CPreGame.cpp 120 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219
  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/mapping/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/mapping/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "gui/CGuiHandler.h"
  41. #include "gui/CIntObjectClasses.h"
  42. #include "../lib/mapping/CMapService.h"
  43. /*
  44. * CPreGame.cpp, part of VCMI engine
  45. *
  46. * Authors: listed in file AUTHORS in main folder
  47. *
  48. * License: GNU General Public License v2.0 or later
  49. * Full text of license available in license.txt file, in main folder
  50. *
  51. */
  52. namespace fs = boost::filesystem;
  53. void startGame(StartInfo * options, CConnection *serv = nullptr);
  54. void endGame();
  55. CGPreGame * CGP = nullptr;
  56. ISelectionScreenInfo *SEL;
  57. static PlayerColor playerColor; //if more than one player - applies to the first
  58. /**
  59. * Stores the current name of the savegame.
  60. *
  61. * TODO better solution for auto-selection when saving already saved games.
  62. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  63. * The name of the savegame can then be stored non-statically in CGameState and
  64. * passed separately to CSaveGameScreen.
  65. */
  66. static std::string saveGameName;
  67. struct EvilHlpStruct
  68. {
  69. CConnection *serv;
  70. StartInfo *sInfo;
  71. void reset(bool strong = true)
  72. {
  73. if(strong)
  74. {
  75. vstd::clear_pointer(serv);
  76. vstd::clear_pointer(sInfo);
  77. }
  78. else
  79. {
  80. serv = nullptr;
  81. sInfo = nullptr;
  82. }
  83. }
  84. } startingInfo;
  85. static void do_quit()
  86. {
  87. SDL_Event event;
  88. event.quit.type = SDL_QUIT;
  89. SDL_PushEvent(&event);
  90. }
  91. static CMapInfo *mapInfoFromGame()
  92. {
  93. auto ret = new CMapInfo();
  94. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  95. return ret;
  96. }
  97. static void setPlayersFromGame()
  98. {
  99. playerColor = LOCPLINT->playerID;
  100. }
  101. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  102. {
  103. std::swap(a.playerID, b.playerID);
  104. std::swap(a.name, b.name);
  105. if(a.playerID == 1)
  106. playerColor = a.color;
  107. else if(b.playerID == 1)
  108. playerColor = b.color;
  109. }
  110. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  111. {
  112. if(vstd::contains(playerNames, player))
  113. pset.name = playerNames.find(player)->second;
  114. else
  115. pset.name = CGI->generaltexth->allTexts[468];//Computer
  116. pset.playerID = player;
  117. if(player == playerNames.begin()->first)
  118. playerColor = pset.color;
  119. }
  120. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  121. {
  122. sInfo.playerInfos.clear();
  123. if(!mapHeader)
  124. {
  125. return;
  126. }
  127. sInfo.mapname = filename;
  128. playerColor = PlayerColor::NEUTRAL;
  129. auto namesIt = playerNames.cbegin();
  130. for (int i = 0; i < mapHeader->players.size(); i++)
  131. {
  132. const PlayerInfo &pinfo = mapHeader->players[i];
  133. //neither computer nor human can play - no player
  134. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  135. continue;
  136. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  137. pset.color = PlayerColor(i);
  138. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  139. {
  140. setPlayer(pset, namesIt++->first, playerNames);
  141. }
  142. else
  143. {
  144. setPlayer(pset, 0, playerNames);
  145. if(!pinfo.canHumanPlay)
  146. {
  147. pset.compOnly = true;
  148. }
  149. }
  150. pset.castle = pinfo.defaultCastle();
  151. pset.hero = pinfo.defaultHero();
  152. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  153. {
  154. pset.hero = pinfo.mainCustomHeroId;
  155. pset.heroName = pinfo.mainCustomHeroName;
  156. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  157. }
  158. pset.handicap = PlayerSettings::NO_HANDICAP;
  159. }
  160. }
  161. template <typename T> class CApplyOnPG;
  162. class CBaseForPGApply
  163. {
  164. public:
  165. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  166. virtual ~CBaseForPGApply(){};
  167. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  168. {
  169. return new CApplyOnPG<U>;
  170. }
  171. };
  172. template <typename T> class CApplyOnPG : public CBaseForPGApply
  173. {
  174. public:
  175. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  176. {
  177. T *ptr = static_cast<T*>(pack);
  178. ptr->apply(selScr);
  179. }
  180. };
  181. static CApplier<CBaseForPGApply> *applier = nullptr;
  182. static CPicture* createPicture(const JsonNode& config)
  183. {
  184. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  185. }
  186. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  187. config(configNode)
  188. {
  189. OBJ_CONSTRUCTION_CAPTURING_ALL;
  190. background = new CPicture(config["background"].String());
  191. if (config["scalable"].Bool())
  192. {
  193. if (background->bg->format->palette)
  194. background->convertToScreenBPP();
  195. background->scaleTo(Point(screen->w, screen->h));
  196. }
  197. pos = background->center();
  198. for(const JsonNode& node : config["items"].Vector())
  199. menuNameToEntry.push_back(node["name"].String());
  200. for(const JsonNode& node : config["images"].Vector())
  201. images.push_back(createPicture(node));
  202. //Hardcoded entry
  203. menuNameToEntry.push_back("credits");
  204. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  205. tabs->type |= REDRAW_PARENT;
  206. }
  207. CIntObject * CMenuScreen::createTab(size_t index)
  208. {
  209. if (config["items"].Vector().size() == index)
  210. return new CreditsScreen();
  211. return new CMenuEntry(this, config["items"].Vector()[index]);
  212. }
  213. void CMenuScreen::showAll(SDL_Surface * to)
  214. {
  215. CIntObject::showAll(to);
  216. if (pos.h != to->h || pos.w != to->w)
  217. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  218. }
  219. void CMenuScreen::show(SDL_Surface * to)
  220. {
  221. if (!config["video"].isNull())
  222. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  223. CIntObject::show(to);
  224. }
  225. void CMenuScreen::activate()
  226. {
  227. CCS->musich->playMusic("Music/MainMenu", true);
  228. if (!config["video"].isNull())
  229. CCS->videoh->open(config["video"]["name"].String());
  230. CIntObject::activate();
  231. }
  232. void CMenuScreen::deactivate()
  233. {
  234. if (!config["video"].isNull())
  235. CCS->videoh->close();
  236. CIntObject::deactivate();
  237. }
  238. void CMenuScreen::switchToTab(size_t index)
  239. {
  240. tabs->setActive(index);
  241. }
  242. //funciton for std::string -> std::function conversion for main menu
  243. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  244. {
  245. static const std::vector<std::string> commandType = boost::assign::list_of
  246. ("to")("campaigns")("start")("load")("exit")("highscores");
  247. static const std::vector<std::string> gameType = boost::assign::list_of
  248. ("single")("multi")("campaign")("tutorial");
  249. std::list<std::string> commands;
  250. boost::split(commands, string, boost::is_any_of("\t "));
  251. if (!commands.empty())
  252. {
  253. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  254. commands.pop_front();
  255. if (index > 3 || !commands.empty())
  256. {
  257. switch (index)
  258. {
  259. break; case 0://to - switch to another tab, if such tab exists
  260. {
  261. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  262. if ( index2 != menuType.size())
  263. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  264. }
  265. break; case 1://open campaign selection window
  266. {
  267. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  268. }
  269. break; case 2://start
  270. {
  271. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  272. {
  273. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  274. case 1: return &pushIntT<CMultiMode>;
  275. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  276. //TODO: start tutorial
  277. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  278. }
  279. }
  280. break; case 3://load
  281. {
  282. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  283. {
  284. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  285. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  286. //TODO: load campaign
  287. case 2: return boost::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  288. //TODO: load tutorial
  289. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  290. }
  291. }
  292. break; case 4://exit
  293. {
  294. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  295. }
  296. break; case 5://highscores
  297. {
  298. //TODO: high scores
  299. return boost::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  300. }
  301. }
  302. }
  303. }
  304. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  305. return std::function<void()>();
  306. }
  307. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  308. {
  309. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  310. std::pair<std::string, std::string> help;
  311. if (!button["help"].isNull() && button["help"].Float() > 0)
  312. help = CGI->generaltexth->zelp[button["help"].Float()];
  313. int posx = button["x"].Float();
  314. if (posx < 0)
  315. posx = pos.w + posx;
  316. int posy = button["y"].Float();
  317. if (posy < 0)
  318. posy = pos.h + posy;
  319. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  320. }
  321. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  322. {
  323. OBJ_CONSTRUCTION_CAPTURING_ALL;
  324. type |= REDRAW_PARENT;
  325. pos = parent->pos;
  326. for(const JsonNode& node : config["images"].Vector())
  327. images.push_back(createPicture(node));
  328. for(const JsonNode& node : config["buttons"].Vector())
  329. {
  330. buttons.push_back(createButton(parent, node));
  331. buttons.back()->hoverable = true;
  332. buttons.back()->type |= REDRAW_PARENT;
  333. }
  334. }
  335. CreditsScreen::CreditsScreen():
  336. positionCounter(0)
  337. {
  338. addUsedEvents(LCLICK | RCLICK);
  339. type |= REDRAW_PARENT;
  340. OBJ_CONSTRUCTION_CAPTURING_ALL;
  341. pos.w = CGP->menu->pos.w;
  342. pos.h = CGP->menu->pos.h;
  343. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  344. std::string text((char*)textFile.first.get(), textFile.second);
  345. size_t firstQuote = text.find('\"')+1;
  346. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  347. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  348. credits->scrollTextTo(-600); // move all text below the screen
  349. }
  350. void CreditsScreen::show(SDL_Surface * to)
  351. {
  352. CIntObject::show(to);
  353. positionCounter++;
  354. if (positionCounter % 2 == 0)
  355. credits->scrollTextBy(1);
  356. //end of credits, close this screen
  357. if (credits->textSize.y + 600 < positionCounter / 2)
  358. clickRight(false, false);
  359. }
  360. void CreditsScreen::clickLeft(tribool down, bool previousState)
  361. {
  362. clickRight(down, previousState);
  363. }
  364. void CreditsScreen::clickRight(tribool down, bool previousState)
  365. {
  366. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  367. assert(menu);
  368. menu->setActive(0);
  369. }
  370. CGPreGameConfig & CGPreGameConfig::get()
  371. {
  372. static CGPreGameConfig config;
  373. return config;
  374. }
  375. const JsonNode & CGPreGameConfig::getConfig() const
  376. {
  377. return config;
  378. }
  379. CGPreGameConfig::CGPreGameConfig() : config(JsonNode(ResourceID("config/mainmenu.json")))
  380. {
  381. }
  382. CGPreGame::CGPreGame()
  383. {
  384. pos.w = screen->w;
  385. pos.h = screen->h;
  386. GH.defActionsDef = 63;
  387. CGP = this;
  388. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  389. loadGraphics();
  390. }
  391. CGPreGame::~CGPreGame()
  392. {
  393. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  394. disposeGraphics();
  395. if(CGP == this)
  396. CGP = nullptr;
  397. if(GH.curInt == this)
  398. GH.curInt = nullptr;
  399. }
  400. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  401. {
  402. GH.pushInt(new CSelectionScreen(screenType, multi));
  403. }
  404. void CGPreGame::loadGraphics()
  405. {
  406. OBJ_CONSTRUCTION_CAPTURING_ALL;
  407. new CFilledTexture("DIBOXBCK", pos);
  408. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  409. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  410. }
  411. void CGPreGame::disposeGraphics()
  412. {
  413. delete victory;
  414. delete loss;
  415. }
  416. void CGPreGame::update()
  417. {
  418. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  419. if(CGP != this) //don't update if you are not a main interface
  420. return;
  421. if (GH.listInt.empty())
  422. {
  423. GH.pushInt(this);
  424. GH.pushInt(menu);
  425. menu->switchToTab(0);
  426. }
  427. if(SEL)
  428. SEL->update();
  429. // Handles mouse and key input
  430. GH.updateTime();
  431. GH.handleEvents();
  432. //if (GH.curInt == nullptr) // no redraw, when a new game was created
  433. //return;
  434. GH.topInt()->show(screen);
  435. if (settings["general"]["showfps"].Bool())
  436. GH.drawFPSCounter();
  437. // draw the mouse cursor and update the screen
  438. CCS->curh->drawWithScreenRestore();
  439. CSDL_Ext::update(screen);
  440. CCS->curh->drawRestored();
  441. }
  442. void CGPreGame::openCampaignScreen(std::string name)
  443. {
  444. for(const JsonNode& node : CGPreGameConfig::get().getConfig()["campaignsset"].Vector())
  445. {
  446. if (node["name"].String() == name)
  447. {
