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							- #pragma  once
 
- #include "../Connection.h"
 
- #include "../NetPacks.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../CArtHandler.h"
 
- #include "../CGameState.h"
 
- #include "../CHeroHandler.h"
 
- #include "../CTownHandler.h"
 
- #include "../CModHandler.h" //needed?
 
- #include "../mapObjects/CObjectClassesHandler.h"
 
- #include "../mapObjects/CRewardableConstructor.h"
 
- #include "../mapObjects/CommonConstructors.h"
 
- #include "../mapObjects/MapObjects.h"
 
- #include "../CObstacleInstance.h"
 
- /*
 
-  * RegisterTypes.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- template<typename Serializer>
 
- void registerTypesMapObjects1(Serializer &s)
 
- {
 
- 	//////////////////////////////////////////////////////////////////////////
 
- 	// Adventure map objects
 
- 	//////////////////////////////////////////////////////////////////////////
 
- 	s.template registerType<IObjectInterface, CGObjectInstance>();
 
- 	// Non-armed objects
 
- 	s.template registerType<CGObjectInstance, CGTeleport>();
 
- 	s.template registerType<CGObjectInstance, CGSignBottle>();
 
- 	s.template registerType<CGObjectInstance, CGScholar>();
 
- 	s.template registerType<CGObjectInstance, CGMagicWell>();
 
- 	s.template registerType<CGObjectInstance, CGObservatory>();
 
- 	s.template registerType<CGObjectInstance, CGKeys>();
 
- 		s.template registerType<CGKeys, CGKeymasterTent>();
 
- 		s.template registerType<CGKeys, CGBorderGuard>(); s.template registerType<IQuestObject, CGBorderGuard>();
 
- 			s.template registerType<CGBorderGuard, CGBorderGate>();
 
- 	s.template registerType<CGObjectInstance, CGBoat>();
 
- 	s.template registerType<CGObjectInstance, CGMagi>();
 
- 	s.template registerType<CGObjectInstance, CGSirens>();
 
- 	s.template registerType<CGObjectInstance, CGShipyard>(); s.template registerType<IShipyard, CGShipyard>();
 
- 	s.template registerType<CGObjectInstance, CGDenOfthieves>();
 
- 	s.template registerType<CGObjectInstance, CGLighthouse>();
 
- 	s.template registerType<CGObjectInstance, CGMarket>(); s.template registerType<IMarket, CGMarket>();
 
- 		s.template registerType<CGMarket, CGBlackMarket>();
 
- 		s.template registerType<CGMarket, CGUniversity>();
 
- 	s.template registerType<CGObjectInstance, CGHeroPlaceholder>();
 
- 	s.template registerType<CGObjectInstance, CArmedInstance>(); s.template registerType<CBonusSystemNode, CArmedInstance>(); s.template registerType<CCreatureSet, CArmedInstance>();
 
- 	// Armed objects
 
- 	s.template registerType<CArmedInstance, CGHeroInstance>(); s.template registerType<IBoatGenerator, CGHeroInstance>(); s.template registerType<CArtifactSet, CGHeroInstance>();
 
- 	s.template registerType<CArmedInstance, CGDwelling>();
 
- 		s.template registerType<CGDwelling, CGTownInstance>(); s.template registerType<IShipyard, CGTownInstance>(); s.template registerType<IMarket, CGTownInstance>();
 
- 	s.template registerType<CArmedInstance, CGPandoraBox>();
 
- 		s.template registerType<CGPandoraBox, CGEvent>();
 
- 	s.template registerType<CArmedInstance, CGCreature>();
 
- 	s.template registerType<CArmedInstance, CGGarrison>();
 
- 	s.template registerType<CArmedInstance, CGArtifact>();
 
- 	s.template registerType<CArmedInstance, CGResource>();
 
- 	s.template registerType<CArmedInstance, CGMine>();
 
- 	s.template registerType<CArmedInstance, CBank>();
 
