GameConstants.h 22 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. const std::string VCMI_VERSION = "VCMI 0.94b";
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int SPELL_SCHOOL_LEVELS = 4;
  26. const int CRE_LEVELS = 10; // number of creature experience levels
  27. const int SPELLBOOK_GOLD_COST = 500;
  28. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  29. const int ARMY_SIZE = 7;
  30. const int SKILL_PER_HERO=8;
  31. const int SKILL_QUANTITY=28;
  32. const int PRIMARY_SKILLS=4;
  33. const int TERRAIN_TYPES=10;
  34. const int RESOURCE_QUANTITY=8;
  35. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  36. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  37. const int F_NUMBER = 9;
  38. const int ARTIFACTS_QUANTITY=171;
  39. const int HEROES_QUANTITY=156;
  40. const int SPELLS_QUANTITY=70;
  41. const int CREATURES_COUNT = 197;
  42. }
  43. class CArtifact;
  44. class CArtifactInstance;
  45. class CGDefInfo;
  46. class CCreature;
  47. class CSpell;
  48. class CGameInfoCallback;
  49. class CNonConstInfoCallback;
  50. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  51. CLASS_NAME(const CLASS_NAME & other) \
  52. { \
  53. num = other.num; \
  54. } \
  55. CLASS_NAME & operator=(const CLASS_NAME & other) \
  56. { \
  57. num = other.num; \
  58. return *this; \
  59. } \
  60. explicit CLASS_NAME(si32 id) \
  61. : num(static_cast<ENUM_NAME>(id)) \
  62. {} \
  63. operator ENUM_NAME() const \
  64. { \
  65. return num; \
  66. } \
  67. ENUM_NAME toEnum() const \
  68. { \
  69. return num; \
  70. } \
  71. template <typename Handler> void serialize(Handler &h, const int version) \
  72. { \
  73. h & num; \
  74. } \
  75. CLASS_NAME & advance(int i) \
  76. { \
  77. num = (ENUM_NAME)((int)num + i); \
  78. return *this; \
  79. }
  80. #define ID_LIKE_OPERATORS_INTERNAL_DECLS(A, B) \
  81. bool DLL_LINKAGE operator==(const A & a, const B & b); \
  82. bool DLL_LINKAGE operator!=(const A & a, const B & b); \
  83. bool DLL_LINKAGE operator<(const A & a, const B & b); \
  84. bool DLL_LINKAGE operator<=(const A & a, const B & b); \
  85. bool DLL_LINKAGE operator>(const A & a, const B & b); \
  86. bool DLL_LINKAGE operator>=(const A & a, const B & b);
  87. #define ID_LIKE_OPERATORS_DECLS(CLASS_NAME, ENUM_NAME) \
  88. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, CLASS_NAME) \
  89. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, ENUM_NAME) \
  90. ID_LIKE_OPERATORS_INTERNAL_DECLS(ENUM_NAME, CLASS_NAME)
  91. #define OP_DECL_INT(CLASS_NAME, OP) \
  92. bool operator OP (const CLASS_NAME & b) const \
  93. { \
  94. return num OP b.num; \
  95. }
  96. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  97. public: \
  98. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  99. CLASS_NAME(const CLASS_NAME & other): \
  100. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  101. { \
  102. } \
  103. CLASS_NAME & operator=(const CLASS_NAME & other) \
  104. { \
  105. num = other.num; \
  106. return *this; \
  107. } \
  108. explicit CLASS_NAME(si32 id) \
  109. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  110. {}
  111. template < typename Derived, typename NumericType>
  112. class BaseForID
  113. {
  114. protected:
  115. NumericType num;
  116. public:
  117. NumericType getNum() const
  118. {
  119. return num;
  120. }
  121. template <typename Handler> void serialize(Handler &h, const int version)
  122. {
  123. h & num;
  124. }
  125. explicit BaseForID(NumericType _num = -1)
  126. {
  127. num = _num;
  128. }
  129. void advance(int change)
  130. {
  131. num += change;
  132. }
  133. typedef BaseForID<Derived, NumericType> __SelfType;
  134. OP_DECL_INT(__SelfType, ==)
  135. OP_DECL_INT(__SelfType, !=)
  136. OP_DECL_INT(__SelfType, <)
  137. OP_DECL_INT(__SelfType, >)
  138. OP_DECL_INT(__SelfType, <=)
  139. OP_DECL_INT(__SelfType, >=)
  140. };
  141. template<typename Der, typename Num>
  142. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  143. template<typename Der, typename Num>
  144. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  145. {
  146. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  147. typedef typename std::common_type<short, Num>::type Number;
  148. return os << static_cast<Number>(id.getNum());
  149. }
