CMainMenu.cpp 26 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../media/IVideoPlayer.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../windows/GUIClasses.h"
  22. #include "../GameEngine.h"
  23. #include "../GameInstance.h"
  24. #include "../eventsSDL/InputHandler.h"
  25. #include "../gui/ShortcutHandler.h"
  26. #include "../gui/Shortcut.h"
  27. #include "../gui/WindowHandler.h"
  28. #include "../render/Canvas.h"
  29. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  30. #include "../globalLobby/GlobalLobbyClient.h"
  31. #include "../globalLobby/GlobalLobbyWindow.h"
  32. #include "../widgets/CComponent.h"
  33. #include "../widgets/Buttons.h"
  34. #include "../widgets/CTextInput.h"
  35. #include "../widgets/MiscWidgets.h"
  36. #include "../widgets/ObjectLists.h"
  37. #include "../widgets/TextControls.h"
  38. #include "../widgets/VideoWidget.h"
  39. #include "../windows/InfoWindows.h"
  40. #include "../CServerHandler.h"
  41. #include "../CPlayerInterface.h"
  42. #include "../Client.h"
  43. #include "../CMT.h"
  44. #include "../../lib/texts/CGeneralTextHandler.h"
  45. #include "../../lib/campaign/CampaignHandler.h"
  46. #include "../../lib/filesystem/Filesystem.h"
  47. #include "../../lib/filesystem/CCompressedStream.h"
  48. #include "../../lib/mapping/CMapInfo.h"
  49. #include "../../lib/modding/CModHandler.h"
  50. #include "../../lib/VCMIDirs.h"
  51. #include "../../lib/CStopWatch.h"
  52. #include "../../lib/CThreadHelper.h"
  53. #include "../../lib/CConfigHandler.h"
  54. #include "../../lib/GameConstants.h"
  55. #include "../../lib/CRandomGenerator.h"
  56. #include "../../lib/GameLibrary.h"
  57. #include "../../lib/json/JsonUtils.h"
  58. #include <boost/lexical_cast.hpp>
  59. ISelectionScreenInfo * SEL = nullptr;
  60. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  61. : CWindowObject(BORDERED), config(configNode)
  62. {
  63. OBJECT_CONSTRUCTION;
  64. const auto& bgConfig = config["background"];
  65. if (bgConfig.isVector())
  66. background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgConfig.Vector(), CRandomGenerator::getDefault())));
  67. if (bgConfig.isString())
  68. background = std::make_shared<CPicture>(ImagePath::fromJson(bgConfig));
  69. if(config["scalable"].Bool())
  70. background->scaleTo(ENGINE->screenDimensions());
  71. pos = background->center();
  72. for (const JsonNode& node : config["images"].Vector())
  73. {
  74. auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), Point(node["x"].Integer(), node["y"].Integer()));
  75. images.push_back(image);
  76. }
  77. if(!config["video"].isNull())
  78. {
  79. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  80. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  81. }
  82. for(const JsonNode & node : config["items"].Vector())
  83. menuNameToEntry.push_back(node["name"].String());
  84. //Hardcoded entry
  85. menuNameToEntry.push_back("credits");
  86. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  87. if(config["video"].isNull())
  88. tabs->setRedrawParent(true);
  89. }
  90. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  91. {
  92. if(config["items"].Vector().size() == index)
  93. return std::make_shared<CreditsScreen>(this->pos);
  94. else
  95. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  96. }
  97. void CMenuScreen::show(Canvas & to)
  98. {
  99. // TODO: avoid excessive redraws
  100. CIntObject::showAll(to);
  101. }
  102. void CMenuScreen::activate()
  103. {
  104. CIntObject::activate();
  105. }
  106. void CMenuScreen::switchToTab(size_t index)
  107. {
  108. tabs->setActive(index);
  109. }
  110. void CMenuScreen::switchToTab(std::string name)
  111. {
  112. switchToTab(vstd::find_pos(menuNameToEntry, name));
  113. }
  114. size_t CMenuScreen::getActiveTab() const
  115. {
  116. return tabs->getActive();
  117. }
  118. //function for std::string -> std::function conversion for main menu
  119. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  120. {
  121. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  122. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial", "battle"};
  123. std::list<std::string> commands;
  124. boost::split(commands, string, boost::is_any_of("\t "));
  125. if(!commands.empty())
  126. {
  127. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  128. commands.pop_front();
  129. if(index > 3 || !commands.empty())
  130. {
  131. switch(index)
  132. {
  133. case 0: //to - switch to another tab, if such tab exists
  134. {
  135. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  136. if(index2 != menuType.size())
  137. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  138. break;
  139. }