  448. GH.pushInt(new CCampaignScreen(node));
  449. return;
  450. }
  451. }
  452. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  453. }
  454. CGPreGame *CGPreGame::create()
  455. {
  456. if(!CGP)
  457. CGP = new CGPreGame();
  458. return CGP;
  459. }
  460. void CGPreGame::removeFromGui()
  461. {
  462. //remove everything but main menu and background
  463. GH.popInts(GH.listInt.size() - 2);
  464. GH.popInt(GH.topInt()); //remove main menu
  465. GH.popInt(GH.topInt()); //remove background
  466. }
  467. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  468. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  469. serv(nullptr), ongoingClosing(false), myNameID(255)
  470. {
  471. CGPreGame::create(); //we depend on its graphics
  472. screenType = Type;
  473. multiPlayer = MultiPlayer;
  474. OBJ_CONSTRUCTION_CAPTURING_ALL;
  475. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  476. CServerHandler *sh = nullptr;
  477. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  478. {
  479. sh = new CServerHandler;
  480. sh->startServer();
  481. }
  482. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  483. pos.w = 762;
  484. pos.h = 584;
  485. if(Type == CMenuScreen::saveGame)
  486. {
  487. bordered = false;
  488. center(pos);
  489. }
  490. else if(Type == CMenuScreen::campaignList)
  491. {
  492. bordered = false;
  493. bg = new CPicture("CamCust.bmp", 0, 0);
  494. pos = bg->center();
  495. }
  496. else
  497. {
  498. bordered = true;
  499. //load random background
  500. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  501. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  502. pos = bg->center();
  503. }
  504. sInfo.difficulty = 1;
  505. current = nullptr;
  506. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  507. sInfo.turnTime = 0;
  508. curTab = nullptr;
  509. card = new InfoCard(network); //right info card
  510. if (screenType == CMenuScreen::campaignList)
  511. {
  512. opt = nullptr;
  513. }
  514. else
  515. {
  516. opt = new OptionsTab(); //scenario options tab
  517. opt->recActions = DISPOSE;
  518. randMapTab = new CRandomMapTab();
  519. randMapTab->getMapInfoChanged() += boost::bind(&CSelectionScreen::changeSelection, this, _1);
  520. randMapTab->recActions = DISPOSE;
  521. }
  522. sel = new SelectionTab(screenType, boost::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  523. sel->recActions = DISPOSE;
  524. switch(screenType)
  525. {
  526. case CMenuScreen::newGame:
  527. {
  528. card->difficulty->onChange = boost::bind(&CSelectionScreen::difficultyChange, this, _1);
  529. card->difficulty->select(1, 0);
  530. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  531. select->callback = [&]()
  532. {
  533. toggleTab(sel);
  534. changeSelection(sel->getSelectedMapInfo());
  535. };
  536. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  537. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], boost::bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  538. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  539. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  540. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  541. randomBtn->callback = [&]()
  542. {
  543. toggleTab(randMapTab);
  544. changeSelection(randMapTab->getMapInfo());
  545. };
  546. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  547. if(network)
  548. {
  549. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], boost::bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  550. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  551. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  552. {
  553. SDL_Color orange = {232, 184, 32, 0};
  554. select->text->color = opts->text->color = randomBtn->text->color = orange;
  555. select->block(true);
  556. opts->block(true);
  557. randomBtn->block(true);
  558. start->block(true);
  559. }
  560. }
  561. }
  562. break;
  563. case CMenuScreen::loadGame:
  564. sel->recActions = 255;
  565. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  566. break;
  567. case CMenuScreen::saveGame:
  568. sel->recActions = 255;
  569. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  570. break;
  571. case CMenuScreen::campaignList:
  572. sel->recActions = 255;
  573. start = new CAdventureMapButton(std::pair<std::string, std::string>(), boost::bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  574. break;
  575. }
  576. start->assignedKeys.insert(SDLK_RETURN);
  577. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  578. if(network)
  579. {
  580. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  581. {
  582. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  583. serv = sh->connectToServer();
  584. *serv << (ui8) 4;
  585. myNameID = 1;
  586. }
  587. else
  588. {
  589. serv = CServerHandler::justConnectToServer(Address, Port);
  590. }
  591. serv->enterPregameConnectionMode();
  592. *serv << playerNames.begin()->second;
  593. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  594. {
  595. const CMapInfo *map;
  596. *serv >> myNameID >> map;
  597. serv->connectionID = myNameID;
  598. changeSelection(map);
  599. }
  600. else //host
  601. {
  602. if(current)
  603. {
  604. SelectMap sm(*current);
  605. *serv << &sm;
  606. UpdateStartOptions uso(sInfo);
  607. *serv << &uso;
  608. }
  609. }
  610. applier = new CApplier<CBaseForPGApply>;
  611. registerTypes4(*applier);
  612. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  613. }
  614. delete sh;
  615. }
  616. CSelectionScreen::~CSelectionScreen()
  617. {
  618. ongoingClosing = true;
  619. if(serv)
  620. {
  621. assert(serverHandlingThread);
  622. QuitMenuWithoutStarting qmws;
  623. *serv << &qmws;
  624. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  625. // processPacks();
  626. serverHandlingThread->join();
  627. delete serverHandlingThread;
  628. }
  629. playerColor = PlayerColor::CANNOT_DETERMINE;
  630. playerNames.clear();
  631. assert(!serv);
  632. vstd::clear_pointer(applier);
  633. delete mx;
  634. }
  635. void CSelectionScreen::toggleTab(CIntObject *tab)
  636. {
  637. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  638. {
  639. PregameGuiAction pga;
  640. if(tab == curTab)
  641. pga.action = PregameGuiAction::NO_TAB;
  642. else if(tab == opt)
  643. pga.action = PregameGuiAction::OPEN_OPTIONS;
  644. else if(tab == sel)
  645. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  646. else if(tab == randMapTab)
  647. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  648. *serv << &pga;
  649. }
  650. if(curTab && curTab->active)
  651. {
  652. curTab->deactivate();
  653. curTab->recActions = DISPOSE;
  654. }
  655. if(curTab != tab)
  656. {
  657. tab->recActions = 255;
  658. tab->activate();
  659. curTab = tab;
  660. }
  661. else
  662. {
  663. curTab = nullptr;
  664. };
  665. GH.totalRedraw();
  666. }
  667. void CSelectionScreen::changeSelection(const CMapInfo * to)
  668. {
  669. if(current == to) return;
  670. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  671. {
  672. vstd::clear_pointer(current);
  673. }
  674. current = to;
  675. if(to && (screenType == CMenuScreen::loadGame ||
  676. screenType == CMenuScreen::saveGame))
  677. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  678. if(screenType != CMenuScreen::campaignList)
  679. {
  680. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  681. if(screenType == CMenuScreen::newGame)
  682. {
  683. if(to && to->isRandomMap)
  684. {
  685. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  686. }
  687. else
  688. {
  689. sInfo.mapGenOptions.reset();
  690. }
  691. }
  692. }
  693. card->changeSelection(to);
  694. if(screenType != CMenuScreen::campaignList)
  695. {
  696. opt->recreate();
  697. }
  698. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  699. {
  700. SelectMap sm(*to);
  701. *serv << &sm;
  702. UpdateStartOptions uso(sInfo);
  703. *serv << &uso;
  704. }
  705. }
  706. void CSelectionScreen::startCampaign()
  707. {
  708. if (SEL->current)
  709. {
  710. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  711. }
  712. }
  713. void CSelectionScreen::startScenario()
  714. {
  715. if(screenType == CMenuScreen::newGame)
  716. {
  717. //there must be at least one human player before game can be started
  718. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  719. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  720. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  721. break;
  722. if(i == SEL->sInfo.playerInfos.cend())
  723. {
  724. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  725. return;
  726. }
  727. }
  728. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  729. {
  730. start->block(true);
  731. StartWithCurrentSettings swcs;
  732. *serv << &swcs;
  733. ongoingClosing = true;
  734. return;
  735. }
  736. if(screenType != CMenuScreen::saveGame)
  737. {
  738. if(!current)
  739. return;
  740. if(sInfo.mapGenOptions)
  741. {
  742. // Update player settings for RMG
  743. for(const auto & psetPair : sInfo.playerInfos)
  744. {
  745. const auto & pset = psetPair.second;
  746. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  747. if(pset.playerID != PlayerSettings::PLAYER_AI)
  748. {
  749. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  750. }
  751. }
  752. if(!sInfo.mapGenOptions->checkOptions())
  753. {
  754. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  755. return;
  756. }
  757. }
  758. saveGameName.clear();
  759. if(screenType == CMenuScreen::loadGame)
  760. {
  761. saveGameName = sInfo.mapname;
  762. }
  763. auto si = new StartInfo(sInfo);
  764. CGP->removeFromGui();
  765. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  766. }
  767. else
  768. {
  769. if(!(sel && sel->txt && sel->txt->text.size()))
  770. return;
  771. saveGameName = "Saves/" + sel->txt->text;
  772. CFunctionList<void()> overWrite;
  773. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  774. overWrite += boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  775. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  776. {
  777. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  778. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  779. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  780. }
  781. else
  782. overWrite();
  783. }
  784. }
  785. void CSelectionScreen::difficultyChange( int to )
  786. {
  787. assert(screenType == CMenuScreen::newGame);
  788. sInfo.difficulty = to;
  789. propagateOptions();
  790. redraw();
  791. }
  792. void CSelectionScreen::handleConnection()
  793. {
  794. setThreadName("CSelectionScreen::handleConnection");
  795. try
  796. {
  797. assert(serv);
  798. while(serv)
  799. {
  800. CPackForSelectionScreen *pack = nullptr;
  801. *serv >> pack;
  802. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  803. assert(pack);
  804. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  805. {
  806. endingPack->apply(this);
  807. }
  808. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  809. {
  810. endingPack->apply(this);
  811. }
  812. else
  813. {
  814. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  815. upcomingPacks.push_back(pack);
  816. }
  817. }
  818. } HANDLE_EXCEPTION
  819. catch(int i)
  820. {
  821. if(i != 666)
  822. throw;
  823. }
  824. }
  825. void CSelectionScreen::setSInfo(const StartInfo &si)
  826. {
  827. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  828. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  829. {
  830. if(i->second.playerID == myNameID)
  831. {
  832. playerColor = i->first;
  833. break;
  834. }
  835. }
  836. if(i == si.playerInfos.cend()) //not found
  837. playerColor = PlayerColor::CANNOT_DETERMINE;
  838. sInfo = si;
  839. if(current)
  840. opt->recreate(); //will force to recreate using current sInfo
  841. card->difficulty->select(si.difficulty, 0);
  842. GH.totalRedraw();
  843. }
  844. void CSelectionScreen::processPacks()
  845. {
  846. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  847. while(!upcomingPacks.empty())
  848. {
  849. CPackForSelectionScreen *pack = upcomingPacks.front();
  850. upcomingPacks.pop_front();
  851. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  852. apply->applyOnPG(this, pack);
  853. delete pack;
  854. }
  855. }
  856. void CSelectionScreen::update()
  857. {
  858. if(serverHandlingThread)
  859. processPacks();
  860. }
  861. void CSelectionScreen::propagateOptions()
  862. {
  863. if(isHost() && serv)
  864. {
  865. UpdateStartOptions ups(sInfo);
  866. *serv << &ups;
  867. }
  868. }
  869. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  870. {
  871. if(!isGuest() || !serv)
  872. return;
  873. RequestOptionsChange roc(what, dir, myNameID);
  874. *serv << &roc;
  875. }
  876. void CSelectionScreen::postChatMessage(const std::string &txt)
  877. {
  878. assert(serv);
  879. ChatMessage cm;
  880. cm.message = txt;
  881. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  882. *serv << &cm;
  883. }
  884. void CSelectionScreen::propagateNames()
  885. {
  886. PlayersNames pn;
  887. pn.playerNames = playerNames;
  888. *serv << &pn;
  889. }
  890. void CSelectionScreen::showAll(SDL_Surface *to)
  891. {
  892. CIntObject::showAll(to);
  893. if (bordered && (pos.h != to->h || pos.w != to->w))
  894. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  895. }
  896. // A new size filter (Small, Medium, ...) has been selected. Populate
  897. // selMaps with the relevant data.