  150. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  151. {
  152. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  153. friend class CGameInfoCallback;
  154. friend class CNonConstInfoCallback;
  155. };
  156. class QueryID : public BaseForID<QueryID, si32>
  157. {
  158. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  159. QueryID & operator++()
  160. {
  161. ++num;
  162. return *this;
  163. }
  164. };
  165. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  166. {
  167. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  168. friend class CGameInfoCallback;
  169. friend class CNonConstInfoCallback;
  170. };
  171. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  172. {
  173. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  174. };
  175. class SlotID : public BaseForID<SlotID, si32>
  176. {
  177. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  178. friend class CGameInfoCallback;
  179. friend class CNonConstInfoCallback;
  180. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  181. bool validSlot() const
  182. {
  183. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  184. }
  185. };
  186. class PlayerColor : public BaseForID<PlayerColor, ui8>
  187. {
  188. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  189. enum EPlayerColor
  190. {
  191. PLAYER_LIMIT_I = 8
  192. };
  193. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  194. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  195. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  196. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  197. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  198. friend class CGameInfoCallback;
  199. friend class CNonConstInfoCallback;
  200. };
  201. class TeamID : public BaseForID<TeamID, ui8>
  202. {
  203. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  204. DLL_LINKAGE static const TeamID NO_TEAM;
  205. friend class CGameInfoCallback;
  206. friend class CNonConstInfoCallback;
  207. };
  208. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  209. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  210. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  211. // #endif
  212. // Enum declarations
  213. namespace PrimarySkill
  214. {
  215. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  216. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  217. }
  218. class SecondarySkill
  219. {
  220. public:
  221. enum ESecondarySkill
  222. {
  223. WRONG = -2,
  224. DEFAULT = -1,
  225. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  226. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  227. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  228. FIRST_AID, SKILL_SIZE
  229. };
  230. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  231. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  232. {}
  233. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  234. ESecondarySkill num;
  235. };
  236. ID_LIKE_OPERATORS_DECLS(SecondarySkill, SecondarySkill::ESecondarySkill)
  237. namespace EAlignment
  238. {
  239. enum EAlignment { GOOD, EVIL, NEUTRAL };
  240. }
  241. namespace ETownType
  242. {
  243. enum ETownType
  244. {
  245. ANY = -1,
  246. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX
  247. };
  248. }
  249. class BuildingID
  250. {
  251. public:
  252. //Quite useful as long as most of building mechanics hardcoded
  253. // NOTE: all building with completely configurable mechanics will be removed from list
  254. enum EBuildingID
  255. {
  256. DEFAULT = -50,
  257. NONE = -1,
  258. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  259. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  260. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  261. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  262. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  263. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  264. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  265. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  266. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  267. DWELL_LVL_1 = DWELL_FIRST,
  268. DWELL_LVL_7 = DWELL_LAST,
  269. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  270. DWELL_LVL_7_UP = DWELL_UP_LAST,
  271. //Special buildings for towns.
