CGameInfoCallback.cpp 24 KB

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  1. /*
  2. * CGameInfoCallback.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGameInfoCallback.h"
  12. #include "CGameState.h" // PlayerState
  13. #include "mapObjects/CObjectHandler.h" // for CGObjectInstance
  14. #include "StartInfo.h" // for StartInfo
  15. #include "BattleState.h" // for BattleInfo
  16. #include "NetPacks.h" // for InfoWindow
  17. #include "CModHandler.h"
  18. #include "CSpellHandler.h"
  19. //TODO make clean
  20. #define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
  21. #define ERROR_RET_IF(cond, txt) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return;}} while(0)
  22. #define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
  23. PlayerColor CGameInfoCallback::getOwner(ObjectInstanceID heroID) const
  24. {
  25. const CGObjectInstance *obj = getObj(heroID);
  26. ERROR_RET_VAL_IF(!obj, "No such object!", PlayerColor::CANNOT_DETERMINE);
  27. return obj->tempOwner;
  28. }
  29. int CGameInfoCallback::getResource(PlayerColor Player, Res::ERes which) const
  30. {
  31. const PlayerState *p = getPlayer(Player);
  32. ERROR_RET_VAL_IF(!p, "No player info!", -1);
  33. ERROR_RET_VAL_IF(p->resources.size() <= which || which < 0, "No such resource!", -1);
  34. return p->resources[which];
  35. }
  36. const PlayerSettings * CGameInfoCallback::getPlayerSettings(PlayerColor color) const
  37. {
  38. return &gs->scenarioOps->getIthPlayersSettings(color);
  39. }
  40. bool CGameInfoCallback::isAllowed( int type, int id )
  41. {
  42. switch(type)
  43. {
  44. case 0:
  45. return gs->map->allowedSpell[id];
  46. case 1:
  47. return gs->map->allowedArtifact[id];
  48. case 2:
  49. return gs->map->allowedAbilities[id];
  50. default:
  51. ERROR_RET_VAL_IF(1, "Wrong type!", false);
  52. }
  53. }
  54. const PlayerState * CGameInfoCallback::getPlayer(PlayerColor color, bool verbose) const
  55. {
  56. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!hasAccess(color), verbose, "Cannot access player " << color << "info!", nullptr);
  57. //if (!vstd::contains(gs->players, color))
  58. //{
  59. // logGlobal->errorStream() << "Cannot access player " << color << "info!";
  60. // return nullptr; //macros are not really useful when debugging :?
  61. //}
  62. //else
  63. //{
  64. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!vstd::contains(gs->players,color), verbose, "Cannot find player " << color << "info!", nullptr);
  65. return &gs->players[color];
  66. //}
  67. }
  68. const CTown * CGameInfoCallback::getNativeTown(PlayerColor color) const
  69. {
  70. const PlayerSettings *ps = getPlayerSettings(color);
  71. ERROR_RET_VAL_IF(!ps, "There is no such player!", nullptr);
  72. return VLC->townh->factions[ps->castle]->town;
  73. }
  74. const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
  75. {
  76. ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", nullptr);
  77. return getObj(gs->map->questIdentifierToId[identifier]);
  78. }
  79. /************************************************************************/
  80. /* */
  81. /************************************************************************/
  82. const CGObjectInstance* CGameInfoCallback::getObj(ObjectInstanceID objid, bool verbose) const
  83. {
  84. si32 oid = objid.num;
  85. if(oid < 0 || oid >= gs->map->objects.size())
  86. {
  87. if(verbose)
  88. logGlobal->errorStream() << "Cannot get object with id " << oid;
  89. return nullptr;
  90. }
  91. const CGObjectInstance *ret = gs->map->objects[oid];
  92. if(!ret)
  93. {
  94. if(verbose)
  95. logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object was removed.";
  96. return nullptr;
  97. }
  98. if(!isVisible(ret, player) && ret->tempOwner != player)
  99. {
  100. if(verbose)
  101. logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object is not visible.";
  102. return nullptr;
  103. }
  104. return ret;
  105. }
  106. const CGHeroInstance* CGameInfoCallback::getHero(ObjectInstanceID objid) const
  107. {
  108. const CGObjectInstance *obj = getObj(objid, false);
  109. if(obj)
  110. return dynamic_cast<const CGHeroInstance*>(obj);
  111. else
  112. return nullptr;
  113. }
  114. const CGTownInstance* CGameInfoCallback::getTown(ObjectInstanceID objid) const