  140. case 1: //open campaign selection window
  141. {
  142. return std::bind(&CMainMenu::openCampaignScreen, GAME->mainmenu(), commands.front());
  143. break;
  144. }
  145. case 2: //start
  146. {
  147. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  148. {
  149. case 0:
  150. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE, false); };
  151. case 1:
  152. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  153. case 2:
  154. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE, false); };
  155. case 3:
  156. return []() { CMainMenu::startTutorial(); };
  157. case 4:
  158. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE, true); };
  159. }
  160. break;
  161. }
  162. case 3: //load
  163. {
  164. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  165. {
  166. case 0:
  167. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE, false); };
  168. case 1:
  169. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  170. case 2:
  171. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN, false); };
  172. case 3:
  173. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL, false); };
  174. }
  175. }
  176. break;
  177. case 4: //exit
  178. {
  179. return []() { CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), [](){GAME->onShutdownRequested(false);}, 0, PlayerColor(1)); };
  180. }
  181. break;
  182. case 5: //highscores
  183. {
  184. return []() { CMainMenu::openHighScoreScreen(); };
  185. }
  186. }
  187. }
  188. }
  189. logGlobal->error("Failed to parse command: %s", string);
  190. return std::function<void()>();
  191. }
  192. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  193. {
  194. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  195. std::pair<std::string, std::string> help;
  196. if(!button["help"].isNull())
  197. {
  198. if(button["help"].isNumber() && button["help"].Float() > 0)
  199. help = LIBRARY->generaltexth->zelp[(size_t)button["help"].Float()];
  200. if(button["help"].isString() && !button["help"].String().empty())
  201. help = {"", LIBRARY->generaltexth->translate(button["help"].String())};
  202. }
  203. int posx = static_cast<int>(button["x"].Float());
  204. if(posx < 0)
  205. posx = pos.w + posx;
  206. int posy = static_cast<int>(button["y"].Float());
  207. if(posy < 0)
  208. posy = pos.h + posy;
  209. EShortcut shortcut = ENGINE->shortcuts().findShortcut(button["shortcut"].String());
  210. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  211. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  212. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  213. if (button["center"].Bool())
  214. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  215. return result;
  216. }
  217. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  218. {
  219. OBJECT_CONSTRUCTION;
  220. setRedrawParent(true);
  221. pos = parent->pos;
  222. for(const JsonNode & node : config["images"].Vector())
  223. images.push_back(CMainMenu::createPicture(node));
  224. for (const JsonNode& node : config["buttons"].Vector())
  225. {
  226. auto tokens = node["command"].String().find(' ');
  227. std::pair<std::string, std::string> commandParts = {
  228. node["command"].String().substr(0, tokens),
  229. (tokens == std::string::npos) ? "" : node["command"].String().substr(tokens + 1)
  230. };
  231. if (commandParts.first == "campaigns")
  232. {
  233. const auto& campaign = CMainMenuConfig::get().getCampaigns()[commandParts.second];
  234. if (!campaign.isStruct())
  235. {
  236. logGlobal->warn("Campaign set %s not found", commandParts.second);
  237. continue;
  238. }
  239. bool fileExists = false;
  240. for (const auto& item : campaign["items"].Vector())
  241. {
  242. std::string filename = item["file"].String();
  243. if (CResourceHandler::get()->existsResource(ResourcePath(filename, EResType::CAMPAIGN)))
  244. {
  245. fileExists = true;
  246. break;
  247. }
  248. }
  249. if (!fileExists)
  250. {
  251. logGlobal->warn("No valid files found for campaign set %s", commandParts.second);
  252. continue;
  253. }
  254. }
  255. buttons.push_back(createButton(parent, node));
  256. buttons.back()->setHoverable(true);
  257. buttons.back()->setRedrawParent(true);
  258. }
  259. }
  260. CMainMenuConfig::CMainMenuConfig()
  261. : campaignSets(JsonUtils::assembleFromFiles("config/campaignSets.json"))
  262. , config(JsonPath::builtin("config/mainmenu.json"))
  263. {
  264. if (!config["scenario-selection"].isStruct())
  265. // Fallback for 1.6 mods
  266. if (config["game-select"].Vector().empty())
  267. handleFatalError("The main menu configuration file mainmenu.json is invalid or corrupted. Please check the file for errors, verify your mod setup, or reinstall VCMI to resolve the issue.", false);
