
- 			return CCreature::getQuantityRangeStringForId(quantity);
 
- 		return LIBRARY->generaltexth->arraytxt[(174 + mode) + 3*(int)quantity];
 
- 	}
 
- 	return "";
 
- }
 
- std::string CCreatureSet::getArmyDescription() const
 
- {
 
- 	std::string text;
 
- 	std::vector<std::string> guards;
 
- 	for(const auto & elem : stacks)
 
- 	{
 
- 		auto str = boost::str(boost::format("%s %s") % getRoughAmount(elem.first, 2) % getCreature(elem.first)->getNamePluralTranslated());
 
- 		guards.push_back(str);
 
- 	}
 
- 	if(!guards.empty())
 
- 	{
 
- 		for(int i = 0; i < guards.size(); i++)
 
- 		{
 
- 			text += guards[i];
 
- 			if(i + 2 < guards.size())
 
- 				text += ", ";
 
- 			else if(i + 2 == guards.size())
 
- 				text += LIBRARY->generaltexth->allTexts[237];
 
- 		}
 
- 	}
 
- 	return text;
 
- }
 
- int CCreatureSet::stacksCount() const
 
- {
 
- 	return static_cast<int>(stacks.size());
 
- }
 
- void CCreatureSet::setFormation(EArmyFormation mode)
 
- {
 
- 	formation = mode;
 
- }
 
- void CCreatureSet::setStackCount(const SlotID & slot, TQuantity count)
 
- {
 
- 	stacks.at(slot)->setCount(count);
 
- 	armyChanged();
 
- }
 
- void CCreatureSet::giveAverageStackExperience(TExpType exp)
 
- {
 
- 	for(const auto & stack : stacks)
 
- 	{
 
- 		stack.second->giveAverageStackExperience(exp);
 
- 		stack.second->nodeHasChanged();
 
- 	}
 
- }
 
- void CCreatureSet::giveTotalStackExperience(const SlotID & slot, TExpType exp)
 
- {
 
- 	assert(hasStackAtSlot(slot));
 
- 	stacks[slot]->giveTotalStackExperience(exp);
 
- 	stacks[slot]->nodeHasChanged();
 
- }
 
- void CCreatureSet::clearSlots()
 
- {
 
- 	while(!stacks.empty())
 
- 	{
 
- 		eraseStack(stacks.begin()->first);
 
- 	}
 
- }
 
- const CStackInstance & CCreatureSet::getStack(const SlotID & slot) const
 
- {
 
- 	assert(hasStackAtSlot(slot));
 
- 	return *getStackPtr(slot);
 
- }
 
- CStackInstance * CCreatureSet::getStackPtr(const SlotID & slot) const
 
- {
 
- 	if(hasStackAtSlot(slot))
 
- 		return stacks.find(slot)->second.get();
 
- 	else return nullptr;
 
- }
 
- void CCreatureSet::eraseStack(const SlotID & slot)
 
- {
 
- 	assert(hasStackAtSlot(slot));
 
- 	detachStack(slot);
 
- }
 
- bool CCreatureSet::contains(const CStackInstance *stack) const
 
- {
 
- 	if(!stack)
 
- 		return false;
 
- 	for(const auto & elem : stacks)
 
- 		if(elem.second.get() == stack)
 
- 			return true;
 
- 	return false;
 
- }
 
- SlotID CCreatureSet::findStack(const CStackInstance *stack) const
 
- {
 
- 	const auto * h = dynamic_cast<const CGHeroInstance *>(this);
 
- 	if (h && h->getCommander() == stack)
 
- 		return SlotID::COMMANDER_SLOT_PLACEHOLDER;
 
- 	if(!stack)
 
- 		return SlotID();
 
- 	for(const auto & elem : stacks)
 
- 		if(elem.second.get() == stack)
 
- 			return elem.first;
 
- 	return SlotID();
 
- }
 
- void CCreatureSet::putStack(const SlotID & slot, std::unique_ptr<CStackInstance> stack)
 
