CMainMenu.cpp 21 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../gui/CursorHandler.h"
  19. #include "../windows/GUIClasses.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../gui/ShortcutHandler.h"
  22. #include "../gui/Shortcut.h"
  23. #include "../gui/WindowHandler.h"
  24. #include "../render/Canvas.h"
  25. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  26. #include "../globalLobby/GlobalLobbyClient.h"
  27. #include "../globalLobby/GlobalLobbyWindow.h"
  28. #include "../widgets/CComponent.h"
  29. #include "../widgets/Buttons.h"
  30. #include "../widgets/MiscWidgets.h"
  31. #include "../widgets/ObjectLists.h"
  32. #include "../widgets/TextControls.h"
  33. #include "../windows/InfoWindows.h"
  34. #include "../CServerHandler.h"
  35. #include "../CGameInfo.h"
  36. #include "../CMusicHandler.h"
  37. #include "../CVideoHandler.h"
  38. #include "../CPlayerInterface.h"
  39. #include "../Client.h"
  40. #include "../CMT.h"
  41. #include "../../CCallback.h"
  42. #include "../../lib/CGeneralTextHandler.h"
  43. #include "../../lib/JsonNode.h"
  44. #include "../../lib/campaign/CampaignHandler.h"
  45. #include "../../lib/serializer/CTypeList.h"
  46. #include "../../lib/filesystem/Filesystem.h"
  47. #include "../../lib/filesystem/CCompressedStream.h"
  48. #include "../../lib/mapping/CMapInfo.h"
  49. #include "../../lib/modding/CModHandler.h"
  50. #include "../../lib/VCMIDirs.h"
  51. #include "../../lib/CStopWatch.h"
  52. #include "../../lib/CThreadHelper.h"
  53. #include "../../lib/CConfigHandler.h"
  54. #include "../../lib/GameConstants.h"
  55. #include "../../lib/CRandomGenerator.h"
  56. #include "../../lib/CondSh.h"
  57. std::shared_ptr<CMainMenu> CMM;
  58. ISelectionScreenInfo * SEL;
  59. static void do_quit()
  60. {
  61. GH.dispatchMainThread([]()
  62. {
  63. handleQuit(false);
  64. });
  65. }
  66. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  67. : CWindowObject(BORDERED), config(configNode)
  68. {
  69. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  70. background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
  71. if(config["scalable"].Bool())
  72. background->scaleTo(GH.screenDimensions());
  73. pos = background->center();
  74. for(const JsonNode & node : config["items"].Vector())
  75. menuNameToEntry.push_back(node["name"].String());
  76. for(const JsonNode & node : config["images"].Vector())
  77. images.push_back(CMainMenu::createPicture(node));
  78. //Hardcoded entry
  79. menuNameToEntry.push_back("credits");
  80. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  81. if(config["video"].isNull())
  82. tabs->setRedrawParent(true);
  83. }
  84. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  85. {
  86. if(config["items"].Vector().size() == index)
  87. return std::make_shared<CreditsScreen>(this->pos);
  88. else
  89. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  90. }
  91. void CMenuScreen::show(Canvas & to)
  92. {
  93. if(!config["video"].isNull())
  94. {
  95. // redraw order: background -> video -> buttons and pictures
  96. background->redraw();
  97. CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to.getInternalSurface(), true, false);
  98. tabs->redraw();
  99. }
  100. CIntObject::show(to);
  101. }
  102. void CMenuScreen::activate()
  103. {
  104. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  105. if(!config["video"].isNull())
  106. CCS->videoh->open(VideoPath::fromJson(config["video"]["name"]));
  107. CIntObject::activate();
  108. }
  109. void CMenuScreen::deactivate()
  110. {
  111. if(!config["video"].isNull())
  112. CCS->videoh->close();
  113. CIntObject::deactivate();
  114. }
  115. void CMenuScreen::switchToTab(size_t index)
  116. {
  117. tabs->setActive(index);
  118. }
  119. void CMenuScreen::switchToTab(std::string name)
  120. {
  121. switchToTab(vstd::find_pos(menuNameToEntry, name));
  122. }
  123. size_t CMenuScreen::getActiveTab() const
  124. {
  125. return tabs->getActive();
  126. }
  127. //funciton for std::string -> std::function conversion for main menu
  128. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  129. {
  130. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  131. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  132. std::list<std::string> commands;
  133. boost::split(commands, string, boost::is_any_of("\t "));
  134. if(!commands.empty())
  135. {
  136. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  137. commands.pop_front();
  138. if(index > 3 || !commands.empty())
  139. {
  140. switch(index)
  141. {
  142. case 0: //to - switch to another tab, if such tab exists
  143. {
  144. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  145. if(index2 != menuType.size())
