MapFormatJson.cpp 5.3 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "CMap.h"
  15. #include "../CModHandler.h"
  16. #include "../VCMI_Lib.h"
  17. static const std::string conditionNames[] = {
  18. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  19. "control", "destroy", "transport", "daysPassed",
  20. "isHuman", "daysWithoutTown", "standardWin", "constValue"
  21. };
  22. static const std::string typeNames[] = { "victory", "defeat" };
  23. static EventCondition JsonToCondition(const JsonNode & node)
  24. {
  25. EventCondition event;
  26. event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
  27. if (node.Vector().size() > 1)
  28. {
  29. const JsonNode & data = node.Vector()[1];
  30. if (data["type"].getType() == JsonNode::DATA_STRING)
  31. event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
  32. if (data["type"].getType() == JsonNode::DATA_FLOAT)
  33. event.objectType = data["type"].Float();
  34. if (!data["value"].isNull())
  35. event.value = data["value"].Float();
  36. if (!data["position"].isNull())
  37. {
  38. event.position.x = data["position"].Vector()[0].Float();
  39. event.position.y = data["position"].Vector()[1].Float();
  40. event.position.z = data["position"].Vector()[2].Float();
  41. }
  42. }
  43. return event;
  44. }
  45. ///CMapFormatJson
  46. void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
  47. {
  48. mapHeader->victoryMessage = input["victoryString"].String();
  49. mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
  50. mapHeader->defeatMessage = input["defeatString"].String();
  51. mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
  52. mapHeader->triggeredEvents.clear();
  53. for (auto & entry : input["triggeredEvents"].Struct())
  54. {
  55. TriggeredEvent event;
  56. event.identifier = entry.first;
  57. readTriggeredEvent(event, entry.second);
  58. mapHeader->triggeredEvents.push_back(event);
  59. }
  60. }
  61. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  62. {
  63. event.onFulfill = source["message"].String();
  64. event.description = source["description"].String();
  65. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  66. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  67. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  68. }
  69. ///CMapPatcher
  70. CMapPatcher::CMapPatcher(JsonNode stream):
  71. input(stream)
  72. {
  73. }
  74. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  75. {
  76. header.swap(mapHeader);
  77. if (!input.isNull())
  78. readPatchData();
  79. header.swap(mapHeader);
  80. }
  81. void CMapPatcher::readPatchData()
  82. {
  83. readTriggeredEvents(input);
  84. }
  85. ///CMapLoaderJson
  86. CMapLoaderJson::CMapLoaderJson(CInputStream * stream):
  87. input(stream)
  88. {
  89. }
  90. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  91. {
  92. map = new CMap();
  93. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  94. readMap();
  95. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  96. }
  97. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  98. {
  99. mapHeader.reset(new CMapHeader);
  100. readHeader();
  101. return std::move(mapHeader);
  102. }
  103. /*
  104. //This code can be used to write map header to console or file in its Json representation
  105. JsonNode out;
  106. JsonNode data;
  107. data["victoryString"].String() = mapHeader->victoryMessage;
  108. data["defeatString"].String() = mapHeader->defeatMessage;
  109. data["victoryIconIndex"].Float() = mapHeader->victoryIconIndex;
  110. data["defeatIconIndex"].Float() = mapHeader->defeatIconIndex;
  111. for (const TriggeredEvent & entry : mapHeader->triggeredEvents)
  112. {
  113. JsonNode event;
  114. event["message"].String() = entry.onFulfill;
  115. event["effect"]["messageToSend"].String() = entry.effect.toOtherMessage;
  116. event["effect"]["type"].String() = typeNames[entry.effect.type];
  117. event["condition"] = entry.trigger.toJson(eventToJson);
  118. data["triggeredEvents"][entry.identifier] = event;
  119. }
  120. out[mapHeader->name] = data;
  121. logGlobal->errorStream() << out;
  122. JsonNode eventToJson(const EventCondition & cond)
  123. {
  124. JsonNode ret;
  125. ret.Vector().resize(2);
  126. ret.Vector()[0].String() = conditionNames[size_t(cond.condition)];
  127. JsonNode & data = ret.Vector()[1];
  128. data["type"].Float() = cond.objectType;
  129. data["value"].Float() = cond.value;
  130. data["position"].Vector().resize(3);
  131. data["position"].Vector()[0].Float() = cond.position.x;
  132. data["position"].Vector()[1].Float() = cond.position.y;
  133. data["position"].Vector()[2].Float() = cond.position.z;
  134. return ret;
  135. }
  136. */
  137. void CMapLoaderJson::readMap()
  138. {
  139. readHeader();
  140. //TODO:readMap
  141. }
  142. void CMapLoaderJson::readHeader()
  143. {
  144. //TODO: read such data like map name & size
  145. // readTriggeredEvents();
  146. readPlayerInfo();
  147. //TODO: readHeader
  148. }
  149. void CMapLoaderJson::readPlayerInfo()
  150. {
  151. //TODO: readPlayerInfo
  152. }
  153. ///CMapSaverJson
  154. CMapSaverJson::CMapSaverJson(COutputStream * stream):
  155. output(stream)
  156. {
  157. }
  158. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  159. {
  160. //TODO: saveMap
  161. }