  115. {
  116. const CGObjectInstance *obj = getObj(objid, false);
  117. if(obj)
  118. return dynamic_cast<const CGTownInstance*>(obj);
  119. else
  120. return nullptr;
  121. }
  122. void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const
  123. {
  124. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  125. ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
  126. ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
  127. out = gs->getUpgradeInfo(obj->getStack(stackPos));
  128. //return gs->getUpgradeInfo(obj->getStack(stackPos));
  129. }
  130. const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization /*= false*/) const
  131. {
  132. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  133. if(beforeRandomization)
  134. return gs->initialOpts;
  135. else
  136. return gs->scenarioOps;
  137. }
  138. int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
  139. {
  140. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  141. ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
  142. //if there is a battle
  143. if(gs->curB)
  144. return gs->curB->battleGetSpellCost(sp, caster);
  145. //if there is no battle
  146. return caster->getSpellCost(sp);
  147. }
  148. int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
  149. {
  150. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  151. ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
  152. if (hero) //we see hero's spellbook
  153. return sp->calculateDamage(hero, nullptr, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
  154. else
  155. return 0; //mage guild
  156. }
  157. void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
  158. {
  159. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  160. ERROR_RET_IF(!obj, "No guild object!");
  161. ERROR_RET_IF(obj->ID == Obj::TOWN && !canGetFullInfo(obj), "Cannot get info about town guild object!");
  162. //TODO: advmap object -> check if they're visited by our hero
  163. if(obj->ID == Obj::TOWN || obj->ID == Obj::TAVERN)
  164. {
  165. gs->obtainPlayersStats(thi, gs->players[obj->tempOwner].towns.size());
  166. }
  167. else if(obj->ID == Obj::DEN_OF_THIEVES)
  168. {
  169. gs->obtainPlayersStats(thi, 20);
  170. }
  171. }
  172. int CGameInfoCallback::howManyTowns(PlayerColor Player) const
  173. {
  174. ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
  175. return gs->players[Player].towns.size();
  176. }
  177. bool CGameInfoCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
  178. {
  179. ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false); //it's not a town or it's not visible for layer
  180. bool detailed = hasAccess(town->tempOwner);
  181. //TODO vision support
  182. if(town->ID == Obj::TOWN)
  183. dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
  184. else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
  185. dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
  186. else
  187. return false;
  188. return true;
  189. }
  190. int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const //FIXME: redundant?
  191. {
  192. ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
  193. return gs->guardingCreaturePosition(pos);
  194. }
  195. std::vector<const CGObjectInstance*> CGameInfoCallback::getGuardingCreatures (int3 pos) const
  196. {
  197. ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", std::vector<const CGObjectInstance*>());
  198. std::vector<const CGObjectInstance*> ret;
  199. for(auto cr : gs->guardingCreatures(pos))
  200. {
  201. ret.push_back(cr);
  202. }
  203. return ret;
  204. }
  205. bool CGameInfoCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
  206. {
  207. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
  208. ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
  209. ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
  210. //TODO vision support
  211. dest.initFromHero(h, hasAccess(h->tempOwner));
  212. return true;
  213. }
  214. int CGameInfoCallback::getDate(Date::EDateType mode) const
  215. {
  216. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  217. return gs->getDate(mode);
  218. }
  219. bool CGameInfoCallback::isVisible(int3 pos, boost::optional<PlayerColor> Player) const
  220. {