  146. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  147. break;
  148. }
  149. case 1: //open campaign selection window
  150. {
  151. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  152. break;
  153. }
  154. case 2: //start
  155. {
  156. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  157. {
  158. case 0:
  159. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);};
  160. case 1:
  161. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  162. case 2:
  163. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE);};
  164. case 3:
  165. return std::bind(CMainMenu::startTutorial);
  166. }
  167. break;
  168. }
  169. case 3: //load
  170. {
  171. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  172. {
  173. case 0:
  174. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE);};
  175. case 1:
  176. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  177. case 2:
  178. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN);};
  179. case 3:
  180. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL);};
  181. }
  182. }
  183. break;
  184. case 4: //exit
  185. {
  186. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  187. }
  188. break;
  189. case 5: //highscores
  190. {
  191. return std::bind(CMainMenu::openHighScoreScreen);
  192. }
  193. }
  194. }
  195. }
  196. logGlobal->error("Failed to parse command: %s", string);
  197. return std::function<void()>();
  198. }
  199. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  200. {
  201. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  202. std::pair<std::string, std::string> help;
  203. if(!button["help"].isNull() && button["help"].Float() > 0)
  204. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  205. int posx = static_cast<int>(button["x"].Float());
  206. if(posx < 0)
  207. posx = pos.w + posx;
  208. int posy = static_cast<int>(button["y"].Float());
  209. if(posy < 0)
  210. posy = pos.h + posy;
  211. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  212. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  213. if (button["center"].Bool())
  214. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  215. return result;
  216. }
  217. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  218. {
  219. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  220. setRedrawParent(true);
  221. pos = parent->pos;
  222. for(const JsonNode & node : config["images"].Vector())
  223. images.push_back(CMainMenu::createPicture(node));
  224. for(const JsonNode & node : config["buttons"].Vector())
  225. {
  226. buttons.push_back(createButton(parent, node));
  227. buttons.back()->hoverable = true;
  228. buttons.back()->setRedrawParent(true);
  229. }
  230. }
  231. CMainMenuConfig::CMainMenuConfig()
  232. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  233. , config(JsonPath::builtin("config/mainmenu.json"))
  234. {
  235. }
  236. CMainMenuConfig & CMainMenuConfig::get()
  237. {
  238. static CMainMenuConfig config;
  239. return config;
  240. }
  241. const JsonNode & CMainMenuConfig::getConfig() const
  242. {
  243. return config;
  244. }
  245. const JsonNode & CMainMenuConfig::getCampaigns() const
  246. {
  247. return campaignSets;
  248. }
  249. CMainMenu::CMainMenu()
  250. {
  251. pos.w = GH.screenDimensions().x;
  252. pos.h = GH.screenDimensions().y;
  253. GH.defActionsDef = 63;
  254. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  255. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  256. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  257. }
  258. CMainMenu::~CMainMenu()
  259. {
  260. if(GH.curInt == this)
  261. GH.curInt = nullptr;
  262. }
  263. void CMainMenu::activate()
  264. {
  265. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  266. if (pos.dimensions() != GH.screenDimensions())
  267. onScreenResize();
  268. CIntObject::activate();
  269. }
  270. void CMainMenu::onScreenResize()
  271. {
  272. pos.w = GH.screenDimensions().x;
  273. pos.h = GH.screenDimensions().y;
  274. menu = nullptr;
  275. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  276. backgroundAroundMenu->pos = pos;
  277. }
  278. void CMainMenu::update()
  279. {
  280. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  281. return;
  282. if(GH.windows().count() == 0)
  283. {
  284. GH.windows().pushWindow(CMM);
  285. GH.windows().pushWindow(menu);
  286. menu->switchToTab(menu->getActiveTab());
  287. }
  288. static bool warnedAboutModDependencies = false;
  289. if (!warnedAboutModDependencies)
  290. {
  291. warnedAboutModDependencies = true;
  292. auto errorMessages = CGI->modh->getModLoadErrors();
  293. if (!errorMessages.empty())
  294. CInfoWindow::showInfoDialog(errorMessages, std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  295. }