  898. void SelectionTab::filter( int size, bool selectFirst )
  899. {
  900. curItems.clear();
  901. if(tabType == CMenuScreen::campaignList)
  902. {
  903. for (auto & elem : allItems)
  904. curItems.push_back(&elem);
  905. }
  906. else
  907. {
  908. for (auto & elem : allItems)
  909. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  910. curItems.push_back(&elem);
  911. }
  912. if(curItems.size())
  913. {
  914. slider->block(false);
  915. slider->setAmount(curItems.size());
  916. sort();
  917. if(selectFirst)
  918. {
  919. slider->moveTo(0);
  920. onSelect(curItems[0]);
  921. }
  922. selectAbs(0);
  923. }
  924. else
  925. {
  926. slider->block(true);
  927. onSelect(nullptr);
  928. }
  929. }
  930. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  931. {
  932. boost::to_upper(dirURI);
  933. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  934. {
  935. return ident.getType() == resType
  936. && boost::algorithm::starts_with(ident.getName(), dirURI);
  937. });
  938. return ret;
  939. }
  940. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  941. {
  942. allItems.clear();
  943. for(auto & file : files)
  944. {
  945. try
  946. {
  947. CMapInfo mapInfo;
  948. mapInfo.mapInit(file.getName());
  949. // ignore unsupported map versions (e.g. WoG maps without WoG
  950. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  951. allItems.push_back(std::move(mapInfo));
  952. }
  953. catch(std::exception & e)
  954. {
  955. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  956. }
  957. }
  958. }
  959. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  960. {
  961. for(auto & file : files)
  962. {
  963. try
  964. {
  965. CLoadFile lf(*CResourceHandler::get()->getResourceName(file));
  966. lf.checkMagicBytes(SAVEGAME_MAGIC);
  967. // ui8 sign[8];
  968. // lf >> sign;
  969. // if(std::memcmp(sign,"VCMISVG",7))
  970. // {
  971. // throw std::runtime_error("not a correct savefile!");
  972. // }
  973. // Create the map info object
  974. CMapInfo mapInfo;
  975. mapInfo.mapHeader = make_unique<CMapHeader>();
  976. mapInfo.scenarioOpts = new StartInfo;
  977. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  978. mapInfo.fileURI = file.getName();
  979. mapInfo.countPlayers();
  980. std::time_t time = CFileInfo(*CResourceHandler::get()->getResourceName(file)).getDate();
  981. mapInfo.date = std::asctime(std::localtime(&time));
  982. // If multi mode then only multi games, otherwise single
  983. if((mapInfo.actualHumanPlayers > 1) != multi)
  984. {
  985. mapInfo.mapHeader.reset();
  986. }
  987. allItems.push_back(std::move(mapInfo));
  988. }
  989. catch(const std::exception & e)
  990. {
  991. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  992. }
  993. }
  994. }
  995. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  996. {
  997. allItems.reserve(files.size());
  998. for (auto & file : files)
  999. {
  1000. CMapInfo info;
  1001. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1002. info.fileURI = file.getName();
  1003. info.campaignInit();
  1004. allItems.push_back(std::move(info));
  1005. }
  1006. }
  1007. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1008. :bg(nullptr), onSelect(OnSelect)
  1009. {
  1010. OBJ_CONSTRUCTION;
  1011. selectionPos = 0;
  1012. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1013. slider = nullptr;
  1014. txt = nullptr;
  1015. tabType = Type;
  1016. if (Type != CMenuScreen::campaignList)
  1017. {
  1018. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1019. pos = bg->pos;
  1020. }
  1021. else
  1022. {
  1023. bg = nullptr; //use background from parent
  1024. pos.w = parent->pos.w;
  1025. pos.h = parent->pos.h;
  1026. pos.x += 3; pos.y += 6;
  1027. }
  1028. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1029. {
  1030. positions = 18;
  1031. }
  1032. else
  1033. {
  1034. switch(tabType)
  1035. {
  1036. case CMenuScreen::newGame:
  1037. parseMaps(getFiles("Maps/", EResType::MAP));
  1038. positions = 18;
  1039. break;
  1040. case CMenuScreen::loadGame:
  1041. case CMenuScreen::saveGame:
  1042. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1043. if(tabType == CMenuScreen::loadGame)
  1044. {
  1045. positions = 18;
  1046. }
  1047. else
  1048. {
  1049. positions = 16;
  1050. }
  1051. if(tabType == CMenuScreen::saveGame)
  1052. {
  1053. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1054. txt->filters.add(CTextInput::filenameFilter);
  1055. }
  1056. break;
  1057. case CMenuScreen::campaignList:
  1058. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1059. positions = 18;
  1060. break;
  1061. default:
  1062. assert(0);
  1063. break;
  1064. }
  1065. }
  1066. if (tabType != CMenuScreen::campaignList)
  1067. {
  1068. //size filter buttons
  1069. {
  1070. int sizes[] = {36, 72, 108, 144, 0};
  1071. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1072. for(int i = 0; i < 5; i++)
  1073. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, boost::bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1074. }
  1075. //sort buttons buttons
  1076. {
  1077. int xpos[] = {23, 55, 88, 121, 306, 339};
  1078. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1079. for(int i = 0; i < 6; i++)
  1080. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, boost::bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1081. }
  1082. }
  1083. else
  1084. {
  1085. //sort by buttons
  1086. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1087. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1088. }
  1089. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, boost::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1090. slider->addUsedEvents(WHEEL);
  1091. slider->slider->keepFrame = true;
  1092. format = CDefHandler::giveDef("SCSELC.DEF");
  1093. sortingBy = _format;
  1094. ascending = true;
  1095. filter(0);
  1096. //select(0);
  1097. switch(tabType)
  1098. {
  1099. case CMenuScreen::newGame:
  1100. selectFName("Maps/Arrogance");
  1101. break;
  1102. case CMenuScreen::loadGame:
  1103. case CMenuScreen::campaignList:
  1104. select(0);
  1105. break;
  1106. case CMenuScreen::saveGame:;
  1107. if(saveGameName.empty())
  1108. {
  1109. txt->setText("NEWGAME");
  1110. }
  1111. else
  1112. {
  1113. selectFName(saveGameName);
  1114. }
  1115. }
  1116. }
  1117. SelectionTab::~SelectionTab()
  1118. {
  1119. delete format;
  1120. }
  1121. void SelectionTab::sortBy( int criteria )
  1122. {
  1123. if(criteria == sortingBy)
  1124. {
  1125. ascending = !ascending;
  1126. }
  1127. else
  1128. {
  1129. sortingBy = (ESortBy)criteria;
  1130. ascending = true;
  1131. }
  1132. sort();
  1133. selectAbs(0);
  1134. }
  1135. void SelectionTab::sort()
  1136. {
  1137. if(sortingBy != _name)
  1138. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1139. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1140. if(!ascending)
  1141. std::reverse(curItems.begin(), curItems.end());
  1142. redraw();
  1143. }
  1144. void SelectionTab::select( int position )
  1145. {
  1146. if(!curItems.size()) return;
  1147. // New selection. py is the index in curItems.
  1148. int py = position + slider->value;
  1149. vstd::amax(py, 0);
  1150. vstd::amin(py, curItems.size()-1);
  1151. selectionPos = py;
  1152. if(position < 0)
  1153. slider->moveTo(slider->value + position);
  1154. else if(position >= positions)
  1155. slider->moveTo(slider->value + position - positions + 1);
  1156. if(txt)
  1157. {
  1158. std::string filename = *CResourceHandler::get()->getResourceName(
  1159. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1160. txt->setText(CFileInfo(filename).getBaseName());
  1161. }
  1162. onSelect(curItems[py]);
  1163. }
  1164. void SelectionTab::selectAbs( int position )
  1165. {
  1166. select(position - slider->value);
  1167. }
  1168. int SelectionTab::getPosition( int x, int y )
  1169. {
  1170. return -1;
  1171. }
  1172. void SelectionTab::sliderMove( int slidPos )
  1173. {
  1174. if(!slider) return; //ignore spurious call when slider is being created
  1175. redraw();
  1176. }
  1177. // Display the tab with the scenario names
  1178. //
  1179. // elemIdx is the index of the maps or saved game to display on line 0
  1180. // slider->capacity contains the number of available screen lines
  1181. // slider->positionsAmnt is the number of elements after filtering
  1182. void SelectionTab::printMaps(SDL_Surface *to)
  1183. {
  1184. int elemIdx = slider->value;
  1185. // Display all elements if there's enough space
  1186. //if(slider->amount < slider->capacity)
  1187. // elemIdx = 0;
  1188. SDL_Color itemColor;
  1189. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1190. {
  1191. CMapInfo *currentItem = curItems[elemIdx];
  1192. if (elemIdx == selectionPos)
  1193. itemColor=Colors::YELLOW;
  1194. else
  1195. itemColor=Colors::WHITE;
  1196. if(tabType != CMenuScreen::campaignList)
  1197. {
  1198. //amount of players
  1199. std::ostringstream ostr(std::ostringstream::out);
  1200. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1201. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1202. //map size
  1203. std::string temp2 = "C";
  1204. switch (currentItem->mapHeader->width)
  1205. {
  1206. case 36:
  1207. temp2="S";
  1208. break;
  1209. case 72:
  1210. temp2="M";
  1211. break;
  1212. case 108:
  1213. temp2="L";
  1214. break;
  1215. case 144:
  1216. temp2="XL";
  1217. break;
  1218. }
  1219. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1220. int temp=-1;
  1221. switch (currentItem->mapHeader->version)
  1222. {
  1223. case EMapFormat::ROE:
  1224. temp=0;
  1225. break;
  1226. case EMapFormat::AB:
  1227. temp=1;
  1228. break;
  1229. case EMapFormat::SOD:
  1230. temp=2;
  1231. break;
  1232. case EMapFormat::WOG:
  1233. temp=3;
  1234. break;
  1235. default:
  1236. // Unknown version. Be safe and ignore that map
  1237. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1238. continue;
  1239. }
  1240. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1241. //victory conditions
  1242. blitAtLoc(CGP->victory->ourImages[currentItem->mapHeader->victoryIconIndex].bitmap, 306, 117 + line * 25, to);
  1243. //loss conditions
  1244. blitAtLoc(CGP->loss->ourImages[currentItem->mapHeader->defeatIconIndex].bitmap, 339, 117 + line * 25, to);
  1245. }
  1246. else //if campaign
  1247. {
  1248. //number of maps in campaign
  1249. std::ostringstream ostr(std::ostringstream::out);
  1250. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1251. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1252. }
  1253. std::string name;
  1254. if(tabType == CMenuScreen::newGame)
  1255. {
  1256. if (!currentItem->mapHeader->name.length())
  1257. currentItem->mapHeader->name = "Unnamed";
  1258. name = currentItem->mapHeader->name;
  1259. }
  1260. else if(tabType == CMenuScreen::campaignList)
  1261. {
  1262. name = currentItem->campaignHeader->name;
  1263. }
  1264. else
  1265. {
  1266. name = CFileInfo(*CResourceHandler::get()->getResourceName(
  1267. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1268. }
  1269. //print name
  1270. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1271. }
  1272. }
  1273. void SelectionTab::showAll(SDL_Surface * to)
  1274. {
  1275. CIntObject::showAll(to);
  1276. printMaps(to);
  1277. std::string title;
  1278. switch(tabType) {
  1279. case CMenuScreen::newGame:
  1280. title = CGI->generaltexth->arraytxt[229];
  1281. break;
  1282. case CMenuScreen::loadGame:
  1283. title = CGI->generaltexth->arraytxt[230];
  1284. break;
  1285. case CMenuScreen::saveGame:
  1286. title = CGI->generaltexth->arraytxt[231];
  1287. break;
  1288. case CMenuScreen::campaignList:
  1289. title = CGI->generaltexth->allTexts[726];
  1290. break;
  1291. }
  1292. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1293. if(tabType != CMenuScreen::campaignList)
  1294. {
  1295. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1296. }
  1297. }
  1298. void SelectionTab::clickLeft( tribool down, bool previousState )
  1299. {
  1300. if(down)
  1301. {
  1302. int line = getLine();
  1303. if(line != -1)
  1304. select(line);
  1305. }
  1306. }
  1307. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1308. {
  1309. if(key.state != SDL_PRESSED) return;
  1310. int moveBy = 0;
  1311. switch(key.keysym.sym)
  1312. {
  1313. case SDLK_UP:
  1314. moveBy = -1;
  1315. break;
  1316. case SDLK_DOWN:
  1317. moveBy = +1;
  1318. break;
  1319. case SDLK_PAGEUP:
  1320. moveBy = -positions+1;
  1321. break;
  1322. case SDLK_PAGEDOWN:
  1323. moveBy = +positions-1;
  1324. break;
  1325. case SDLK_HOME:
  1326. select(-slider->value);
  1327. return;
  1328. case SDLK_END:
  1329. select(curItems.size() - slider->value);
  1330. return;
  1331. default:
  1332. return;
  1333. }
  1334. select(selectionPos - slider->value + moveBy);
  1335. }
  1336. void SelectionTab::onDoubleClick()
  1337. {
  1338. if(getLine() != -1) //double clicked scenarios list
  1339. {
  1340. //act as if start button was pressed
  1341. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1342. }
  1343. }
  1344. int SelectionTab::getLine()
  1345. {
  1346. int line = -1;
  1347. Point clickPos(GH.current->button.x, GH.current->button.y);
  1348. clickPos = clickPos - pos.topLeft();
  1349. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1350. {
  1351. line = (clickPos.y-115) / 25; //which line
  1352. }
  1353. return line;
  1354. }
  1355. void SelectionTab::selectFName( std::string fname )
  1356. {
  1357. boost::to_upper(fname);
  1358. for(int i = curItems.size() - 1; i >= 0; i--)
  1359. {
  1360. if(curItems[i]->fileURI == fname)
  1361. {
  1362. slider->moveTo(i);
  1363. selectAbs(i);
  1364. return;
  1365. }
  1366. }
  1367. selectAbs(0);
  1368. }
  1369. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1370. {
  1371. return curItems.empty() ? nullptr : curItems[selectionPos];
  1372. }
  1373. CRandomMapTab::CRandomMapTab()
  1374. {
  1375. OBJ_CONSTRUCTION;
  1376. bg = new CPicture("RANMAPBK", 0, 6);
  1377. // Map Size
  1378. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1379. mapSizeBtnGroup->pos.y += 81;
  1380. mapSizeBtnGroup->pos.x += 158;
  1381. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1382. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1383. mapSizeBtnGroup->select(1, false);
  1384. mapSizeBtnGroup->onChange = [&](int btnId)
  1385. {
  1386. const std::vector<int> mapSizeVal = boost::assign::list_of(CMapHeader::MAP_SIZE_SMALL)(CMapHeader::MAP_SIZE_MIDDLE)
  1387. (CMapHeader::MAP_SIZE_LARGE)(CMapHeader::MAP_SIZE_XLARGE);
  1388. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1389. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1390. updateMapInfo();
  1391. };
  1392. // Two levels
