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							- /*
 
-  * CWindowWithArtifacts.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../widgets/CArtifactsOfHeroMain.h"
 
- #include "../widgets/CArtifactsOfHeroKingdom.h"
 
- #include "../widgets/CArtifactsOfHeroAltar.h"
 
- #include "../widgets/CArtifactsOfHeroMarket.h"
 
- #include "../widgets/CArtifactsOfHeroBackpack.h"
 
- #include "CWindowObject.h"
 
- class CWindowWithArtifacts : virtual public CWindowObject
 
- {
 
- public:
 
- 	using CArtifactsOfHeroPtr = std::shared_ptr<CArtifactsOfHeroBase>;
 
- 	std::vector<CArtifactsOfHeroPtr> artSets;
 
- 	explicit CWindowWithArtifacts(const std::vector<CArtifactsOfHeroPtr> * artSets = nullptr);
 
- 	void addSet(const std::shared_ptr<CArtifactsOfHeroBase> & newArtSet);
 
- 	const CGHeroInstance * getHeroPickedArtifact() const;
 
- 	const CArtifactInstance * getPickedArtifact() const;
 
- 	void clickPressedOnArtPlace(const CGHeroInstance * hero, const ArtifactPosition & slot,
 
- 		bool allowExchange, bool altarTrading, bool closeWindow);
 
- 	void swapArtifactAndClose(const CArtifactsOfHeroBase & artsInst, const ArtifactPosition & slot, const ArtifactLocation & dstLoc);
 
- 	void showArtifactAssembling(const CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition) const;
 
- 	void showArifactInfo(const CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition) const;
 
- 	void showQuickBackpackWindow(const CGHeroInstance * hero, const ArtifactPosition & slot, const Point & cursorPosition) const;
 
- 	void activate() override;
 
- 	void deactivate() override;
 
- 	void enableKeyboardShortcuts() const;
 
- 	virtual void update();
 
- protected:
 
- 	void markPossibleSlots() const;
 
- 	bool checkSpecialArts(const CArtifactInstance & artInst, const CGHeroInstance & hero, bool isTrade) const;
 
- 	void setCursorAnimation(const CArtifactInstance & artInst) const;
 
- 	void putPickedArtifact(const CGHeroInstance & curHero, const ArtifactPosition & targetSlot) const;
 
- 	void onClickPressedCommonArtifact(const CGHeroInstance & curHero, const ArtifactPosition & slot, bool closeWindow);
 
- };
 
 
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