  272. LIGHTHOUSE = SPECIAL_1,
  273. STABLES = SPECIAL_2, //Castle
  274. BROTHERHOOD = SPECIAL_3,
  275. MYSTIC_POND = SPECIAL_1,
  276. FOUNTAIN_OF_FORTUNE = SPECIAL_3, //Rampart
  277. TREASURY = SPECIAL_4,
  278. ARTIFACT_MERCHANT = SPECIAL_1,
  279. LOOKOUT_TOWER = SPECIAL_2, //Tower
  280. LIBRARY = SPECIAL_3,
  281. WALL_OF_KNOWLEDGE = SPECIAL_4,
  282. STORMCLOUDS = SPECIAL_2,
  283. CASTLE_GATE = SPECIAL_3, //Inferno
  284. ORDER_OF_FIRE = SPECIAL_4,
  285. COVER_OF_DARKNESS = SPECIAL_1,
  286. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  287. SKELETON_TRANSFORMER = SPECIAL_3,
  288. //ARTIFACT_MERCHANT - same ID as in tower
  289. MANA_VORTEX = SPECIAL_2,
  290. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  291. BATTLE_ACADEMY = SPECIAL_4,
  292. ESCAPE_TUNNEL = SPECIAL_1,
  293. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  294. BALLISTA_YARD = SPECIAL_3,
  295. HALL_OF_VALHALLA = SPECIAL_4,
  296. CAGE_OF_WARLORDS = SPECIAL_1,
  297. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  298. BLOOD_OBELISK = SPECIAL_3,
  299. //ARTIFACT_MERCHANT - same ID as in tower
  300. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  301. };
  302. BuildingID(EBuildingID _num = NONE) : num(_num)
  303. {}
  304. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  305. EBuildingID num;
  306. };
  307. ID_LIKE_OPERATORS_DECLS(BuildingID, BuildingID::EBuildingID)
  308. namespace EBuildingState
  309. {
  310. enum EBuildingState
  311. {
  312. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  313. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  314. };
  315. }
  316. namespace ESpellCastProblem
  317. {
  318. enum ESpellCastProblem
  319. {
  320. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  321. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  322. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  323. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  324. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  325. INVALID
  326. };
  327. }
  328. namespace ECastingMode
  329. {
  330. enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  331. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING};
  332. }
  333. namespace EMarketMode
  334. {
  335. enum EMarketMode
  336. {
  337. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  338. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  339. MARTKET_AFTER_LAST_PLACEHOLDER
  340. };
  341. }
  342. namespace EBattleStackState
  343. {
  344. enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, DEAD_CLONE, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
  345. DRAINED_MANA /*remember to drain mana only once per turn*/};
  346. }
  347. namespace ECommander
  348. {
  349. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  350. const int MAX_SKILL_LEVEL = 5;
  351. }
  352. namespace EWallPart
  353. {
  354. enum EWallPart
  355. {
  356. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  357. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  358. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  359. };
  360. }
  361. namespace EWallState
  362. {
  363. enum EWallState
  364. {
  365. NONE = -1, //no wall
  366. DESTROYED,
  367. DAMAGED,
  368. INTACT
  369. };
  370. }
  371. class Obj
  372. {
  373. public:
  374. enum EObj
  375. {
  376. NO_OBJ = -1,
  377. ALTAR_OF_SACRIFICE = 2,
  378. ANCHOR_POINT = 3,
  379. ARENA = 4,
  380. ARTIFACT = 5,
  381. PANDORAS_BOX = 6,
  382. BLACK_MARKET = 7,
  383. BOAT = 8,
  384. BORDERGUARD = 9,
  385. KEYMASTER = 10,
  386. BUOY = 11,
  387. CAMPFIRE = 12,