  221. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  222. return gs->map->isInTheMap(pos) && (!Player || gs->isVisible(pos, *Player));
  223. }
  224. bool CGameInfoCallback::isVisible(int3 pos) const
  225. {
  226. return isVisible(pos, player);
  227. }
  228. bool CGameInfoCallback::isVisible( const CGObjectInstance *obj, boost::optional<PlayerColor> Player ) const
  229. {
  230. return gs->isVisible(obj, Player);
  231. }
  232. bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
  233. {
  234. return isVisible(obj, player);
  235. }
  236. // const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
  237. // {
  238. // //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  239. // if()
  240. // const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
  241. // if(!armi)
  242. // return nullptr;
  243. // else
  244. // return armi;
  245. // }
  246. std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
  247. {
  248. std::vector<const CGObjectInstance *> ret;
  249. const TerrainTile *t = getTile(pos);
  250. ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
  251. for(const CGObjectInstance * obj : t->blockingObjects)
  252. ret.push_back(obj);
  253. return ret;
  254. }
  255. std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose /*= true*/) const
  256. {
  257. std::vector<const CGObjectInstance *> ret;
  258. const TerrainTile *t = getTile(pos, verbose);
  259. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!t, verbose, pos << " is not visible!", ret);
  260. for(const CGObjectInstance * obj : t->visitableObjects)
  261. {
  262. if(player < nullptr || obj->ID != Obj::EVENT) //hide events from players
  263. ret.push_back(obj);
  264. }
  265. return ret;
  266. }
  267. const CGObjectInstance * CGameInfoCallback::getTopObj (int3 pos) const
  268. {
  269. return vstd::backOrNull(getVisitableObjs(pos));
  270. }
  271. std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
  272. {
  273. std::vector<const CGObjectInstance *> ret;
  274. const TerrainTile *t = getTile(pos);
  275. ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
  276. for(const CGObjectInstance *obj : t->blockingObjects)
  277. if(obj->tempOwner != PlayerColor::UNFLAGGABLE)
  278. ret.push_back(obj);
  279. // const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  280. // for(size_t b=0; b<objs.size(); ++b)
  281. // {
  282. // if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  283. // ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  284. // }
  285. return ret;
  286. }
  287. int3 CGameInfoCallback::getMapSize() const
  288. {
  289. return int3(gs->map->width, gs->map->height, gs->map->twoLevel ? 2 : 1);
  290. }
  291. std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
  292. {
  293. ASSERT_IF_CALLED_WITH_PLAYER
  294. std::vector<const CGHeroInstance *> ret;
  295. //ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
  296. //TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
  297. range::copy(gs->players[*player].availableHeroes, std::back_inserter(ret));
  298. vstd::erase_if(ret, [](const CGHeroInstance *h) { return h == nullptr; });
  299. return ret;
  300. }
  301. const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
  302. {
  303. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!isVisible(tile), verbose, tile << " is not visible!", nullptr);
  304. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  305. return &gs->map->getTile(tile);
  306. }
  307. EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTownInstance *t, BuildingID ID )
  308. {
  309. ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", EBuildingState::TOWN_NOT_OWNED);
  310. if(!t->town->buildings.count(ID))
  311. return EBuildingState::BUILDING_ERROR;
  312. const CBuilding * building = t->town->buildings.at(ID);
  313. if(t->hasBuilt(ID)) //already built
  314. return EBuildingState::ALREADY_PRESENT;
  315. //can we build it?
  316. if(vstd::contains(t->forbiddenBuildings, ID))
  317. return EBuildingState::FORBIDDEN; //forbidden
  318. if(ID == BuildingID::CAPITOL)
  319. {
  320. const PlayerState *ps = getPlayer(t->tempOwner, false);
  321. if(ps)
  322. {
  323. for(const CGTownInstance *t : ps->towns)
  324. {
  325. if(t->hasBuilt(BuildingID::CAPITOL))
  326. {
  327. return EBuildingState::HAVE_CAPITAL; //no more than one capitol
  328. }
  329. }