  296. // Handles mouse and key input
  297. GH.handleEvents();
  298. GH.windows().simpleRedraw();
  299. }
  300. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  301. {
  302. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  303. CSH->loadMode = loadMode;
  304. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  305. }
  306. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  307. {
  308. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  309. ourCampaign->campaignSet = campaignSet;
  310. openCampaignLobby(ourCampaign);
  311. }
  312. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  313. {
  314. CSH->resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  315. CSH->campaignStateToSend = campaign;
  316. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  317. }
  318. void CMainMenu::openCampaignScreen(std::string name)
  319. {
  320. auto const & config = CMainMenuConfig::get().getCampaigns();
  321. if(!vstd::contains(config.Struct(), name))
  322. {
  323. logGlobal->error("Unknown campaign set: %s", name);
  324. return;
  325. }
  326. bool campaignsFound = true;
  327. for (auto const & entry : config[name]["items"].Vector())
  328. {
  329. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  330. if (!CResourceHandler::get()->existsResource(resourceID))
  331. campaignsFound = false;
  332. }
  333. if (!campaignsFound)
  334. {
  335. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  336. return;
  337. }
  338. GH.windows().createAndPushWindow<CCampaignScreen>(config, name);
  339. }
  340. void CMainMenu::startTutorial()
  341. {
  342. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  343. if(!CResourceHandler::get()->existsResource(tutorialMap))
  344. {
  345. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  346. return;
  347. }
  348. auto mapInfo = std::make_shared<CMapInfo>();
  349. mapInfo->mapInit(tutorialMap.getName());
  350. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  351. CSH->startMapAfterConnection(mapInfo);
  352. }
  353. void CMainMenu::openHighScoreScreen()
  354. {
  355. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  356. return;
  357. }
  358. std::shared_ptr<CMainMenu> CMainMenu::create()
  359. {
  360. if(!CMM)
  361. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  362. return CMM;
  363. }
  364. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  365. {
  366. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  367. }
  368. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  369. : screenType(ScreenType)
  370. {
  371. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  372. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  373. pos = background->center(); //center, window has size of bg graphic
  374. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  375. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  376. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  377. playerName->setText(getPlayerName());
  378. playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
  379. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  380. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this));
  381. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this));
  382. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this));
  383. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  384. }
  385. void CMultiMode::openLobby()
  386. {
  387. close();
  388. CSH->getGlobalLobby().activateInterface();
  389. }
  390. void CMultiMode::hostTCP()
  391. {
  392. auto savedScreenType = screenType;
  393. close();
  394. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, true, ELoadMode::MULTI);
  395. }
  396. void CMultiMode::joinTCP()
  397. {
  398. auto savedScreenType = screenType;
  399. close();
  400. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, false, ELoadMode::MULTI);
  401. }
  402. std::string CMultiMode::getPlayerName()
  403. {
  404. std::string name = settings["general"]["playerName"].String();
  405. if(name == "Player")
  406. name = CGI->generaltexth->translate("core.genrltxt.434");
  407. return name;
  408. }
  409. void CMultiMode::onNameChange(std::string newText)
  410. {
  411. Settings name = settings.write["general"]["playerName"];
  412. name->String() = newText;
  413. }
  414. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  415. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  416. {
  417. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  418. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  419. pos = background->center(); //center, window has size of bg graphic
  420. std::string text = CGI->generaltexth->allTexts[446];
  421. boost::replace_all(text, "\t", "\n");