  268. }
  269. const CMainMenuConfig & CMainMenuConfig::get()
  270. {
  271. static const CMainMenuConfig config;
  272. return config;
  273. }
  274. const JsonNode & CMainMenuConfig::getConfig() const
  275. {
  276. return config;
  277. }
  278. const JsonNode & CMainMenuConfig::getCampaigns() const
  279. {
  280. return campaignSets;
  281. }
  282. CMainMenu::CMainMenu()
  283. {
  284. pos.w = ENGINE->screenDimensions().x;
  285. pos.h = ENGINE->screenDimensions().y;
  286. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  287. OBJECT_CONSTRUCTION;
  288. const auto& bgConfig = CMainMenuConfig::get().getConfig()["backgroundAround"];
  289. if (bgConfig.isString())
  290. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::fromJson(bgConfig), pos);
  291. else
  292. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  293. }
  294. CMainMenu::~CMainMenu() = default;
  295. void CMainMenu::playIntroVideos()
  296. {
  297. auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
  298. if(ENGINE->video().open(VideoPath::builtin(video), scaleFactor))
  299. ENGINE->windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
  300. else
  301. cb(true);
  302. };
  303. playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
  304. if(!skipped)
  305. playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
  306. if(!skipped)
  307. playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
  308. playMusic();
  309. });
  310. else
  311. playMusic();
  312. });
  313. else
  314. playMusic();
  315. });
  316. }
  317. void CMainMenu::playMusic()
  318. {
  319. ENGINE->music().playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  320. }
  321. void CMainMenu::activate()
  322. {
  323. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  324. if (pos.dimensions() != ENGINE->screenDimensions())
  325. onScreenResize();
  326. CIntObject::activate();
  327. }
  328. void CMainMenu::onScreenResize()
  329. {
  330. pos.w = ENGINE->screenDimensions().x;
  331. pos.h = ENGINE->screenDimensions().y;
  332. menu = nullptr;
  333. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  334. backgroundAroundMenu->pos = pos;
  335. }
  336. void CMainMenu::makeActiveInterface()
  337. {
  338. ENGINE->windows().pushWindow(GAME->mainmenu());
  339. ENGINE->windows().pushWindow(menu);
  340. menu->switchToTab(menu->getActiveTab());
  341. }
  342. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode, bool battleMode)
  343. {
  344. GAME->server().resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  345. GAME->server().loadMode = loadMode;
  346. GAME->server().battleMode = battleMode;
  347. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>(host);
  348. }
  349. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  350. {
  351. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  352. ourCampaign->campaignSet = campaignSet;
  353. openCampaignLobby(ourCampaign);
  354. }
  355. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  356. {
  357. GAME->server().resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  358. GAME->server().campaignStateToSend = campaign;
  359. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>();
  360. }
  361. void CMainMenu::openCampaignScreen(std::string name)
  362. {
  363. auto const & config = CMainMenuConfig::get().getCampaigns();
  364. if(!vstd::contains(config.Struct(), name))
  365. {
  366. logGlobal->error("Unknown campaign set: %s", name);
  367. return;
  368. }
  369. ENGINE->windows().createAndPushWindow<CCampaignScreen>(config, name);
  370. }
  371. void CMainMenu::startTutorial()
  372. {
  373. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  374. if(!CResourceHandler::get()->existsResource(tutorialMap))
  375. {
  376. CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  377. return;
  378. }
  379. auto mapInfo = std::make_shared<CMapInfo>();
  380. mapInfo->mapInit(tutorialMap.getName());
  381. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE, false);
  382. GAME->server().startMapAfterConnection(mapInfo);
  383. }
  384. void CMainMenu::openHighScoreScreen()
  385. {
  386. ENGINE->windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  387. return;
  388. }
  389. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  390. {
  391. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  392. }
  393. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  394. : screenType(ScreenType)
  395. {
  396. OBJECT_CONSTRUCTION;
  397. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  398. pos = background->center(); //center, window has size of bg graphic
  399. const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