  330. }
  331. }
  332. else if(ID == BuildingID::SHIPYARD)
  333. {
  334. const TerrainTile *tile = getTile(t->bestLocation(), false);
  335. if(!tile || tile->terType != ETerrainType::WATER)
  336. return EBuildingState::NO_WATER; //lack of water
  337. }
  338. auto buildTest = [&](BuildingID id) -> bool
  339. {
  340. return t->hasBuilt(id);
  341. };
  342. if (!t->genBuildingRequirements(ID).test(buildTest))
  343. return EBuildingState::PREREQUIRES;
  344. if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
  345. return EBuildingState::CANT_BUILD_TODAY; //building limit
  346. //checking resources
  347. if(!building->resources.canBeAfforded(getPlayer(t->tempOwner)->resources))
  348. return EBuildingState::NO_RESOURCES; //lack of res
  349. return EBuildingState::ALLOWED;
  350. }
  351. const CMapHeader * CGameInfoCallback::getMapHeader() const
  352. {
  353. return gs->map;
  354. }
  355. bool CGameInfoCallback::hasAccess(boost::optional<PlayerColor> playerId) const
  356. {
  357. return !player || gs->getPlayerRelations( *playerId, *player ) != PlayerRelations::ENEMIES;
  358. }
  359. EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bool verbose) const
  360. {
  361. const PlayerState *ps = gs->getPlayer(player, verbose);
  362. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!ps, verbose, "No such player!", EPlayerStatus::WRONG);
  363. return ps->status;
  364. }
  365. std::string CGameInfoCallback::getTavernGossip(const CGObjectInstance * townOrTavern) const
  366. {
  367. return "GOSSIP TEST";
  368. }
  369. PlayerRelations::PlayerRelations CGameInfoCallback::getPlayerRelations( PlayerColor color1, PlayerColor color2 ) const
  370. {
  371. return gs->getPlayerRelations(color1, color2);
  372. }
  373. bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
  374. {
  375. return !obj || hasAccess(obj->tempOwner);
  376. }
  377. int CGameInfoCallback::getHeroCount( PlayerColor player, bool includeGarrisoned ) const
  378. {
  379. int ret = 0;
  380. const PlayerState *p = gs->getPlayer(player);
  381. ERROR_RET_VAL_IF(!p, "No such player!", -1);
  382. if(includeGarrisoned)
  383. return p->heroes.size();
  384. else
  385. for(auto & elem : p->heroes)
  386. if(!elem->inTownGarrison)
  387. ret++;
  388. return ret;
  389. }
  390. bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
  391. {
  392. if(canGetFullInfo(obj))
  393. return true;
  394. const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
  395. const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
  396. return visitor->ID == Obj::HERO && canGetFullInfo(visitor); //owned or allied hero is a visitor
  397. }
  398. PlayerColor CGameInfoCallback::getCurrentPlayer() const
  399. {
  400. return gs->currentPlayer;
  401. }
  402. CGameInfoCallback::CGameInfoCallback()
  403. {
  404. }
  405. CGameInfoCallback::CGameInfoCallback(CGameState *GS, boost::optional<PlayerColor> Player)
  406. {
  407. gs = GS;
  408. player = Player;
  409. }
  410. const std::vector< std::vector< std::vector<ui8> > > & CPlayerSpecificInfoCallback::getVisibilityMap() const
  411. {
  412. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  413. return gs->getPlayerTeam(*player)->fogOfWarMap;
  414. }
  415. int CPlayerSpecificInfoCallback::howManyTowns() const
  416. {
  417. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  418. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  419. return CGameInfoCallback::howManyTowns(*player);
  420. }
  421. std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
  422. {
  423. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  424. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  425. for(const auto & i : gs->players)
  426. {
  427. for(const auto & town : i.second.towns)
  428. {
  429. if (i.first==player || (isVisible(town, player) && !onlyOur))
  430. {
  431. ret.push_back(town);
  432. }
  433. }
  434. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  435. return ret;
  436. }
  437. std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
  438. {
  439. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  440. std::vector < const CGHeroInstance *> ret;
  441. for(auto hero : gs->map->heroesOnMap)
  442. {
  443. // !player || // - why would we even get access to hero not owned by any player?
