Updaters.cpp 5.8 KB

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  1. /*
  2. * Updaters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Updaters.h"
  12. #include "Limiters.h"
  13. #include "../mapObjects/CGHeroInstance.h"
  14. #include "../CStack.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. const std::map<std::string, TUpdaterPtr> bonusUpdaterMap =
  17. {
  18. {"TIMES_HERO_LEVEL", std::make_shared<TimesHeroLevelUpdater>()},
  19. {"TIMES_STACK_LEVEL", std::make_shared<TimesStackLevelUpdater>()},
  20. {"ARMY_MOVEMENT", std::make_shared<ArmyMovementUpdater>()},
  21. {"BONUS_OWNER_UPDATER", std::make_shared<OwnerUpdater>()}
  22. };
  23. std::shared_ptr<Bonus> IUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  24. {
  25. return b;
  26. }
  27. std::string IUpdater::toString() const
  28. {
  29. return typeid(*this).name();
  30. }
  31. JsonNode IUpdater::toJsonNode() const
  32. {
  33. return JsonNode(JsonNode::JsonType::DATA_NULL);
  34. }
  35. GrowsWithLevelUpdater::GrowsWithLevelUpdater(int valPer20, int stepSize) : valPer20(valPer20), stepSize(stepSize)
  36. {
  37. }
  38. std::shared_ptr<Bonus> GrowsWithLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  39. {
  40. if(context.getNodeType() == CBonusSystemNode::HERO)
  41. {
  42. int level = dynamic_cast<const CGHeroInstance &>(context).level;
  43. int steps = stepSize ? level / stepSize : level;
  44. //rounding follows format for HMM3 creature specialty bonus
  45. int newVal = (valPer20 * steps + 19) / 20;
  46. //return copy of bonus with updated val
  47. std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*b);
  48. newBonus->val = newVal;
  49. return newBonus;
  50. }
  51. return b;
  52. }
  53. std::string GrowsWithLevelUpdater::toString() const
  54. {
  55. return boost::str(boost::format("GrowsWithLevelUpdater(valPer20=%d, stepSize=%d)") % valPer20 % stepSize);
  56. }
  57. JsonNode GrowsWithLevelUpdater::toJsonNode() const
  58. {
  59. JsonNode root(JsonNode::JsonType::DATA_STRUCT);
  60. root["type"].String() = "GROWS_WITH_LEVEL";
  61. root["parameters"].Vector().push_back(JsonUtils::intNode(valPer20));
  62. if(stepSize > 1)
  63. root["parameters"].Vector().push_back(JsonUtils::intNode(stepSize));
  64. return root;
  65. }
  66. std::shared_ptr<Bonus> TimesHeroLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  67. {
  68. if(context.getNodeType() == CBonusSystemNode::HERO)
  69. {
  70. int level = dynamic_cast<const CGHeroInstance &>(context).level;
  71. std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*b);
  72. newBonus->val *= level;
  73. return newBonus;
  74. }
  75. return b;
  76. }
  77. std::string TimesHeroLevelUpdater::toString() const
  78. {
  79. return "TimesHeroLevelUpdater";
  80. }
  81. JsonNode TimesHeroLevelUpdater::toJsonNode() const
  82. {
  83. return JsonUtils::stringNode("TIMES_HERO_LEVEL");
  84. }
  85. ArmyMovementUpdater::ArmyMovementUpdater():
  86. base(20),
  87. divider(3),
  88. multiplier(10),
  89. max(700)
  90. {
  91. }
  92. ArmyMovementUpdater::ArmyMovementUpdater(int base, int divider, int multiplier, int max):
  93. base(base),
  94. divider(divider),
  95. multiplier(multiplier),
  96. max(max)
  97. {
  98. }
  99. std::shared_ptr<Bonus> ArmyMovementUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  100. {
  101. if(b->type == BonusType::MOVEMENT && context.getNodeType() == CBonusSystemNode::HERO)
  102. {
  103. auto speed = static_cast<const CGHeroInstance &>(context).getLowestCreatureSpeed();
  104. si32 armySpeed = speed * base / divider;
  105. auto counted = armySpeed * multiplier;
  106. auto newBonus = std::make_shared<Bonus>(*b);
  107. newBonus->source = BonusSource::ARMY;
  108. newBonus->val += vstd::amin(counted, max);
  109. return newBonus;
  110. }
  111. if(b->type != BonusType::MOVEMENT)
  112. logGlobal->error("ArmyMovementUpdater should only be used for MOVEMENT bonus!");
  113. return b;
  114. }
  115. std::string ArmyMovementUpdater::toString() const
  116. {
  117. return "ArmyMovementUpdater";
  118. }
  119. JsonNode ArmyMovementUpdater::toJsonNode() const
  120. {
  121. JsonNode root(JsonNode::JsonType::DATA_STRUCT);
  122. root["type"].String() = "ARMY_MOVEMENT";
  123. root["parameters"].Vector().push_back(JsonUtils::intNode(base));
  124. root["parameters"].Vector().push_back(JsonUtils::intNode(divider));
  125. root["parameters"].Vector().push_back(JsonUtils::intNode(multiplier));
  126. root["parameters"].Vector().push_back(JsonUtils::intNode(max));
  127. return root;
  128. }
  129. std::shared_ptr<Bonus> TimesStackLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  130. {
  131. if(context.getNodeType() == CBonusSystemNode::STACK_INSTANCE)
  132. {
  133. int level = dynamic_cast<const CStackInstance &>(context).getLevel();
  134. std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*b);
  135. newBonus->val *= level;
  136. return newBonus;
  137. }
  138. else if(context.getNodeType() == CBonusSystemNode::STACK_BATTLE)
  139. {
  140. const auto & stack = dynamic_cast<const CStack &>(context);
  141. //only update if stack doesn't have an instance (summons, war machines)
  142. //otherwise we'd end up multiplying twice
  143. if(stack.base == nullptr)
  144. {
  145. int level = stack.unitType()->getLevel();
  146. std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*b);
  147. newBonus->val *= level;
  148. return newBonus;
  149. }
  150. }
  151. return b;
  152. }
  153. std::string TimesStackLevelUpdater::toString() const
  154. {
  155. return "TimesStackLevelUpdater";
  156. }
  157. JsonNode TimesStackLevelUpdater::toJsonNode() const
  158. {
  159. return JsonUtils::stringNode("TIMES_STACK_LEVEL");
  160. }
  161. std::string OwnerUpdater::toString() const
  162. {
  163. return "OwnerUpdater";
  164. }
  165. JsonNode OwnerUpdater::toJsonNode() const
  166. {
  167. return JsonUtils::stringNode("BONUS_OWNER_UPDATER");
  168. }
  169. std::shared_ptr<Bonus> OwnerUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  170. {
  171. auto owner = context.getOwner();
  172. if(owner == PlayerColor::UNFLAGGABLE)
  173. owner = PlayerColor::NEUTRAL;
  174. std::shared_ptr<Bonus> updated =
  175. std::make_shared<Bonus>(b->duration, b->type, b->source, b->val, b->sid, b->subtype, b->valType);
  176. updated->limiter = std::make_shared<OppositeSideLimiter>(owner);
  177. return updated;
  178. }
  179. VCMI_LIB_NAMESPACE_END