MapQueries.cpp 8.9 KB

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  1. /*
  2. * MapQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapQueries.h"
  12. #include "QueriesProcessor.h"
  13. #include "../CGameHandler.h"
  14. #include "../../lib/mapObjects/MiscObjects.h"
  15. #include "../../lib/mapObjects/CGHeroInstance.h"
  16. #include "../../lib/networkPacks/PacksForServer.h"
  17. #include "../../lib/serializer/Cast.h"
  18. TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
  19. CQuery(owner)
  20. {
  21. addPlayer(player);
  22. }
  23. bool TimerPauseQuery::blocksPack(const CPack *pack) const
  24. {
  25. return blockAllButReply(pack);
  26. }
  27. void TimerPauseQuery::onAdding(PlayerColor color)
  28. {
  29. gh->turnTimerHandler.setTimerEnabled(color, false);
  30. }
  31. void TimerPauseQuery::onRemoval(PlayerColor color)
  32. {
  33. gh->turnTimerHandler.setTimerEnabled(color, true);
  34. }
  35. bool TimerPauseQuery::endsByPlayerAnswer() const
  36. {
  37. return true;
  38. }
  39. CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
  40. CQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
  41. {
  42. addPlayer(Hero->tempOwner);
  43. }
  44. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  45. {
  46. //During the visit itself ALL actions are blocked.
  47. //(However, the visit may trigger a query above that'll pass some.)
  48. return true;
  49. }
  50. void CObjectVisitQuery::onRemoval(PlayerColor color)
  51. {
  52. gh->objectVisitEnded(*this);
  53. //TODO or should it be destructor?
  54. //Can object visit affect 2 players and what would be desired behavior?
  55. if(removeObjectAfterVisit)
  56. gh->removeObject(visitedObject, color);
  57. }
  58. void CObjectVisitQuery::onExposure(QueryPtr topQuery)
  59. {
  60. //Object may have been removed and deleted.
  61. if(gh->isValidObject(visitedObject))
  62. topQuery->notifyObjectAboutRemoval(*this);
  63. owner->popIfTop(*this);
  64. }
  65. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  66. {
  67. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  68. }
  69. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  70. CDialogQuery(owner)
  71. {
  72. exchangingArmies[0] = up;
  73. exchangingArmies[1] = down;
  74. addPlayer(up->tempOwner);
  75. addPlayer(down->tempOwner);
  76. }
  77. bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
  78. {
  79. std::set<ObjectInstanceID> ourIds;
  80. ourIds.insert(this->exchangingArmies[0]->id);
  81. ourIds.insert(this->exchangingArmies[1]->id);
  82. if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
  83. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  84. if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
  85. return !vstd::contains(ourIds, stacks->srcOwner);
  86. if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
  87. return !vstd::contains(ourIds, stacks->srcOwner);
  88. if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
  89. return !vstd::contains(ourIds, stacks->srcOwner);
  90. if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
  91. return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
  92. if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
  93. {
  94. if(auto id1 = arts->src.artHolder)
  95. if(!vstd::contains(ourIds, id1))
  96. return true;
  97. if(auto id2 = arts->dst.artHolder)
  98. if(!vstd::contains(ourIds, id2))
  99. return true;
  100. return false;
  101. }
  102. if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
  103. return !vstd::contains(ourIds, dismiss->id);
  104. if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
  105. return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
  106. if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
  107. {
  108. if(auto id = art->al.artHolder)
  109. return !vstd::contains(ourIds, id);
  110. }
  111. if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
  112. return !vstd::contains(ourIds, dismiss->heroID);
  113. if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
  114. return !vstd::contains(ourIds, upgrade->id);
  115. if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
  116. return !vstd::contains(ourIds, formation->hid);
  117. return CDialogQuery::blocksPack(pack);
  118. }
  119. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  120. {
  121. assert(answer);
  122. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  123. }
  124. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
  125. CDialogQuery(owner)
  126. {
  127. this->bd = bd;
  128. addPlayer(bd.player);
  129. }
  130. OpenWindowQuery::OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode):
  131. CDialogQuery(owner),
  132. mode(mode)
  133. {
  134. addPlayer(hero->getOwner());
  135. }
  136. void OpenWindowQuery::onExposure(QueryPtr topQuery)
  137. {
  138. //do nothing - wait for reply
  139. }
  140. bool OpenWindowQuery::blocksPack(const CPack *pack) const
  141. {
  142. if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
  143. {
  144. if(dynamic_ptr_cast<RecruitCreatures>(pack) != nullptr)
  145. return false;
  146. // If hero has no free slots, he might get some stacks merged automatically
  147. if(dynamic_ptr_cast<ArrangeStacks>(pack) != nullptr)
  148. return false;
  149. }
  150. if (mode == EOpenWindowMode::TAVERN_WINDOW)
  151. {
  152. if(dynamic_ptr_cast<HireHero>(pack) != nullptr)
  153. return false;
  154. }
  155. if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
  156. {
  157. if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
  158. return false;
  159. }
  160. if (mode == EOpenWindowMode::MARKET_WINDOW)
  161. {
  162. if(dynamic_ptr_cast<ExchangeArtifacts>(pack) != nullptr)
  163. return false;
  164. if(dynamic_ptr_cast<BulkExchangeArtifacts>(pack) != nullptr)
  165. return false;
  166. if(dynamic_ptr_cast<AssembleArtifacts>(pack))
  167. return false;
  168. if(dynamic_ptr_cast<EraseArtifactByClient>(pack))
  169. return false;
  170. if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
  171. return false;
  172. }
  173. return CDialogQuery::blocksPack(pack);
  174. }
  175. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  176. {
  177. // do not change to dynamic_ptr_cast - SIGSEGV!
  178. auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
  179. if(obj)
  180. obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
  181. else
  182. logGlobal->error("Invalid instance in teleport query");
  183. }
  184. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  185. CDialogQuery(owner)
  186. {
  187. this->td = td;
  188. addPlayer(gh->getHero(td.hero)->getOwner());
  189. }
  190. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
  191. CDialogQuery(owner), hero(Hero)
  192. {
  193. hlu = Hlu;
  194. addPlayer(hero->tempOwner);
  195. }
  196. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  197. {
  198. assert(answer);
  199. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
  200. gh->levelUpHero(hero, hlu.skills[*answer]);
  201. }
  202. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  203. {
  204. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  205. }
  206. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
  207. CDialogQuery(owner), hero(Hero)
  208. {
  209. clu = Clu;
  210. addPlayer(hero->tempOwner);
  211. }
  212. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  213. {
  214. assert(answer);
  215. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
  216. gh->levelUpCommander(hero->commander, clu.skills[*answer]);
  217. }
  218. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  219. {
  220. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  221. }
  222. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  223. CQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  224. {
  225. players.push_back(hero->tempOwner);
  226. }
  227. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  228. {
  229. assert(players.size() == 1);
  230. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  231. //TODO what if there were H4-like escape? we should also check pos
  232. {
  233. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
  234. //finish movement
  235. visitDestAfterVictory = false;
  236. gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
  237. }
  238. owner->popIfTop(*this);
  239. }
  240. void CHeroMovementQuery::onRemoval(PlayerColor color)
  241. {
  242. PlayerBlocked pb;
  243. pb.player = color;
  244. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  245. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  246. gh->sendAndApply(&pb);
  247. }
  248. void CHeroMovementQuery::onAdding(PlayerColor color)
  249. {
  250. PlayerBlocked pb;
  251. pb.player = color;
  252. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  253. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  254. gh->sendAndApply(&pb);
  255. }