  388. CARTOGRAPHER = 13,
  389. SWAN_POND = 14,
  390. COVER_OF_DARKNESS = 15,
  391. CREATURE_BANK = 16,
  392. CREATURE_GENERATOR1 = 17,
  393. CREATURE_GENERATOR2 = 18,
  394. CREATURE_GENERATOR3 = 19,
  395. CREATURE_GENERATOR4 = 20,
  396. CURSED_GROUND1 = 21,
  397. CORPSE = 22,
  398. MARLETTO_TOWER = 23,
  399. DERELICT_SHIP = 24,
  400. DRAGON_UTOPIA = 25,
  401. EVENT = 26,
  402. EYE_OF_MAGI = 27,
  403. FAERIE_RING = 28,
  404. FLOTSAM = 29,
  405. FOUNTAIN_OF_FORTUNE = 30,
  406. FOUNTAIN_OF_YOUTH = 31,
  407. GARDEN_OF_REVELATION = 32,
  408. GARRISON = 33,
  409. HERO = 34,
  410. HILL_FORT = 35,
  411. GRAIL = 36,
  412. HUT_OF_MAGI = 37,
  413. IDOL_OF_FORTUNE = 38,
  414. LEAN_TO = 39,
  415. LIBRARY_OF_ENLIGHTENMENT = 41,
  416. LIGHTHOUSE = 42,
  417. MONOLITH1 = 43,
  418. MONOLITH2 = 44,
  419. MONOLITH3 = 45,
  420. MAGIC_PLAINS1 = 46,
  421. SCHOOL_OF_MAGIC = 47,
  422. MAGIC_SPRING = 48,
  423. MAGIC_WELL = 49,
  424. MERCENARY_CAMP = 51,
  425. MERMAID = 52,
  426. MINE = 53,
  427. MONSTER = 54,
  428. MYSTICAL_GARDEN = 55,
  429. OASIS = 56,
  430. OBELISK = 57,
  431. REDWOOD_OBSERVATORY = 58,
  432. OCEAN_BOTTLE = 59,
  433. PILLAR_OF_FIRE = 60,
  434. STAR_AXIS = 61,
  435. PRISON = 62,
  436. PYRAMID = 63,//subtype 0
  437. WOG_OBJECT = 63,//subtype > 0
  438. RALLY_FLAG = 64,
  439. RANDOM_ART = 65,
  440. RANDOM_TREASURE_ART = 66,
  441. RANDOM_MINOR_ART = 67,
  442. RANDOM_MAJOR_ART = 68,
  443. RANDOM_RELIC_ART = 69,
  444. RANDOM_HERO = 70,
  445. RANDOM_MONSTER = 71,
  446. RANDOM_MONSTER_L1 = 72,
  447. RANDOM_MONSTER_L2 = 73,
  448. RANDOM_MONSTER_L3 = 74,
  449. RANDOM_MONSTER_L4 = 75,
  450. RANDOM_RESOURCE = 76,
  451. RANDOM_TOWN = 77,
  452. REFUGEE_CAMP = 78,
  453. RESOURCE = 79,
  454. SANCTUARY = 80,
  455. SCHOLAR = 81,
  456. SEA_CHEST = 82,
  457. SEER_HUT = 83,
  458. CRYPT = 84,
  459. SHIPWRECK = 85,
  460. SHIPWRECK_SURVIVOR = 86,
  461. SHIPYARD = 87,
  462. SHRINE_OF_MAGIC_INCANTATION = 88,
  463. SHRINE_OF_MAGIC_GESTURE = 89,
  464. SHRINE_OF_MAGIC_THOUGHT = 90,
  465. SIGN = 91,
  466. SIRENS = 92,
  467. SPELL_SCROLL = 93,
  468. STABLES = 94,
  469. TAVERN = 95,
  470. TEMPLE = 96,
  471. DEN_OF_THIEVES = 97,
  472. TOWN = 98,
  473. TRADING_POST = 99,
  474. LEARNING_STONE = 100,
  475. TREASURE_CHEST = 101,
  476. TREE_OF_KNOWLEDGE = 102,
  477. SUBTERRANEAN_GATE = 103,
  478. UNIVERSITY = 104,
  479. WAGON = 105,
  480. WAR_MACHINE_FACTORY = 106,
  481. SCHOOL_OF_WAR = 107,
  482. WARRIORS_TOMB = 108,
  483. WATER_WHEEL = 109,
  484. WATERING_HOLE = 110,
  485. WHIRLPOOL = 111,
  486. WINDMILL = 112,
  487. WITCH_HUT = 113,
  488. HOLE = 124,
  489. RANDOM_MONSTER_L5 = 162,
  490. RANDOM_MONSTER_L6 = 163,
  491. RANDOM_MONSTER_L7 = 164,
  492. BORDER_GATE = 212,
  493. FREELANCERS_GUILD = 213,
  494. HERO_PLACEHOLDER = 214,
  495. QUEST_GUARD = 215,
  496. RANDOM_DWELLING = 216,
  497. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  498. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  499. GARRISON2 = 219,
  500. ABANDONED_MINE = 220,
  501. TRADING_POST_SNOW = 221,
  502. CLOVER_FIELD = 222,
  503. CURSED_GROUND2 = 223,
  504. EVIL_FOG = 224,
  505. FAVORABLE_WINDS = 225,
  506. FIERY_FIELDS = 226,
  507. HOLY_GROUNDS = 227,
  508. LUCID_POOLS = 228,
  509. MAGIC_CLOUDS = 229,
  510. MAGIC_PLAINS2 = 230,
  511. ROCKLANDS = 231,
  512. };
  513. Obj(EObj _num = NO_OBJ) : num(_num)
  514. {}
  515. ID_LIKE_CLASS_COMMON(Obj, EObj)
  516. std::map<int, ConstTransitivePtr<CGDefInfo> > & toDefObjInfo() const;
  517. EObj num;
  518. };
  519. ID_LIKE_OPERATORS_DECLS(Obj, Obj::EObj)