  1393. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1394. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1395. //twoLevelsBtn->select(true); for now, deactivated
  1396. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1397. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1398. // Create number defs list
  1399. std::vector<std::string> numberDefs;
  1400. for(int i = 0; i <= 8; ++i)
  1401. {
  1402. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1403. }
  1404. const int NUMBERS_WIDTH = 32;
  1405. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1406. // Amount of players
  1407. playersCntGroup = new CHighlightableButtonsGroup(0);
  1408. playersCntGroup->pos.y += 153;
  1409. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1410. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1411. playersCntGroup->onChange = [&](int btnId)
  1412. {
  1413. mapGenOptions.setPlayerCount(btnId);
  1414. deactivateButtonsFrom(teamsCntGroup, btnId);
  1415. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1416. validatePlayersCnt(btnId);
  1417. updateMapInfo();
  1418. };
  1419. // Amount of teams
  1420. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1421. teamsCntGroup->pos.y += 219;
  1422. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1423. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1424. teamsCntGroup->onChange = [&](int btnId)
  1425. {
  1426. mapGenOptions.setTeamCount(btnId);
  1427. updateMapInfo();
  1428. };
  1429. // Computer only players
  1430. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1431. compOnlyPlayersCntGroup->pos.y += 285;
  1432. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1433. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1434. compOnlyPlayersCntGroup->select(0, true);
  1435. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1436. {
  1437. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1438. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1439. validateCompOnlyPlayersCnt(btnId);
  1440. updateMapInfo();
  1441. };
  1442. // Computer only teams
  1443. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1444. compOnlyTeamsCntGroup->pos.y += 351;
  1445. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1446. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1447. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1448. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1449. {
  1450. mapGenOptions.setCompOnlyTeamCount(btnId);
  1451. updateMapInfo();
  1452. };
  1453. const int WIDE_BTN_WIDTH = 85;
  1454. // Water content
  1455. waterContentGroup = new CHighlightableButtonsGroup(0);
  1456. waterContentGroup->pos.y += 419;
  1457. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1458. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1459. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1460. waterContentGroup->onChange = [&](int btnId)
  1461. {
  1462. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1463. };
  1464. // Monster strength
  1465. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1466. monsterStrengthGroup->pos.y += 485;
  1467. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1468. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1469. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1470. monsterStrengthGroup->onChange = [&](int btnId)
  1471. {
  1472. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1473. };
  1474. // Show random maps btn
  1475. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1476. // Initialize map info object
  1477. updateMapInfo();
  1478. }
  1479. void CRandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1480. {
  1481. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1482. // Buttons are relative to button group, TODO better solution?
  1483. SObjectConstruction obj__i(group);
  1484. const std::string RANDOM_DEF = "RANRAND";
  1485. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1486. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1487. }
  1488. void CRandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1489. {
  1490. // Buttons are relative to button group, TODO better solution?
  1491. SObjectConstruction obj__i(group);
  1492. int cnt = nEnd - nStart + 1;
  1493. for(int i = 0; i < cnt; ++i)
  1494. {
  1495. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1496. }
  1497. }
  1498. void CRandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1499. {
  1500. for(CHighlightableButton * btn : group->buttons)
  1501. {
  1502. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1503. {
  1504. if(btn->isBlocked())
  1505. {
  1506. btn->setOffset(0);
  1507. btn->setState(CButtonBase::NORMAL);
  1508. }
  1509. }
  1510. else
  1511. {
  1512. // Blocked state looks like frame 'selected'=1
  1513. btn->setOffset(-1);
  1514. btn->setState(CButtonBase::BLOCKED);
  1515. }
  1516. }
  1517. }
  1518. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1519. {
  1520. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1521. {
  1522. return;
  1523. }
  1524. if(mapGenOptions.getTeamCount() >= playersCnt)
  1525. {
  1526. mapGenOptions.setTeamCount(playersCnt - 1);
  1527. teamsCntGroup->select(mapGenOptions.getTeamCount(), true);
  1528. }
  1529. if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt)
  1530. {
  1531. mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt);
  1532. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayerCount(), true);
  1533. }
  1534. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1535. }
  1536. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1537. {
  1538. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1539. {
  1540. return;
  1541. }
  1542. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1543. {
  1544. mapGenOptions.setCompOnlyTeamCount(compOnlyPlayersCnt - 1);
  1545. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamCount(), true);
  1546. }
  1547. }
  1548. void CRandomMapTab::showAll(SDL_Surface * to)
  1549. {
  1550. CIntObject::showAll(to);
  1551. // Headline
  1552. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1553. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1554. // Map size
  1555. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1556. // Players cnt
  1557. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1558. // Teams cnt
  1559. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1560. // Computer only players cnt
  1561. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1562. // Computer only teams cnt
  1563. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1564. // Water content
  1565. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1566. // Monster strength
  1567. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1568. }
  1569. void CRandomMapTab::updateMapInfo()
  1570. {
  1571. // Generate header info
  1572. mapInfo = make_unique<CMapInfo>();
  1573. mapInfo->isRandomMap = true;
  1574. mapInfo->mapHeader = make_unique<CMapHeader>();
  1575. mapInfo->mapHeader->version = EMapFormat::SOD;
  1576. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1577. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1578. mapInfo->mapHeader->difficulty = 1; // Normal
  1579. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1580. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1581. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1582. // Generate player information
  1583. mapInfo->mapHeader->players.clear();
  1584. int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
  1585. || mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
  1586. ? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
  1587. mapInfo->mapHeader->howManyTeams = playersToGen;
  1588. for(int i = 0; i < playersToGen; ++i)
  1589. {
  1590. PlayerInfo player;
  1591. player.isFactionRandom = true;
  1592. player.canComputerPlay = true;
  1593. if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1594. {
  1595. player.canHumanPlay = false;
  1596. }
  1597. else
  1598. {
  1599. player.canHumanPlay = true;
  1600. }
  1601. player.team = TeamID(i);
  1602. player.hasMainTown = true;
  1603. player.generateHeroAtMainTown = true;
  1604. mapInfo->mapHeader->players.push_back(player);
  1605. }
  1606. mapInfoChanged(mapInfo.get());
  1607. }
  1608. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1609. {
  1610. return mapInfoChanged;
  1611. }
  1612. const CMapInfo * CRandomMapTab::getMapInfo() const
  1613. {
  1614. return mapInfo.get();
  1615. }
  1616. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1617. {
  1618. return mapGenOptions;
  1619. }
  1620. CChatBox::CChatBox(const Rect &rect)
  1621. {
  1622. OBJ_CONSTRUCTION;
  1623. pos += rect;
  1624. addUsedEvents(KEYBOARD);
  1625. captureAllKeys = true;
  1626. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1627. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1628. inputBox->removeUsedEvents(KEYBOARD);
  1629. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1630. chatHistory->label->color = Colors::GREEN;
  1631. }
  1632. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1633. {
  1634. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1635. {
  1636. SEL->postChatMessage(inputBox->text);
  1637. inputBox->setText("");
  1638. }
  1639. else
  1640. inputBox->keyPressed(key);
  1641. }
  1642. void CChatBox::addNewMessage(const std::string &text)
  1643. {
  1644. chatHistory->setText(chatHistory->label->text + text + "\n");
  1645. if(chatHistory->slider)
  1646. chatHistory->slider->moveToMax();
  1647. }
  1648. InfoCard::InfoCard( bool Network )
  1649. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1650. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1651. {
  1652. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1653. pos.x += 393;
  1654. pos.y += 6;
  1655. addUsedEvents(RCLICK);
  1656. mapDescription = nullptr;
  1657. Rect descriptionRect(26, 149, 320, 115);
  1658. mapDescription = new CTextBox("", descriptionRect, 1);
  1659. if(SEL->screenType == CMenuScreen::campaignList)
  1660. {
  1661. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1662. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1663. }
  1664. else
  1665. {
  1666. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1667. parent->addChild(bg);
  1668. auto it = vstd::find(parent->children, this); //our position among parent children
  1669. parent->children.insert(it, bg); //put BG before us
  1670. parent->children.pop_back();
  1671. pos.w = bg->pos.w;
  1672. pos.h = bg->pos.h;
  1673. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1674. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1675. difficulty = new CHighlightableButtonsGroup(0);
  1676. {
  1677. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1678. for(int i = 0; i < 5; i++)
  1679. {
  1680. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1681. }
  1682. }
  1683. if(SEL->screenType != CMenuScreen::newGame)
  1684. difficulty->block(true);
  1685. if(network)
  1686. {
  1687. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1688. chat = new CChatBox(descriptionRect);
  1689. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1690. chatOn = true;
  1691. mapDescription->disable();
  1692. }
  1693. }
  1694. }
  1695. InfoCard::~InfoCard()
  1696. {
  1697. delete sizes;
  1698. delete sFlags;
  1699. }
  1700. void InfoCard::showAll(SDL_Surface * to)
  1701. {
  1702. CIntObject::showAll(to);
  1703. //blit texts
  1704. if(SEL->screenType != CMenuScreen::campaignList)
  1705. {
  1706. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1707. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1708. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1709. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1710. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1711. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1712. if(!chatOn)
  1713. {
  1714. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1715. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1716. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1717. }
  1718. else //players list
  1719. {
  1720. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1721. int playerSoFar = 0;
  1722. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1723. {
  1724. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1725. {
  1726. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1727. playerNames.erase(i->second.playerID);
  1728. }
  1729. }
  1730. playerSoFar = 0;
  1731. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1732. {
  1733. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1734. }
  1735. }
  1736. }
  1737. if(SEL->current)
  1738. {
  1739. if(SEL->screenType != CMenuScreen::campaignList)
  1740. {
  1741. int temp = -1;
  1742. if(!chatOn)
  1743. {
  1744. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1745. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1746. CMapHeader * header = SEL->current->mapHeader.get();
  1747. //victory conditions
  1748. printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1749. blitAtLoc(victory->ourImages[header->victoryIconIndex].bitmap, 24, 302, to); //victory cond descr
  1750. //loss conditoins
  1751. printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1752. blitAtLoc(loss->ourImages[header->defeatIconIndex].bitmap, 24, 359, to); //loss cond
  1753. if (!CGP)
  1754. {
  1755. delete loss;
  1756. delete victory;
  1757. }
  1758. }
  1759. //difficulty
  1760. assert(SEL->current->mapHeader->difficulty <= 4);
  1761. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1762. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1763. //selecting size icon
  1764. switch (SEL->current->mapHeader->width)
  1765. {
  1766. case 36:
  1767. temp=0;
  1768. break;
  1769. case 72:
  1770. temp=1;
  1771. break;
  1772. case 108:
  1773. temp=2;
  1774. break;
  1775. case 144:
  1776. temp=3;
  1777. break;
  1778. default:
  1779. temp=4;
  1780. break;
  1781. }
  1782. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1783. if(SEL->screenType == CMenuScreen::loadGame)
  1784. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1785. //print flags
  1786. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1787. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1788. TeamID myT;
  1789. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1790. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1791. else
  1792. myT = TeamID::NO_TEAM;
  1793. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1794. {
  1795. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1796. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1797. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1798. }
  1799. std::string tob;
  1800. switch (SEL->sInfo.difficulty)
  1801. {
  1802. case 0:
  1803. tob="80%";
  1804. break;
  1805. case 1:
  1806. tob="100%";
  1807. break;
  1808. case 2:
  1809. tob="130%";
  1810. break;
  1811. case 3:
  1812. tob="160%";
  1813. break;
  1814. case 4:
  1815. tob="200%";
  1816. break;
  1817. }