  444. if((hero->tempOwner == *player) ||
  445. (isVisible(hero->getPosition(false), player) && !onlyOur) )
  446. {
  447. ret.push_back(hero);
  448. }
  449. }
  450. return ret;
  451. }
  452. boost::optional<PlayerColor> CPlayerSpecificInfoCallback::getMyColor() const
  453. {
  454. return player;
  455. }
  456. int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
  457. {
  458. if (hero->inTownGarrison && !includeGarrisoned)
  459. return -1;
  460. size_t index = 0;
  461. auto & heroes = gs->players[*player].heroes;
  462. for (auto & heroe : heroes)
  463. {
  464. if (includeGarrisoned || !(heroe)->inTownGarrison)
  465. index++;
  466. if (heroe == hero)
  467. return index;
  468. }
  469. return -1;
  470. }
  471. int3 CPlayerSpecificInfoCallback::getGrailPos( double &outKnownRatio )
  472. {
  473. if (!player || CGObelisk::obeliskCount == 0)
  474. {
  475. outKnownRatio = 0.0;
  476. }
  477. else
  478. {
  479. outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(*player)->id]) / CGObelisk::obeliskCount;
  480. }
  481. return gs->map->grailPos;
  482. }
  483. std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
  484. {
  485. std::vector < const CGObjectInstance * > ret;
  486. for(const CGObjectInstance * obj : gs->map->objects)
  487. {
  488. if(obj && obj->tempOwner == player)
  489. ret.push_back(obj);
  490. }
  491. return ret;
  492. }
  493. std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
  494. {
  495. ASSERT_IF_CALLED_WITH_PLAYER
  496. std::vector < const CGDwelling * > ret;
  497. for(CGDwelling * dw : gs->getPlayer(*player)->dwellings)
  498. {
  499. ret.push_back(dw);
  500. }
  501. return ret;
  502. }
  503. std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
  504. {
  505. std::vector <QuestInfo> ret;
  506. for (auto quest : gs->getPlayer(*player)->quests)
  507. {
  508. ret.push_back (quest);
  509. }
  510. return ret;
  511. }
  512. int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
  513. {
  514. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  515. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  516. return getHeroCount(*player,includeGarrisoned);
  517. }
  518. const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
  519. {
  520. ASSERT_IF_CALLED_WITH_PLAYER
  521. const PlayerState *p = getPlayer(*player);
  522. ERROR_RET_VAL_IF(!p, "No player info", nullptr);
  523. if (!includeGarrisoned)
  524. {
  525. for(ui32 i = 0; i < p->heroes.size() && i<=serialId; i++)
  526. if(p->heroes[i]->inTownGarrison)
  527. serialId++;
  528. }
  529. ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", nullptr);
  530. return p->heroes[serialId];
  531. }
  532. const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
  533. {
  534. ASSERT_IF_CALLED_WITH_PLAYER
  535. const PlayerState *p = getPlayer(*player);
  536. ERROR_RET_VAL_IF(!p, "No player info", nullptr);
  537. ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", nullptr);
  538. return p->towns[serialId];
  539. }
  540. int CPlayerSpecificInfoCallback::getResourceAmount(Res::ERes type) const
  541. {
  542. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  543. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  544. return getResource(*player, type);
  545. }
  546. TResources CPlayerSpecificInfoCallback::getResourceAmount() const
  547. {
  548. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  549. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", TResources());
  550. return gs->players[*player].resources;
  551. }
  552. const TeamState * CGameInfoCallback::getTeam( TeamID teamID ) const
  553. {
  554. ERROR_RET_VAL_IF(!vstd::contains(gs->teams, teamID), "Cannot find info for team " << teamID, nullptr);
  555. const TeamState *ret = &gs->teams[teamID];
  556. ERROR_RET_VAL_IF(!!player && !vstd::contains(ret->players, *player), "Illegal attempt to access team data!", nullptr);
  557. return ret;
  558. }
  559. const TeamState * CGameInfoCallback::getPlayerTeam( PlayerColor color ) const
  560. {
  561. const PlayerState * ps = getPlayer(color);
  562. if (ps)
  563. return getTeam(ps->team);
  564. return nullptr;
  565. }