- {
 
- 	assert(slot.getNum() < GameConstants::ARMY_SIZE);
 
- 	assert(!hasStackAtSlot(slot));
 
- 	stacks[slot] = std::move(stack);
 
- 	stacks[slot]->setArmy(getArmy());
 
- 	armyChanged();
 
- }
 
- void CCreatureSet::joinStack(const SlotID & slot, std::unique_ptr<CStackInstance> stack)
 
- {
 
- 	[[maybe_unused]] const CCreature *c = getCreature(slot);
 
- 	assert(c == stack->getType());
 
- 	assert(c);
 
- 	//TODO move stuff
 
- 	changeStackCount(slot, stack->getCount());
 
- 	giveTotalStackExperience(slot, stack->getTotalExperience());
 
- }
 
- std::unique_ptr<CStackInstance> CCreatureSet::splitStack(const SlotID & slot, TQuantity toSplit)
 
- {
 
- 	auto & currentStack = stacks.at(slot);
 
- 	assert(currentStack->getCount() > toSplit);
 
- 	TExpType experienceBefore = currentStack->getTotalExperience();
 
- 	currentStack->setCount(currentStack->getCount() - toSplit);
 
- 	TExpType experienceAfter = currentStack->getTotalExperience();
 
- 	auto newStack = std::make_unique<CStackInstance>(currentStack->cb, currentStack->getCreatureID(), toSplit);
 
- 	newStack->giveTotalStackExperience(experienceBefore - experienceAfter);
 
- 	return newStack;
 
- }
 
- void CCreatureSet::changeStackCount(const SlotID & slot, TQuantity toAdd)
 
- {
 
- 	setStackCount(slot, getStackCount(slot) + toAdd);
 
- }
 
- CCreatureSet::~CCreatureSet() = default;
 
- void CCreatureSet::setToArmy(CSimpleArmy &src)
 
- {
 
- 	clearSlots();
 
- 	while(src)
 
- 	{
 
- 		auto i = src.army.begin();
 
- 		putStack(i->first, std::make_unique<CStackInstance>(getArmy()->cb, i->second.first, i->second.second));
 
- 		src.army.erase(i);
 
- 	}
 
- }
 
- std::unique_ptr<CStackInstance> CCreatureSet::detachStack(const SlotID & slot)
 
- {
 
- 	assert(hasStackAtSlot(slot));
 
- 	std::unique_ptr<CStackInstance> ret = std::move(stacks[slot]);
 
- 	//if(CArmedInstance *armedObj = castToArmyObj())
 
- 	if(ret)
 
- 	{
 
- 		ret->setArmy(nullptr); //detaches from current armyobj
 
- 		assert(!ret->getArmy()); //we failed detaching?
 
- 	}
 
- 	stacks.erase(slot);
 
- 	armyChanged();
 
- 	return ret;
 
- }
 
- void CCreatureSet::setStackType(const SlotID & slot, const CreatureID & type)
 
- {
 
- 	assert(hasStackAtSlot(slot));
 
- 	stacks[slot]->setType(type);
 
- 	armyChanged();
 
- }
 
- bool CCreatureSet::canBeMergedWith(const CCreatureSet &cs, bool allowMergingStacks) const
 
- {
 
- 	if(!allowMergingStacks)
 
- 	{
 
- 		int freeSlots = stacksCount() - GameConstants::ARMY_SIZE;
 
- 		std::set<const CCreature*> cresToAdd;
 
- 		for(const auto & elem : cs.stacks)
 
- 		{
 
- 			SlotID dest = getSlotFor(elem.second->getCreature());
 
- 			if(!dest.validSlot() || hasStackAtSlot(dest))
 
- 				cresToAdd.insert(elem.second->getCreature());
 
- 		}
 
- 		return cresToAdd.size() <= freeSlots;
 
- 	}
 
- 	else
 
- 	{
 
- 		CCreatureSet cres;
 