  1818. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1819. }
  1820. //blit description
  1821. std::string name;
  1822. if (SEL->screenType == CMenuScreen::campaignList)
  1823. {
  1824. name = SEL->current->campaignHeader->name;
  1825. }
  1826. else
  1827. {
  1828. name = SEL->current->mapHeader->name;
  1829. }
  1830. //name
  1831. if (name.length())
  1832. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1833. else
  1834. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1835. }
  1836. }
  1837. void InfoCard::changeSelection( const CMapInfo *to )
  1838. {
  1839. if(to && mapDescription)
  1840. {
  1841. if (SEL->screenType == CMenuScreen::campaignList)
  1842. mapDescription->setText(to->campaignHeader->description);
  1843. else
  1844. mapDescription->setText(to->mapHeader->description);
  1845. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1846. difficulty->block(true);
  1847. difficulty->select(SEL->sInfo.difficulty, 0);
  1848. }
  1849. }
  1850. GH.totalRedraw();
  1851. }
  1852. void InfoCard::clickRight( tribool down, bool previousState )
  1853. {
  1854. static const Rect flagArea(19, 397, 335, 23);
  1855. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1856. showTeamsPopup();
  1857. }
  1858. void InfoCard::showTeamsPopup()
  1859. {
  1860. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1861. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1862. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1863. {
  1864. std::vector<ui8> flags;
  1865. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1866. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1867. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1868. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1869. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1870. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1871. flags.push_back(j);
  1872. int curx = 128 - 9*flags.size();
  1873. for(auto & flag : flags)
  1874. {
  1875. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1876. curx += 18;
  1877. }
  1878. }
  1879. GH.pushInt(new CInfoPopup(bmp, true));
  1880. }
  1881. void InfoCard::toggleChat()
  1882. {
  1883. setChat(!chatOn);
  1884. }
  1885. void InfoCard::setChat(bool activateChat)
  1886. {
  1887. if(chatOn == activateChat)
  1888. return;
  1889. assert(active);
  1890. if(activateChat)
  1891. {
  1892. mapDescription->disable();
  1893. chat->enable();
  1894. playerListBg->enable();
  1895. }
  1896. else
  1897. {
  1898. mapDescription->enable();
  1899. chat->disable();
  1900. playerListBg->disable();
  1901. }
  1902. chatOn = activateChat;
  1903. GH.totalRedraw();
  1904. }
  1905. OptionsTab::OptionsTab():
  1906. turnDuration(nullptr)
  1907. {
  1908. OBJ_CONSTRUCTION;
  1909. bg = new CPicture("ADVOPTBK", 0, 6);
  1910. pos = bg->pos;
  1911. if(SEL->screenType == CMenuScreen::newGame)
  1912. turnDuration = new CSlider(55, 551, 194, boost::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1913. }
  1914. OptionsTab::~OptionsTab()
  1915. {
  1916. }
  1917. void OptionsTab::showAll(SDL_Surface * to)
  1918. {
  1919. CIntObject::showAll(to);
  1920. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1921. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1922. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1923. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1924. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1925. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1926. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1927. if (turnDuration)
  1928. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1929. }
  1930. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1931. {
  1932. if(SEL->isGuest())
  1933. {
  1934. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1935. return;
  1936. }
  1937. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1938. si16 &cur = s.castle;
  1939. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1940. if (cur == PlayerSettings::NONE) //no change
  1941. return;
  1942. if (cur == PlayerSettings::RANDOM) //first/last available
  1943. {
  1944. if (dir > 0)
  1945. cur = *allowed.begin(); //id of first town
  1946. else
  1947. cur = *allowed.rbegin(); //id of last town
  1948. }
  1949. else // next/previous available
  1950. {
  1951. if ( (cur == *allowed.begin() && dir < 0 )
  1952. || (cur == *allowed.rbegin() && dir > 0) )
  1953. cur = -1;
  1954. else
  1955. {
  1956. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1957. auto iter = allowed.find(cur);
  1958. std::advance(iter, dir);
  1959. cur = *iter;
  1960. }
  1961. }
  1962. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  1963. s.hero = PlayerSettings::RANDOM;
  1964. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1965. s.bonus = PlayerSettings::RANDOM;
  1966. entries[player]->selectButtons();
  1967. SEL->propagateOptions();
  1968. entries[player]->update();
  1969. redraw();
  1970. }
  1971. void OptionsTab::nextHero( PlayerColor player, int dir )
  1972. {
  1973. if(SEL->isGuest())
  1974. {
  1975. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1976. return;
  1977. }
  1978. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1979. int old = s.hero;
  1980. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  1981. return;
  1982. if (s.hero == PlayerSettings::RANDOM) // first/last available
  1983. {
  1984. int max = CGI->heroh->heroes.size(),
  1985. min = 0;
  1986. s.hero = nextAllowedHero(player, min,max,0,dir);
  1987. }
  1988. else
  1989. {
  1990. if(dir > 0)
  1991. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  1992. else
  1993. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  1994. }
  1995. if(old != s.hero)
  1996. {
  1997. usedHeroes.erase(old);
  1998. usedHeroes.insert(s.hero);
  1999. entries[player]->update();
  2000. redraw();
  2001. }
  2002. SEL->propagateOptions();
  2003. }
  2004. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2005. {
  2006. if(dir>0)
  2007. {
  2008. for(int i=min+incl; i<=max-incl; i++)
  2009. if(canUseThisHero(player, i))
  2010. return i;
  2011. }
  2012. else
  2013. {
  2014. for(int i=max-incl; i>=min+incl; i--)
  2015. if(canUseThisHero(player, i))
  2016. return i;
  2017. }
  2018. return -1;
  2019. }
  2020. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2021. {
  2022. return CGI->heroh->heroes.size() > ID
  2023. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2024. && !vstd::contains(usedHeroes, ID)
  2025. && SEL->current->mapHeader->allowedHeroes[ID];
  2026. }
  2027. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2028. {
  2029. if(SEL->isGuest())
  2030. {
  2031. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2032. return;
  2033. }
  2034. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2035. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2036. if (s.hero==PlayerSettings::NONE &&
  2037. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2038. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2039. {
  2040. if (dir<0)
  2041. ret=PlayerSettings::RANDOM;
  2042. else ret=PlayerSettings::GOLD;
  2043. }
  2044. if(ret > PlayerSettings::RESOURCE)
  2045. ret = PlayerSettings::RANDOM;
  2046. if(ret < PlayerSettings::RANDOM)
  2047. ret = PlayerSettings::RESOURCE;
  2048. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2049. {
  2050. if (dir<0)
  2051. ret=PlayerSettings::GOLD;
  2052. else ret=PlayerSettings::RANDOM;
  2053. }
  2054. SEL->propagateOptions();
  2055. entries[player]->update();
  2056. redraw();
  2057. }
  2058. void OptionsTab::recreate()
  2059. {
  2060. for(auto & elem : entries)
  2061. {
  2062. delete elem.second;
  2063. }
  2064. entries.clear();
  2065. usedHeroes.clear();
  2066. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2067. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2068. {
  2069. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2070. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2071. for(auto & heroe : heroes)
  2072. usedHeroes.insert(heroe.heroId);
  2073. }
  2074. }
  2075. void OptionsTab::setTurnLength( int npos )
  2076. {
  2077. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2078. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2079. SEL->sInfo.turnTime = times[npos];
  2080. redraw();
  2081. }
  2082. void OptionsTab::flagPressed( PlayerColor color )
  2083. {
  2084. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2085. PlayerSettings *old = nullptr;
  2086. if(SEL->playerNames.size() == 1) //single player -> just swap
  2087. {
  2088. if(color == playerColor) //that color is already selected, no action needed
  2089. return;
  2090. old = &SEL->sInfo.playerInfos[playerColor];
  2091. swapPlayers(*old, clicked);
  2092. }
  2093. else
  2094. {
  2095. //identify clicked player
  2096. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2097. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2098. {
  2099. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2100. SEL->setPlayer(restPos, playerToRestore.id);
  2101. playerToRestore.reset();
  2102. }
  2103. int newPlayer; //which player will take clicked position
  2104. //who will be put here?
  2105. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2106. {
  2107. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2108. if(!newPlayer) //no "free" player -> get just first one
  2109. newPlayer = SEL->playerNames.begin()->first;
  2110. }
  2111. else //human clicked -> take next
  2112. {
  2113. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2114. i++; //player AFTER clicked one
  2115. if(i != SEL->playerNames.end())
  2116. newPlayer = i->first;
  2117. else
  2118. newPlayer = 0; //AI if we scrolled through all players
  2119. }
  2120. SEL->setPlayer(clicked, newPlayer); //put player
  2121. //if that player was somewhere else, we need to replace him with computer
  2122. if(newPlayer) //not AI
  2123. {
  2124. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2125. {
  2126. int curNameID = i->second.playerID;
  2127. if(i->first != color && curNameID == newPlayer)
  2128. {
  2129. assert(i->second.playerID);
  2130. playerToRestore.color = i->first;
  2131. playerToRestore.id = newPlayer;
  2132. SEL->setPlayer(i->second, 0); //set computer
  2133. old = &i->second;
  2134. break;
  2135. }
  2136. }
  2137. }
  2138. }
  2139. entries[clicked.color]->selectButtons();
  2140. if(old)
  2141. {
  2142. entries[old->color]->selectButtons();
  2143. if(old->hero >= 0)
  2144. usedHeroes.erase(old->hero);
  2145. old->hero = entries[old->color]->pi.defaultHero();
  2146. }
  2147. SEL->propagateOptions();
  2148. GH.totalRedraw();
  2149. }
  2150. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2151. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2152. {
  2153. OBJ_CONSTRUCTION;
  2154. defActions |= SHARE_POS;
  2155. int serial = 0;
  2156. for(int g=0; g < s.color.getNum(); ++g)
  2157. {
  2158. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2159. if( itred.canComputerPlay || itred.canHumanPlay)
  2160. serial++;
  2161. }
  2162. pos.x += 54;
  2163. pos.y += 122 + serial*50;
  2164. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2165. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2166. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2167. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2168. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2169. if(SEL->screenType == CMenuScreen::newGame)
  2170. {
  2171. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], boost::bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2172. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], boost::bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2173. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], boost::bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2174. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], boost::bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2175. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], boost::bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2176. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], boost::bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2177. }
  2178. else
  2179. for(auto & elem : btns)
  2180. elem = nullptr;
  2181. selectButtons();
  2182. assert(SEL->current && SEL->current->mapHeader);
  2183. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2184. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2185. if(p.canHumanPlay && p.canComputerPlay)
  2186. whoCanPlay = HUMAN_OR_CPU;
  2187. else if(p.canComputerPlay)
  2188. whoCanPlay = CPU;
  2189. else
  2190. whoCanPlay = HUMAN;
  2191. if(SEL->screenType != CMenuScreen::scenarioInfo
  2192. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2193. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2194. {
  2195. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], boost::bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
  2196. flag->hoverable = true;
  2197. }
  2198. else
  2199. flag = nullptr;
  2200. town = new SelectedBox(Point(119, 2), s, TOWN);
  2201. hero = new SelectedBox(Point(195, 2), s, HERO);
  2202. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2203. }
  2204. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2205. {
  2206. CIntObject::showAll(to);
  2207. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2208. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2209. }
  2210. void OptionsTab::PlayerOptionsEntry::update()
  2211. {
  2212. town->update();
  2213. hero->update();
  2214. bonus->update();
  2215. }
  2216. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2217. {
  2218. if(!btns[0])
  2219. return;
  2220. if( (pi.defaultCastle() != -1) //fixed tow
  2221. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2222. {
  2223. btns[0]->disable();
  2224. btns[1]->disable();
  2225. }
  2226. else
  2227. {
  2228. btns[0]->enable();
  2229. btns[1]->enable();
  2230. }
  2231. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2232. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2233. {
  2234. btns[2]->disable();
  2235. btns[3]->disable();
  2236. }
  2237. else
  2238. {
  2239. btns[2]->enable();
  2240. btns[3]->enable();
  2241. }
  2242. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2243. {
  2244. btns[4]->disable();
  2245. btns[5]->disable();
  2246. }
  2247. else
  2248. {
  2249. btns[4]->enable();
  2250. btns[5]->enable();
  2251. }
  2252. }
  2253. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2254. {
  2255. enum EBonusSelection //frames of bonuses file
  2256. {
  2257. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2258. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2259. ARTIFACT = 9, RANDOM = 10,
  2260. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2261. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2262. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2263. };
