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							- /*
 
-  * SelectionTab.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "SelectionTab.h"
 
- #include "CSelectionBase.h"
 
- #include "CLobbyScreen.h"
 
- #include "../CGameInfo.h"
 
- #include "../CMessage.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CServerHandler.h"
 
- #include "../gui/CAnimation.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../widgets/ObjectLists.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../windows/GUIClasses.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/NetPacksLobby.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- #include "../../lib/CModHandler.h"
 
- #include "../../lib/filesystem/Filesystem.h"
 
- #include "../../lib/mapping/CMapInfo.h"
 
- #include "../../lib/serializer/Connection.h"
 
- bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::shared_ptr<CMapInfo> bbb)
 
- {
 
- 	auto a = aaa->mapHeader.get();
 
- 	auto b = bbb->mapHeader.get();
 
- 	if(a && b) //if we are sorting scenarios
 
- 	{
 
- 		switch(sortBy)
 
- 		{
 
- 		case _format: //by map format (RoE, WoG, etc)
 
- 			return (a->version < b->version);
 
- 			break;
 
- 		case _loscon: //by loss conditions
 
- 			return (a->defeatMessage < b->defeatMessage);
 
- 			break;
 
- 		case _playerAm: //by player amount
 
- 			int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
 
- 			playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
 
- 			for(int i = 0; i < 8; i++)
 
- 			{
 
- 				if(a->players[i].canHumanPlay)
 
- 				{
 
- 					playerAmntA++;
 
- 					humenPlayersA++;
 
- 				}
 
- 				else if(a->players[i].canComputerPlay)
 
- 				{
 
- 					playerAmntA++;
 
- 				}
 
- 				if(b->players[i].canHumanPlay)
 
- 				{
 
- 					playerAmntB++;
 
- 					humenPlayersB++;
 
- 				}
 
- 				else if(b->players[i].canComputerPlay)
 
- 				{
 
- 					playerAmntB++;
 
- 				}
 
- 			}
 
- 			if(playerAmntB != playerAmntA)
 
- 				return (playerAmntA < playerAmntB);
 
- 			else
 
- 				return (humenPlayersA < humenPlayersB);
 
- 			break;
 
- 		case _size: //by size of map
 
- 			return (a->width < b->width);
 
- 			break;
 
- 		case _viccon: //by victory conditions
 
- 			return (a->victoryMessage < b->victoryMessage);
 
- 			break;
 
- 		case _name: //by name
 
- 			return boost::ilexicographical_compare(a->name, b->name);
 
- 		case _fileName: //by filename
 
- 			return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
 
- 		default:
 
- 			return boost::ilexicographical_compare(a->name, b->name);
 
- 		}
 
- 	}
 
- 	else //if we are sorting campaigns
 
- 	{
 
- 		switch(sortBy)
 
- 		{
 
- 		case _numOfMaps: //by number of maps in campaign
 
- 			return CGI->generaltexth->campaignRegionNames[aaa->campaignHeader->mapVersion].size() <
 
- 				   CGI->generaltexth->campaignRegionNames[bbb->campaignHeader->mapVersion].size();
 
- 			break;
 
- 		case _name: //by name
 
- 			return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
 
- 		default:
 
- 			return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
 
- 		}
 
- 	}
 
- }
 
- // pick sorting order based on selection
 
- static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
 
- {
 
- 	switch(Type)
 
- 	{
 
- 	case ESelectionScreen::newGame:
 
- 		return ESortBy::_name;
 
- 	case ESelectionScreen::loadGame:
 
- 	case ESelectionScreen::saveGame:
 
- 		return ESortBy::_fileName;
 
- 	case ESelectionScreen::campaignList:
 
- 		return ESortBy::_name;
 
- 	}
 
- 	// Should not reach here. But let's not crash the game.
 
