Graphics.h 3.0 KB

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  1. #pragma once
  2. #include "gui/Fonts.h"
  3. #include "../lib/GameConstants.h"
  4. #include "gui/Geometries.h"
  5. /*
  6. * Graphics.h, part of VCMI engine
  7. *
  8. * Authors: listed in file AUTHORS in main folder
  9. *
  10. * License: GNU General Public License v2.0 or later
  11. * Full text of license available in license.txt file, in main folder
  12. *
  13. */
  14. class CDefEssential;
  15. struct SDL_Surface;
  16. class CGHeroInstance;
  17. class CGTownInstance;
  18. class CDefHandler;
  19. class CHeroClass;
  20. struct SDL_Color;
  21. struct InfoAboutHero;
  22. struct InfoAboutTown;
  23. class CGObjectInstance;
  24. class ObjectTemplate;
  25. class CAnimation;
  26. enum EFonts
  27. {
  28. FONT_BIG, FONT_CALLI, FONT_CREDITS, FONT_HIGH_SCORE, FONT_MEDIUM, FONT_SMALL, FONT_TIMES, FONT_TINY, FONT_VERD
  29. };
  30. /// Handles fonts, hero images, town images, various graphics
  31. class Graphics
  32. {
  33. void addImageListEntry(size_t index, std::string listName, std::string imageName);
  34. void initializeBattleGraphics();
  35. void loadPaletteAndColors();
  36. void loadHeroFlags();
  37. void loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode);
  38. void loadHeroAnims();
  39. CDefEssential * loadHeroAnim(const std::string &name, const std::vector<std::pair<int,int> > &rotations);
  40. void loadErmuToPicture();
  41. void loadFonts();
  42. void initializeImageLists();
  43. public:
  44. //Fonts
  45. static const int FONTS_NUMBER = 9;
  46. IFont * fonts[FONTS_NUMBER];
  47. //various graphics
  48. SDL_Color * playerColors; //array [8]
  49. SDL_Color * neutralColor;
  50. SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
  51. SDL_Color * neutralColorPalette;
  52. std::vector<CDefEssential *> flags1, flags2, flags3, flags4; //flags blitted on heroes when ,
  53. std::shared_ptr<CAnimation> heroMoveArrows;
  54. std::map<std::string, CDefEssential *> heroAnims; // [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
  55. std::vector<CDefEssential *> boatAnims; // [boat type: 0 - 3] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
  56. CDefHandler * FoWfullHide; //for Fog of War
  57. CDefHandler * FoWpartialHide; //for For of War
  58. std::map<std::string, JsonNode> imageLists;
  59. std::map<std::string, CDefEssential *> advmapobjGraphics;
  60. CDefEssential * getDef(const CGObjectInstance * obj);
  61. CDefEssential * getDef(const ObjectTemplate & info);
  62. //towns
  63. std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
  64. //for battles
  65. std::vector< std::vector< std::string > > battleBacks; //battleBacks[terType] - vector of possible names for certain terrain type
  66. std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
  67. //functions
  68. Graphics();
  69. void load();
  70. void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
  71. };
  72. extern Graphics * graphics;