  422. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  423. for(int i = 0; i < inputNames.size(); i++)
  424. {
  425. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  426. inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
  427. }
  428. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  429. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  430. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  431. inputNames[0]->setText(firstPlayer, true);
  432. #ifndef VCMI_IOS
  433. inputNames[0]->giveFocus();
  434. #endif
  435. }
  436. void CMultiPlayers::onChange(std::string newText)
  437. {
  438. }
  439. void CMultiPlayers::enterSelectionScreen()
  440. {
  441. std::vector<std::string> names;
  442. for(auto name : inputNames)
  443. {
  444. if(name->getText().length())
  445. names.push_back(name->getText());
  446. }
  447. Settings name = settings.write["general"]["playerName"];
  448. name->String() = names[0];
  449. CMainMenu::openLobby(screenType, host, names, loadMode);
  450. }
  451. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  452. {
  453. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  454. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  455. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  456. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  457. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  458. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  459. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  460. if(host && !settings["session"]["donotstartserver"].Bool())
  461. {
  462. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  463. buttonOk->block(true);
  464. startConnection();
  465. }
  466. else
  467. {
  468. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  469. inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  470. inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  471. inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  472. inputAddress->giveFocus();
  473. }
  474. inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname(), true);
  475. inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort()), true);
  476. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  477. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  478. }
  479. void CSimpleJoinScreen::connectToServer()
  480. {
  481. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  482. buttonOk->block(true);
  483. GH.stopTextInput();
  484. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  485. }
  486. void CSimpleJoinScreen::leaveScreen()
  487. {
  488. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  489. CSH->setState(EClientState::CONNECTION_CANCELLED);
  490. }
  491. void CSimpleJoinScreen::onChange(const std::string & newText)
  492. {
  493. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  494. }
  495. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  496. {
  497. if(addr.empty())
  498. CSH->startLocalServerAndConnect(false);
  499. else
  500. CSH->connectToServer(addr, port);
  501. }
  502. CLoadingScreen::CLoadingScreen()
  503. : CWindowObject(BORDERED, getBackground())
  504. {
  505. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  506. addUsedEvents(TIME);
  507. CCS->musich->stopMusic(5000);
  508. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  509. if(conf.isStruct())
  510. {
  511. const int posx = conf["x"].Integer();
  512. const int posy = conf["y"].Integer();
  513. const int blockSize = conf["size"].Integer();
  514. const int blocksAmount = conf["amount"].Integer();
  515. for(int i = 0; i < blocksAmount; ++i)
  516. {
  517. progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
  518. progressBlocks.back()->deactivate();
  519. progressBlocks.back()->visible = false;
  520. }
  521. }
  522. }
  523. CLoadingScreen::~CLoadingScreen()
  524. {
  525. }
  526. void CLoadingScreen::tick(uint32_t msPassed)
  527. {
  528. if(!progressBlocks.empty())
  529. {
  530. int status = float(get()) / 255.f * progressBlocks.size();
  531. for(int i = 0; i < status; ++i)
  532. {
  533. progressBlocks.at(i)->activate();
  534. progressBlocks.at(i)->visible = true;
  535. }
  536. }
  537. }
  538. ImagePath CLoadingScreen::getBackground()
  539. {
  540. ImagePath fname = ImagePath::builtin("loadbar");
  541. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  542. if(conf.isStruct())
  543. {
  544. if(conf["background"].isVector())
  545. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  546. if(conf["background"].isString())
  547. return ImagePath::fromJson(conf["background"]);
  548. return fname;
  549. }
  550. if(conf.isVector() && !conf.Vector().empty())
  551. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  552. return fname;
  553. }