- 	s.template registerType<CArmedInstance, CGSeerHut>(); s.template registerType<IQuestObject, CGSeerHut>();
 
- 	s.template registerType<CGSeerHut, CGQuestGuard>();
 
- }
 
- template<typename Serializer>
 
- void registerTypesMapObjectTypes(Serializer &s)
 
- {
 
- 	s.template registerType<AObjectTypeHandler, CRewardableConstructor>();
 
- 	s.template registerType<AObjectTypeHandler, CHeroInstanceConstructor>();
 
- 	s.template registerType<AObjectTypeHandler, CTownInstanceConstructor>();
 
- 	s.template registerType<AObjectTypeHandler, CDwellingInstanceConstructor>();
 
- 	s.template registerType<AObjectTypeHandler, CBankInstanceConstructor>();
 
- 	s.template registerType<AObjectTypeHandler, CObstacleConstructor>();
 
- #define REGISTER_GENERIC_HANDLER(TYPENAME) s.template registerType<AObjectTypeHandler, CDefaultObjectTypeHandler<TYPENAME> >()
 
- 	REGISTER_GENERIC_HANDLER(CGObjectInstance);
 
- 	REGISTER_GENERIC_HANDLER(CGMarket);
 
- 	REGISTER_GENERIC_HANDLER(CCartographer);
 
- 	REGISTER_GENERIC_HANDLER(CGArtifact);
 
- 	REGISTER_GENERIC_HANDLER(CGBlackMarket);
 
- 	REGISTER_GENERIC_HANDLER(CGBoat);
 
- 	REGISTER_GENERIC_HANDLER(CGBonusingObject);
 
- 	REGISTER_GENERIC_HANDLER(CGBorderGate);
 
- 	REGISTER_GENERIC_HANDLER(CGBorderGuard);
 
- 	REGISTER_GENERIC_HANDLER(CGCreature);
 
- 	REGISTER_GENERIC_HANDLER(CGDenOfthieves);
 
- 	REGISTER_GENERIC_HANDLER(CGDwelling);
 
- 	REGISTER_GENERIC_HANDLER(CGEvent);
 
- 	REGISTER_GENERIC_HANDLER(CGGarrison);
 
- 	REGISTER_GENERIC_HANDLER(CGHeroPlaceholder);
 
- 	REGISTER_GENERIC_HANDLER(CGHeroInstance);
 
- 	REGISTER_GENERIC_HANDLER(CGKeymasterTent);
 
- 	REGISTER_GENERIC_HANDLER(CGLighthouse);
 
- 	REGISTER_GENERIC_HANDLER(CGMagi);
 
- 	REGISTER_GENERIC_HANDLER(CGMagicSpring);
 
- 	REGISTER_GENERIC_HANDLER(CGMagicWell);
 
- 	REGISTER_GENERIC_HANDLER(CGMarket);
 
- 	REGISTER_GENERIC_HANDLER(CGMine);
 
- 	REGISTER_GENERIC_HANDLER(CGObelisk);
 
- 	REGISTER_GENERIC_HANDLER(CGObservatory);
 
- 	REGISTER_GENERIC_HANDLER(CGOnceVisitable);
 
- 	REGISTER_GENERIC_HANDLER(CGPandoraBox);
 
- 	REGISTER_GENERIC_HANDLER(CGPickable);
 
- 	REGISTER_GENERIC_HANDLER(CGQuestGuard);
 
- 	REGISTER_GENERIC_HANDLER(CGResource);
 
- 	REGISTER_GENERIC_HANDLER(CGScholar);
 
- 	REGISTER_GENERIC_HANDLER(CGSeerHut);
 
- 	REGISTER_GENERIC_HANDLER(CGShipyard);
 
- 	REGISTER_GENERIC_HANDLER(CGShrine);
 
- 	REGISTER_GENERIC_HANDLER(CGSignBottle);
 