  400. if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
  401. picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
  402. textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  403. textTitle->setText(LIBRARY->generaltexth->zelp[263].second);
  404. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  405. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  406. playerName->setText(getPlayersNames()[0]);
  407. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  408. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), LIBRARY->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
  409. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), LIBRARY->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  410. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
  411. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
  412. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[288], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  413. }
  414. void CMultiMode::openLobby()
  415. {
  416. close();
  417. GAME->server().getGlobalLobby().activateInterface();
  418. }
  419. void CMultiMode::hostTCP(EShortcut shortcut)
  420. {
  421. auto savedScreenType = screenType;
  422. close();
  423. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
  424. }
  425. void CMultiMode::joinTCP(EShortcut shortcut)
  426. {
  427. auto savedScreenType = screenType;
  428. close();
  429. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
  430. }
  431. std::vector<std::string> CMultiMode::getPlayersNames()
  432. {
  433. std::vector<std::string> playerNames;
  434. std::string playerNameStr = settings["general"]["playerName"].String();
  435. if (playerNameStr == "Player")
  436. playerNameStr = LIBRARY->generaltexth->translate("core.genrltxt.434");
  437. playerNames.push_back(playerNameStr);
  438. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  439. {
  440. const std::string &nameStr = playerName.String();
  441. if (!nameStr.empty())
  442. {
  443. playerNames.push_back(nameStr);
  444. }
  445. }
  446. return playerNames;
  447. }
  448. void CMultiMode::onNameChange(std::string newText)
  449. {
  450. Settings name = settings.write["general"]["playerName"];
  451. name->String() = newText;
  452. }
  453. CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
  454. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  455. {
  456. OBJECT_CONSTRUCTION;
  457. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  458. pos = background->center(); //center, window has size of bg graphic
  459. std::string text;
  460. switch (shortcut)
  461. {
  462. case EShortcut::MAIN_MENU_HOTSEAT:
  463. text = LIBRARY->generaltexth->allTexts[446];
  464. boost::replace_all(text, "\t", "\n");
  465. break;
  466. case EShortcut::MAIN_MENU_HOST_GAME:
  467. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP");
  468. break;
  469. case EShortcut::MAIN_MENU_JOIN_GAME:
  470. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP");
  471. break;
  472. }
  473. textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  474. for(int i = 0; i < inputNames.size(); i++)
  475. {
  476. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  477. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  478. }
  479. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  480. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  481. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  482. for(int i = 0; i < playerNames.size(); i++)
  483. {
  484. inputNames[i]->setText(playerNames[i]);
  485. }
  486. #ifndef VCMI_MOBILE
  487. inputNames[0]->giveFocus();
  488. #endif
  489. }
  490. void CMultiPlayers::onChange(std::string newText)
  491. {
  492. }
  493. void CMultiPlayers::enterSelectionScreen()
  494. {
  495. std::vector<std::string> playerNames;
  496. for(auto playerName : inputNames)
  497. {
  498. if (playerName->getText().length())
  499. playerNames.push_back(playerName->getText());
  500. }
  501. Settings playerName = settings.write["general"]["playerName"];
  502. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  503. multiPlayerNames->Vector().clear();
  504. if (!playerNames.empty())
  505. {
  506. playerName->String() = playerNames.front();
  507. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  508. {
  509. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  510. }
  511. }
  512. else
  513. {
  514. // Without the check the saving crashes directly.
  515. // When empty reset the player's name. This would translate to it being
  516. // the default for the next run. But enables deleting players, by just
  517. // deleting the names, otherwise some UI element should have been added.