- 		SlotID j;
 
- 		//get types of creatures that need their own slot
 
- 		for(const auto & elem : cs.stacks)
 
- 			if ((j = cres.getSlotFor(elem.second->getCreature())).validSlot())
 
- 				cres.addToSlot(j, elem.second->getId(), 1, true);  //merge if possible
 
- 			//cres.addToSlot(elem.first, elem.second->type->getId(), 1, true);
 
- 		for(const auto & elem : stacks)
 
- 		{
 
- 			if ((j = cres.getSlotFor(elem.second->getCreature())).validSlot())
 
- 				cres.addToSlot(j, elem.second->getId(), 1, true);  //merge if possible
 
- 			else
 
- 				return false; //no place found
 
- 		}
 
- 		return true; //all stacks found their slots
 
- 	}
 
- }
 
- bool CCreatureSet::hasUnits(const std::vector<CStackBasicDescriptor> & units, bool requireLastStack) const
 
- {
 
- 	bool foundExtraCreatures = false;
 
- 	int testedSlots = 0;
 
- 	for(const auto & reqStack : units)
 
- 	{
 
- 		size_t count = 0;
 
- 		for(const auto & slot : Slots())
 
- 		{
 
- 			const auto & heroStack = slot.second;
 
- 			if (heroStack->getType() == reqStack.getType())
 
- 			{
 
- 				count += heroStack->getCount();
 
- 				testedSlots += 1;
 
- 			}
 
- 		}
 
- 		if (count > reqStack.getCount())
 
- 			foundExtraCreatures = true;
 
- 		if (count < reqStack.getCount()) //not enough creatures of this kind
 
- 			return false;
 
- 	}
 
- 	if (requireLastStack)
 
- 	{
 
- 		if (!foundExtraCreatures && testedSlots >= Slots().size())
 
- 			return false;
 
- 	}
 
- 	return true;
 
- }
 
- bool CCreatureSet::hasStackAtSlot(const SlotID & slot) const
 
- {
 
- 	return vstd::contains(stacks, slot);
 
- }
 
- CCreatureSet & CCreatureSet::operator=(const CCreatureSet&cs)
 
- {
 
- 	assert(0);
 
- 	return *this;
 
- }
 
- void CCreatureSet::armyChanged()
 
- {
 
- }
 
- void CCreatureSet::serializeJson(JsonSerializeFormat & handler, const std::string & armyFieldName, const std::optional<int> fixedSize)
 
- {
 
- 	if(handler.saving && stacks.empty())
 
- 		return;
 
- 	handler.serializeEnum("formation", formation, NArmyFormation::names);
 
- 	auto a = handler.enterArray(armyFieldName);
 
- 	if(handler.saving)
 
- 	{
 
- 		size_t sz = 0;
 
- 		for(const auto & p : stacks)
 
- 			vstd::amax(sz, p.first.getNum()+1);
 
- 		if(fixedSize)
 
- 			vstd::amax(sz, fixedSize.value());
 
- 		a.resize(sz, JsonNode::JsonType::DATA_STRUCT);
 
- 		for(const auto & p : stacks)
 
- 		{
 
- 			auto s = a.enterStruct(p.first.getNum());
 
- 			p.second->serializeJson(handler);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		for(size_t idx = 0; idx < a.size(); idx++)
 
- 		{
 
- 			auto s = a.enterStruct(idx);
 
- 			TQuantity amount = 0;
 
- 			handler.serializeInt("amount", amount);
 
- 			if(amount > 0)
 
- 			{
 
- 				auto newStack = std::make_unique<CStackInstance>(getArmy()->cb);
 
- 				newStack->serializeJson(handler);
 
- 				putStack(SlotID(static_cast<si32>(idx)), std::move(newStack));
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- CStackInstance::CStackInstance(IGameInfoCallback *cb, bool isHypothetic)
 
- 	: CBonusSystemNode(isHypothetic)
 