  2264. switch(type)
  2265. {
  2266. case TOWN:
  2267. switch (settings.castle)
  2268. {
  2269. case PlayerSettings::NONE: return TOWN_NONE;
  2270. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2271. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2272. }
  2273. case HERO:
  2274. switch (settings.hero)
  2275. {
  2276. case PlayerSettings::NONE: return HERO_NONE;
  2277. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2278. default:
  2279. {
  2280. if(settings.heroPortrait >= 0)
  2281. return settings.heroPortrait;
  2282. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2283. }
  2284. }
  2285. case BONUS:
  2286. {
  2287. switch(settings.bonus)
  2288. {
  2289. case PlayerSettings::RANDOM: return RANDOM;
  2290. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2291. case PlayerSettings::GOLD: return GOLD;
  2292. case PlayerSettings::RESOURCE:
  2293. {
  2294. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2295. {
  2296. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2297. case Res::WOOD : return WOOD;
  2298. case Res::MERCURY : return MERCURY;
  2299. case Res::ORE : return ORE;
  2300. case Res::SULFUR : return SULFUR;
  2301. case Res::CRYSTAL : return CRYSTAL;
  2302. case Res::GEMS : return GEM;
  2303. case Res::GOLD : return GOLD;
  2304. case Res::MITHRIL : return MITHRIL;
  2305. }
  2306. }
  2307. }
  2308. }
  2309. }
  2310. return 0;
  2311. }
  2312. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2313. {
  2314. switch(type)
  2315. {
  2316. case OptionsTab::TOWN: return "ITPA";
  2317. case OptionsTab::HERO: return "PortraitsSmall";
  2318. case OptionsTab::BONUS: return "SCNRSTAR";
  2319. }
  2320. return "";
  2321. }
  2322. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2323. {
  2324. switch(type)
  2325. {
  2326. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2327. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2328. case OptionsTab::BONUS:
  2329. {
  2330. switch(settings.bonus)
  2331. {
  2332. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2333. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2334. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2335. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2336. }
  2337. }
  2338. }
  2339. return "";
  2340. }
  2341. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2342. {
  2343. switch(type)
  2344. {
  2345. case TOWN:
  2346. {
  2347. switch (settings.castle)
  2348. {
  2349. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2350. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2351. default : return CGI->townh->factions[settings.castle]->name;
  2352. }
  2353. }
  2354. case HERO:
  2355. {
  2356. switch (settings.hero)
  2357. {
  2358. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2359. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2360. default :
  2361. {
  2362. if (!settings.heroName.empty())
  2363. return settings.heroName;
  2364. return CGI->heroh->heroes[settings.hero]->name;
  2365. }
  2366. }
  2367. }
  2368. case BONUS:
  2369. {
  2370. switch (settings.bonus)
  2371. {
  2372. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2373. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2374. }
  2375. }
  2376. }
  2377. return "";
  2378. }
  2379. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2380. {
  2381. switch(type)
  2382. {
  2383. case TOWN: return getName();
  2384. case HERO:
  2385. {
  2386. if (settings.hero >= 0)
  2387. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2388. return getName();
  2389. }
  2390. case BONUS:
  2391. {
  2392. switch(settings.bonus)
  2393. {
  2394. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2395. case PlayerSettings::RESOURCE:
  2396. {
  2397. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2398. {
  2399. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2400. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2401. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2402. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2403. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2404. }
  2405. }
  2406. }
  2407. }
  2408. }
  2409. return "";
  2410. }
  2411. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2412. {
  2413. switch(type)
  2414. {
  2415. case TOWN: return CGI->generaltexth->allTexts[104];
  2416. case HERO: return CGI->generaltexth->allTexts[102];
  2417. case BONUS:
  2418. {
  2419. switch(settings.bonus)
  2420. {
  2421. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2422. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2423. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2424. case PlayerSettings::RESOURCE:
  2425. {
  2426. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2427. {
  2428. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2429. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2430. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2431. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2432. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2433. }
  2434. }
  2435. }
  2436. }
  2437. }
  2438. return "";
  2439. }
  2440. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2441. CWindowObject(BORDERED | RCLICK_POPUP),
  2442. CPlayerSettingsHelper(helper)
  2443. {
  2444. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2445. int value = PlayerSettings::NONE;
  2446. switch(CPlayerSettingsHelper::type)
  2447. {
  2448. break; case TOWN:
  2449. value = settings.castle;
  2450. break; case HERO:
  2451. value = settings.hero;
  2452. break; case BONUS:
  2453. value = settings.bonus;
  2454. }
  2455. if (value == PlayerSettings::RANDOM)
  2456. genBonusWindow();
  2457. else if (CPlayerSettingsHelper::type == BONUS)
  2458. genBonusWindow();
  2459. else if (CPlayerSettingsHelper::type == HERO)
  2460. genHeroWindow();
  2461. else if (CPlayerSettingsHelper::type == TOWN)
  2462. genTownWindow();
  2463. center();
  2464. }
  2465. void OptionsTab::CPregameTooltipBox::genHeader()
  2466. {
  2467. new CFilledTexture("DIBOXBCK", pos);
  2468. updateShadow();
  2469. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2470. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2471. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2472. }
  2473. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2474. {
  2475. pos = Rect(0, 0, 228, 290);
  2476. genHeader();
  2477. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2478. std::vector<CComponent *> components;
  2479. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2480. for (auto & elem : town->creatures)
  2481. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2482. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2483. }
  2484. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2485. {
  2486. pos = Rect(0, 0, 292, 226);
  2487. genHeader();
  2488. // specialty
  2489. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2490. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2491. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2492. }
  2493. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2494. {
  2495. pos = Rect(0, 0, 228, 162);
  2496. genHeader();
  2497. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2498. }
  2499. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2500. :CIntObject(RCLICK, position),
  2501. CPlayerSettingsHelper(settings, type)
  2502. {
  2503. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2504. image = new CAnimImage(getImageName(), getImageIndex());
  2505. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2506. pos = image->pos;
  2507. }
  2508. void OptionsTab::SelectedBox::update()
  2509. {
  2510. image->setFrame(getImageIndex());
  2511. subtitle->setText(getName());
  2512. }
  2513. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2514. {
  2515. if (down)
  2516. {
  2517. // cases when we do not need to display a message
  2518. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2519. return;
  2520. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2521. return;
  2522. GH.pushInt(new CPregameTooltipBox(*this));
  2523. }
  2524. }
  2525. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2526. {
  2527. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2528. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2529. {
  2530. if(it->second.playerID)
  2531. {
  2532. playerColor = it->first;
  2533. }
  2534. }
  2535. pos.w = 762;
  2536. pos.h = 584;
  2537. center(pos);
  2538. assert(LOCPLINT);
  2539. sInfo = *LOCPLINT->cb->getStartInfo();
  2540. assert(!SEL->current);
  2541. current = mapInfoFromGame();
  2542. setPlayersFromGame();
  2543. screenType = CMenuScreen::scenarioInfo;
  2544. card = new InfoCard();
  2545. opt = new OptionsTab();
  2546. opt->recreate();
  2547. card->changeSelection(current);
  2548. card->difficulty->select(startInfo->difficulty, 0);
  2549. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2550. }
  2551. CScenarioInfo::~CScenarioInfo()
  2552. {
  2553. delete current;
  2554. }
  2555. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2556. {
  2557. const CMapHeader * a = aaa->mapHeader.get(),
  2558. * b = bbb->mapHeader.get();
  2559. if(a && b) //if we are sorting scenarios
  2560. {
  2561. switch (sortBy)
  2562. {
  2563. case _format: //by map format (RoE, WoG, etc)
  2564. return (a->version<b->version);
  2565. break;
  2566. case _loscon: //by loss conditions
  2567. return (a->defeatMessage < b->defeatMessage);
  2568. break;
  2569. case _playerAm: //by player amount
  2570. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2571. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2572. for (int i=0;i<8;i++)
  2573. {
  2574. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2575. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2576. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2577. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2578. }
  2579. if (playerAmntB!=playerAmntA)
  2580. return (playerAmntA<playerAmntB);
  2581. else
  2582. return (humenPlayersA<humenPlayersB);
  2583. break;
  2584. case _size: //by size of map
  2585. return (a->width<b->width);
  2586. break;
  2587. case _viccon: //by victory conditions
  2588. return (a->victoryMessage < b->victoryMessage);
  2589. break;
  2590. case _name: //by name
  2591. return boost::ilexicographical_compare(a->name, b->name);
  2592. default:
  2593. return boost::ilexicographical_compare(a->name, b->name);
  2594. }
  2595. }
  2596. else //if we are sorting campaigns
  2597. {
  2598. switch(sortBy)
  2599. {
  2600. case _numOfMaps: //by number of maps in campaign
  2601. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2602. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2603. break;
  2604. case _name: //by name
  2605. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2606. default:
  2607. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2608. }
  2609. }
  2610. }
  2611. CMultiMode::CMultiMode()
  2612. {
  2613. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2614. bg = new CPicture("MUPOPUP.bmp");
  2615. bg->convertToScreenBPP(); //so we could draw without problems
  2616. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2617. pos = bg->center(); //center, window has size of bg graphic
  2618. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2619. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2620. txt->setText(settings["general"]["playerName"].String()); //Player
  2621. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], boost::bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2622. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", boost::bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2623. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", boost::bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2624. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2625. }
  2626. void CMultiMode::openHotseat()
  2627. {
  2628. GH.pushInt(new CHotSeatPlayers(txt->text));
  2629. }
  2630. void CMultiMode::hostTCP()
  2631. {
  2632. Settings name = settings.write["general"]["playerName"];
  2633. name->String() = txt->text;
  2634. GH.popIntTotally(this);
  2635. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2636. }
  2637. void CMultiMode::joinTCP()
  2638. {
  2639. Settings name = settings.write["general"]["playerName"];
  2640. name->String() = txt->text;
  2641. GH.pushInt(new CSimpleJoinScreen);
  2642. }
  2643. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2644. {
  2645. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2646. bg = new CPicture("MUHOTSEA.bmp");
  2647. pos = bg->center(); //center, window has size of bg graphic
  2648. std::string text = CGI->generaltexth->allTexts[446];
  2649. boost::replace_all(text, "\t","\n");
  2650. Rect boxRect(25, 20, 315, 50);
  2651. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2652. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2653. {
  2654. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2655. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2656. }
  2657. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2658. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2659. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2660. txt[0]->setText(firstPlayer, true);
  2661. txt[0]->giveFocus();
  2662. }
  2663. void CHotSeatPlayers::onChange(std::string newText)
  2664. {
  2665. size_t namesCount = 0;
  2666. for(auto & elem : txt)
  2667. if(!elem->text.empty())
  2668. namesCount++;
  2669. ok->block(namesCount < 2);
  2670. }
  2671. void CHotSeatPlayers::enterSelectionScreen()
  2672. {
  2673. std::map<ui8, std::string> names;
  2674. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2675. if(txt[i]->text.length())
  2676. names[j++] = txt[i]->text;
  2677. Settings name = settings.write["general"]["playerName"];
  2678. name->String() = names.begin()->second;
  2679. GH.popInts(2); //pop MP mode window and this
  2680. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2681. }
  2682. void CBonusSelection::init()
  2683. {
  2684. highlightedRegion = nullptr;
  2685. ourHeader = nullptr;
  2686. diffLb = nullptr;
  2687. diffRb = nullptr;
  2688. bonuses = nullptr;
  2689. selectedMap = 0;
  2690. // Initialize start info
  2691. startInfo.mapname = ourCampaign->camp->header.filename;
  2692. startInfo.mode = StartInfo::CAMPAIGN;
  2693. startInfo.campState = ourCampaign;
  2694. startInfo.turnTime = 0;
  2695. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2696. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2697. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2698. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2699. loadPositionsOfGraphics();
  2700. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2701. pos.h = background->h;
  2702. pos.w = background->w;
  2703. center();
  2704. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2705. blitAt(panel, 456, 6, background);