- 	REGISTER_GENERIC_HANDLER(CGSirens);
 
- 	REGISTER_GENERIC_HANDLER(CGTeleport);
 
- 	REGISTER_GENERIC_HANDLER(CGTownInstance);
 
- 	REGISTER_GENERIC_HANDLER(CGUniversity);
 
- 	REGISTER_GENERIC_HANDLER(CGVisitableOPH);
 
- 	REGISTER_GENERIC_HANDLER(CGVisitableOPW);
 
- 	REGISTER_GENERIC_HANDLER(CGWitchHut);
 
- #undef REGISTER_GENERIC_HANDLER
 
- }
 
- template<typename Serializer>
 
- void registerTypesMapObjects2(Serializer &s)
 
- {
 
- 	//Other object-related
 
- 	s.template registerType<IObjectInterface, CGTownBuilding>();
 
- 		s.template registerType<CGTownBuilding, CTownBonus>();
 
- 			s.template registerType<CGTownBuilding, COPWBonus>();
 
- 	s.template registerType<CGObjectInstance, CRewardableObject>();
 
- 		s.template registerType<CRewardableObject, CGPickable>();
 
- 		s.template registerType<CRewardableObject, CGBonusingObject>();
 
- 		s.template registerType<CRewardableObject, CGVisitableOPH>();
 
- 		s.template registerType<CRewardableObject, CGVisitableOPW>();
 
- 		s.template registerType<CRewardableObject, CGOnceVisitable>();
 
- 			s.template registerType<CGVisitableOPW, CGMagicSpring>();
 
- 	s.template registerType<CGObjectInstance, CPlayersVisited>();
 
- 		s.template registerType<CPlayersVisited, CGWitchHut>();
 
- 		s.template registerType<CPlayersVisited, CGShrine>();
 
- 		s.template registerType<CPlayersVisited, CCartographer>();
 
- 		s.template registerType<CPlayersVisited, CGObelisk>();
 
- 	//s.template registerType<CQuest>();
 
- 	//s.template registerType<IQuestObject>();
 
- 	//end of objects
 
- 	//////////////////////////////////////////////////////////////////////////
 
- 	// Bonus system
 
- 	//////////////////////////////////////////////////////////////////////////
 
- 	//s.template registerType<IPropagator>();
 
- 	s.template registerType<IPropagator, CPropagatorNodeType>();
 
- 	// Limiters
 
- 	//s.template registerType<ILimiter>();
 
- 	s.template registerType<ILimiter, LimiterList>();
 
- 	s.template registerType<ILimiter, CCreatureTypeLimiter>();
 
- 	s.template registerType<ILimiter, HasAnotherBonusLimiter>();
 
- 	s.template registerType<ILimiter, CreatureNativeTerrainLimiter>();
 
- 	s.template registerType<ILimiter, CreatureFactionLimiter>();
 
- 	s.template registerType<ILimiter, CreatureAlignmentLimiter>();
 
- 	s.template registerType<ILimiter, RankRangeLimiter>();
 
- 	s.template registerType<ILimiter, StackOwnerLimiter>();
 
- //	s.template registerType<CBonusSystemNode>();
 
- 	s.template registerType<CBonusSystemNode, CArtifact>();
 
- 	s.template registerType<CArtifact, CGrowingArtifact>();
 
- 	s.template registerType<CBonusSystemNode, CCreature>();
 
- 	s.template registerType<CBonusSystemNode, CStackInstance>();
 
- 	s.template registerType<CStackInstance, CCommanderInstance>();
 
- 	s.template registerType<CBonusSystemNode, PlayerState>();
 
- 	s.template registerType<CBonusSystemNode, TeamState>();
 
- 	//s.template registerType<CGameState>(); //TODO
 
- 	s.template registerType<CBonusSystemNode, CGHeroInstance::HeroSpecial>();
 
- 	//s.template registerType<CArmedInstance>();
 
- 	s.template registerType<CBonusSystemNode, CStack>();
 
