BasicTypes.cpp 7.0 KB

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  1. /*
  2. * BasicTypes.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "VCMI_Lib.h"
  12. #include "GameConstants.h"
  13. #include "GameSettings.h"
  14. #include "JsonNode.h"
  15. #include "bonuses/BonusList.h"
  16. #include "bonuses/Bonus.h"
  17. #include "bonuses/IBonusBearer.h"
  18. #include <vcmi/Creature.h>
  19. #include <vcmi/Faction.h>
  20. #include <vcmi/FactionMember.h>
  21. #include <vcmi/FactionService.h>
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. bool INativeTerrainProvider::isNativeTerrain(TerrainId terrain) const
  24. {
  25. auto native = getNativeTerrain();
  26. return native == terrain || native == ETerrainId::ANY_TERRAIN;
  27. }
  28. TerrainId AFactionMember::getNativeTerrain() const
  29. {
  30. const std::string cachingStringNoTerrainPenalty = "type_TERRAIN_NATIVE_NONE";
  31. static const auto selectorNoTerrainPenalty = Selector::typeSubtype(BonusType::TERRAIN_NATIVE, BonusSubtypeID());
  32. //this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
  33. //and in the CGHeroInstance::getNativeTerrain() to setup movement bonuses or/and penalties.
  34. return getBonusBearer()->hasBonus(selectorNoTerrainPenalty, cachingStringNoTerrainPenalty)
  35. ? TerrainId::ANY_TERRAIN : VLC->factions()->getById(getFaction())->getNativeTerrain();
  36. }
  37. int32_t AFactionMember::magicResistance() const
  38. {
  39. si32 val = getBonusBearer()->valOfBonuses(Selector::type()(BonusType::MAGIC_RESISTANCE));
  40. vstd::amin (val, 100);
  41. return val;
  42. }
  43. int AFactionMember::getAttack(bool ranged) const
  44. {
  45. const std::string cachingStr = "type_PRIMARY_SKILLs_ATTACK";
  46. static const auto selector = Selector::typeSubtype(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK));
  47. return getBonusBearer()->valOfBonuses(selector, cachingStr);
  48. }
  49. int AFactionMember::getDefense(bool ranged) const
  50. {
  51. const std::string cachingStr = "type_PRIMARY_SKILLs_DEFENSE";
  52. static const auto selector = Selector::typeSubtype(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::DEFENSE));
  53. return getBonusBearer()->valOfBonuses(selector, cachingStr);
  54. }
  55. int AFactionMember::getMinDamage(bool ranged) const
  56. {
  57. const std::string cachingStr = "type_CREATURE_DAMAGEs_0Otype_CREATURE_DAMAGEs_1";
  58. static const auto selector = Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageBoth).Or(Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMin));
  59. return getBonusBearer()->valOfBonuses(selector, cachingStr);
  60. }
  61. int AFactionMember::getMaxDamage(bool ranged) const
  62. {
  63. const std::string cachingStr = "type_CREATURE_DAMAGEs_0Otype_CREATURE_DAMAGEs_2";
  64. static const auto selector = Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageBoth).Or(Selector::typeSubtype(BonusType::CREATURE_DAMAGE, BonusCustomSubtype::creatureDamageMax));
  65. return getBonusBearer()->valOfBonuses(selector, cachingStr);
  66. }
  67. int AFactionMember::getPrimSkillLevel(PrimarySkill id) const
  68. {
  69. static const CSelector selectorAllSkills = Selector::type()(BonusType::PRIMARY_SKILL);
  70. static const std::string keyAllSkills = "type_PRIMARY_SKILL";
  71. auto allSkills = getBonusBearer()->getBonuses(selectorAllSkills, keyAllSkills);
  72. auto ret = allSkills->valOfBonuses(Selector::subtype()(BonusSubtypeID(id)));
  73. auto minSkillValue = (id == PrimarySkill::SPELL_POWER || id == PrimarySkill::KNOWLEDGE) ? 1 : 0;
  74. return std::max(ret, minSkillValue); //otherwise, some artifacts may cause negative skill value effect, sp=0 works in old saves
  75. }
  76. int AFactionMember::moraleValAndBonusList(TConstBonusListPtr & bonusList) const
  77. {
  78. int32_t maxGoodMorale = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE).size();