- 	, CStackBasicDescriptor(nullptr, 0)
 
- 	, CArtifactSet(cb)
 
- 	, GameCallbackHolder(cb)
 
- 	, nativeTerrain(this, Selector::type()(BonusType::TERRAIN_NATIVE))
 
- 	, initiative(this, Selector::type()(BonusType::STACKS_SPEED))
 
- 	, totalExperience(0)
 
- {
 
- 	setNodeType(STACK_INSTANCE);
 
- }
 
- CStackInstance::CStackInstance(IGameInfoCallback *cb, const CreatureID & id, TQuantity Count, bool isHypothetic)
 
- 	: CStackInstance(cb, false)
 
- {
 
- 	setType(id);
 
- 	setCount(Count);
 
- }
 
- CCreature::CreatureQuantityId CStackInstance::getQuantityID() const
 
- {
 
- 	return CCreature::getQuantityID(getCount());
 
- }
 
- int CStackInstance::getExpRank() const
 
- {
 
- 	if (!LIBRARY->engineSettings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
 
- 		return 0;
 
- 	int tier = getType()->getLevel();
 
- 	if (vstd::iswithin(tier, 1, 7))
 
- 	{
 
- 		for(int i = static_cast<int>(LIBRARY->creh->expRanks[tier].size()) - 2; i > -1; --i) //sic!
 
- 		{ //exp values vary from 1st level to max exp at 11th level
 
- 			if (getAverageExperience() >= LIBRARY->creh->expRanks[tier][i])
 
- 				return ++i; //faster, but confusing - 0 index mean 1st level of experience
 
- 		}
 
- 		return 0;
 
- 	}
 
- 	else //higher tier
 
- 	{
 
- 		for(int i = static_cast<int>(LIBRARY->creh->expRanks[0].size()) - 2; i > -1; --i)
 
- 		{
 
- 			if (getAverageExperience() >= LIBRARY->creh->expRanks[0][i])
 
- 				return ++i;
 
- 		}
 
- 		return 0;
 
- 	}
 
- }
 
- int CStackInstance::getLevel() const
 
- {
 
- 	return std::max(1, getType()->getLevel());
 
- }
 
- void CStackInstance::giveAverageStackExperience(TExpType desiredAmountPerUnit)
 
- {
 
- 	if (!canGainExperience())
 
- 		return;
 
- 	int level = std::clamp(getLevel(), 1, 7);
 
- 	TExpType maxAmountPerUnit = LIBRARY->creh->expRanks[level].back();
 
- 	TExpType actualAmountPerUnit = std::min(desiredAmountPerUnit, maxAmountPerUnit * LIBRARY->creh->maxExpPerBattle[level]/100);
 
- 	TExpType maxExperience = maxAmountPerUnit * getCount();
 
- 	TExpType maxExperienceToGain = maxExperience - totalExperience;
 
- 	TExpType actualGainedExperience = std::min(maxExperienceToGain, actualAmountPerUnit * getCount());
 
- 	totalExperience	+= actualGainedExperience;
 
- }
 
- void CStackInstance::giveTotalStackExperience(TExpType experienceToGive)
 
- {
 
- 	if (!canGainExperience())
 
- 		return;
 
- 	totalExperience	+= experienceToGive;
 
- }
 
- TExpType CStackInstance::getTotalExperience() const
 
- {
 
- 	return totalExperience;
 
- }
 
- TExpType CStackInstance::getAverageExperience() const
 
- {
 
- 	return totalExperience / getCount();
 
- }
 
- bool CStackInstance::canGainExperience() const
 
- {
 
- 	return cb->getSettings().getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE);
 
- }
 
- void CStackInstance::setType(const CreatureID & creID)
 
- {
 
- 	if (creID == CreatureID::NONE)
 
- 		setType(nullptr);//FIXME: unused branch?
 