  2706. startB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2707. restartB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::restartMap, this), 475, 536, "CBRESTB.DEF", SDLK_RETURN);
  2708. backB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2709. //campaign name
  2710. if (ourCampaign->camp->header.name.length())
  2711. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2712. else
  2713. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2714. //map size icon
  2715. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2716. //campaign description
  2717. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2718. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2719. //campaignDescription->showAll(background);
  2720. //map description
  2721. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2722. //bonus choosing
  2723. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2724. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2725. //set left part of window
  2726. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2727. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2728. {
  2729. if(ourCampaign->camp->conquerable(g))
  2730. {
  2731. regions.push_back(new CRegion(this, true, true, g));
  2732. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2733. if(highlightedRegion == nullptr)
  2734. {
  2735. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2736. {
  2737. highlightedRegion = regions.back();
  2738. selectMap(g, true);
  2739. }
  2740. }
  2741. }
  2742. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2743. {
  2744. regions.push_back(new CRegion(this, false, false, g));
  2745. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2746. }
  2747. }
  2748. //allies / enemies
  2749. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2750. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2751. SDL_FreeSurface(panel);
  2752. //difficulty
  2753. std::vector<std::string> difficulty;
  2754. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2755. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2756. //difficulty pics
  2757. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2758. {
  2759. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2760. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2761. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2762. surfToDuplicate->flags);
  2763. delete cde;
  2764. }
  2765. //difficulty selection buttons
  2766. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2767. {
  2768. diffLb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::decreaseDifficulty, this), 694, 508, "SCNRBLF.DEF");
  2769. diffRb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::increaseDifficulty, this), 738, 508, "SCNRBRT.DEF");
  2770. }
  2771. //load miniflags
  2772. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2773. }
  2774. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2775. {
  2776. init();
  2777. }
  2778. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2779. {
  2780. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2781. init();
  2782. }
  2783. CBonusSelection::~CBonusSelection()
  2784. {
  2785. SDL_FreeSurface(background);
  2786. delete sizes;
  2787. delete ourHeader;
  2788. delete sFlags;
  2789. for (auto & elem : diffPics)
  2790. {
  2791. SDL_FreeSurface(elem);
  2792. }
  2793. }
  2794. void CBonusSelection::goBack()
  2795. {
  2796. GH.popIntTotally(this);
  2797. }
  2798. void CBonusSelection::showAll(SDL_Surface * to)
  2799. {
  2800. blitAt(background, pos.x, pos.y, to);
  2801. CIntObject::showAll(to);
  2802. show(to);
  2803. if (pos.h != to->h || pos.w != to->w)
  2804. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2805. }
  2806. void CBonusSelection::loadPositionsOfGraphics()
  2807. {
  2808. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2809. int idx = 0;
  2810. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2811. {
  2812. SCampPositions sc;
  2813. sc.campPrefix = campaign["prefix"].String();
  2814. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2815. for(const JsonNode &desc : campaign["desc"].Vector())
  2816. {
  2817. SCampPositions::SRegionDesc rd;
  2818. rd.infix = desc["infix"].String();
  2819. rd.xpos = desc["x"].Float();
  2820. rd.ypos = desc["y"].Float();
  2821. sc.regions.push_back(rd);
  2822. }
  2823. campDescriptions.push_back(sc);
  2824. idx++;
  2825. }
  2826. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2827. }
  2828. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2829. {
  2830. if(initialSelect || selectedMap != mapNr)
  2831. {
  2832. // initialize restart / start button
  2833. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2834. {
  2835. // draw start button
  2836. restartB->disable();
  2837. startB->enable();
  2838. }
  2839. else
  2840. {
  2841. // draw restart button
  2842. startB->disable();
  2843. restartB->enable();
  2844. }
  2845. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2846. selectedMap = mapNr;
  2847. selectedBonus = boost::none;
  2848. //get header
  2849. delete ourHeader;
  2850. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2851. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2852. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
  2853. std::map<ui8, std::string> names;
  2854. names[1] = settings["general"]["playerName"].String();
  2855. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2856. mapDescription->setText(ourHeader->description);
  2857. updateBonusSelection();
  2858. GH.totalRedraw();
  2859. }
  2860. }
  2861. void CBonusSelection::show(SDL_Surface * to)
  2862. {
  2863. //blitAt(background, pos.x, pos.y, to);
  2864. //map name
  2865. std::string mapName = ourHeader->name;
  2866. if (mapName.length())
  2867. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2868. else
  2869. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2870. //map description
  2871. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2872. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2873. //map size icon
  2874. int temp;
  2875. switch (ourHeader->width)
  2876. {
  2877. case 36:
  2878. temp=0;
  2879. break;
  2880. case 72:
  2881. temp=1;
  2882. break;
  2883. case 108:
  2884. temp=2;
  2885. break;
  2886. case 144:
  2887. temp=3;
  2888. break;
  2889. default:
  2890. temp=4;
  2891. break;
  2892. }
  2893. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2894. //flags
  2895. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2896. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2897. TeamID myT;
  2898. myT = ourHeader->players[playerColor.getNum()].team;
  2899. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  2900. {
  2901. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2902. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2903. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2904. }
  2905. //difficulty
  2906. blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
  2907. CIntObject::show(to);
  2908. }
  2909. void CBonusSelection::updateBonusSelection()
  2910. {
  2911. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2912. //graphics:
  2913. //spell - SPELLBON.DEF
  2914. //monster - TWCRPORT.DEF
  2915. //building - BO*.BMP graphics
  2916. //artifact - ARTIFBON.DEF
  2917. //spell scroll - SPELLBON.DEF
  2918. //prim skill - PSKILBON.DEF
  2919. //sec skill - SSKILBON.DEF
  2920. //resource - BORES.DEF
  2921. //player - CREST58.DEF
  2922. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2923. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  2924. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2925. updateStartButtonState(-1);
  2926. for (auto & elem : bonuses->buttons)
  2927. {
  2928. if (elem->active)
  2929. elem->deactivate();
  2930. delete elem;
  2931. }
  2932. bonuses->buttons.clear();
  2933. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2934. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2935. for(int i = 0; i < bonDescs.size(); i++)
  2936. {
  2937. std::string picName=bonusPics[bonDescs[i].type];
  2938. size_t picNumber=bonDescs[i].info2;
  2939. std::string desc;
  2940. switch(bonDescs[i].type)
  2941. {
  2942. case CScenarioTravel::STravelBonus::SPELL:
  2943. desc = CGI->generaltexth->allTexts[715];
  2944. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2945. break;
  2946. case CScenarioTravel::STravelBonus::MONSTER:
  2947. picNumber = bonDescs[i].info2 + 2;
  2948. desc = CGI->generaltexth->allTexts[717];
  2949. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2950. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2951. break;
  2952. case CScenarioTravel::STravelBonus::BUILDING:
  2953. {
  2954. int faction = -1;
  2955. for(auto & elem : startInfo.playerInfos)
  2956. {
  2957. if (elem.second.playerID)
  2958. {
  2959. faction = elem.second.castle;
  2960. break;
  2961. }
  2962. }
  2963. assert(faction != -1);
  2964. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  2965. picName = graphics->ERMUtoPicture[faction][buildID];
  2966. picNumber = -1;
  2967. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  2968. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  2969. }
  2970. break;
  2971. case CScenarioTravel::STravelBonus::ARTIFACT:
  2972. desc = CGI->generaltexth->allTexts[715];
  2973. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2974. break;
  2975. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  2976. desc = CGI->generaltexth->allTexts[716];
  2977. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2978. break;
  2979. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  2980. {
  2981. int leadingSkill = -1;
  2982. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2983. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2984. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2985. {
  2986. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2987. {
  2988. leadingSkill = g;
  2989. }
  2990. if (ptr[g] != 0)
  2991. {
  2992. toPrint.push_back(std::make_pair(g, ptr[g]));
  2993. }
  2994. }
  2995. picNumber = leadingSkill;
  2996. desc = CGI->generaltexth->allTexts[715];
  2997. std::string substitute; //text to be printed instead of %s
  2998. for (int v=0; v<toPrint.size(); ++v)
  2999. {
  3000. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3001. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3002. if(v != toPrint.size() - 1)
  3003. {
  3004. substitute += ", ";
  3005. }
  3006. }
  3007. boost::algorithm::replace_first(desc, "%s", substitute);
  3008. break;
  3009. }
  3010. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3011. desc = CGI->generaltexth->allTexts[718];
  3012. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3013. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3014. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3015. break;
  3016. case CScenarioTravel::STravelBonus::RESOURCE:
  3017. {
  3018. int serialResID = 0;
  3019. switch(bonDescs[i].info1)
  3020. {
  3021. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3022. serialResID = bonDescs[i].info1;
  3023. break;
  3024. case 0xFD: //wood + ore
  3025. serialResID = 7;
  3026. break;
  3027. case 0xFE: //rare resources
  3028. serialResID = 8;
  3029. break;
  3030. }
  3031. picNumber = serialResID;
  3032. desc = CGI->generaltexth->allTexts[717];
  3033. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3034. std::string replacement;
  3035. if (serialResID <= 6)
  3036. {
  3037. replacement = CGI->generaltexth->restypes[serialResID];
  3038. }
  3039. else
  3040. {
  3041. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3042. }
  3043. boost::algorithm::replace_first(desc, "%s", replacement);
  3044. }
  3045. break;
  3046. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3047. {
  3048. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3049. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transfered?";
  3050. picNumber = superhero ? superhero->portrait : 0;
  3051. desc = CGI->generaltexth->allTexts[719];
  3052. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3053. }
  3054. break;
  3055. case CScenarioTravel::STravelBonus::HERO:
  3056. desc = CGI->generaltexth->allTexts[718];
  3057. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3058. if (bonDescs[i].info2 == 0xFFFF)
  3059. {
  3060. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3061. picNumber = -1;
  3062. picName = "CBONN1A3.BMP";
  3063. }
  3064. else
  3065. {
  3066. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3067. }
  3068. break;
  3069. }
  3070. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3071. if (picNumber != -1)
  3072. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3073. auto anim = new CAnimation();
  3074. anim->setCustom(picName, 0);
  3075. bonusButton->setImage(anim);
  3076. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3077. bonusButton->borderColor = brightYellow;
  3078. bonuses->addButton(bonusButton);
  3079. }
  3080. // set bonus if already chosen
  3081. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3082. {
  3083. bonuses->select(ourCampaign->chosenCampaignBonuses[selectedMap], false);
  3084. }
  3085. }
  3086. void CBonusSelection::updateCampaignState()
  3087. {
  3088. ourCampaign->currentMap = selectedMap;
  3089. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3090. }
  3091. void CBonusSelection::startMap()
  3092. {
  3093. auto si = new StartInfo(startInfo);
  3094. auto showPrologVideo = [=]()
  3095. {
  3096. auto exitCb = [=]()
  3097. {
  3098. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3099. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3100. };
  3101. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3102. if (scenario.prolog.hasPrologEpilog)
  3103. {
  3104. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3105. }
  3106. else
  3107. {
  3108. exitCb();
  3109. }
  3110. };
  3111. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3112. {
  3113. GH.popInt(this);
  3114. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3115. {
  3116. updateCampaignState();
  3117. endGame();
  3118. GH.curInt = CGPreGame::create();
  3119. showPrologVideo();
  3120. }, 0);
  3121. }
  3122. else
  3123. {
  3124. updateCampaignState();
  3125. showPrologVideo();
  3126. }
  3127. }
  3128. void CBonusSelection::restartMap()
  3129. {
  3130. GH.popInt(this);
  3131. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3132. {
  3133. updateCampaignState();
  3134. auto si = new StartInfo(startInfo);
  3135. SDL_Event event;
  3136. event.type = SDL_USEREVENT;
  3137. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3138. event.user.data1 = si;
  3139. SDL_PushEvent(&event);
  3140. }, 0);
  3141. }
  3142. void CBonusSelection::selectBonus(int id)
  3143. {
  3144. // Total redraw is needed because the border around the bonus images
  3145. // have to be undrawn/drawn.