  518. playerName->clear();
  519. }
  520. CMainMenu::openLobby(screenType, host, playerNames, loadMode, false);
  521. }
  522. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  523. {
  524. OBJECT_CONSTRUCTION;
  525. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  526. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  527. textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  528. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  529. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  530. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  531. if(host && !settings["session"]["donotstartserver"].Bool())
  532. {
  533. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  534. buttonOk->block(true);
  535. startConnection();
  536. }
  537. else
  538. {
  539. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  540. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  541. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  542. inputPort->setFilterNumber(0, 65535);
  543. inputAddress->giveFocus();
  544. }
  545. inputAddress->setText(host ? GAME->server().getLocalHostname() : GAME->server().getRemoteHostname());
  546. inputPort->setText(std::to_string(host ? GAME->server().getLocalPort() : GAME->server().getRemotePort()));
  547. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  548. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  549. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  550. }
  551. void CSimpleJoinScreen::connectToServer()
  552. {
  553. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  554. buttonOk->block(true);
  555. ENGINE->input().stopTextInput();
  556. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  557. }
  558. void CSimpleJoinScreen::leaveScreen()
  559. {
  560. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  561. GAME->server().setState(EClientState::CONNECTION_CANCELLED);
  562. }
  563. void CSimpleJoinScreen::onChange(const std::string & newText)
  564. {
  565. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  566. }
  567. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  568. {
  569. if(addr.empty())
  570. GAME->server().startLocalServerAndConnect(false);
  571. else
  572. GAME->server().connectToServer(addr, port);
  573. }
  574. CLoadingScreen::CLoadingScreen()
  575. : CLoadingScreen(getBackground())
  576. {
  577. }
  578. CLoadingScreen::CLoadingScreen(ImagePath background)
  579. : CWindowObject(BORDERED, background)
  580. {
  581. OBJECT_CONSTRUCTION;
  582. addUsedEvents(TIME);
  583. ENGINE->music().stopMusic(5000);
  584. const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
  585. const auto& backgroundConfig = conf["background"];
  586. if (!backgroundConfig.Vector().empty())
  587. backimg = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(backgroundConfig.Vector(), CRandomGenerator::getDefault())));
  588. for (const JsonNode& node : conf["images"].Vector())
  589. {
  590. auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), Point(node["x"].Integer(), node["y"].Integer()));
  591. images.push_back(image);
  592. }
  593. const auto& loadframeConfig = conf["loadframe"];
  594. if (loadframeConfig.isStruct())
  595. {
  596. loadFrame = std::make_shared<CPicture>(
  597. ImagePath::fromJson(*RandomGeneratorUtil::nextItem(loadframeConfig["name"].Vector(), CRandomGenerator::getDefault())),
  598. loadframeConfig["x"].Integer(),
  599. loadframeConfig["y"].Integer()
  600. );
  601. }
  602. const auto& loadbarConfig = conf["loadbar"];
  603. if (loadbarConfig.isStruct())
  604. {
  605. AnimationPath loadbarPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(loadbarConfig["name"].Vector(), CRandomGenerator::getDefault()));
  606. const int posx = loadbarConfig["x"].Integer();
  607. const int posy = loadbarConfig["y"].Integer();
  608. const int blockSize = loadbarConfig["size"].Integer();
  609. const int blocksAmount = loadbarConfig["amount"].Integer();
  610. for (int i = 0; i < blocksAmount; ++i)
  611. {
  612. progressBlocks.push_back(std::make_shared<CAnimImage>(loadbarPath, i, 0, posx + i * blockSize, posy));
  613. progressBlocks.back()->deactivate();
  614. progressBlocks.back()->visible = false;
  615. }
  616. }
  617. }
  618. CLoadingScreen::~CLoadingScreen()
  619. {
  620. }
  621. void CLoadingScreen::tick(uint32_t msPassed)
  622. {
  623. if(!progressBlocks.empty())
  624. {
  625. int status = float(get()) / 255.f * progressBlocks.size();
  626. for(int i = 0; i < status; ++i)
  627. {
  628. progressBlocks.at(i)->activate();
  629. progressBlocks.at(i)->visible = true;
  630. }
  631. }
  632. }
  633. ImagePath CLoadingScreen::getBackground()
  634. {
  635. ImagePath fname = ImagePath::builtin("loadbar");
  636. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  637. if(conf.isStruct())
  638. {
  639. if(conf["background"].isVector())
  640. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  641. if(conf["background"].isString())
  642. return ImagePath::fromJson(conf["background"]);
  643. return fname;
  644. }
  645. if(conf.isVector() && !conf.Vector().empty())
  646. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  647. return fname;
  648. }