- 	s.template registerType<CBonusSystemNode, BattleInfo>();
 
- 	//s.template registerType<QuestInfo>();
 
- 	s.template registerType<CBonusSystemNode, CArtifactInstance>();
 
- 	s.template registerType<CArtifactInstance, CCombinedArtifactInstance>();
 
- 	//s.template registerType<CObstacleInstance>();
 
- 		s.template registerType<CObstacleInstance, MoatObstacle>();
 
- 		s.template registerType<CObstacleInstance, SpellCreatedObstacle>();
 
- }
 
- template<typename Serializer>
 
- void registerTypesClientPacks1(Serializer &s)
 
- {
 
- 	s.template registerType<CPack, CPackForClient>();
 
- 	s.template registerType<CPackForClient, PackageApplied>();
 
- 	s.template registerType<CPackForClient, SystemMessage>();
 
- 	s.template registerType<CPackForClient, PlayerBlocked>();
 
- 	s.template registerType<CPackForClient, YourTurn>();
 
- 	s.template registerType<CPackForClient, SetResource>();
 
- 	s.template registerType<CPackForClient, SetResources>();
 
- 	s.template registerType<CPackForClient, SetPrimSkill>();
 
- 	s.template registerType<CPackForClient, SetSecSkill>();
 
- 	s.template registerType<CPackForClient, HeroVisitCastle>();
 
- 	s.template registerType<CPackForClient, ChangeSpells>();
 
- 	s.template registerType<CPackForClient, SetMana>();
 
- 	s.template registerType<CPackForClient, SetMovePoints>();
 
- 	s.template registerType<CPackForClient, FoWChange>();
 
- 	s.template registerType<CPackForClient, SetAvailableHeroes>();
 
- 	s.template registerType<CPackForClient, GiveBonus>();
 
- 	s.template registerType<CPackForClient, ChangeObjPos>();
 
- 	s.template registerType<CPackForClient, PlayerEndsGame>();
 
- 	s.template registerType<CPackForClient, RemoveBonus>();
 
- 	s.template registerType<CPackForClient, UpdateCampaignState>();
 
- 	s.template registerType<CPackForClient, PrepareForAdvancingCampaign>();
 
- 	s.template registerType<CPackForClient, UpdateArtHandlerLists>();
 
- 	s.template registerType<CPackForClient, UpdateMapEvents>();
 
- 	s.template registerType<CPackForClient, UpdateCastleEvents>();
 
- 	s.template registerType<CPackForClient, RemoveObject>();
 
- 	s.template registerType<CPackForClient, TryMoveHero>();
 
- 	//s.template registerType<CPackForClient, SetGarrisons>();
 
- 	s.template registerType<CPackForClient, NewStructures>();
 
- 	s.template registerType<CPackForClient, RazeStructures>();
 
- 	s.template registerType<CPackForClient, SetAvailableCreatures>();
 
- 	s.template registerType<CPackForClient, SetHeroesInTown>();
 
- 	//s.template registerType<CPackForClient, SetHeroArtifacts>();
 
- 	s.template registerType<CPackForClient, HeroRecruited>();
 
- 	s.template registerType<CPackForClient, GiveHero>();
 
- 	s.template registerType<CPackForClient, NewTurn>();
 
- 	s.template registerType<CPackForClient, InfoWindow>();
 
- 	s.template registerType<CPackForClient, SetObjectProperty>();
 
- 	s.template registerType<CPackForClient, ShowInInfobox>();
 
- 	s.template registerType<CPackForClient, AdvmapSpellCast>();
 
- 	s.template registerType<CPackForClient, OpenWindow>();
 
- 	s.template registerType<CPackForClient, NewObject>();
 
- 	s.template registerType<CPackForClient, NewArtifact>();
 
- 	s.template registerType<CPackForClient, AddQuest>();
 
- 	s.template registerType<CPackForClient, SetAvailableArtifacts>();
 