  3146. if (!selectedBonus || *selectedBonus != id)
  3147. {
  3148. selectedBonus = id;
  3149. GH.totalRedraw();
  3150. updateStartButtonState(id);
  3151. }
  3152. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3153. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3154. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3155. {
  3156. std::map<ui8, std::string> names;
  3157. names[1] = settings["general"]["playerName"].String();
  3158. for(auto & elem : startInfo.playerInfos)
  3159. {
  3160. if(elem.first == PlayerColor(bonDescs[id].info1))
  3161. ::setPlayer(elem.second, 1, names);
  3162. else
  3163. ::setPlayer(elem.second, 0, names);
  3164. }
  3165. }
  3166. }
  3167. void CBonusSelection::increaseDifficulty()
  3168. {
  3169. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3170. }
  3171. void CBonusSelection::decreaseDifficulty()
  3172. {
  3173. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3174. }
  3175. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3176. {
  3177. if(selected == -1)
  3178. {
  3179. startB->setState(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3180. }
  3181. else if(startB->getState() == CButtonBase::BLOCKED)
  3182. {
  3183. startB->setState(CButtonBase::NORMAL);
  3184. }
  3185. }
  3186. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3187. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3188. {
  3189. OBJ_CONSTRUCTION;
  3190. addUsedEvents(LCLICK | RCLICK);
  3191. static const std::string colors[2][8] = {
  3192. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3193. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3194. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3195. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3196. pos.x += desc.xpos;
  3197. pos.y += desc.ypos;
  3198. //loading of graphics
  3199. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3200. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3201. static const std::string infix [] = {"En", "Se", "Co"};
  3202. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3203. {
  3204. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3205. }
  3206. pos.w = graphics[0]->w;
  3207. pos.h = graphics[0]->h;
  3208. }
  3209. CBonusSelection::CRegion::~CRegion()
  3210. {
  3211. for (auto & elem : graphics)
  3212. {
  3213. SDL_FreeSurface(elem);
  3214. }
  3215. }
  3216. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3217. {
  3218. //select if selectable & clicked inside our graphic
  3219. if ( indeterminate(down) )
  3220. {
  3221. return;
  3222. }
  3223. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3224. {
  3225. owner->selectMap(myNumber, false);
  3226. owner->highlightedRegion = this;
  3227. parent->showAll(screen);
  3228. }
  3229. }
  3230. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3231. {
  3232. //show r-click text
  3233. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3234. rclickText.size() )
  3235. {
  3236. CRClickPopup::createAndPush(rclickText);
  3237. }
  3238. }
  3239. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3240. {
  3241. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3242. if (!accessible)
  3243. {
  3244. //show as striped
  3245. blitAtLoc(graphics[2], 0, 0, to);
  3246. }
  3247. else if (this == owner->highlightedRegion)
  3248. {
  3249. //show as selected
  3250. blitAtLoc(graphics[1], 0, 0, to);
  3251. }
  3252. else
  3253. {
  3254. //show as not selected selected
  3255. blitAtLoc(graphics[0], 0, 0, to);
  3256. }
  3257. }
  3258. CSavingScreen::CSavingScreen(bool hotseat)
  3259. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3260. {
  3261. ourGame = mapInfoFromGame();
  3262. sInfo = *LOCPLINT->cb->getStartInfo();
  3263. setPlayersFromGame();
  3264. }
  3265. CSavingScreen::~CSavingScreen()
  3266. {
  3267. }
  3268. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3269. {
  3270. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3271. assert(!SEL);
  3272. SEL = this;
  3273. current = nullptr;
  3274. if(Names && !Names->empty()) //if have custom set of player names - use it
  3275. playerNames = *Names;
  3276. else
  3277. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3278. }
  3279. ISelectionScreenInfo::~ISelectionScreenInfo()
  3280. {
  3281. assert(SEL == this);
  3282. SEL = nullptr;
  3283. }
  3284. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3285. {
  3286. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3287. }
  3288. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3289. {
  3290. ::setPlayer(pset, player, playerNames);
  3291. }
  3292. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3293. {
  3294. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3295. if(!sInfo.getPlayersSettings(i->first)) //
  3296. return i->first;
  3297. return 0;
  3298. }
  3299. bool ISelectionScreenInfo::isGuest() const
  3300. {
  3301. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3302. }
  3303. bool ISelectionScreenInfo::isHost() const
  3304. {
  3305. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3306. }
  3307. void ChatMessage::apply(CSelectionScreen *selScreen)
  3308. {
  3309. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3310. GH.totalRedraw();
  3311. }
  3312. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3313. {
  3314. if(!selScreen->ongoingClosing)
  3315. {
  3316. *selScreen->serv << this; //resend to confirm
  3317. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3318. }
  3319. vstd::clear_pointer(selScreen->serv);
  3320. }
  3321. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3322. {
  3323. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3324. SEL->playerNames[connectionID] = playerName;
  3325. //put new player in first slot with AI
  3326. for(auto & elem : SEL->sInfo.playerInfos)
  3327. {
  3328. if(!elem.second.playerID)
  3329. {
  3330. selScreen->setPlayer(elem.second, connectionID);
  3331. selScreen->opt->entries[elem.second.color]->selectButtons();
  3332. break;
  3333. }
  3334. }
  3335. selScreen->propagateNames();
  3336. selScreen->propagateOptions();
  3337. GH.totalRedraw();
  3338. }
  3339. void SelectMap::apply(CSelectionScreen *selScreen)
  3340. {
  3341. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3342. {
  3343. free = false;
  3344. selScreen->changeSelection(mapInfo);
  3345. }
  3346. }
  3347. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3348. {
  3349. if(!selScreen->isGuest())
  3350. return;
  3351. selScreen->setSInfo(*options);
  3352. }
  3353. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3354. {
  3355. if(!selScreen->isGuest())
  3356. return;
  3357. switch(action)
  3358. {
  3359. case NO_TAB:
  3360. selScreen->toggleTab(selScreen->curTab);
  3361. break;
  3362. case OPEN_OPTIONS:
  3363. selScreen->toggleTab(selScreen->opt);
  3364. break;
  3365. case OPEN_SCENARIO_LIST:
  3366. selScreen->toggleTab(selScreen->sel);
  3367. break;
  3368. case OPEN_RANDOM_MAP_OPTIONS:
  3369. selScreen->toggleTab(selScreen->randMapTab);
  3370. break;
  3371. }
  3372. }
  3373. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3374. {
  3375. if(!selScreen->isHost())
  3376. return;
  3377. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3378. switch(what)
  3379. {
  3380. case TOWN:
  3381. selScreen->opt->nextCastle(color, direction);
  3382. break;
  3383. case HERO:
  3384. selScreen->opt->nextHero(color, direction);
  3385. break;
  3386. case BONUS:
  3387. selScreen->opt->nextBonus(color, direction);
  3388. break;
  3389. }
  3390. }
  3391. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3392. {
  3393. if(selScreen->isGuest())
  3394. return;
  3395. SEL->playerNames.erase(playerID);
  3396. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3397. {
  3398. selScreen->setPlayer(*s, 0);
  3399. selScreen->opt->entries[s->color]->selectButtons();
  3400. }
  3401. selScreen->propagateNames();
  3402. selScreen->propagateOptions();
  3403. GH.totalRedraw();
  3404. }
  3405. void PlayersNames::apply(CSelectionScreen *selScreen)
  3406. {
  3407. if(selScreen->isGuest())
  3408. selScreen->playerNames = playerNames;
  3409. }
  3410. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3411. {
  3412. startingInfo.reset();
  3413. startingInfo.serv = selScreen->serv;
  3414. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3415. if(!selScreen->ongoingClosing)
  3416. {
  3417. *selScreen->serv << this; //resend to confirm
  3418. }
  3419. selScreen->serv = nullptr; //hide it so it won't be deleted
  3420. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3421. saveGameName.clear();
  3422. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3423. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3424. }
  3425. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3426. {
  3427. pos.x += config["x"].Float();
  3428. pos.y += config["y"].Float();
  3429. pos.w = 200;
  3430. pos.h = 116;
  3431. campFile = config["file"].String();
  3432. video = config["video"].String();
  3433. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3434. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3435. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3436. hoverText = header.name;
  3437. if (status != CCampaignScreen::DISABLED)
  3438. {
  3439. addUsedEvents(LCLICK | HOVER);
  3440. image = new CPicture(config["image"].String());
  3441. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3442. parent->addChild(hoverLabel);
  3443. }
  3444. if (status == CCampaignScreen::COMPLETED)
  3445. checkMark = new CPicture("CAMPCHK");
  3446. }
  3447. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3448. {
  3449. if (down)
  3450. {
  3451. // Close running video and open the selected campaign
  3452. CCS->videoh->close();
  3453. GH.pushInt( new CBonusSelection(campFile) );
  3454. }
  3455. }
  3456. void CCampaignScreen::CCampaignButton::hover(bool on)
  3457. {
  3458. if (on)
  3459. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3460. else
  3461. hoverLabel->setText(" ");
  3462. }
  3463. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3464. {
  3465. if (status == CCampaignScreen::DISABLED)
  3466. return;
  3467. CIntObject::show(to);
  3468. // Play the campaign button video when the mouse cursor is placed over the button
  3469. if (hovered)
  3470. {
  3471. if (CCS->videoh->fname != video)
  3472. CCS->videoh->open(video);
  3473. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3474. }
  3475. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3476. {
  3477. CCS->videoh->close();
  3478. redraw();
  3479. }
  3480. }
  3481. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3482. {
  3483. std::pair<std::string, std::string> help;
  3484. if (!button["help"].isNull() && button["help"].Float() > 0)
  3485. help = CGI->generaltexth->zelp[button["help"].Float()];
  3486. std::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3487. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3488. }
  3489. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3490. {
  3491. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3492. for(const JsonNode& node : config["images"].Vector())
  3493. images.push_back(createPicture(node));
  3494. if (!images.empty())
  3495. {
  3496. images[0]->center(); // move background to center
  3497. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3498. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3499. pos = images[0]->pos; // fix height\width of this window
  3500. }
  3501. if (!config["exitbutton"].isNull())
  3502. {
  3503. back = createExitButton(config["exitbutton"]);
  3504. back->hoverable = true;
  3505. }
  3506. for(const JsonNode& node : config["items"].Vector())
  3507. campButtons.push_back(new CCampaignButton(node));
  3508. }
  3509. void CCampaignScreen::showAll(SDL_Surface *to)
  3510. {
  3511. CIntObject::showAll(to);
  3512. if (pos.h != to->h || pos.w != to->w)
  3513. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3514. }
  3515. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3516. {
  3517. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3518. CGP->removeFromGui();
  3519. GH.pushInt(new CLoadingScreen(loader));
  3520. }
  3521. std::string CLoadingScreen::getBackground()
  3522. {
  3523. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3524. if(conf.empty())
  3525. {
  3526. return "loadbar";
  3527. }
  3528. else
  3529. {
  3530. return conf[ rand() % conf.size() ].String();
  3531. }
  3532. }
  3533. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3534. CWindowObject(BORDERED, getBackground()),
  3535. loadingThread(loader)
  3536. {
  3537. CCS->musich->stopMusic(5000);
  3538. }
  3539. CLoadingScreen::~CLoadingScreen()
  3540. {
  3541. loadingThread.join();
  3542. }
  3543. void CLoadingScreen::showAll(SDL_Surface *to)
  3544. {
  3545. Rect rect(0,0,to->w, to->h);
  3546. SDL_FillRect(to, &rect, 0);
  3547. CWindowObject::showAll(to);
  3548. }
  3549. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3550. CWindowObject(BORDERED),
  3551. spe(_spe),
  3552. positionCounter(0),
  3553. voiceSoundHandle(-1),
  3554. exitCb(callback)
  3555. {
  3556. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3557. addUsedEvents(LCLICK);
  3558. pos = center(Rect(0,0, 800, 600));
  3559. updateShadow();
  3560. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3561. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3562. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3563. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3564. text->scrollTextTo(-100);
  3565. }
  3566. void CPrologEpilogVideo::show( SDL_Surface * to )
  3567. {
  3568. CSDL_Ext::fillRect(to, &pos, 0); // fill screen with black
  3569. //BUG: some videos are 800x600 in size while some are 800x400
  3570. //VCMI should center them in the middle of the screen. Possible but needs modification
  3571. //of video player API which I'd like to avoid untill we'll get rid of Windows-specific player
  3572. CCS->videoh->update(pos.x, pos.y, to, false, false);
  3573. //move text every 5 calls/frames; seems to be good enough
  3574. ++positionCounter;
  3575. if(positionCounter % 5 == 0)
  3576. {
  3577. text->scrollTextBy(1);
  3578. }
  3579. else
  3580. text->showAll(to);// blit text over video, if needed
  3581. if (text->textSize.y + 100 < positionCounter / 5)
  3582. clickLeft(false, false);
  3583. }
  3584. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3585. {
  3586. GH.popInt(this);
  3587. CCS->soundh->stopSound(voiceSoundHandle);
  3588. exitCb();
  3589. }
  3590. CSimpleJoinScreen::CSimpleJoinScreen()
  3591. {
  3592. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3593. bg = new CPicture("MUDIALOG.bmp"); // address background
  3594. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3595. Rect boxRect(20, 20, 205, 50);
  3596. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3597. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3598. address->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3599. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3600. port->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3601. port->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, 0, 65535));
  3602. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CSimpleJoinScreen::enterSelectionScreen, this), 26, 142, "MUBCHCK.DEF", SDLK_RETURN);
  3603. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 142, 142, "MUBCANC.DEF", SDLK_ESCAPE);
  3604. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3605. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3606. address->setText(settings["server"]["server"].String(), true);
  3607. address->giveFocus();
  3608. }
  3609. void CSimpleJoinScreen::enterSelectionScreen()
  3610. {
  3611. std::string textAddress = address->text;
  3612. std::string textPort = port->text;
  3613. GH.popIntTotally(this);
  3614. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3615. }
  3616. void CSimpleJoinScreen::onChange(const std::string & newText)
  3617. {
  3618. ok->block(address->text.empty() || port->text.empty());
  3619. }