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							- /*
 
- * ArmyUpgrade.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "StdInc.h"
 
- #include "ArmyUpgrade.h"
 
- #include "../AIGateway.h"
 
- #include "../Engine/Nullkiller.h"
 
- #include "../AIUtility.h"
 
- namespace NKAI
 
- {
 
- using namespace Goals;
 
- ArmyUpgrade::ArmyUpgrade(const AIPath & upgradePath, const CGObjectInstance * upgrader, const ArmyUpgradeInfo & upgrade)
 
- 	: CGoal(Goals::ARMY_UPGRADE), upgrader(upgrader), upgradeValue(upgrade.upgradeValue),
 
- 	initialValue(upgradePath.heroArmy->getArmyStrength()), goldCost(upgrade.upgradeCost[EGameResID::GOLD])
 
- {
 
- 	hero = upgradePath.targetHero;
 
- }
 
- ArmyUpgrade::ArmyUpgrade(const CGHeroInstance * targetMain, const CGObjectInstance * upgrader, const ArmyUpgradeInfo & upgrade)
 
- 	: CGoal(Goals::ARMY_UPGRADE), upgrader(upgrader), upgradeValue(upgrade.upgradeValue),
 
- 	initialValue(targetMain->getArmyStrength()), goldCost(upgrade.upgradeCost[EGameResID::GOLD])
 
- {
 
- 	sethero(targetMain);
 
- }
 
- bool ArmyUpgrade::operator==(const ArmyUpgrade & other) const
 
- {
 
- 	return false;
 
- }
 
- std::string ArmyUpgrade::toString() const
 
- {
 
- 	return "Army upgrade at " + upgrader->getObjectName() + upgrader->visitablePos().toString();
 
- }
 
- }
 
 
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