sparkle_release_notes.html 2.7 KB

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  2. <body>
  3. <h2>0.92</h2>
  4. <b>GENERAL</b>
  5. <ul>
  6. <li>hero crossover between missions in campaigns</li>
  7. <li>introduction before missions in campaigns</li>
  8. </ul>
  9. <b>MODS</b>
  10. <ul>
  11. <li>Added CREATURE_SPELL_POWER for commanders</li>
  12. <li>Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine </li>
  13. <li>Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION</li>
  14. <li>Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges</li>
  15. <li>Double growth creatures are configurable now</li>
  16. <li>Drain Life now has % effect depending on bonus value</li>
  17. <li>Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".</li>
  18. <li>Moat damage configurable</li>
  19. <li>More config options for spells:
  20. <ul>
  21. <li>mind immunity handled by config</li>
  22. <li>direct damage immunity handled by config</li>
  23. <li>immunity icon configurable</li>
  24. <li>removed mind_spell flag</li>
  25. </ul>
  26. </li>
  27. <li>creature config use string ids now.</li>
  28. <li>support for string subtype id in short bonus format</li>
  29. <li>primary skill identifiers for bonuses</li>
  30. </ul>
  31. <h2>0.91</h2>
  32. <b>GENERAL</b>
  33. <ul>
  34. <li>VCMI build on OS X is now supported</li>
  35. <li>Completely removed autotools</li>
  36. <li>Added RMG interace and ability to generate simplest working maps</li>
  37. <li>Added loading screen</li>
  38. </ul>
  39. <b>MODS</b>
  40. <ul>
  41. <li>Simplified mod structure. Mods from 0.9 will not be compatible.</li>
  42. <ul>
  43. <li>Mods can be turned on and off in config/modSettings.json file</li>
  44. <li>Support for new factions, including:</li>
  45. </ul>
  46. <li>New towns</li>
  47. <li>New hero classes</li>
  48. <li>New heroes</li>
  49. <li>New town-related external dwellings</li>
  50. <ul>
  51. <li>Support for new artifact, including combined, commander and stack artifacts</li>
  52. <li>Extended configuration options</li>
  53. </ul>
  54. <li>All game objects are referenced by string identifiers</li>
  55. <li>Subtype resolution for bonuses</li>
  56. </ul>
  57. <b>BATTLES</b>
  58. <ul>
  59. <li>Support for "enchanted" WoG ability</li>
  60. </ul>
  61. <b>ADVENTURE AI</b>
  62. <ul>
  63. <li>AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration</li>
  64. <li>Improved exploration algorithm</li>
  65. <li>AI will prioritize dwellings and mines when there are no opponents visible</li>
  66. </ul>
  67. </body>
  68. </html>