- 	else
 
- 		setType(creID.toCreature());
 
- }
 
- void CStackInstance::setType(const CCreature *c)
 
- {
 
- 	if(getCreature())
 
- 	{
 
- 		detachFromSource(*getCreature());
 
- 		if (LIBRARY->engineSettings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
 
- 			totalExperience = totalExperience * LIBRARY->creh->expAfterUpgrade / 100;
 
- 	}
 
- 	CStackBasicDescriptor::setType(c);
 
- 	if(getCreature())
 
- 		attachToSource(*getCreature());
 
- }
 
- void CStackInstance::setCount(TQuantity newCount)
 
- {
 
- 	assert(newCount >= 0);
 
- 	if (newCount < getCount())
 
- 	{
 
- 		TExpType averageExperience = totalExperience / getCount();
 
- 		totalExperience = averageExperience * newCount;
 
- 	}
 
- 	CStackBasicDescriptor::setCount(newCount);
 
- }
 
- std::string CStackInstance::bonusToString(const std::shared_ptr<Bonus>& bonus) const
 
- {
 
- 	if (!bonus->description.empty())
 
- 		return bonus->description.toString();
 
- 	else
 
- 		return LIBRARY->getBth()->bonusToString(bonus, this);
 
- }
 
- ImagePath CStackInstance::bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const
 
- {
 
- 	if (!bonus->customIconPath.empty())
 
- 		return bonus->customIconPath;
 
- 	return LIBRARY->getBth()->bonusToGraphics(bonus);
 
- }
 
- CArmedInstance * CStackInstance::getArmy()
 
- {
 
- 	return armyInstance;
 
- }
 
- const CArmedInstance * CStackInstance::getArmy() const
 
- {
 
- 	return armyInstance;
 
- }
 
- void CStackInstance::setArmy(CArmedInstance * ArmyObj)
 
- {
 
- 	auto oldArmy = getArmy();
 
- 	if(oldArmy)
 
- 	{
 
- 		detachFrom(*oldArmy);
 
- 		armyInstance = nullptr;
 
- 	}
 
- 	if(ArmyObj)
 
- 	{
 
- 		attachTo(const_cast<CArmedInstance&>(*ArmyObj));
 
- 		armyInstance = ArmyObj;
 
- 	}
 
- }
 
- std::string CStackInstance::getQuantityTXT(bool capitalized) const
 
- {
 
- 	CCreature::CreatureQuantityId quantity = getQuantityID();
 
- 	if ((int)quantity)
 
- 	{
 
- 		if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
 
- 			return CCreature::getQuantityRangeStringForId(quantity);
 
- 		return LIBRARY->generaltexth->arraytxt[174 + (int)quantity*3 - 1 - capitalized];
 
- 	}
 
- 	else
 
- 		return "";
 
- }
 
- bool CStackInstance::valid(bool allowUnrandomized) const
 
- {
 
- 	if(!randomStack)
 
- 	{
 
- 		return (getType() && getType() == getId().toEntity(LIBRARY));
 
- 	}
 
- 	else
 
- 		return allowUnrandomized;
 
- }
 
- std::string CStackInstance::nodeName() const
 
- {
 
- 	std::ostringstream oss;
 
- 	oss << "Stack of " << getCount() << " of ";
 
- 	if(getType())
 
- 		oss << getType()->getNamePluralTextID();
 
- 	else
 
- 		oss << "[UNDEFINED TYPE]";
 
- 	return oss.str();
 
- }
 
- PlayerColor CStackInstance::getOwner() const
 
- {
 
- 	auto army = getArmy();
 
- 	return army ? army->getOwner() : PlayerColor::NEUTRAL;
 
- }
 
- int32_t CStackInstance::getInitiative(int turn) const
 
- {
 
- 	if (turn == 0)
 
- 		return initiative.getValue();
 
- 	return ACreature::getInitiative(turn);
 
- }
 
- TerrainId CStackInstance::getNativeTerrain() const
 
- {
 
- 	if (nativeTerrain.hasBonus())
 