- 	return ESortBy::_name;
 
- }
 
- SelectionTab::SelectionTab(ESelectionScreen Type)
 
- 	: CIntObject(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}
 
- {
 
- 	OBJ_CONSTRUCTION;
 
- 	generalSortingBy = getSortBySelectionScreen(tabType);
 
- 	if(tabType != ESelectionScreen::campaignList)
 
- 	{
 
- 		sortingBy = _format;
 
- 		background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);
 
- 		pos = background->pos;
 
- 		inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), "GSSTRIP.bmp", 0);
 
- 		inputName->filters += CTextInput::filenameFilter;
 
- 		labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
 
- 		int sizes[] = {36, 72, 108, 144, 0};
 
- 		const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
 
- 		for(int i = 0; i < 5; i++)
 
- 			buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
 
- 		int xpos[] = {23, 55, 88, 121, 306, 339};
 
- 		const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
 
- 		for(int i = 0; i < 6; i++)
 
- 		{
 
- 			ESortBy criteria = (ESortBy)i;
 
- 			if(criteria == _name)
 
- 				criteria = generalSortingBy;
 
- 			buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
 
- 		}
 
- 	}
 
- 	int positionsToShow = 18;
 
- 	std::string tabTitle;
 
- 	switch(tabType)
 
- 	{
 
- 	case ESelectionScreen::newGame:
 
- 		tabTitle = CGI->generaltexth->arraytxt[229];
 
- 		break;
 
- 	case ESelectionScreen::loadGame:
 
- 		tabTitle = CGI->generaltexth->arraytxt[230];
 
- 		break;
 
- 	case ESelectionScreen::saveGame:
 
- 		positionsToShow = 16;
 
- 		tabTitle = CGI->generaltexth->arraytxt[231];
 
- 		break;
 
- 	case ESelectionScreen::campaignList:
 
- 		tabTitle = CGI->generaltexth->allTexts[726];
 
- 		type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
 
- 		pos.w = parent->pos.w;
 
- 		pos.h = parent->pos.h;
 
- 		pos.x += 3;
 
- 		pos.y += 6;
 
- 		buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
 
- 		buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
 
- 		break;
 
- 	default:
 
- 		assert(0);
 
- 		break;
 
- 	}
 
- 	iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");
 
- 	iconsMapFormats->preload();
 
- 	iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");
 
- 	iconsVictoryCondition->preload();
 
- 	iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");
 
- 	iconsLossCondition->preload();
 
- 	for(int i = 0; i < positionsToShow; i++)
 
- 		listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
 
- 	labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
 
- 	slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, false, CSlider::BLUE);
 
- 	filter(0);
 
- }
 
- void SelectionTab::toggleMode()
 
- {
 
- 	if(CSH->isGuest())
 
- 	{
 
- 		allItems.clear();
 
- 		curItems.clear();
 
- 		if(slider)
 
- 			slider->block(true);
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(tabType)
 
- 		{
 
- 		case ESelectionScreen::newGame:
 
- 			inputName->disable();
 
- 			parseMaps(getFiles("Maps/", EResType::MAP));
 
- 			break;
 
- 		case ESelectionScreen::loadGame:
 
- 			inputName->disable();
 
- 			parseSaves(getFiles("Saves/", EResType::CLIENT_SAVEGAME));
 
- 			break;
 
- 		case ESelectionScreen::saveGame:
 
- 			parseSaves(getFiles("Saves/", EResType::CLIENT_SAVEGAME));
 
- 			inputName->enable();
 
- 			restoreLastSelection();
 
- 			break;
 
- 		case ESelectionScreen::campaignList:
 
- 			parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
 
- 			break;
 
- 		default:
 
- 			assert(0);
 
- 			break;
 
- 		}
 
- 		if(slider)
 
- 		{
 
- 			slider->block(false);
 
- 			filter(0);
 
- 		}
 
- 		if(CSH->campaignStateToSend)
 
- 		{
 
- 			CSH->setCampaignState(CSH->campaignStateToSend);
 
- 			CSH->campaignStateToSend.reset();
 
- 		}
 
- 		else
 
- 		{
 
- 			restoreLastSelection();
 
- 		}
 
- 	}
 
- 	slider->setAmount((int)curItems.size());
 
- 	updateListItems();
 
- 	redraw();
 
- }
 
- void SelectionTab::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		int line = getLine();
 
- 		if(line != -1)
 
- 		{
 
- 			select(line);
 
- 		}
 
- #ifdef VCMI_IOS
 
-         // focus input field if clicked inside it
 
-         else if(inputName && inputName->active && inputNameRect.isIn(GH.current->button.x, GH.current->button.y))
 
-             inputName->giveFocus();
 
- #endif
 
- 	}
 
- }
 
- void SelectionTab::keyPressed(const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.state != SDL_PRESSED)
 
- 		return;
 
- 	int moveBy = 0;
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	case SDLK_UP:
 