  520. namespace SecSkillLevel
  521. {
  522. enum SecSkillLevel
  523. {
  524. NONE,
  525. BASIC,
  526. ADVANCED,
  527. EXPERT,
  528. LEVELS_SIZE
  529. };
  530. }
  531. //follows ERM BI (battle image) format
  532. namespace BattlefieldBI
  533. {
  534. enum BattlefieldBI
  535. {
  536. NONE = -1,
  537. COASTAL,
  538. CURSED_GROUND,
  539. MAGIC_PLAINS,
  540. HOLY_GROUND,
  541. EVIL_FOG,
  542. CLOVER_FIELD,
  543. LUCID_POOLS,
  544. FIERY_FIELDS,
  545. ROCKLANDS,
  546. MAGIC_CLOUDS
  547. };
  548. }
  549. namespace Date
  550. {
  551. enum EDateType
  552. {
  553. DAY = 0,
  554. DAY_OF_WEEK = 1,
  555. WEEK = 2,
  556. MONTH = 3,
  557. DAY_OF_MONTH
  558. };
  559. }
  560. namespace Battle
  561. {
  562. enum ActionType
  563. {
  564. END_TACTIC_PHASE = -2,
  565. INVALID = -1,
  566. NO_ACTION = 0,
  567. HERO_SPELL,
  568. WALK, DEFEND,
  569. RETREAT,
  570. SURRENDER,
  571. WALK_AND_ATTACK,
  572. SHOOT,
  573. WAIT,
  574. CATAPULT,
  575. MONSTER_SPELL,
  576. BAD_MORALE,
  577. STACK_HEAL,
  578. DAEMON_SUMMONING
  579. };
  580. }
  581. std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
  582. class ETerrainType
  583. {
  584. public:
  585. enum EETerrainType
  586. {
  587. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  588. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  589. };
  590. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  591. {}
  592. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  593. EETerrainType num;
  594. };
  595. ID_LIKE_OPERATORS_DECLS(ETerrainType, ETerrainType::EETerrainType)
  596. class BFieldType
  597. {
  598. public:
  599. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  600. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  601. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  602. //21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  603. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  604. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  605. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
  606. ROUGH, SHIP_TO_SHIP, SHIP
  607. };
  608. BFieldType(EBFieldType _num = NONE) : num(_num)
  609. {}
  610. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  611. EBFieldType num;
  612. };
  613. ID_LIKE_OPERATORS_DECLS(BFieldType, BFieldType::EBFieldType)
  614. namespace EPlayerStatus
  615. {
  616. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  617. }
  618. namespace PlayerRelations
  619. {
  620. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  621. }
  622. class ArtifactPosition
  623. {
  624. public:
  625. enum EArtifactPosition
  626. {
  627. FIRST_AVAILABLE = -2,
  628. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  629. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  630. RIGHT_RING, LEFT_RING, FEET, //8
  631. MISC1, MISC2, MISC3, MISC4, //12
  632. MACH1, MACH2, MACH3, MACH4, //16
  633. SPELLBOOK, MISC5, //18
  634. AFTER_LAST,
  635. //cres
  636. CREATURE_SLOT = 0,
  637. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  638. };
  639. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  640. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  641. {}
  642. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  643. EArtifactPosition num;
  644. };
  645. ID_LIKE_OPERATORS_DECLS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  646. class ArtifactID
  647. {
  648. public:
  649. enum EArtifactID
  650. {
  651. NONE = -1,
  652. SPELLBOOK = 0,
  653. SPELL_SCROLL = 1,
  654. GRAIL = 2,
  655. CATAPULT = 3,
  656. BALLISTA = 4,