  566. const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
  567. {
  568. for(const CGHeroInstance *h : gs->map->heroesOnMap)
  569. if(h->subID == subid)
  570. return h;
  571. return nullptr;
  572. }
  573. PlayerColor CGameInfoCallback::getLocalPlayer() const
  574. {
  575. return getCurrentPlayer();
  576. }
  577. bool CGameInfoCallback::isInTheMap(const int3 &pos) const
  578. {
  579. return gs->map->isInTheMap(pos);
  580. }
  581. const CArtifactInstance * CGameInfoCallback::getArtInstance( ArtifactInstanceID aid ) const
  582. {
  583. return gs->map->artInstances[aid.num];
  584. }
  585. const CGObjectInstance * CGameInfoCallback::getObjInstance( ObjectInstanceID oid ) const
  586. {
  587. return gs->map->objects[oid.num];
  588. }
  589. std::vector<ObjectInstanceID> CGameInfoCallback::getTeleportChannelEntraces(TeleportChannelID id, ObjectInstanceID excludeId, PlayerColor Player) const
  590. {
  591. std::vector<ObjectInstanceID> ret;
  592. auto channel = gs->map->teleportChannels[id];
  593. for(auto entrance : channel->entrances)
  594. {
  595. auto obj = getObj(entrance);
  596. if(obj && (Player == PlayerColor::UNFLAGGABLE || isVisible(obj->pos, Player)))
  597. ret.push_back(entrance);
  598. }
  599. return ret;
  600. }
  601. std::vector<ObjectInstanceID> CGameInfoCallback::getTeleportChannelExits(TeleportChannelID id, ObjectInstanceID excludeId, PlayerColor Player) const
  602. {
  603. std::vector<ObjectInstanceID> ret;
  604. auto channel = gs->map->teleportChannels[id];
  605. for(auto exit : channel->exits)
  606. {
  607. auto obj = getObj(exit);
  608. if(obj && (Player == PlayerColor::UNFLAGGABLE || isVisible(obj->pos, Player)))
  609. ret.push_back(exit);
  610. }
  611. return ret;
  612. }
  613. ETeleportChannelType CGameInfoCallback::getTeleportChannelType(TeleportChannelID id, PlayerColor player) const
  614. {
  615. std::vector<ObjectInstanceID> entrances = getTeleportChannelEntraces(id, ObjectInstanceID(), player);
  616. std::vector<ObjectInstanceID> exits = getTeleportChannelExits(id, ObjectInstanceID(), player);
  617. if((!entrances.size() || !exits.size()) // impassable if exits or entrances list are empty
  618. || (entrances.size() == 1 && entrances == exits)) // impassable if only entrance and only exit is same object. e.g bidirectional monolith
  619. {
  620. return ETeleportChannelType::IMPASSABLE;
  621. }
  622. auto intersection = vstd::intersection(entrances, exits);
  623. if(intersection.size() == entrances.size() && intersection.size() == exits.size())
  624. return ETeleportChannelType::BIDIRECTIONAL;
  625. else if(!intersection.size())
  626. return ETeleportChannelType::UNIDIRECTIONAL;
  627. else
  628. return ETeleportChannelType::MIXED;
  629. }
  630. bool CGameInfoCallback::isTeleportChannelImpassable(TeleportChannelID id, PlayerColor player) const
  631. {
  632. return ETeleportChannelType::IMPASSABLE == getTeleportChannelType(id, player);
  633. }
  634. bool CGameInfoCallback::isTeleportChannelBidirectional(TeleportChannelID id, PlayerColor player) const
  635. {
  636. return ETeleportChannelType::BIDIRECTIONAL == getTeleportChannelType(id, player);
  637. }
  638. bool CGameInfoCallback::isTeleportChannelUnidirectional(TeleportChannelID id, PlayerColor player) const
  639. {
  640. return ETeleportChannelType::UNIDIRECTIONAL == getTeleportChannelType(id, player);
  641. }
  642. bool CGameInfoCallback::isTeleportEntrancePassable(const CGTeleport * obj, PlayerColor player) const
  643. {
  644. return obj && obj->isEntrance() && !isTeleportChannelImpassable(obj->channel, player);
  645. }
  646. void IGameEventRealizer::showInfoDialog( InfoWindow *iw )
  647. {
  648. commitPackage(iw);
  649. }
  650. void IGameEventRealizer::showInfoDialog(const std::string &msg, PlayerColor player)
  651. {
  652. InfoWindow iw;
  653. iw.player = player;
  654. iw.text << msg;
  655. showInfoDialog(&iw);
  656. }
  657. void IGameEventRealizer::setObjProperty(ObjectInstanceID objid, int prop, si64 val)
  658. {
  659. SetObjectProperty sob;
  660. sob.id = objid;
  661. sob.what = prop;
  662. sob.val = static_cast<ui32>(val);
  663. commitPackage(&sob);
  664. }