- 		moveBy = -1;
 
- 		break;
 
- 	case SDLK_DOWN:
 
- 		moveBy = +1;
 
- 		break;
 
- 	case SDLK_PAGEUP:
 
- 		moveBy = -(int)listItems.size() + 1;
 
- 		break;
 
- 	case SDLK_PAGEDOWN:
 
- 		moveBy = +(int)listItems.size() - 1;
 
- 		break;
 
- 	case SDLK_HOME:
 
- 		select(-slider->getValue());
 
- 		return;
 
- 	case SDLK_END:
 
- 		select((int)curItems.size() - slider->getValue());
 
- 		return;
 
- 	default:
 
- 		return;
 
- 	}
 
- 	select((int)selectionPos - slider->getValue() + moveBy);
 
- }
 
- void SelectionTab::onDoubleClick()
 
- {
 
- 	if(getLine() != -1) //double clicked scenarios list
 
- 	{
 
- 		(static_cast<CLobbyScreen *>(parent))->buttonStart->clickLeft(false, true);
 
- 	}
 
- }
 
- // A new size filter (Small, Medium, ...) has been selected. Populate
 
- // selMaps with the relevant data.
 
- void SelectionTab::filter(int size, bool selectFirst)
 
- {
 
- 	curItems.clear();
 
- 	if(tabType == ESelectionScreen::campaignList)
 
- 	{
 
- 		for(auto elem : allItems)
 
- 			curItems.push_back(elem);
 
- 	}
 
- 	else
 
- 	{
 
- 		for(auto elem : allItems)
 
- 		{
 
- 			if(elem->mapHeader && elem->mapHeader->version && (!size || elem->mapHeader->width == size))
 
- 				curItems.push_back(elem);
 
- 		}
 
- 	}
 
- 	if(curItems.size())
 
- 	{
 
- 		slider->block(false);
 
- 		slider->setAmount((int)curItems.size());
 
- 		sort();
 
- 		if(selectFirst)
 
- 		{
 
- 			slider->moveTo(0);
 
- 			callOnSelect(curItems[0]);
 
- 			selectAbs(0);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		slider->block(true);
 
- 		if(callOnSelect)
 
- 			callOnSelect(nullptr);
 
- 	}
 
- }
 
- void SelectionTab::sortBy(int criteria)
 
- {
 
- 	if(criteria == sortingBy)
 
- 	{
 
- 		sortModeAscending = !sortModeAscending;
 
- 	}
 
- 	else
 
- 	{
 
- 		sortingBy = (ESortBy)criteria;
 
- 		sortModeAscending = true;
 
- 	}
 
- 	sort();
 
- 	selectAbs(0);
 
- }
 
- void SelectionTab::sort()
 
- {
 
- 	if(sortingBy != generalSortingBy)
 
- 		std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
 
- 	std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
 
- 	if(!sortModeAscending)
 
- 		std::reverse(curItems.begin(), curItems.end());
 
- 	updateListItems();
 
- 	redraw();
 
- }
 
- void SelectionTab::select(int position)
 
- {
 
- 	if(!curItems.size())
 
- 		return;
 
- 	// New selection. py is the index in curItems.
 
- 	int py = position + slider->getValue();
 
- 	vstd::amax(py, 0);
 
- 	vstd::amin(py, curItems.size() - 1);
 
- 	selectionPos = py;
 
- 	if(position < 0)
 
- 		slider->moveBy(position);
 
- 	else if(position >= listItems.size())
 
- 		slider->moveBy(position - (int)listItems.size() + 1);
 
- 	rememberCurrentSelection();
 
- 	if(inputName && inputName->active)
 
- 	{
 
- 		auto filename = *CResourceHandler::get("local")->getResourceName(ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
 
- 		inputName->setText(filename.stem().string());
 
- 	}
 
- 	updateListItems();
 
- 	if(callOnSelect)
 
- 		callOnSelect(curItems[py]);
 
- }
 
- void SelectionTab::selectAbs(int position)
 
- {
 
- 	select(position - slider->getValue());
 
- }
 
- void SelectionTab::sliderMove(int slidPos)
 
- {
 
- 	if(!slider)
 
- 		return; // ignore spurious call when slider is being created
 
- 	updateListItems();
 
- 	redraw();
 
- }
 
- void SelectionTab::updateListItems()
 