- 		return TerrainId::ANY_TERRAIN;
 
- 	return getFactionID().toEntity(LIBRARY)->getNativeTerrain();
 
- }
 
- TerrainId CStackInstance::getCurrentTerrain() const
 
- {
 
- 	assert(getArmy() != nullptr);
 
- 	return getArmy()->getCurrentTerrain();
 
- }
 
- CreatureID CStackInstance::getCreatureID() const
 
- {
 
- 	if(getType())
 
- 		return getType()->getId();
 
- 	else
 
- 		return CreatureID::NONE;
 
- }
 
- std::string CStackInstance::getName() const
 
- {
 
- 	return (getCount() > 1) ? getType()->getNamePluralTranslated() : getType()->getNameSingularTranslated();
 
- }
 
- ui64 CStackInstance::getPower() const
 
- {
 
- 	assert(getType());
 
- 	return static_cast<ui64>(getType()->getAIValue()) * getCount();
 
- }
 
- ui64 CStackInstance::getMarketValue() const
 
- {
 
- 	assert(getType());
 
- 	return getType()->getFullRecruitCost().marketValue() * getCount();
 
- }
 
- ArtBearer CStackInstance::bearerType() const
 
- {
 
- 	return ArtBearer::CREATURE;
 
- }
 
- CStackInstance::ArtPlacementMap CStackInstance::putArtifact(const ArtifactPosition & pos, const CArtifactInstance * art)
 
- {
 
- 	assert(!getArt(pos));
 
- 	assert(art->canBePutAt(this, pos));
 
- 	attachToSource(*art);
 
- 	return CArtifactSet::putArtifact(pos, art);
 
- }
 
- void CStackInstance::removeArtifact(const ArtifactPosition & pos)
 
- {
 
- 	assert(getArt(pos));
 
- 	detachFromSource(*getArt(pos));
 
- 	CArtifactSet::removeArtifact(pos);
 
- }
 
- void CStackInstance::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- 	//todo: artifacts
 
- 	CStackBasicDescriptor::serializeJson(handler);//must be first
 
- 	if(handler.saving)
 
- 	{
 
- 		if(randomStack)
 
- 		{
 
- 			int level = randomStack->level;
 
- 			int upgrade = randomStack->upgrade;
 
- 			handler.serializeInt("level", level, 0);
 
- 			handler.serializeInt("upgraded", upgrade, 0);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		//type set by CStackBasicDescriptor::serializeJson
 
- 		if(getType() == nullptr)
 
- 		{
 
- 			uint8_t level = 0;
 
- 			uint8_t upgrade = 0;
 
- 			handler.serializeInt("level", level, 0);
 
- 			handler.serializeInt("upgrade", upgrade, 0);
 
- 			randomStack = RandomStackInfo{ level, upgrade };
 
- 		}
 
- 	}
 
- }
 
- FactionID CStackInstance::getFactionID() const
 
- {
 
- 	if(getType())
 
- 		return getType()->getFactionID();
 
- 		
 
- 	return FactionID::NEUTRAL;
 
- }
 
- const IBonusBearer* CStackInstance::getBonusBearer() const
 
- {
 
- 	return this;
 
- }
 
- CCommanderInstance::CCommanderInstance(IGameInfoCallback *cb)
 
- 	:CStackInstance(cb)
 
- {}
 
- CCommanderInstance::CCommanderInstance(IGameInfoCallback *cb, const CreatureID & id)
 
- 	: CStackInstance(cb)
 
- 	, name("Commando")
 
- {
 
- 	alive = true;
 
- 	level = 1;
 
- 	setCount(1);
 
- 	setType(nullptr);
 
- 	setNodeType (CBonusSystemNode::COMMANDER);
 
- 	secondarySkills.resize (ECommander::SPELL_POWER + 1);
 
- 	setType(id);
 
- 	//TODO - parse them
 
- }
 
- void CCommanderInstance::setAlive (bool Alive)
 