- 	s.template registerType<CPackForClient, CenterView>();
 
- 	s.template registerType<CPackForClient, HeroVisit>();
 
- 	s.template registerType<CPackForClient, SetCommanderProperty>();
 
- 	s.template registerType<CPackForClient, ChangeObjectVisitors>();
 
- }
 
- template<typename Serializer>
 
- void registerTypesClientPacks2(Serializer &s)
 
- {
 
- 	s.template registerType<CPackForClient, BattleStart>();
 
- 	s.template registerType<CPackForClient, BattleNextRound>();
 
- 	s.template registerType<CPackForClient, BattleSetActiveStack>();
 
- 	s.template registerType<CPackForClient, BattleResult>();
 
- 	s.template registerType<CPackForClient, BattleStackMoved>();
 
- 	s.template registerType<CPackForClient, BattleStackAttacked>();
 
- 	s.template registerType<CPackForClient, BattleAttack>();
 
- 	s.template registerType<CPackForClient, StartAction>();
 
- 	s.template registerType<CPackForClient, EndAction>();
 
- 	s.template registerType<CPackForClient, BattleSpellCast>();
 
- 	s.template registerType<CPackForClient, SetStackEffect>();
 
- 	s.template registerType<CPackForClient, BattleTriggerEffect>();
 
- 	s.template registerType<CPackForClient, BattleObstaclePlaced>();
 
- 	s.template registerType<CPackForClient, BattleSetStackProperty>();
 
- 	s.template registerType<CPackForClient, StacksInjured>();
 
- 	s.template registerType<CPackForClient, BattleResultsApplied>();
 
- 	s.template registerType<CPackForClient, StacksHealedOrResurrected>();
 
- 	s.template registerType<CPackForClient, ObstaclesRemoved>();
 
- 	s.template registerType<CPackForClient, CatapultAttack>();
 
- 	s.template registerType<CPackForClient, BattleStacksRemoved>();
 
- 	s.template registerType<CPackForClient, BattleStackAdded>();
 
- 	s.template registerType<CPackForClient, Query>();
 
- 	s.template registerType<Query, HeroLevelUp>();
 
- 	s.template registerType<Query, CommanderLevelUp>();
 
- 	s.template registerType<Query, BlockingDialog>();
 
- 	s.template registerType<Query, GarrisonDialog>();
 
- 	s.template registerType<Query, ExchangeDialog>();
 
- 	s.template registerType<CPackForClient, CGarrisonOperationPack>();
 
- 	s.template registerType<CGarrisonOperationPack, ChangeStackCount>();
 
- 	s.template registerType<CGarrisonOperationPack, SetStackType>();
 
- 	s.template registerType<CGarrisonOperationPack, EraseStack>();
 
- 	s.template registerType<CGarrisonOperationPack, SwapStacks>();
 
- 	s.template registerType<CGarrisonOperationPack, InsertNewStack>();
 
- 	s.template registerType<CGarrisonOperationPack, RebalanceStacks>();
 
- 	s.template registerType<CPackForClient, CArtifactOperationPack>();
 
- 	s.template registerType<CArtifactOperationPack, PutArtifact>();
 
- 	s.template registerType<CArtifactOperationPack, EraseArtifact>();
 
- 	s.template registerType<CArtifactOperationPack, MoveArtifact>();
 
- 	s.template registerType<CArtifactOperationPack, AssembledArtifact>();
 
- 	s.template registerType<CArtifactOperationPack, DisassembledArtifact>();
 
- 	s.template registerType<CPackForClient, SaveGame>();
 
- 	s.template registerType<CPackForClient, PlayerMessage>();
 
- }
 
- template<typename Serializer>
 
- void registerTypesServerPacks(Serializer &s)
 
- {
 
- 	s.template registerType<CPack, CPackForServer>();
 
- 	s.template registerType<CPackForServer, CloseServer>();
 