- {
 
- 	// elemIdx is the index of the maps or saved game to display on line 0
 
- 	// slider->capacity contains the number of available screen lines
 
- 	// slider->positionsAmnt is the number of elements after filtering
 
- 	int elemIdx = slider->getValue();
 
- 	for(auto item : listItems)
 
- 	{
 
- 		if(elemIdx < curItems.size())
 
- 		{
 
- 			item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
 
- 			elemIdx++;
 
- 		}
 
- 		else
 
- 		{
 
- 			item->updateItem();
 
- 		}
 
- 	}
 
- }
 
- int SelectionTab::getLine()
 
- {
 
- 	int line = -1;
 
- 	Point clickPos(GH.current->button.x, GH.current->button.y);
 
- 	clickPos = clickPos - pos.topLeft();
 
- 	// Ignore clicks on save name area
 
- 	int maxPosY;
 
- 	if(tabType == ESelectionScreen::saveGame)
 
- 		maxPosY = 516;
 
- 	else
 
- 		maxPosY = 564;
 
- 	if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
 
- 	{
 
- 		line = (clickPos.y - 115) / 25; //which line
 
- 	}
 
- 	return line;
 
- }
 
- void SelectionTab::selectFileName(std::string fname)
 
- {
 
- 	boost::to_upper(fname);
 
- 	for(int i = (int)curItems.size() - 1; i >= 0; i--)
 
- 	{
 
- 		if(curItems[i]->fileURI == fname)
 
- 		{
 
- 			slider->moveTo(i);
 
- 			selectAbs(i);
 
- 			return;
 
- 		}
 
- 	}
 
- 	selectAbs(0);
 
- }
 
- std::shared_ptr<CMapInfo> SelectionTab::getSelectedMapInfo() const
 
- {
 
- 	return curItems.empty() ? nullptr : curItems[selectionPos];
 
- }
 
- void SelectionTab::rememberCurrentSelection()
 
- {
 
- 	// TODO: this can be more elegant
 
- 	if(tabType == ESelectionScreen::newGame)
 
- 	{
 
- 		Settings lastMap = settings.write["general"]["lastMap"];
 
- 		lastMap->String() = getSelectedMapInfo()->fileURI;
 
- 	}
 
- 	else if(tabType == ESelectionScreen::loadGame)
 
- 	{
 
- 		Settings lastSave = settings.write["general"]["lastSave"];
 
- 		lastSave->String() = getSelectedMapInfo()->fileURI;
 
- 	}
 
- 	else if(tabType == ESelectionScreen::campaignList)
 
- 	{
 
- 		Settings lastCampaign = settings.write["general"]["lastCampaign"];
 
- 		lastCampaign->String() = getSelectedMapInfo()->fileURI;
 
- 	}
 
- }
 
- void SelectionTab::restoreLastSelection()
 
- {
 
- 	switch(tabType)
 
- 	{
 
- 	case ESelectionScreen::newGame:
 
- 		selectFileName(settings["general"]["lastMap"].String());
 
- 		break;
 
- 	case ESelectionScreen::campaignList:
 
- 		selectFileName(settings["general"]["lastCampaign"].String());
 
- 		break;
 
- 	case ESelectionScreen::loadGame:
 
- 	case ESelectionScreen::saveGame:
 
- 		selectFileName(settings["general"]["lastSave"].String());
 
- 	}
 
- }
 
- void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files)
 
- {
 
- 	logGlobal->debug("Parsing %d maps", files.size());
 
- 	allItems.clear();
 
- 	for(auto & file : files)
 
- 	{
 
- 		try
 
- 		{
 
- 			auto mapInfo = std::make_shared<CMapInfo>();
 
- 			mapInfo->mapInit(file.getName());
 
- 			// ignore unsupported map versions (e.g. WoG maps without WoG)
 
- 			// but accept VCMI maps
 
- 			if((mapInfo->mapHeader->version >= EMapFormat::VCMI) || (mapInfo->mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float()))
 
- 				allItems.push_back(mapInfo);
 
- 		}
 
- 		catch(std::exception & e)
 
- 		{
 
- 			logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
 
- 		}
 
- 	}
 
- }
 
- void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files)
 
- {
 
- 	for(auto & file : files)
 
- 	{
 
- 		try
 
- 		{
 
- 			auto mapInfo = std::make_shared<CMapInfo>();
 
- 			mapInfo->saveInit(file);
 