- {
 
- 	//TODO: helm of immortality
 
- 	alive = Alive;
 
- 	if (!alive)
 
- 	{
 
- 		removeBonusesRecursive(Bonus::UntilCommanderKilled);
 
- 	}
 
- }
 
- bool CCommanderInstance::canGainExperience() const
 
- {
 
- 	return alive;
 
- }
 
- int CCommanderInstance::getExpRank() const
 
- {
 
- 	return LIBRARY->heroh->level (getTotalExperience());
 
- }
 
- int CCommanderInstance::getLevel() const
 
- {
 
- 	return std::max (1, getExpRank());
 
- }
 
- void CCommanderInstance::levelUp ()
 
- {
 
- 	level++;
 
- 	for(const auto & bonus : LIBRARY->creh->commanderLevelPremy)
 
- 	{ //grant all regular level-up bonuses
 
- 		accumulateBonus(bonus);
 
- 	}
 
- }
 
- ArtBearer CCommanderInstance::bearerType() const
 
- {
 
- 	return ArtBearer::COMMANDER;
 
- }
 
- bool CCommanderInstance::gainsLevel() const
 
- {
 
- 	return getTotalExperience() >= LIBRARY->heroh->reqExp(level + 1);
 
- }
 
- //This constructor should be placed here to avoid side effects
 
- CStackBasicDescriptor::CStackBasicDescriptor() = default;
 
- CStackBasicDescriptor::CStackBasicDescriptor(const CreatureID & id, TQuantity Count):
 
- 	typeID(id),
 
- 	count(Count)
 
- {
 
- }
 
- CStackBasicDescriptor::CStackBasicDescriptor(const CCreature *c, TQuantity Count)
 
- 	: typeID(c ? c->getId() : CreatureID()), count(Count)
 
- {
 
- }
 
- const CCreature * CStackBasicDescriptor::getCreature() const
 
- {
 
- 	return typeID.hasValue() ? typeID.toCreature() : nullptr;
 
- }
 
- const Creature * CStackBasicDescriptor::getType() const
 
- {
 
- 	return typeID.hasValue() ? typeID.toEntity(LIBRARY) : nullptr;
 
- }
 
- CreatureID CStackBasicDescriptor::getId() const
 
- {
 
- 	return typeID;
 
- }
 
- TQuantity CStackBasicDescriptor::getCount() const
 
- {
 
- 	return count;
 
- }
 
- void CStackBasicDescriptor::setType(const CCreature * c)
 
- {
 
- 	typeID = c ? c->getId() : CreatureID();
 
- }
 
- void CStackBasicDescriptor::setCount(TQuantity newCount)
 
- {
 
- 	assert(newCount >= 0);
 
- 	count = newCount;
 
- }
 
- bool operator== (const CStackBasicDescriptor & l, const CStackBasicDescriptor & r)
 
- {
 
- 	return l.typeID == r.typeID && l.count == r.count;
 
- }
 
- void CStackBasicDescriptor::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeInt("amount", count);
 
- 	if(handler.saving)
 
- 	{
 
- 		if(typeID.hasValue())
 
- 		{
 
- 			std::string typeName = typeID.toEntity(LIBRARY)->getJsonKey();
 
- 			handler.serializeString("type", typeName);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		std::string typeName;
 
- 		handler.serializeString("type", typeName);
 
- 		if(!typeName.empty())
 
- 			setType(CreatureID(CreatureID::decode(typeName)).toCreature());
 
- 	}
 
- }
 
- void CSimpleArmy::clearSlots()
 
- {
 
- 	army.clear();
 
- }
 
- CSimpleArmy::operator bool() const
 
- {
 
- 	return !army.empty();
 
- }
 
- bool CSimpleArmy::setCreature(SlotID slot, CreatureID cre, TQuantity count)
 
- {
 
- 	assert(!vstd::contains(army, slot));
 
- 	army[slot] = std::make_pair(cre, count);
 
- 	return true;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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