  657. AMMO_CART = 5,
  658. FIRST_AID_TENT = 6,
  659. //CENTAUR_AXE = 7,
  660. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  661. //CORNUCOPIA = 140,
  662. ART_SELECTION = 144,
  663. ART_LOCK = 145,
  664. AXE_OF_SMASHING = 146,
  665. MITHRIL_MAIL = 147,
  666. SWORD_OF_SHARPNESS = 148,
  667. HELM_OF_IMMORTALITY = 149,
  668. PENDANT_OF_SORCERY = 150,
  669. BOOTS_OF_HASTE = 151,
  670. BOW_OF_SEEKING = 152,
  671. DRAGON_EYE_RING = 153
  672. //HARDENED_SHIELD = 154,
  673. //SLAVAS_RING_OF_POWER = 155
  674. };
  675. ArtifactID(EArtifactID _num = NONE) : num(_num)
  676. {}
  677. DLL_LINKAGE CArtifact * toArtifact() const;
  678. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  679. EArtifactID num;
  680. };
  681. ID_LIKE_OPERATORS_DECLS(ArtifactID, ArtifactID::EArtifactID)
  682. class CreatureID
  683. {
  684. public:
  685. enum ECreatureID
  686. {
  687. NONE = -1,
  688. CAVALIER = 10,
  689. CHAMPION = 11,
  690. STONE_GOLEM = 32,
  691. IRON_GOLEM = 33,
  692. IMP = 42,
  693. SKELETON = 56,
  694. WALKING_DEAD = 58,
  695. WIGHTS = 60,
  696. LICHES = 64,
  697. TROGLODYTES = 70,
  698. AIR_ELEMENTAL = 112,
  699. EARTH_ELEMENTAL = 113,
  700. FIRE_ELEMENTAL = 114,
  701. WATER_ELEMENTAL = 115,
  702. GOLD_GOLEM = 116,
  703. DIAMOND_GOLEM = 117,
  704. CATAPULT = 145,
  705. BALLISTA = 146,
  706. FIRST_AID_TENT = 147,
  707. AMMO_CART = 148,
  708. ARROW_TOWERS = 149
  709. };
  710. CreatureID(ECreatureID _num = NONE) : num(_num)
  711. {}
  712. DLL_LINKAGE CCreature * toCreature() const;
  713. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  714. ECreatureID num;
  715. };
  716. ID_LIKE_OPERATORS_DECLS(CreatureID, CreatureID::ECreatureID)
  717. class SpellID
  718. {
  719. public:
  720. enum ESpellID
  721. {
  722. PRESET = -2,
  723. NONE = -1,
  724. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  725. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  726. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  727. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  728. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  729. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  730. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  731. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  732. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  733. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  734. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  735. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  736. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  737. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  738. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  739. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  740. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  741. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81
  742. };
  743. SpellID(ESpellID _num = NONE) : num(_num)
  744. {}
  745. //TODO: should this be const?
  746. DLL_LINKAGE CSpell * toSpell() const;
  747. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  748. ESpellID num;
  749. };
  750. ID_LIKE_OPERATORS_DECLS(SpellID, SpellID::ESpellID)
  751. // Typedef declarations
  752. typedef ui8 TFaction;
  753. typedef si64 TExpType;
  754. typedef std::pair<ui32, ui32> TDmgRange;
  755. typedef si32 TBonusSubtype;
  756. typedef si32 TQuantity;
  757. typedef int TRmgTemplateZoneId;
  758. #undef ID_LIKE_CLASS_COMMON
  759. #undef ID_LIKE_OPERATORS_DECLS
  760. #undef ID_LIKE_OPERATORS_INTERNAL_DECLS
  761. #undef INSTID_LIKE_CLASS_COMMON
  762. #undef OP_DECL_INT