  79. int32_t maxBadMorale = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_MORALE_DICE).size();
  80. if(getBonusBearer()->hasBonusOfType(BonusType::MAX_MORALE))
  81. {
  82. if(bonusList && !bonusList->empty())
  83. bonusList = std::make_shared<const BonusList>();
  84. return maxGoodMorale;
  85. }
  86. static const auto unaffectedByMoraleSelector = Selector::type()(BonusType::NON_LIVING).Or(Selector::type()(BonusType::UNDEAD))
  87. .Or(Selector::type()(BonusType::SIEGE_WEAPON)).Or(Selector::type()(BonusType::NO_MORALE));
  88. static const std::string cachingStrUn = "AFactionMember::unaffectedByMoraleSelector";
  89. auto unaffected = getBonusBearer()->hasBonus(unaffectedByMoraleSelector, cachingStrUn);
  90. if(unaffected)
  91. {
  92. if(bonusList && !bonusList->empty())
  93. bonusList = std::make_shared<const BonusList>();
  94. return 0;
  95. }
  96. static const auto moraleSelector = Selector::type()(BonusType::MORALE);
  97. static const std::string cachingStrMor = "type_MORALE";
  98. bonusList = getBonusBearer()->getBonuses(moraleSelector, cachingStrMor);
  99. return std::clamp(bonusList->totalValue(), maxBadMorale, maxGoodMorale);
  100. }
  101. int AFactionMember::luckValAndBonusList(TConstBonusListPtr & bonusList) const
  102. {
  103. int32_t maxGoodLuck = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_LUCK_DICE).size();
  104. int32_t maxBadLuck = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_LUCK_DICE).size();
  105. if(getBonusBearer()->hasBonusOfType(BonusType::MAX_LUCK))
  106. {
  107. if(bonusList && !bonusList->empty())
  108. bonusList = std::make_shared<const BonusList>();
  109. return maxGoodLuck;
  110. }
  111. if(getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK))
  112. {
  113. if(bonusList && !bonusList->empty())
  114. bonusList = std::make_shared<const BonusList>();
  115. return 0;
  116. }
  117. static const auto luckSelector = Selector::type()(BonusType::LUCK);
  118. static const std::string cachingStrLuck = "type_LUCK";
  119. bonusList = getBonusBearer()->getBonuses(luckSelector, cachingStrLuck);
  120. return std::clamp(bonusList->totalValue(), maxBadLuck, maxGoodLuck);
  121. }
  122. int AFactionMember::moraleVal() const
  123. {
  124. TConstBonusListPtr tmp = nullptr;
  125. return moraleValAndBonusList(tmp);
  126. }
  127. int AFactionMember::luckVal() const
  128. {
  129. TConstBonusListPtr tmp = nullptr;
  130. return luckValAndBonusList(tmp);
  131. }
  132. ui32 ACreature::getMaxHealth() const
  133. {
  134. const std::string cachingStr = "type_STACK_HEALTH";
  135. static const auto selector = Selector::type()(BonusType::STACK_HEALTH);
  136. auto value = getBonusBearer()->valOfBonuses(selector, cachingStr);
  137. return std::max(1, value); //never 0
  138. }
  139. ui32 ACreature::getMovementRange(int turn) const
  140. {
  141. //war machines cannot move
  142. if(getBonusBearer()->hasBonus(Selector::type()(BonusType::SIEGE_WEAPON).And(Selector::turns(turn))))
  143. {
  144. return 0;
  145. }
  146. if(getBonusBearer()->hasBonus(Selector::type()(BonusType::BIND_EFFECT).And(Selector::turns(turn))))
  147. {
  148. return 0;
  149. }
  150. return getBonusBearer()->valOfBonuses(Selector::type()(BonusType::STACKS_SPEED).And(Selector::turns(turn)));
  151. }
  152. bool ACreature::isLiving() const //TODO: theoreticaly there exists "LIVING" bonus in stack experience documentation
  153. {
  154. static const std::string cachingStr = "ACreature::isLiving";
  155. static const CSelector selector = Selector::type()(BonusType::UNDEAD)
  156. .Or(Selector::type()(BonusType::NON_LIVING))
  157. .Or(Selector::type()(BonusType::GARGOYLE))
  158. .Or(Selector::type()(BonusType::SIEGE_WEAPON));
  159. return !getBonusBearer()->hasBonus(selector, cachingStr);
  160. }
  161. VCMI_LIB_NAMESPACE_END