- 	s.template registerType<CPackForServer, EndTurn>();
 
- 	s.template registerType<CPackForServer, DismissHero>();
 
- 	s.template registerType<CPackForServer, MoveHero>();
 
- 	s.template registerType<CPackForServer, ArrangeStacks>();
 
- 	s.template registerType<CPackForServer, DisbandCreature>();
 
- 	s.template registerType<CPackForServer, BuildStructure>();
 
- 	s.template registerType<CPackForServer, RecruitCreatures>();
 
- 	s.template registerType<CPackForServer, UpgradeCreature>();
 
- 	s.template registerType<CPackForServer, GarrisonHeroSwap>();
 
- 	s.template registerType<CPackForServer, ExchangeArtifacts>();
 
- 	s.template registerType<CPackForServer, AssembleArtifacts>();
 
- 	s.template registerType<CPackForServer, BuyArtifact>();
 
- 	s.template registerType<CPackForServer, TradeOnMarketplace>();
 
- 	s.template registerType<CPackForServer, SetFormation>();
 
- 	s.template registerType<CPackForServer, HireHero>();
 
- 	s.template registerType<CPackForServer, BuildBoat>();
 
- 	s.template registerType<CPackForServer, QueryReply>();
 
- 	s.template registerType<CPackForServer, MakeAction>();
 
- 	s.template registerType<CPackForServer, MakeCustomAction>();
 
- 	s.template registerType<CPackForServer, DigWithHero>();
 
- 	s.template registerType<CPackForServer, CastAdvSpell>();
 
- 	s.template registerType<CPackForServer, CastleTeleportHero>();
 
- 	s.template registerType<CPackForServer, CommitPackage>();
 
- 	s.template registerType<CPackForServer, SaveGame>();
 
- 	s.template registerType<CPackForServer, PlayerMessage>();
 
- }
 
- template<typename Serializer>
 
- void registerTypesPregamePacks(Serializer &s)
 
- {
 
- 	s.template registerType<CPack, CPackForSelectionScreen>();
 
- 	s.template registerType<CPackForSelectionScreen, CPregamePackToPropagate>();
 
- 	s.template registerType<CPackForSelectionScreen, CPregamePackToHost>();
 
- 	s.template registerType<CPregamePackToPropagate, ChatMessage>();
 
- 	s.template registerType<CPregamePackToPropagate, QuitMenuWithoutStarting>();
 
- 	s.template registerType<CPregamePackToPropagate, SelectMap>();
 
- 	s.template registerType<CPregamePackToPropagate, UpdateStartOptions>();
 
- 	s.template registerType<CPregamePackToPropagate, PregameGuiAction>();
 
- 	s.template registerType<CPregamePackToPropagate, PlayerLeft>();
 
- 	s.template registerType<CPregamePackToPropagate, PlayersNames>();
 
- 	s.template registerType<CPregamePackToPropagate, StartWithCurrentSettings>();
 
- 	s.template registerType<CPregamePackToHost, PlayerJoined>();
 
- 	s.template registerType<CPregamePackToHost, RequestOptionsChange>();
 
- }
 
- template<typename Serializer>
 
- void registerTypes(Serializer &s)
 
- {
 
- 	registerTypesMapObjects1(s);
 
- 	registerTypesMapObjects2(s);
 
- 	registerTypesMapObjectTypes(s);
 
- 	registerTypesClientPacks1(s);
 
- 	registerTypesClientPacks2(s);
 
- 	registerTypesServerPacks(s);
 
- 	registerTypesPregamePacks(s);
 
- }
 
- #ifndef INSTANTIATE_REGISTER_TYPES_HERE
 
- extern template DLL_LINKAGE void registerTypes<CISer>(CISer & s);
 
- extern template DLL_LINKAGE void registerTypes<COSer>(COSer & s);
 
- extern template DLL_LINKAGE void registerTypes<CTypeList>(CTypeList & s);
 
- #endif
 
 
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