- 			// Filter out other game modes
 
- 			bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
 
- 			bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
 
- 			switch(CSH->getLoadMode())
 
- 			{
 
- 			case ELoadMode::SINGLE:
 
- 				if(isMultiplayer || isCampaign)
 
- 					mapInfo->mapHeader.reset();
 
- 				break;
 
- 			case ELoadMode::CAMPAIGN:
 
- 				if(!isCampaign)
 
- 					mapInfo->mapHeader.reset();
 
- 				break;
 
- 			default:
 
- 				if(!isMultiplayer)
 
- 					mapInfo->mapHeader.reset();
 
- 				break;
 
- 			}
 
- 			allItems.push_back(mapInfo);
 
- 		}
 
- 		catch(const std::exception & e)
 
- 		{
 
- 			logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
 
- 		}
 
- 	}
 
- }
 
- void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
 
- {
 
- 	allItems.reserve(files.size());
 
- 	for(auto & file : files)
 
- 	{
 
- 		auto info = std::make_shared<CMapInfo>();
 
- 		//allItems[i].date = std::asctime(std::localtime(&files[i].date));
 
- 		info->fileURI = file.getName();
 
- 		info->campaignInit();
 
- 		allItems.push_back(info);
 
- 	}
 
- }
 
- std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
 
- {
 
- 	boost::to_upper(dirURI);
 
- 	CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
 
- 	{
 
- 		return boost::algorithm::starts_with(mount, dirURI);
 
- 	});
 
- 	std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
 
- 	{
 
- 		return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
 
- 	});
 
- 	return ret;
 
- }
 
- SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
 
- 	: CIntObject(LCLICK, position)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 
- 	labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 	labelName->setAutoRedraw(false);
 
- 	labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 	labelAmountOfPlayers->setAutoRedraw(false);
 
- 	labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 	labelNumberOfCampaignMaps->setAutoRedraw(false);
 
- 	labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
 
- 	labelMapSizeLetter->setAutoRedraw(false);
 
- 	// FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
 
- 	iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
 
- 	iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
 
- 	iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
 
- }
 
- void SelectionTab::ListItem::updateItem(std::shared_ptr<CMapInfo> info, bool selected)
 
- {
 
- 	if(!info)
 
- 	{
 
- 		labelAmountOfPlayers->disable();
 
- 		labelMapSizeLetter->disable();
 
- 		iconFormat->disable();
 
- 		iconVictoryCondition->disable();
 
- 		iconLossCondition->disable();
 
- 		labelNumberOfCampaignMaps->disable();
 
- 		labelName->disable();
 
- 		return;
 
- 	}
 
- 	auto color = selected ? Colors::YELLOW : Colors::WHITE;
 
- 	if(info->campaignHeader)
 
- 	{
 
- 		labelAmountOfPlayers->disable();
 
- 		labelMapSizeLetter->disable();
 
- 		iconFormat->disable();
 
- 		iconVictoryCondition->disable();
 
- 		iconLossCondition->disable();
 
- 		labelNumberOfCampaignMaps->enable();
 
- 		std::ostringstream ostr(std::ostringstream::out);
 
- 		ostr << CGI->generaltexth->campaignRegionNames[info->campaignHeader->mapVersion].size();
 
- 		labelNumberOfCampaignMaps->setText(ostr.str());
 
- 		labelNumberOfCampaignMaps->setColor(color);
 
- 	}
 
- 	else
 
- 	{
 
- 		labelNumberOfCampaignMaps->disable();
 
- 		std::ostringstream ostr(std::ostringstream::out);
 
- 		ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
 
- 		labelAmountOfPlayers->enable();
 
- 		labelAmountOfPlayers->setText(ostr.str());
 
- 		labelAmountOfPlayers->setColor(color);
 
- 		labelMapSizeLetter->enable();
 
- 		labelMapSizeLetter->setText(info->getMapSizeName());
 
- 		labelMapSizeLetter->setColor(color);
 
- 		iconFormat->enable();
 
- 		iconFormat->setFrame(info->getMapSizeFormatIconId().first, info->getMapSizeFormatIconId().second);
 
- 		iconVictoryCondition->enable();
 
- 		iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
 
- 		iconLossCondition->enable();
 
- 		iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
 
- 	}
 
- 	labelName->enable();
 
- 	labelName->setText(info->getNameForList());
 
- 	labelName->setColor(color);
 
- }
 
 
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